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A Lesson in How Not to Cancel a Video Game

Mega Man Legends 3 could have changed the industry. Instead, fans are virtually rioting.

See you later, space cowboy.
See you later, space cowboy.

You have to wonder who at Capcom figured this week, the start of Comic-Con, was the right time to announce the cancellation of Mega Man Legends 3. It was a game crafted not only for fans, players who have been waiting 11 years, but by fans, as well.

It's not like Comic-Con is, you know, an entire convention dedicated to the fandom of geek entertainment.

"We are thinking about having all of you help by participating in the development of this game in a variety of different ways," said Mega Man Legends 3 director Masakazu Eguchi when the project was announced last October. "Your efforts will help us launch the rocket we are building to rescue Mega Man! Once the rocket is launched and successfully lands on Elysium, the game all of you have been working will be complete, and will usher in the release of Mega Man Legends 3!"

An early shot from Mega Man Legends 3. The prototype content was never made clear.
An early shot from Mega Man Legends 3. The prototype content was never made clear.

Comic-Con jokes aside, Capcom shouldn't be surprised by the bitter comments and ugliness after inviting fans on day one, asking them to be part of the development process. While there was always the chance that Capcom would decide to cancel the project, nothing like this had been attempted before. It was bold. Incorporating fan feedback is one thing, but to actively solicit their ideas and build them in midstream is another.

When the project was announced, Capcom made it sound like, "Hey, this is happening! Rejoice!" At the point that you're ready charge gamers to play a prototype version of the game on eShop, expectations are set.

And yet, Capcom fell back on the "oh, development" excuse when explaining the cancellation. It rang hollow--so fans pounced.

"From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process," said the company this week. "Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company. Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game."

"Assessment [is based] on a number of criteria." "Not felt [it] met the required criteria." Those are vague explanations that are understandably infuriating for fans who had invested their own personal time into this project.

The outrage has even extended to Comic-Con, which kicked off yesterday. There were rumors floating around that Capcom wasn't allowing Mega Man cosplayers into its booth, actively kicking out anyone who violated this rumored corporate policy.

"We welcome all cosplayers to our booth at Comic-Con," the company said. "Anything else you've heard is outright false."

This is...probably not the right way to respond to fans who are feeling burned.
This is...probably not the right way to respond to fans who are feeling burned.

Adding insult to injury were the bizarre explanations from Capcom Europe's Twitter account, which insinuated the fans had not put enough enthusiasm behind the project, resulting in the decision.

"We weren't asking people to do much but response to dev rooms was cool at best," said an update last night. "It's a shame the fans didn't want to get more involved :-( if we saw there was an audience for MML3 people might change minds."

Naturally, people were pissed off. This prompted Capcom Europe to quickly roll out a more nuanced explanation.

"Seems I upset some of our friends across the pond," said the retraction. "Sorry. We're not blaming anyone. Especially those that worked so hard on the Dev room. The original comment was in relation to the interaction in the Dev rooms NOT the fans who have been nothing but supportive. [...] That was a flippant answer, it was a shame lots of people didn't get involved in Dev room to devleop [sp] the game was my point."

Here's the problem with that, though. Capcom told fans they didn't have to get involved in order to show their support for Mega Man Legends 3. The evidence is found within Capcom's own videos (scrub over to 1:55):

Oh, okay! Except that's not true at all, if you believe Capcom Europe's line about Mega Man Legends 3.
Oh, okay! Except that's not true at all, if you believe Capcom Europe's line about Mega Man Legends 3.

Of course, the president of Capcom is not managing Capcom Europe's Twitter--it's the community team. The hyperbolic response and ensuing dogpile was a reaction to Capcom's unsatisfactory answers for why the game would never see the light of day.

Confusion over how to respond to Mega Man fans spilled over to Capcom USA, too, with vice president of strategic planning and business development Christian Svensson taking to the Capcom Unity message boards, unable to explain what happened on the Capcom Europe Twitter account.

"As far as the Capcom Europe thing, I'm not sure what that's about," said Svensson. "I do know that the European fanbase for MM [Mega Man] in general is far smaller than NA [North America] or Japan."

Capcom USA's Twitter account never referenced the comments by Capcom Europe. In fact, it never mentioned Mega Man Legend 3's cancellation at all.

Mega Man Universe, aka LittleBigMegaMan, was shown at Tokyo Game Show, then cancelled.
Mega Man Universe, aka LittleBigMegaMan, was shown at Tokyo Game Show, then cancelled.

Svensson seemed to be grasping at straws to provide fans with hope regarding Capcom's plans, as the cancellation of Mega Man Legends 3 comes not long after the cancellation of Mega Man Universe.

"I wish I had some other nugget of MM news to share for you guys to get excited about (we had Legends to focus on when we cancelled Universe) but I'm really at a loss," he continued. "I've got nothing I can share right now. I know it seems difficult to believe (and I expect loads of neg[ative] comments after this because of that lack of information) but MM is still really important to the company as a brand."

The official line from Capcom offered little to cling to.

"Mega Man is still an important franchise within Capcom’s portfolio and we will continue to pursue opportunities to create new titles in the series," said the company.

Svensson did confirm the fan and media anger had been vocalized to Capcom Japan during his most recent weekly meeting with higher-ups, but Svensson did not indicate what, if any, kind of response he'd gotten.

Bummer feelings extended to the development community, too. Skullgirls developer Reverge Labs poked fun at Capcom Europe's insinuations regarding fan interaction and the vocal disappointment the game would never come to fruition.

"They’ll never get to play Mega Man Legends 3 because, you know, the fans didn’t make enough art or program enough of the engine," cracked the studio on its blog. "Stupid fans--here’s some art to make you feel bad for what you didn’t do."

And, lo, a single tear did run down Mega Man's cheek, upon hearing the cancellation news.
And, lo, a single tear did run down Mega Man's cheek, upon hearing the cancellation news.

Even series co-creator Keiji Inafune couldn't help but chime in on the cancellation of the game. Mega Man Legends 3 is a game Inafune had been pushing for at Capcom for years. Inafune left the company in late October, just weeks after the initial reveal.

"The decision for the cancelation was out of my sphere, but as someone who took part in the development," he said on his personal blog, translated by Andriasang, "I'd like to convey something to the staff: I'm sorry that I couldn't be of assistance."

Inafune launched his new company, Comcept, in December of last year.

"I'm truly sorry I couldn't take part through the end," he added. "I didn't buy a 3DS for this project, but at the very least I'd like to have played the demo."

Players probably would love that, too, but Capcom has already said no.

Mega Man 10 was the last major Mega Man release. Mega Man Online, an online MMO not being developed internally at Capcom, is scheduled for sometime this year. It has not been confirmed for release outside Korea.

If you'd like to show your support, there's a Facebook group called "100,000 Strong for Bringing Back Mega Man Legends 3" that's well on its way to passing 10,000 likes on the social network.

Patrick Klepek on Google+

186 Comments

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DrRandle

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Edited By DrRandle

Very awesome article, Patrick. I was really, really looking forward to Mega Man Legends 3. MML is one of my most beloved franchises. But regardless of the cancellation, the way Capcom has been handling it has been..interesting, to say the least. I would love it if you could follow up on the bit about people being turned away from Capcom's booth. That part has me really intrigued.

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the_OFFICIAL_jAPanese_teaBAG

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i love these kind of editorials that Patrick does...  even though i couldnt care less about MML3 i still feel bad for the fans of the game.

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Kaowas

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Edited By Kaowas

Meanwhile, Udon is putting out their huge Mega Man fanart book fairly soon (if it isn't already released that is) in which they received somewhere in the hundreds for entries (just from Deviant Art alone, not sure on other entries). Yeah, Mega Man doesn't have that many fans seems like they're just trying to blame the people and not themselves. I get that MML3 was game made with the help of the fans, but from everything I've seen of this game it looked rather professionally done. 
 
It's weird for me to be outraged by this since I wasn't into the project -- I love Mega Man, but I'm not getting a 3DS so there's that -- but it's just the bitter assholery brought on by Capcom's PR people and Dev teams that has been grating on my nerves. Though, from my perspective I saw this coming as I tend to find Capcom as a company that doesn't go too far from what it knows. Hence why they like selling the games to us. Or at least that's just my opinion.

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ryanwho

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Edited By ryanwho

I just hope the end result for all this is some kind of hilarious 'gritty reboot'.

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jacksukeru

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Edited By jacksukeru

@ryanwho said:

I just hope the end result for all this is some kind of hilarious 'gritty reboot'.

With retro 16-bit graphics.

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Dipic

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Edited By Dipic

FIRST WORLD PROBLEMS.

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rukus

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Edited By rukus

Seems like Megaman and Sonic are just cursed brands that no one should ever put hope into.

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Danda

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Edited By Danda

Capcom must really hate Inafune for leaving if they are cancelling all the Megaman projects he started. But this is going too far!!

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ozone

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Edited By ozone

Thank God they keep cancelling these original Mega Man games in order to focus more on re-releasing Dead Rising 2 and Marvel vs. Capcom 3. Because really, who wants to take a chance on new titles when you can just re-sell the old ones with subtle changes?

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deactivated-5f80be8681c07

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I love how Patrick takes all his news from GAF, LOL.

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fox01313

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Edited By fox01313

Neat article & from what Capcom has decided on the last couple years of decisions on the games that they make/kill as well as the design, this just digs them deeper in a pit of disinterest which makes me less likely to put any money into what they do. 

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novadth

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Edited By novadth

They realized they couldn't repackage MML3 9 months later and sell it for $40 so they cancelled it.

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krisgebis

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Edited By krisgebis

This showes a big difference between Capcom and Team Sonic. If the support and/or quality isn't there, Capcom won't release a game with their mascot. Team Sonic will jam Sonic down any clunky game design and ship em out the door.

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drac96

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Edited By drac96

I always found it weird that they didn't put Megaman in MvC3, and now he's most likely not in UMvC3 either. Megaman just keeps getting the short end of the stick. I certainly would have bought the Legends 3 demo, hell I'd still buy it.

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chiablo

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Edited By chiablo

Would you rather have a game be cancelled, or have it released only to discover it's absolute shit?

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234r2we232

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Edited By 234r2we232
@Little_Socrates: I'm all for editorials on video games, but this rang way more of THOSE BASTARDS KILLED YOUR BABY BEFORE IT WAS EVEN BORN. It's the mother's choice, Patrick.
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wsowen02

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Edited By wsowen02

Asking/allowing people who have no experience in game design or development to participate in a game's design/development on ANY level is a horrible idea.

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The_Moose

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Edited By The_Moose

Hmm

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LiK

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Edited By LiK

CRAPCOM

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Junpei

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Edited By Junpei

Just change the name to MegaMan Forever and it will come out eventually

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shodan2020

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Edited By shodan2020

Capcom's decision to tie MML3 to the 3DS is what tempered my interest. I had and still have no plans to pick up a 3DS. If they would have also announced it for XBLA or 360 as a full game, they would have had much more interest from me, as a fan. I'm really sad to see that MML3 is cancelled though.

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sparklykiss

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Edited By sparklykiss

You know what, make this game my damn self! Fans were putting in effort anyways, so blah.

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landon

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Edited By landon
@ryanwho said:
I just hope the end result for all this is some kind of hilarious 'gritty reboot'.
Capcom Presents: The Mega Man 
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Romination

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Edited By Romination

@Junpei said:

Just change the name to MegaMan Forever and it will come out eventually

And give it to Gearbox

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Turambar

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Edited By Turambar

I'm more concerned why Big O's head is popping up in the final image.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

Dayum Capcom, you dun goofed up. 

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SpudBug

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Edited By SpudBug

I was really disappointed that this game won't be made.

Hopefully articles like this can change capcom's mind about the cancellation. I mean, come on - Okamiden was a WAYYY more niche project and probably sold a lot less than MML3 would..

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poisonjam7

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Edited By poisonjam7

I've never liked the Megaman series, but this is definitely a bad way of handling things on Capcom's part.

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MackSterling

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Edited By MackSterling

One thing that didn't seem touched on that makes this whole situation worse was the Prototype. It was essentially like Case Zero, maybe a bit less, with a built in debug editor. It was going to be the first major title for the 3DS online shop, and was going to cost around 2 dollars
 
 Fans were already familiar that the game wasn't in the best situation, and Capcom and the developers said that sales of a demo would decide the fate of the project. Yes, that's as retarded as it sounds but we were going to bite and buy it anyway. If anything else Mega Man Legend 3 Gmod Edition would have been a consolation prize. However, Capcom delayed and canceled that one too. Canceling is one thing, putting out the task and canceling anyway was another thing, but giving a condition and not even letting people submit their efforts in the first place makes the fanbase feel betrayed. It's like saying "you must win this horserace to get the prize. Oh, we just killed your horse and the race is over now."
 
TL;DR Capcom held the game hostage then killed the hostage before the ransom note was sent.

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Arker101

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Edited By Arker101

All capcom had to do was kick the can in the backery a couple times 

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rhombus

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Edited By rhombus

Score another point for Japanese publishers. Capcom seems content to pull back and milk the safe franchises that they assume will appeal to the stereotypical Western gamer. Who knows what the fuck Konami is doing these days (Metal Gear?!). Sega is Sega. Square-Enix-Eidos and friends have cast such a wide net they've lost all sense of what their brand is anymore other than a billion Final Fantasy spinoffs. Nintendo continues to make money but is still confounded by the Western online and digital download markets.
 
Really the only Japanese publisher who seems to consistently take risks and even attempts to understand the Western markets is Atlus, who's been unafraid to release small titles, "Japanese" games, and a slew of non-mainstream genres. Kudos to them.

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Cubical

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Edited By Cubical

Cpacom killd the game because mega man legends series sucked balls  and mega man legends 3 was sucking just as much and it was a bad idea to even start making it  . 
 
So they killed the game they don't  need an explanation and the only people whining are a bunch of insane people and noob who was like 7 years old 10 fucking years ago only had a 3d bit console and don't know what a good mega man game is and how it is the prime example of the worst way possible to make a 3d version of a 2d game.
 
Hint Check the virtual console on wii in the NES sNES section or buy mega man 9 and 10. for a real mega man game.
 
And the fucking mega man got his weapons from a garbage can and ducked taped them on so  not get them from Dr.light or in a more bad ass way of steal them from the lifeless bodies of his dead enemies. 
  
No no this one made it from parts he find in junk yards and flea markets and then ducked taped the crap getto parts onto his body it's not even a fucking mega man game it's like saying the fucking pokemon wannabe mega man battlenetwork starforce is a real mega man game (it is not ) no no it's a fucking disaster  with the mega man name stamped on it it's like the castlevania game on n64 in the amount of suck it brought to the mega man name when it was change over into 3d .   it's like the fucking disasters sonic has had in 3d but capcom is smarter and they killed off the crap mega man legends series before it drove mega man legends name into te ground in it's puddle of suckage where sonic is today.  (If only they killed it as fast as final fight street wise then we would not be stuck with 2 mega man legends games)
 
Bad controls bad voice acting bad story, and it look like ass no redeeming qualities period and the best thing about the game was fucking kicking a can with the horrible controls. 
 
Oh and the lego men that they ripped of from Lego,  but then again the whole mega man series is a astro boy rip off.
 
The game sucked  give it up and 100,000 people is next to nothing in games sells these days so capcom don't give a fuck what you people think.  
 
The only reason this was even thought about being brought back was   Keiji Inafune mad man like obsession with his most crap series like the fucking duke nukem forever project leader only capcom told him "no and you are fucking insane" for 10 years rather than let him make this crap and spend millions over 12 years, The dude said yes to this crap set up a team to make it because he knew he was leaving and he didn't give a fuck if capcom fired him for putting dev time and money into it, 
 
If you thought capcom was going to go for putting out a crap mega man series that nobody cares about except for insane people who like crap games and don't sell  think again even I saw this coming, this crap won't sell and the game was horrible so they killed it.  It will sell even less on 3ds since NOBODY fucking bought a 3d since al lit has is ports of crap n64 games from nintendo. 
 
Capcom did the right thing in other words if this crap was going on at nintendo  Shigeru Miyamoto would have over turned the tea table and forced a redo or kill the game and never speak of it again and with mega man legends history of suckage it is best to kill it forever and nintendo don't say jack when they kill of the crap games they are making you will not hear of it 99% of the time.

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Edited By ptys
A 3DS Mega Man MMO would be pretty sweet. Seems like there's no sense of direction at some of these large developer/publishing houses. They continue to tarnish their brands credentials due to bad creative decisions. Not holding much hope for RE6 or SF5.
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Hailinel

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Edited By Hailinel

@ptys: Stop your elaborate trollin', son. There ain't no one takin' ya serious like.

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Chris2KLee

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Edited By Chris2KLee
@chiablo said:
Would you rather have a game be cancelled, or have it released only to discover it's absolute shit?

I don't mind if they canceled it for quality, the issue is the handling of the announcement. It was poor timing, gave little explanation why, and the sociopath running the CapcomEuro twitter account isn't helping the situation.

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TerraMantis

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Edited By TerraMantis

No biggy, only been waiting 11 years for another Legends game.
 
It was a shitty project to begin with, the game didn't belong on the 3ds. The MML franchise needs to be rethought and re-imagined like when Metroid went from 2d to Prime. I would love to see a super-realistic first/third-person zelda-esque Legends game come out with real thought and real time put behind it for a more powerful system. Maybe make it a bit along the same play style as the Elder Scrolls franchise where you could customize your megaman for malleable gameplay. Perhaps, ranged combat with different abilities or make Megaman more like Zero if you wish and have him with an energy sword and shield if you want to play the game in a melee style. Bring me THAT legends game.
 
Rocketman's been getting augmentations to take down the villainous cronies of Dr. Wiley since long before Deus Ex was even in diapers...and they're giving that game a fresh coat of paint after 10 years of downtime. I want the future of Megaman...not MML on 3ds.

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vinsanityv22

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Edited By vinsanityv22

I thought the Dev Room was a stupid idea. Well...not a stupid idea. But the execution was awful. There's nothing there that couldn't have been done with a Facebook page, to be honest. It's retarded of any company to expect people to sign up for YET ANOTHER service/website/whatever in this day and age. I, for one, am tired of giving up my personal information to every frickin' company out there who thinks they're special (that applies to you too, EA. Frickin' stupid Origins bullsh**).
 
I just...I really didn't want to go to the Dev Room. Much like how I have a Wii, but don't wanna go through the bullsh** process of buying Wiiware games. That's Nintendo's fault for making it so unnecessarily difficult. Just like how the "failure" of the Dev Room is AT LEAST as much Capcom's fault as any of the fans. How many fans are actually part of that "Capcom-Unity" blog or site? I'm willing to bet it's a WHOLE LOT LESS than the amount of people who bought Street Fighter IV, or buy Monster Hunter. You can't judge the worth of Mega Man Legends 3 based on the amount of people who, or who don't, participate in your silly experiment. There were better ways to get fans excited and involved.  Sh**; you're the company who, back in the day, went to Nintendo Power and Famitsu and asked fans to draw up their own Robot Master designs so you could incorporate them into Mega Man 6!
 
And you better believe Mega Man is worth it, Capcom. No one cares about Lost Planet. People are frickin' sick of your incessant game tweaking (multiple revisions of Dead Rising 2, Street Fighter IV, MvC3, etc.). But one thing that gamers will ALWAYS love is the Blue Bomber. WHY CAN'T YOU SEE THAT!?! 
 
So I hope you get your sh** together Capcom. Drop this Dragon's Dogma stuff and worry about what's important: re-establishing the Blue Bomber. Put together a full blown, well--budgeted production for HD Consoles. Or finish up Mega Man Legends 3 for the 3DS. 
 
I can't believe Inafune-san left Capcom without grooming another "godfather" for Mega Man. You know, like how Miyamoto has groomed Eiji Aounuma to take over Zelda since Ocarina of Time came out? Or how he groomed Yoshiaki Koizumi to take over the Mario series from Sunshine onwards? How could there not have been someone at Capcom to pick up Inafune's torch when he left? Or AT LEAST someone like Yoshinori Ono, who practically single-handedly willed Street Fighter IV into fruition? I mean, he had to go to e3, comic con, TGS, all these places, and get fan support personally to show that it's a product people want and that's worth pursuing. Where's that guy for Mega Man? 
 
Of course, there is the flip side. That Mega Man Legends 3 was just sh*t. And that Capcom was looking at, say, the Sonic series and deemed it too damaging to the brand's reputation. I mean, Yuji Naka left Sonic team after Sonic Adventure (I think), but they kept pumping 'em out and a whole lot of gamers got sick of 'em (and, unfortunately stopped playing when they eventually got great again). Maybe Capcom was trying to prevent that kinda situation and genuinely just killed Legends 3 and Universe because they were sh**. I mean, Universe overtly looked like sh** (like Mega Man Powered Up with all the charm sucked out), so it's a possibility. Also, maybe they're just pulling support for the 3DS  - Ubi Soft killed some 3DS Assassin's Creed no one noticed they announced. But if that's the case, then why not AT LEAST let him into MvC3? Something's really rotten here, and I'm not liking it Capcom...

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Kayrack

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Edited By Kayrack
@Junpei said:

Just change the name to MegaMan Forever and it will come out eventually

nice. 
 
Bad PR for Capcom regardless. Twitter/forums probably would have been better off being left alone and just an official statement sent out. That said involving players in the development..... that's a whole other issue that they certainly could have dealt with better.  I am sure they could have at least released the prototype in good faith and told the fans of some semblance of information regarding the series in the future.
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HitNRun

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The whole "Customer Loyalty Test" was always going to be a hideous, noisome gimmick, even if they shipped the game: "If enough of you don't buy the incomplete demo, we'll cancel the game, so beg all your friends! It's all up to you!" We're your fucking customers, assholes. Finish your product and ship your game and we'll decide whether to pay for it.
 
That they actually did cancel the thing is totally outrageous. I (like a lot of commenters) don't quite "get" people who are attached to Mega Man Legends, but they do exist. My brother is in conniptions. They're not quite the same demographic as the old Mega Man players and people who loved Mega Man 9 (that would be me), but they're loyal and MML seems to have been a legit "thing" after most of us stopped paying attention 10 minutes after it came out.
 
Capcom deserves every cubic centimeter of grief, and considerably more than that small community can likely generate. Then again, it's Capcom. If they had shipped the game, probably half of it would have been locked behind a 47KB piece of DLC costing $10.

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sickVisionz

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@subatomicpizza said:

I wouldn't be surprised if Inafune has some rights to megaman or gets royalties for anything megaman related and Capcom don't want to give him money.

I can't see this possibly being the case.  Megaman was made back in the 1980s.  I don't think any dev or publisher back then was giving individual creators ownership rights back then.
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Chris2KLee

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@sickVisionz said:
@subatomicpizza said:

I wouldn't be surprised if Inafune has some rights to megaman or gets royalties for anything megaman related and Capcom don't want to give him money.

I can't see this possibly being the case.  Megaman was made back in the 1980s.  I don't think any dev or publisher back then was giving individual creators ownership rights back then.
Agreed, I doubt he has any IP rights. The bigger issue is he left Capcom with a huge talent vacuum, and I'm sure that burned some of the higher ups. Any of his left over projects were probably under high scrutiny after he left.
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Apollo87

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I'm really not liking Capcom's way of doing business as of late, it started with the RE5 mode and SFIV DLC but with the recent news about UMvC3 and the way that this was handled ( the news about the game itself really don't resound with me since I've never liked MML series) it's growing out to be my least favorite Publisher/Developer which is a coveted place since the gaming industry is filled with bad cases, the sad thing is that all these things probably won't hurt their sales one bit.

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TheKreep

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@catpowerd said:

It baffles me that that there are still people who care about Megaman in 2011.

Why? Mega Man is fantastic! 
The games and the universes thereof have this... personality that's very uniquely theirs. It's fun and whimsical, and it just makes you happy :)
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MormonWarrior

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This is really, really bad on Capcom's part. I didn't care one bit about this game, but screwing over the fans like this and not being as transparent as they had promised is really bad.
 
Heck, I used to be a huge Mega Man fan and I still like the old ones, but I haven't liked a new Mega Man game at all since maybe Mega Man Zero 2, which wasn't all that good. Mega Man 9 and 10 are horrible.

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capthavic

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@heatDrive88: While that's understandable, it's how they have treated this fans too. If they had offered more than vague excuses and made it sound like it's the fans fault then they wouldn't be getting so much heat. Not to mention announcing the decision at the worst possible time.
 
Add to this the one save file debacle with RE Mercenaries, and MvC 3 lackluster performance, I think Capcom seriously needs to take a hard look at itself and get back on track.
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@Hailinel

@ptys: Stop your elaborate trollin', son. There ain't no one takin' ya serious like.

Who died and made you lead council, your royal highness?.. It's a valid point.
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HerbieBug

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Tough week for Megaman fans huh?  No Megaman in Super Duper Ultimate (give us your money!) Marvel vs. Capcom 3, and this. 

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MordeaniisChaos

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Capcom needs to stop pretending things are going well for them. JUST ADMIT IT, YOUR SHIT IS ALL FUCKED. They keep making terrible moves. You know, if you wanted more interest in the project, maybe you should have put the word out. I'm not the biggest Capcom or MM fan. I had NO IDEA any of this was happening. But I tend to keep up fairly well with this stuff. They just never put it out there, and expected everyone to know and care about it? It's silly. I get the feeling this has nothing to do with project issues and everything to do with company issues.

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Hailinel

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@ptys said:

@Hailinel

@ptys: Stop your elaborate trollin', son. There ain't no one takin' ya serious like.

Who died and made you lead council, your royal highness?.. It's a valid point.

Cubical's points are too poorly argued to be valid.