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A Lesson in Kickstarter Naivety

As players and backers wait for actual games to emerge, the wrong pitch can make it awfully easy to get caught in the Kickstarter crossfire.

No Caption Provided

Illinois resident, aspiring game designer and remote martial arts teacher Paul Fullard became a lightning rod for anti-Kickstarter sentiment when he launched his proposal for a “multi-platform video game release" this month.

"Since I'm still currently working on a video game," read the pitch, "I can't really give you any specific details about it until I finish working on it; but I can give you 3 hints about what video game I'm making."

The rest of Fullard’s Kickstarter proposal was just as vague, mysterious, and baffling as its title suggests. The negative response driven by a feeling Kickstarter had given up on filtering projects, and fears the disruptive promises of Kickstarter were already being squandered by blatant opportunists.

Fullard is not the only one who looked towards Kickstarter as a way of funding his dreams.
Fullard is not the only one who looked towards Kickstarter as a way of funding his dreams.

Fullard, a graduate from Westwood College with a bachelor’s degree in game art and design, was asking for $1,500. He only reached $13.37 via three backers before he pulled it down.

Gone but not forgotten. It didn’t take long for people to begin passing around a YouTube video of him performing capoeira, which was, yes, part of his backer rewards. His day job includes remote network security and martial arts training.

Kickstarter and video games are in a weird place right now. Many games are funded but not many exist, and that won’t change for months, if not longer. It’s not surprising to see some backlash.

I was one of the people throwing tomatoes in Fullard’s direction, too, publicly lamenting on Twitter about a lack of filtering.

Turns out Fullard is a pretty nice guy, and accusing him of naivety, not opportunism, may be more accurate.

“I decided to go the route I did because I thought people might enjoy trying to figure out some early details about my game while waiting for the game to be finally revealed at a later time,” he told me. “[...] Obviously that wasn't the case with my Kickstarter project.”

In Fullard’s eyes, he was the one protecting himself from opportunists.

It didn’t take long for the Internet to realize the “classic sports video game that was made 40 years ago” he planned on updating for this project was Pong. Fullard confirmed that suspicion was true.

Kickstarter did not pull down Fullard’s project, though a staff member did inform him that several users had flagged the project as a scam. The same staff member did advise him to cancel and reformulate. Once his game is further along, and he can show off the game, he plans to start a new Kickstarter.

The service itself did not apologize for Fullard’s project making it onto the service, and said it fell in line within Kickstarter guidelines, all of which are outlined on the Kickstarter website.

No Caption Provided

“Unless a project violates our guidelines, it will remain on Kickstarter,” a representative told me. “This is not intended as an endorsement of the project, but rather a reflection of how our community ultimately decides which projects receive funding.”

The rep recommended users keep a close eye on projects before contributing, and taking into account how much a project is asking for, whether or not they appear in their pitch video, and how responsive the creator is. In a nutshell, “exercise common sense.”

The amount of money getting tossed around on Kickstarter makes it an awfully attractive place to pitch an idea, and roll the dice. Just because Kickstarter accepts it, though, the community might not.

“The valuable lesson that I learned from this experience is that I would be better off only creating Kickstarter projects for games that I've already finished working on in the future,” he said. “That way I won't feel obligated to keep any of the details secret.”

Even though Fullard cancelled his Kickstarter, he’s still honoring the rewards for his three backers, and if anyone is interested in learning martial arts from him through a web cam, he’ll happily oblige. Weapon training is optional.

As for the game itself, he expects to finish it in a few months, and then launch another Kickstarter.

Patrick Klepek on Google+

148 Comments

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CaLe

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Edited By CaLe

The guy sounds like a boner. Hiding a pong game behind this shit. I ought'a give him whatfer.

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Duffyside

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Edited By Duffyside

@Winternet said:

You guys think Republique is going to make it?

I am actively routing against it. So yes; it will make it.

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ChrisTaran

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Edited By ChrisTaran

People that don't get Kickstarter are infuriating to me.

I'm also sick of games writers taking some bizarre and unfounded backlash to the service.

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fisk0

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Edited By fisk0  Moderator

@Winternet said:

You guys think Republique is going to make it?

Doesn't look like it, but I really hope it gets a boost in the final hours like what happened with Starlight Inception, which apparently reached the goal about 20 minutes before the time was up. It looks like an extremely interesting project to me.

EDIT: Apparently it has had quite a boost in the last 12 hours, since I last looked at it, another 82k doesn't look too unreasonable to raise in 23 hours, as I think they've raised around 60k in the past 12-16 hours alone (after several days of only raising a thousand or so a day).

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JBG4

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Edited By JBG4

I thoroughly enjoy these little glimpses into the inner-workings of those who are successful in the world of video games and those who most certainly are not. It's been awhile since he was added to the foray here at Giant Bomb but Patrick has really added so much to the fold in his time here, a wonderful addition to the team and to this community. Keep up the fantastic work Patrick.

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Scodiac

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Edited By Scodiac

@Winternet said:

You guys think Republique is going to make it?

I hope so. I think what they've shown looks pretty cool. I really wanna play it and It'd be great if they were able to make it without being beholden to a publisher. The more freedom they have the better.

Plus, it's a kickstarter that isn't just riding on a classic game that people wanna see again(not that there is anything wrong with that). It's something brand new and I want to see it succeed so other creators may try original projects on kickstarter in the future. Overall, it's one of the most impressive kickstarter projects I've seen so if it fails I'll be disappointed for sure.

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eljay

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Edited By eljay

If anything this is proof that the Kickstarter community is doing a decent job of policing itself and letting folks in charge know when something of questionable quality is asking for funding. There's still the unknown regarding when and if the first wave of funded games ever come out, but given Kickstarter will never be a mainstream thing the investor community should have a good sense of what's likely to succeed and what isn't.

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Grumbel

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Edited By Grumbel
@Winternet said:

You guys think Republique is going to make it?

At this point, that's a definite "maybe". They have ramped up a lot, but they still have $80'000 to go and only 23h left, even if they can keep the pace it will get rather close.
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Otrebor

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lamzor

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Rabid619

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Edited By Rabid619

The fact that he's in this situation now seems to be thanks to nothing but his own ignorance. If you are going to ask people to help fund a project that you are working on, you damn well better know exactly what you are getting into. This seems like he didn't know how much the project would cost (which wouldn't really take that much effort to get a rough, realistic idea of), and gave people no idea of what he was doing when asking them for money. 
 
Unless you are really dim, you should know that no one is going to throw money at you when you say "I want to make a game, but I can't tell you!" unless your name is Tim Schafer, Hideo Kojima, or someone like that. I understand being "naive" but this is just... well beyond that.

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Typographenia

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Edited By Typographenia

It's probably a really difficult point to determine when you should or shouldn't put your work up for backing. I would imagine it's probably even harder when you're a single person trying to get your work being used by others. I'm sure there are a lot of people that have to go through an experience where they learn not to touch the stove top, but that experience is probably more valuable to rebound with an even better concept/project later on.

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Mystyr_E

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Edited By Mystyr_E

the amount of money he got was 13.37........really? 1337?

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CharAznable

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Edited By CharAznable

Good read, Patrick. I'm a little fatigued with Kickstarter news, but I'm interested in seeing how all these projects turn out down the road.

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ragnarok7038

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go_diego_go

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Edited By go_diego_go

For video games, Kickstarter is a call back to the past. The nostalgia factor of "Hey remember how many of my old games you used to love?" Or "Remember that game you played when you were like 10-15? Haven't you always wanted a sequel to that?" runs high.

Small companies run into the problem that they can't make the same call back to these feeling older gamers have. In my opinion small Kickstarter-centric projects need to start selling themselves as a brand as well as the project that they are trying to make. So that people who donate feel that they are helping the company grow as well as funding the creation of a game.

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fisk0

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Edited By fisk0  Moderator

@ragnarok7038 said:

Want to raise $40,000 on Kickstarter? Promise to make the most generic sounding JRPG... in RPG Maker. I'm not kidding. http://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig?ref=live

Well, RPG Maker is still used among many indie game developers (I think To the Moon was made with that). The funding goal was $10k, apparently people seemed to like the idea enough to fund the game 4 times over. It wasn't like they were asking for $500-900k like many of the high profile game kickstarters.

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ninjalegend

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Edited By ninjalegend

Hey Eddie Gordo, if you spam the X and O buttons, you'll get much sicker combos.

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WMWA

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Edited By WMWA

I feel bad for him. Keep at it, man!

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DagobahDude

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Edited By DagobahDude

@gbrading said:

He has only himself to blame. Naive? More like simply very stupid. Nobody is going to back a project without details.

Clarification: Unless you're Tim Schafer.

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WMWA

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Edited By WMWA

I also love how everyone here has expert life advice or is just belittling this dude. Come on now, your life isn't much better than this dude, if it even is at all. Such is the Internet and anonymous faces, I suppose

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vinsanityv22

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Edited By vinsanityv22

First off, while we're talking about Kickstarter, gotta throw some love towards Republique. Go donate people. They're within 80k of their goal, with about a day to go. It's going down to the wire! And, frankly, it'll be heartbreaking if they come *this close* and don't make it, because all that money won't go to the project then.

Secondly, concerning this article...jesus christ this whole thing is stupid. I'm sorry; the guy may be good intention, but for fuck's sake this was an overtly terrible idea. The pitch and the talent, as well as a little PR (like Double Fine and Wasteland 2 got), are the important things behind these Kickstarter games. There are a TON of talented people with real credentials behind this game - like Nekro (which has ex-Blizzard talent there), or Legend of the Time Star (Jake Kaufman, Wayforward's Chiptune Pro, is doing the soundtrack) - and that's how we can put our trust in such projects. Stuff like this though? The guy deserved how things went down. Kickstarter is not a place for this kind of stuff. I hope he learned a lesson.

I wish him better luck once he has something to show later on though.

...

Seriously people, go donate to Republique.

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kamikaze_tutor

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Edited By kamikaze_tutor

Meanwhile, I'm expecting this to bomb hard.

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Edited By StarvingGamer

He should not be teaching anyone Capoeria.

That would be incredibly irresponsible and potentially dangerous for his would-be students.

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Edited By Cybexx

Kickstarter projects benefit from as much transparency as possible. You kind of want your backers to feel like they are almost part of the team. Double Fine did a really good job of this and continues to do a great job on their forums where they are willing to break down where exactly the budget is going and what they are doing during this pre-production phase.

I think most projects need a video of a high-quality prototype in order to demonstrate what they are hoping to fund. Only people like Tim Schafer who have an existing good track record can pitch a project without a prototype, he also had a really good underdog story going for him.

Based on the amount it sounds like this guy wanted someone to pay for his Unity Pro license. Except he forgot to factor in the Amazon/Kickstarter cut and income tax. When you break it down Kickstarter is a fancy pre-order system and people want to have a good idea of what they are buying or at least enough faith in the people building it.

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wrathofconn

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Edited By wrathofconn

Eddy Gordo he ain't; that's some of the worst capoeira I've ever seen.

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Generiko

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Edited By Generiko

I hope he does make that game.

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Edited By Guestuse1111

Well, since its a kickstarter post ...

http://www.kickstarter.com/projects/realmsource/realm-explorer?ref=card

I really want to see this game get made, it seems to have all the trappings of a great sandbox game. Add on top of that, its an RPG. Its like Minecraft had a baby with Skyrim (or i guess more aptly, Kingdoms of Amalur). You can build/craft EVERYTHING from castles and kingdoms to vast underground mines.

It was about that time again, where i browse kickstarter for anything worth seeing and this really jumped out at me. Funding thus far makes me think it wont make it ... but maybe it will get made regardless. O, and also ... it supports multiplayer and will have a small campaign as well. It honestly sounds too good to be true if you look at the feature list. I didnt think it was possible to do this in a full, high polly 3D world (terrain deformation and full destruction/construction of buildings). I wonder how many players a server would support ...

Anyways, check it out.

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TruthTellah

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Edited By TruthTellah

Seems like a nice fellow; though, I feel like that video of him performing capoeira should be set to some old black and white silent film music instead.

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Edited By ch3burashka

Hindsight is 20/20 and all, but I wouldn't have said he was trying to take advantage of the Kickstarter phenomenon. It seems fairly obvious that he was being overly protective, which shouldn't be all too surprising, although it is slightly weird when you're asking for funding without specifying what the money would be used for. Point is, I wouldn't even call it naivety, just an awkward and incorrect approach.

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Edited By manicproblematic

@bonorbitz said:

@TheBrainninja said:

I feel sorry for the guy, but he picked the wrong pitch at the wrong time; I hope he can make his game and establish a reputation for himself. Because really, that's the main capital on Kickstarter - no one would've backed the DFA if it weren't for, well, DOUBLE FIIIIIIIIIINE, and I certainly wouldn't have backed Republique if it weren't for Ryan Payton and all of the information they put out about the project.

Holy shit, I think Republique is actually going to make it! Awesome.

yeah fingers crossed!...it's gonna be close... but hey... hey... KEEPHOPEALIVE!

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selbie

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Edited By selbie

Only two things are infinite, the universe, and human stupidity - Einstein

Hey guys! I want to make another Pong clone to join the thousands of other pong clones on every single platform known to mankind! Give me your money so I can teach you martial arts which will actually cost me more in time than the $1500 I get from you! I'm also going to keep this a secret because, you know, everybody likes surprises right?

Naivety and stupidity are one and the same.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

That Capoeira thing or whatever the fuck its called was awkward.

@selbie said:

Naivety and stupidity are one and the same.

They aren't though.

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Xeirus

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Edited By Xeirus

@Guestuse1111 said:

Well, since its a kickstarter post ...

http://www.kickstarter.com/projects/realmsource/realm-explorer?ref=card

I really want to see this game get made, it seems to have all the trappings of a great sandbox game. Add on top of that, its an RPG. Its like Minecraft had a baby with Skyrim (or i guess more aptly, Kingdoms of Amalur). You can build/craft EVERYTHING from castles and kingdoms to vast underground mines.

It was about that time again, where i browse kickstarter for anything worth seeing and this really jumped out at me. Funding thus far makes me think it wont make it ... but maybe it will get made regardless. O, and also ... it supports multiplayer and will have a small campaign as well. It honestly sounds too good to be true if you look at the feature list. I didnt think it was possible to do this in a full, high polly 3D world (terrain deformation and full destruction/construction of buildings). I wonder how many players a server would support ...

Anyways, check it out.

There's a game out pretty much just like that, it's an MMO, check it out:

http://www.giantbomb.com/xsyon/61-31934/

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yukoasho

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arx724

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Edited By arx724

The best kickstarter will forever remain the one to buy kickstarter.

Most of the projects, like most of everything, are ass. The creators are idea men, the premise isn't interesting to anyone, the game is ambiguous to the degree of being impossible to create, you name it.That being said, there are some great things that can come from it. The base idea, of people reaching out for funding they might not get from bug publishers, also leaves room for less catering to a publisher's demands. Some other independent developers can depend on an existing fanbase (take UnknownWorlds for example, who made the Natural Selection HL1 mod years ago), but without that, I can only imagine how hard it must be to get any exposure for your game. I mostly stick to backing projects whose developers I know something about (like Grim Dawn's ex-Iron Lore staff), but it's good that even beginning developers do get a chance this way.

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Edited By bybeach

I feel for this guy, just not getting the soft hustle vibe. Naivete is not blanket stupidity, or a whole lot of intrinsically smart ppl. would just the same be stupid. But it can on practical matters (especially), be akin enough.

The advice given to him was quite true though, have something more than a vague promise of a modern pong game(if I've got that right). Man I could see ppl. running away so hard once hearing that one.

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mewarmo990

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Edited By mewarmo990

There have always been stinkers on Kickstarter, but I wised up right away when Double Fine got the bandwagon rolling. I feel kinda bad for the internet treatment of Fullard, but he brought it on himself.

For games at least, only back projects from proven creators. Double Fine Adventure was an obvious OK, but for board games and the like you really want to look at their resume' or see whether the game's been vetted yet. If these obvious criteria aren't met... well, take a long, hard look at the pitch and decide for yourself whether it's a good idea.

Even if you back something and it succeeds, there's no guarantee the product will live up to its promises. Sure, being careful means you risk missing out on some potentially awesome Kickstarters (I missed Cards Against Humanity and regretted it, only managed to snag a copy recently) but it's still better than wasting your time and money.

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Edited By striderno9

Not buying his story. Sounds like he got caught and is trying to save face.

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Edited By prestonhedges

I haven't funded a single Kickstarter project, even for games I'm looking forward to seeing (Shadowrun, Wasteland 2, Tim Schafer's adventure game).

Mainly because none of them stated explicitly what they were making. Give me more than genre. Give me a mock-up of what the game will most likely look like. Give me something. Otherwise you're asking me to invest in a blank slate.

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Guestuse1111

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Edited By Guestuse1111

@Xeirus said:

@Guestuse1111 said:

Well, since its a kickstarter post ...

http://www.kickstarter.com/projects/realmsource/realm-explorer?ref=card

I really want to see this game get made, it seems to have all the trappings of a great sandbox game. Add on top of that, its an RPG. Its like Minecraft had a baby with Skyrim (or i guess more aptly, Kingdoms of Amalur). You can build/craft EVERYTHING from castles and kingdoms to vast underground mines.

It was about that time again, where i browse kickstarter for anything worth seeing and this really jumped out at me. Funding thus far makes me think it wont make it ... but maybe it will get made regardless. O, and also ... it supports multiplayer and will have a small campaign as well. It honestly sounds too good to be true if you look at the feature list. I didnt think it was possible to do this in a full, high polly 3D world (terrain deformation and full destruction/construction of buildings). I wonder how many players a server would support ...

Anyways, check it out.

There's a game out pretty much just like that, it's an MMO, check it out:

http://www.giantbomb.com/xsyon/61-31934/

Have you played Xsyon before? because its pretty damn horrible, lol. Its an actual MMO with all the MMO tropes that come along with that. This "Realm Explorer" is really more akin to Minecraft, its a REAL sandbox that just so happens to be an RPG with multiplayer support. The worlds are procedurally generated. Its a far different beast than something like Xsyon.

It looks really awesome ...

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Edited By crithon

if he had set up his kickstarter as "I'm making a fighting game, and you can rotoscope my martial arts moves." Then I'd consider helping him out. But this does lead to the biggest problem with Kickstarter is how to pitch your idea.

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Xeirus

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Edited By Xeirus

@Guestuse1111: Actually I have played Xsyon, I didn't say it was some blockbuster title, but from the video posted it looks damn near the same...

It was just a suggestion... Also, all games "look really awesome" on paper, sorry but that 3 minute video of a guy swinging a sword and a pickaxe didn't exactly sell me on the game.

If you want a game like Minecraft you could just go play Minecraft....

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Chris2KLee

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Edited By Chris2KLee

Nice article, the whole Kickstarter video game phenomenon is definitely interesting to watch, and I hope it sticks around. Still, people need to be careful on both ends of this thing.

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Smokey_Earhole

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Edited By Smokey_Earhole

@Saganomics said:

Word. I liked playing as Eddy Gordo, too.

And you can totally learn to do that shit, for reals! (But probably not from this guy, judging by the video demonstration...)

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Edited By drjota

Ta jogando sozinho.Que triste...

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Smokey_Earhole

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Edited By Smokey_Earhole

@SoothsayerGB said:

I still say that this is a joker/scamer, but has a cleaver story to back up the lie or he's quick on his feet.

Not according to that Youtube hilarity at the bottom of the article. ZING!