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According to a Cake, Catherine Sold 200,000 Units its First Week

Atlus tweets out a shot of its celebratory cake, and gives up the opening week numbers in the process.

Whenever I have a conversation with someone about Atlus and the games the notoriously niche publisher puts out, the conversation always devolves into some permutation of, "Yeah, but how do they make money?" For as great as many of Atlus' titles are, the company almost exclusively deals in oddball Japanese role-playing nonsense that treads pretty far off the beaten (mostly beaten by Square Enix) path of games that American audiences acknowledge the existence of, let alone actively want to play.

The elucidating cake in question.
The elucidating cake in question.

After reading today's news that Catherine, the Q*Bert-meets-anime/mumblecore (animumblecore?) game Atlus mostly recently brought to American audiences, sold 200,000 units in its first week of retail, I may have to stop asking that question. Now, to be fair, this information comes from Atlus' Twitter feed, and specifically from a picture of a cake. In celebration of the milestone, this cake had the sales numbers emblazoned in icing for all to see.

Unfortunately, as we all know, cakes are by far the most unreliable of all dessert treats, known for providing consistently apocryphal information and constantly double-dealing for the pursuit of their own nefarious gains. Perhaps if this information had come on some manner of pie, or spelled out in chocolate chip cookies, then we could rely upon it. But a cake? They're like the Robert Ford of desserts.

Seriously though, whatever you may have taken away from the experience of Catherine, it's always good to see games outside the mainstream norm of "shoot that guy" and "stab that dude" find success. Given the massive retail disappointments that were Child of Eden and Shadows of the Damned, this does at least give us some hope that Japanese weirdness can still succeed in America. Especially if there's marketing for it.

Alex Navarro on Google+

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DonutFever

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Edited By DonutFever
@mustachioeugene said:

From now on, I want all my video game news in dessert form.

Layoffs are less depressing when made out of Fudge. It's the truth.
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valrog

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Edited By valrog
@Flappy said:
@Trejik said:
I'm recently finding out that I really enjoy the way Alex writes. Really unique style of crazy. That Rage preview is excellent, and even this little bit of info is awesome to read.  What I'm trying to say is that I love Alex.  Call me...
This, but with a little less creepiness.
Yeah, me too. Well, except that last part. That was... Yeah...
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bslayer

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Edited By bslayer

i'm so happy about this. GO ATLUS!!

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napalm

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Edited By napalm

You guys care far more about this then I ever will. I'm just giving you all shit because everybody gets so worked up over this game. If you want my actual feelings, look at Jeff's review topic. I'm pretty neutral on this game. I will say, people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life.

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Jayzilla

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@blacklabeldomm said:
nice, getting mainstream and all...
hipster?
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mutha3

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@Napalm said:
You guys care far more about this then I ever will.
Nah, not really.
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TatoBins

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Edited By TatoBins

the cake is a lie.

it needed to be said.

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MeatSim

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Edited By MeatSim

Good to see a quirky Japanese game sell well in the US.

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mnzy

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The cake is a liar.

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Edited By DonutFever
@Jayzilla said:
@blacklabeldomm said:
nice, getting mainstream and all...
hipster?
HIPSTER ALERT!
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Edited By dungbootle
@Napalm said:
people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life.
"Early in its life"? What does this even mean? It came out, and people liked it.  
Also I have never played Catherine, just saying.
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Dany

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@Trejik said:

I'm recently finding out that I really enjoy the way Alex writes. Really unique style of crazy. That Rage preview is excellent, and even this little bit of info is awesome to read. What I'm trying to say is that I love Alex. Call me...

The articles are fantastically written with ease and are informative but the headlines sometimes makes me wanna gouge my eyes out.

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Ace829

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Edited By Ace829

lol @ Catherine haters.

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@Omega said:

@Mesoian said:

@Ygg said:

@Axelhander said:

Bothers me when games like this do well.

Name one game that is anything like Catherine. Good luck with that.

Q-bert.

If I remember correctly Q-bert was about changing the colour of the all the blocks on the field, Catherine's gameplay is about getting to the top of a tower while moving blocks around to create paths. I'm pretty sure it isn't the same. You might as well have said Catherine was like Super Mario World because they both have square blocks.

Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine.

You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be.

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jediautobot

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Edited By jediautobot

Man, Valve's given cake a bad name.  Curse You! :)

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crushed

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Edited By crushed

@Video_Game_King said:

Cue the Portal jokes in 3, 2, 1, GO!

@Landon said:

@FluxWaveZ said:
According to Nich Maragos over at Atlus, the game actually didn't sell 200k copies in retail but shipped 200k copies.
Are you saying THE CAKE IS A LIE?!?!?!?!?!?.....I'm sorry...

@shinluis said:

So basically Alex is saying the cake might be a lie then.

@Juicebox said:

grrr someone is gonna say that cake is a lie .

@Mr_Skeleton said:

The cake isn't lying.

@TatoBins said:

the cake is a lie.

it needed to be said.

@mnzy said:

The cake is a liar.

@JediAutobot said:

Man, Valve's given cake a bad name. Curse You! :)

Fuck all of you.

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Vexxan

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Edited By Vexxan

Good for them, now bring us Persona 5!

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mutha3

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@Mesoian said:

Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine

That's still  kind of a long shot, honestly.
 
The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer. 
 
Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".
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valrog

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Edited By valrog

*Reading through the thread* 

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Edited By Loose
@dungbootle said:

@Napalm said:

people already saying things like how it's the, "best game ever," is a really weird thing to be saying this early in its life.

"Early in its life"? What does this even mean? It came out, and people liked it.  Also I have never played Catherine, just saying.
Games are generally defined by their reception on release/shortly after. It's not like the arts (visual arts, music, film etc.) where it can take years, decades even, for it to be decided whether or not a piece qualifies as being a definitive example of the medium.
 
I'll agree that calling the game "the best game ever" is kinda dumb, but that's true with almost any game.
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mesoian

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@mutha3 said:

@Mesoian said:

Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine

That's still kind of a long shot, honestly.

The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer. Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".

Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.

And yes, Snake Rattle and Roll is a much better comparison to Catherine. Only difference between that game is that you occasionally go down the tower before going back up, and you are a snake with a springy tail.

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Video_Game_King

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@Crushed: 
 
Believe me, I hate that fucking meme as much as you do. I just know how humans behave, and warned everybody reading past that point.
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Edited By DonutFever
@RYNO9881 said:

Really cool for Atlus. Aside from Red Dead(He is wrong, of course) and some other games, Jeff's tastes are pretty much mine."

I could pretty much say the same, and I love the game.
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Omega

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Edited By Omega
@Mesoian said:

@Omega said:

@Mesoian said:

@Ygg said:

@Axelhander said:

Bothers me when games like this do well.

Name one game that is anything like Catherine. Good luck with that.

Q-bert.

If I remember correctly Q-bert was about changing the colour of the all the blocks on the field, Catherine's gameplay is about getting to the top of a tower while moving blocks around to create paths. I'm pretty sure it isn't the same. You might as well have said Catherine was like Super Mario World because they both have square blocks.

Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine.

You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be.

I didn't know there were money pillow pickups in Q-bert. I didn't play much of it and when I did I was just a kid so I was basing my statement off of memory. You also really jumped the gun on that last statement " You seem to be upset that this game doesn't necessarily resemble the unique snow flake you sought it to be." You should have waited and posted that after I flipped out on you for proving me wrong. You were just too anxious to pull the coup de grace and acted prematurely. I'm actually not upset at all that it isn't unique, I just thought your comparison to Q-bert was unfounded. Apparently I was wrong.  
 
I like Catherine a lot. Whether or not it is completely original is irrelevant to me. It's different enough to be noticed in a generation full of samey FPS's and franchises that are on there 6th and 7th iterations. And the gameplay has enough depth and challenge that I wasn't bored in the slightest the whole 20 hours I played. I'm happy it succeeded and I'm looking forward to what Atlus has in store for us next. 
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Edited By I_smell

Obv Persona needs more sex.

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@DonutFever said:
@Jayzilla said:
@blacklabeldomm said:
nice, getting mainstream and all...
hipster?
HIPSTER ALERT!
That came out wrong, I meant to congratulate the guys at Atlus for their success. Everyone on youtube is playing it, even the guys at Achievement Hunter are playing it and every major gaming website talks about it....I find that awesome!
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Edited By avidwriter

I assume 200K is good for a game like this. However I don't see it breaking 500K, or possibly even 300K. This kinda game seems like Atlus fans boys only, and 200K sounds about all of them, :P

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Hector

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Freaking awesome news for Atlus!

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TearsInRain

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Edited By TearsInRain

Impressive numbers.  I plan to get this some time soon.

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@blacklabeldomm said:

@DonutFever said:

@Jayzilla said:
@blacklabeldomm said:
nice, getting mainstream and all...
hipster?
HIPSTER ALERT!
That came out wrong, I meant to congratulate the guys at Atlus for their success. Everyone on youtube is playing it, even the guys at Achievement Hunter are playing it and every major gaming website talks about it....I find that awesome!
I do too. I posted about playing it on Facebook when it first came out, expecting only 2 or 3 people to know what I was talking about. To my surprise, a bunch of my friends who rarely play games outside of CoD were interested in the game. They had been watching walkthroughs, and asked me if they should get it. 
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sagesebas

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@Alex: Demon's souls did pretty well in america
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DonutFever

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@I_smell said:

Obv Persona needs more sex.

What doesn't?
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sagesebas

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@Axelhander: Yeah it bothers me too when people put a lot of hard work into something and although it might not personally be interesting to me it still somehow is pretty successful.
 
STFU
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deactivated-6050ef4074a17

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@Mesoian said:

@mutha3 said:

@Mesoian said:

Your forgetting what happens after the block color happens. And the collection of money piles and pillows pretty much resonates the same way as getting score ups in q-bert. Plotting your own course is pretty much the same as what happens once time runs low. But if you really need another example, Snake Rattle'n'Roll is very similar to Catherine

That's still kind of a long shot, honestly.

The games are only similar in the most superficial sense-- your shoving boxes in one and scored in a similar way in the other. Not to mention that these similairties become even more hard to notice when the game really hits it groove by introducing the hazardous elements, which turns the game into a puzzle-platformer. Besides, its the combination of that unique puzzle element and a story heavy narrative that really make the game stand out as "unique".

Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.

And yes, Snake Rattle and Roll is a much better comparison to Catherine. Only difference between that game is that you occasionally go down the tower before going back up, and you are a snake with a springy tail.

To dismiss roughly half the game (the character interaction and story beats) and boil it down to such a simplistic level as to only call it a "block puzzle game, like all those others!" is selling the game short. Catherine is a block puzzle game blended with, basically, the social link system of the Persona games, and (sometimes quite dark) themes of adult relationships and infidelity. It's easy to pick apart disparate elements of a game and find where they're rooted in, but it's the final product of what all those elements come together to create that is what matters. 
 
Also I find it a bit amusing that you point to games like Qbert and Snake Rattle & Roll as examples of why Catherine is incredibly derivative. Q*bert, a game that originally came out in the early 80s, and Snake Rattle & Roll, a NES game. So what you're basically standing here telling us is that there hasn't been anything like Catherine in multiple video game generations and that it's actually fair in any way to compare a modern video game to a NES game when video game development has reached such a more complex state that such a comparison is outright laughable.
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Edited By mesoian

@Omega: It was fruit and 1ups, but they served the same purpose.

I mean, that's sort of the thing I don't really understand about people really singing the praises of Catherine's uniqueness. Was I the only one who thought the somewhat archaic nature of the block puzzles was intentional; that it was reaching back and referencing old 80's game design in a very Suda51 NMH fashion? The fact that you can play the same game in the bar sequence was supposed to really drive that home, wasn't it?

I mean, that's not a bad thing, especially here rather than NMH's because unlike NMH's, this game is still fairly enjoyable even with the game design choices (though I suppose that all depends on your ideals on difficulty). But if we really wanna dig our heels in the sand and take a good hard look at gaming in the 80's and 90's, it's not hard to find quite a few isometric block puzzles where the object is to get from A to B, where A is at the bottom of the screen and B is at the top. I mean, shit dog, one of the number crunchers was like that.

I dunno...I thought it was pretty glaring, actual gameplay wise. Storywise...well...games? It is pretty unique. Movies and specifically anime that are like Catherine..there are a lot; so many to the point where that ending (you know the one I'm talking about) isn't really that much of a revelation and is more of a shark jump.

I remember leaning back and saying, "Oh...god, are we really bible blacking this thing?"
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SteamPunkJin

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@Napalm said:
@SteamPunkJin said:

mature themes 

lol. 

treats the players like adults  

lol.

vaguely original                                         

Trying to make the case as to why Catherine is more "mature", serious and less ridiculous as Shadows Of The Damned makes absolutely no sense, and you should probably play more videogames, or something.
I'm not saying Catherine is a perfect game or even that parts of it weren't down right absurd, but the simple facts that Catherine has no depictions of nudity, and doesn't treat sex (or women) as some sort of prize to be won - all while being a game ABOUT sex and relationships - are testaments to it's maturity. Even Mass Effect, widely accept as one of the more mature games out there, treats sex as a 'play your cards right and you'll get to watch' kind of thing, it's ridiculous.
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mutha3

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@Mesoian said:


Well yes, the question is what GAME is similar to Catherine. Catherine is, inherently, a block puzzle game, so other block puzzle games will be brought up in comparison. I really don't know if I would go about calling it a platformer either; it's a platformer in the same way that intelligent cube is a platformer. Replace the main character with a cursor and it completely returns to being a straight puzzle game.The story beats the game has factor in very little to how the game actually plays, which seems to be the biggest complain people have about the game. Everyone universally keeps saying how the puzzle elements get in the way of what they're really interested in, the story.

Huh, what? No, intelligent qube is a straight puzzle game. 
 
In Catherine, you are Dodging spikes,navigating your way around ice blocks, use jump blocks to get to different segments(etc. etc.)-- Replace Vincent with a cursor, and it would still be a puzzle-platformer. Did you play it?
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Really good for them i like Atlus ,just hoping this dont get ideas in other companies too to try sell what should be a dowloadable title boxed and full price too...buuuuut if it helps maby finace the creation of Persona 5 i thank you all who bought climbing blocks game for full price so i didnt have too. thank you!!!

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@Mesoian: So I have to ask because well I am quite curious actually, I haven't played either  Q-Bert or Snake Rattle n Roll but I have played Catherine. By the sounds of it you have at least played one of the games that you mentioned. Now aside from blocks, moving over said blocks, and possibly the perspective. What similarities do the games share? The biggest part of Catherine is using techniques to push and pull blocks and ultimately create a path for yourself. In Catherine the blocks fall continuously beneath you. Catherine doesn't have much of any enemies on blocks (Other people in your way aren't much) and the biggest enemies can either be the boss of a stage or the blocks themselves. While navigating the level( Similarly to the games you mentioned) is important, creating a path for yourself to navigate in the first place is arguably just as or more important. Catherine also has items that you can use to say, create a block, or get rid of other people in your way. Again I haven't played the games you mentioned and I have only seen clips so I just want to know what exactly it is that the games really share. It is just curiosity, I am not trying to start an argument.
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@Napalm said:
@FluxWaveZ said:
@Napalm said: 
Trying to make the case as to why Catherine is more "mature", serious and less ridiculous as Shadows Of The Damned makes absolutely no sense, and you should probably play more videogames, or something.
You should probably play Catherine before claiming to know what it's about.
Or I can just read the fucking wiki and save my hard-earned twenty hours on something far more compelling.
Maybe you can start a blog where you break down games and movies just from reading plot summaries on wikis.  You seem like you have a lot of valuable insight to share with the world and it would be a shame to waste it
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Peanut

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Edited By Peanut

Why can't everyone just be fucking happy that a unique game found an audience and did well? Does it always have to be some kind of retarded pissing match? 
 
I know the first reply is going to be "this is the internet" and I'm sure some smart person will read that and then quote and reply that exact sentence thinking they're hilarious, but it's so god damn tiring to hear this kind of shit everywhere you go.

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Cake is the new NPD.

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HubrisRanger

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Yo. Atlus dudes. Good on 'ya. Now make a fucking Persona game. :|

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Edited By SkinnyBlue

That's good news. Even though I've had a hard time playing Catherine [not very good at it], I've really been enjoying it. It's nice to play something unique from you're used to playing for a change.

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Edited By FloMo

@LiquidPrince said:

So fucking stoked. Catherine is one of the best games I've ever played... and I've played a ton of games. So happy for them!

This :)

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Winternet

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Edited By Winternet

Alex, honey, this again? Cake better than pie. I thought we talked about this already, baby.

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ryanwho

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Edited By ryanwho

People with anime avatars love this game.

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iamjohn

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@avidwriter
I assume 200K is good for a game like this. However I don't see it breaking 500K, or possibly even 300K. This kinda game seems like Atlus fans boys only, and 200K sounds about all of them, :P
Atlus is a company that can sell 25k copies of a game and still be in the black. Even if you're right (and there's nothing that proves that), hey're gonna do just fine.
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swomar

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@ryanwho said:

People with anime avatars love this game.

Yes! :)