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Another Gears 2 Patch Incoming

Epic takes another crack at fixing what ails its multiplayer shooter.

Epic's Mark Rein posted a brief message full of details on an upcoming title update for Gears of War 2. Most of you probably remember that the game's already been patched, but that users still seem to be encountering issues when matching up with other players, as well as crazy glitches that let people use shields with two-handed weapons, get infinite ammo, and so on.

Those problems seem to be on their way out if Rein's list of issues all make it in to the upcoming patch. Here's what he had to say:

First of all I hope all of you had a safe and happy holiday season.

As I mentioned before the break we’ve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We don’t have an exact date for it but all indicators are it will go live within January. If that changes we’ll let you know.

We’re fixing a whole bunch of online exploits. For example we’ve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.

We’re also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.

We know you folks love achievements so on the achievement side we’re adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.

This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out...

About that shotgun...

We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. “laggy”) match, the shotgun will be more reliable. We’ve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.

So there’s a brief status report on the next title update. At some point I expect we’ll post a more detailed list but I assure you we’re working hard to get this out the door and once it’s done we’ll start working on the next update. We’ll try to do a better job keeping you informed of our progress on future updates and we’ll try to be a little more active in the forums once this update is released.


I'm not terribly well-experienced in the way of the Gears of War shotgun glitches, but isn't its client-side design the the thing that makes all those lag switches work, allowing people to deliberately jack up their connection, roll around and kill everyone, and then fix the connection? I'd have to guess that's something they're also considering as a part of all this.

Anyway, as the man said, they're hoping to have this out in January. What do you think? Much needed changes that make a great game greater? Or have these issues already driven you away from the game forever?
Jeff Gerstmann on Google+