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As Double Fine’s Kickstarter Nears an End, Wasteland 2’s Begins

And Wasteland 2 already seems well on the way to getting funded.

Double Fine wanted $400,000, but that number has been dwarfed in the weeks since.
Double Fine wanted $400,000, but that number has been dwarfed in the weeks since.

Now begins the stress test for the Kickstarter concept, as it relates to fans of supposedly dead genres.

Double Fine Productions has now earned over $3 million for its brand-new adventure game, and inXile Entertainment is looking for $900,000 to produce a long-awaited sequel to Wasteland.

Double Fine hopes to avoid crashing Kickstarter as its funding moves towards its 5:00 p.m. PST deadline by hosting a live stream of the final hours. As of this writing, Double Fine’s at $3.1 million.

And though Wasteland 2’s Kickstarter ambitions began much grander than Double Fine’s with a $900,000 asking price, it’s already looking clear players will respond by matching that with more. Right now, Wasteland 2 already has $160,000 in the Kickstarter bank.

“All of you are making my day,” said Wasteland designer Brian Fargo on Twitter. “We might really get Wasteland 2 made. It bring tears to my eyes.”

If you aren’t familiar with Wasteland, know this: Fargo founded Interplay, and helped produce, finance or design classics like Bard’s Tale, Descent, Baldur’s Gate and Fallout. A true pioneer.

Wasteland is about as hardcore as RPGs come, which explains the lack of Wasteland 2.
Wasteland is about as hardcore as RPGs come, which explains the lack of Wasteland 2.

Fargo even managed to convince original Wasteland designers Alan Pavlish and Mike Stackpole to come back for Wasteland 2.

Unlike some other Kickstarter projects, including Double Fine's, Wasteland 2 has scoped out what could happen with more money. Tthe project is budgeted at $900,000 but will require $1 million to make happen. If they only make it to $900,000, Fargo has pledged to pitch in the last $100,000. If the project moves beyond $1 million, there are plans for more maps, more music, more choices, and the porting the game beyond PC is possible.

"Like you, we’ve long dreamed of being able to bring Wasteland back,” reads the Kickstarter pitch. “If you share that dream, if you’ve always wanted to watch and influence the game design process from start to finish, this is your chance. If you’ve wanted to change the world and get the games you really deserve, then do it by funding this Kickstarter. The road to Wasteland 2 is there.”

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Skald

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Edited By Skald

Including the donations through PayPal, we've hit $1,500,000. That means cross-compatibility between Windows, Mac and Linux. Also, Brian Fargo has pledged 5% of the profits of Wasteland 2 to "Kicking It Forward," his Kickstarter project pledging initiative.

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Nethlem

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We cry about the lack of creativity and original ideas in videogames, yet we are now activley voting to just "remake" even more of our past "cool games" concepts in an "modern mainstream" way.

It's like ideas cost money, and only those ideas with alot of money are "good ideas".

Sadly that's not how creativity works :(

Imho this is just the next step from "reselling HD remakes" on consoles.. now we are reselling "HD gameplay" to a broader more mainstream consumerbase as whole. Selling games based on "past cool memories" rather then on what they actually are or had been at their time.

I believe in Anime and Manga this is called "Fanservice" ;)

But who knows, maybe we will get something really cool and unique out of this.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Bernie Madoff would love the Kickstarter program.  Seriously, what's 
to keep these guys from just walking away & keeping the cash?  Or 
they could "Duke Nukem it"...basically spend the next 10 years working 
on that one game & never get complete..then go back to Kickstart & ask 
for another million or two to keep it going. 
 
I mean hell, if somebody wanted to pay me a million up front to write 
some fuckin' games, I'd happily take that million & start hacking, albeit 
at a very slow pace. Need to make that cash last thru to retirement 
after all.

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H7O

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Edited By H7O

here is hoping this type of funding leads the industry towards an EA-EULA-free world.

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deactivated-58b35aff00bcb

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My god, 14 pages of people arguing and nothing being said.

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championfetus

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Edited By championfetus

I would say that asking to be funded by fans entails an even bigger risk than funding the project with his own capital. Putting out a mediocre game after all the inevitable hype to come would be career suicide.

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mob @Jumanji said:

@Hailinel said:

@Jumanji said:

@AssInAss said:

@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

Sure... http://brokenforum.com/index.php?threads/wasteland-2-the-wastelandening.1350/#post-65788

An unsubstantiated internet comment. Why am I not surprised?

hmm, it's not like the guy is posting under his real name or anything. it's not like the guy's real name will get you hits on mobygames or anything.

http://www.mobygames.com/developer/sheet/view/developerId,24719/

His story seems to hold true, he worked at Interplay on MAX 2. Good searching.

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KestrelPi

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@Jumanji:

The proof of the pudding is in the eating. If Double Fine manages to sustain a dev pipeline based solely on Kickstarter contributions, then of course I will eat crow.

Just caught up with this... I don't know what is so difficult for you to understand about this. Nobody thinking about this seriously, and certainly not Double Fine, is predicting that Kickstarter is going to be THE way they make games from now on. They haven't even said for sure that it's a thing they'd try again although based on their success it doesn't seem like an awful idea for the right project.

It doesn't matter if this particular model will work for them in the future or not because we already know it's been very successful for funding THIS project at THIS time, and seems to be successful for funding other projects too, like this Wasteland 2 one (which I'm currently not funding, by the way, just because it doesn't interest me so much). For future projects they'll have to revisit and see what approach they think is best. Suggesting that the only way that you'll turn out to be wrong is if Double Fine "manages to sustain a dev pipeline based solely on Kickstarter contributions" is a pretty egregious example of shifting the goalposts. Unless you meant for this one game, in which I heavily suspect you'll be eating crow.

Nobody sensible is saying this The New Model, or The Future or however you want to put it. What's being suggested is that this is one a few viable paths towards getting niche games made, in a world where publishers are very unlikely to be interested in taking that risk. And it seems to be a path that is capable of raising quite significant sums of money, under the right circumstances.

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Hailinel

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Damn, it's well on it's way to a million!

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KestrelPi

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@Humanity: They sometimes do. Machinarium, for example, had lots of examples of this kind of puzzle, and there are plenty of adventure puzzles that go beyond simple object combination.

But the reason I like inventory/dialogue puzzles is that they always feel to me to be much more connected to the game world. There's less of a line between gameplay and story. When I am digging up bones and wiping spit off walls in Monkey Island 2 to build a voodoo doll to run Largo off Scabb Island, that's what's happening in the story. When I'm playing a Myst game, it's less like that, and more like a series of challenges are being placed between me an exploration but aren't themselves doing very much storytelling work.

There's nothing wrong with that approach, I just think it's a sort of layer of abstraction that adventure games don't need in order to be successful. And that it's actually sometimes a problem with adventure games when puzzles don't feel connected enough to the story and the world. Sooo I guess what I'm saying is that I don't mind that approach, but it comes with its own set of problems.

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Humanity

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@SurplusGamer: Personally I wish they could integrate Myst style puzzles into adventure games. I love the plot and storytelling that adventure titles have going for them, but I prefer the logic based Myst style puzzles which feel rewarding when solved. Myst IV: Revelation was such an amazing game at the time.

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KestrelPi

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@Humanity: Well, not necessarily. Most adventure games aren't served up one puzzle at a time. Usually there's at least two or three puzzles you can be thinking about at any one time, so you can always switch back and forth. And if the world is rich enough, then you can just explore it a bit more, talk to some people and so forth in order to take your head away from whatever puzzle you're stuck on. Eventually you'll have to confront the puzzle, but often it's not the dead-stop you describe.

Anyway, I'm not saying it's a perfect analogy, just that bad puzzles are generally the exception, rather than the rule, and the people involved in this game are all-too-aware of what makes a good puzzle and where they've failed in the past. Check out the video conversation between Tim Schafer and Ron Gilbert on youtube, and read the article Ron Gilbert wrote called 'Why Adventure Games Suck' before he even made Monkey Island. A lot of that is still good advice today. These designers very much know what they're doing, and I think adventure games don't get enough credit for the amount of good, honest, game-design work that goes into the puzzles.

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kalmis

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Dang that Razer CEO \m/

http://kotaku.com/5893290/10000-worth-of-wasteland-2-is-brought-to-you-by-razer

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Humanity

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@SurplusGamer: Well I think in all other types of games, poor design decisions are a hinderance or small annoyance you deal with. In puzzle games or adventure titles a poorly designed puzzle will literally stop you dead in your tracks. Not being able to progress in a time is felt a lot stronger than those annoying enemies with shields you hate. I won't pretend to be able to even remember most of Grim Fandango but I have clear memories that I struggled with a lot of the puzzles in it. Maybe that just means I was bad at adventure games, who knows. Recently I played Beneath a Steel Sky on iOS which is a port of an old point and click. There was one puzzle where you came up against "an old fashioned door lock" or "door with a classic lock" something of that variety - mind you the game takes place in the future. In your inventory you had a crowbar and various tools along with a recently picked up card. Previously in the game you made often use out of cards to ride elevators and access data terminals. Turns out you were supposed to use the card to open the lock like they used to do in the movies. Now this isn't an example of a TERRIBLE puzzle - but it was something that had me stuck at that point in the game for a long time, and that time spent clicking on everything with every item, combining things etc was not fun at all - which is the biggest weakness of those sort of games in my opinion. When things don't click, the fun goes literally from 100% to 0.

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KestrelPi

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@Humanity: I only couldn't figure out a puzzle on three occasions in Grim Fandango. Two of those I feel I should have been able to work out but wasn't patient enough, and one of them remember thinking was a legitimately poorly done puzzle, though I can't remember what it was. People make too much of adventure game puzzles being crazy. I'd be the first to admit that many of them are, and in every good adventure game there's probably at least one example of a puzzle that doesn't quite work. But then again most good FPSes have levels that aren't quite as good, or a monster everyone hates fighting or a weapon that doesn't feel as satisfying as it should, so it's not like Adventure Games are alone in making poor design choices.

The other thing that's often misunderstood is that occasionally getting stuck is part of the deal, with adventure games. You're supposed to sometimes not know what to do, and have to think about it a while, mess around until the elements all fall into place and the satisfaction of having that great idea dawns on you. Usually being stuck for what to do next is a bad thing in games, but with adventure games it's part of what makes them rewarding. But there's being stuck because puzzles are hard and being stuck because puzzles are unfair - the design challenge is making sure it's the former, and the best adventure games generally rise to this challenge.

So there are a lot of excellent puzzles, and I generally find adventure games very satisfying as games as well as stories. People remember the ridiculous puzzles but tend to forget the ones that were just 'fine' and often fail to mention the ones that are really fun and satisfying (for example, I really like the puzzle to change the boss intercom message at the beginning of Grim Fandango). I think adventure games are a much maligned genre, and often unfairly so.

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zels

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@Jumanji said:

@Marokai said:
@SurplusGamer said:
Man, if you've become so cynical, so sapped of life that you can look at what's happened this past month and not take any joy from what Double Fine and others have achieved, then I feel a bit sorry for you. Everybody wins... except you, sitting there and crowing about how unfair it all is, on our behalf. Please.
I really couldn't agree more with this. What's happened on Kickstarter in relation to video games in the last month has been an incredibly positive development, one that gives me hope in the face of my ongoing fears about the video game industry and how businessy business has dashed a great deal of creativity and risk-taking, and how publishers have so often stolen a creator's, well, creation, for no other reason than to be useless sugar daddy middle men. These Kickstarter events have been small victories for niche gamers and consumerists, but they've still been encouraging signs that, even when publishers and businesses have more rights and power than ever before, we can still strike back on our own and protect some things from extinction.

To see someone like Jumanji, or any others, to become so twisted and corrupted by their desire to be contrary, that they find a way to pretzel themselves around into opposing things that are good for everybody, is literally pitiful. It's really just sad.
Nothing has been delivered yet... why don't you wait for some results before you make your judgment?

Hypocrisy

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KestrelPi

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@Jumanji: It really doesn't matter if the project fails to deliver. I think given the track record the team has (every adventure game project led by Tim Schafer has been one of my favourite games of all time), the chances are very slim that the project will be a total failure, but even if they don't deliver, people pledged money because they were willing to see them try.

It would, of course, be a disappointment if the game is rubbish or fails in some other way, but we're all aware of that possibility going in. We choose exactly how much money we're willing to gamble on the game being good, and if we win that gamble we get an awesome game. Most people backing this project see it as a pretty safe bet.

So yes, if it all falls apart, that will be disappointing, but hey - we'll still have the documentary to see how and why it went wrong, and... and...

Even that is irrelevant, if this one project fails it doesn't mean that everything of this kind is doomed to failure, it would just show that this model is a very risky one for consumers. But I don't see that as a very good reason for just not doing the experiment in the first place. Let's flip the question around... what if the project succeeds, massively? Double Fine make a game that not only pleases all the fans that backed them but finds a good audience outside of the original backers, is critically acclaimed and so on? The internet loves funny things, and Tim Schafer makes funny games, so it could happen, just like how Portal surprised everyone.

The point is, it doesn't mean that the whole model is bad because sometimes it might go wrong. I'd rather trust my own judgement on which games to lay down $15-100 on than most publishers' judgements about which games I should be playing. For every great published game out there, there are plenty more that I maybe would have loved, but just never found a way to get made. And that's not because of some hokey 'publishers are evil' rhetoric. It's just that publishers have an inherent motivation to fund safe, bankable games, and so they're not the best people to go to when trying to appeal to the niches that I love.

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Humanity

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While not as negative about it as I do share some of his skepticism about how these projects will turn out. Tim Schafer is a cool guy but his game development track record is spotty at best. A lot of his games are interesting but not necessarily super fun to play. Grim Fandango was a super stylistic game that was incredibly innovative and interesting at the time - but the puzzles were insane at times. I'm hoping a modern day point and click won't fall into the old trappings of completely unorthodox puzzle solutions - wrap this pipe in your hotel towel then cover it with egg and bread crumbs and now use this Bird Feeder stick to get pidgeons to knock the key off a windowsill.

I'm hoping they all succeed because why wouldn't I - but I'm very curious whats going to happen roughly 18 months from now and how half of these projects will end up.

IF this first run of Kickstarters completely fall flat on its face - then the whole notion of supporting dev's and donating money will completely backfire.

I'm also curious to see how the studios perform without outside publisher pressure. I know a lot of people, myself included, kind of need that authority to keep you in line and do your work. I do graphic design work and I could never work from home because I just wouldn't get anything done.

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djaoni

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@Milkman said:

Yeah, sorry but this is going to fall flat on its face. You're not Double Fine, inXile. Also, your name is dumb.

This needs to be quoted on every page.

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Christoffer

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Sweet, I might even pitch in for this. I loved Wasteland back in the days.

This Kickstarter thang's quite neat.

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@Marokai said:
@SurplusGamer said:
Man, if you've become so cynical, so sapped of life that you can look at what's happened this past month and not take any joy from what Double Fine and others have achieved, then I feel a bit sorry for you. Everybody wins... except you, sitting there and crowing about how unfair it all is, on our behalf. Please.
I really couldn't agree more with this. What's happened on Kickstarter in relation to video games in the last month has been an incredibly positive development, one that gives me hope in the face of my ongoing fears about the video game industry and how businessy business has dashed a great deal of creativity and risk-taking, and how publishers have so often stolen a creator's, well, creation, for no other reason than to be useless sugar daddy middle men. These Kickstarter events have been small victories for niche gamers and consumerists, but they've still been encouraging signs that, even when publishers and businesses have more rights and power than ever before, we can still strike back on our own and protect some things from extinction.
 
To see someone like Jumanji, or any others, to become so twisted and corrupted by their desire to be contrary, that they find a way to pretzel themselves around into opposing things that are good for everybody, is literally pitiful. It's really just sad.
Nothing has been delivered yet... why don't you wait for some results before you make your judgment?
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deactivated-6050ef4074a17

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@SurplusGamer said:
Man, if you've become so cynical, so sapped of life that you can look at what's happened this past month and not take any joy from what Double Fine and others have achieved, then I feel a bit sorry for you. Everybody wins... except you, sitting there and crowing about how unfair it all is, on our behalf. Please.
I really couldn't agree more with this. What's happened on Kickstarter in relation to video games in the last month has been an incredibly positive development, one that gives me hope in the face of my ongoing fears about the video game industry and how businessy business has dashed a great deal of creativity and risk-taking, and how publishers have so often stolen a creator's, well, creation, for no other reason than to be useless sugar daddy middle men. These Kickstarter events have been small victories for niche gamers and consumerists, but they've still been encouraging signs that, even when publishers and businesses have more rights and power than ever before, we can still strike back on our own and protect some things from extinction.
 
To see someone like Jumanji, or any others, to become so twisted and corrupted by their desire to be contrary, that they find a way to pretzel themselves around into opposing things that are good for everybody, is literally pitiful. It's really just sad.
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President_Barackbar

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@Skald said:

We did it! Wasteland 2 is going to exist!

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Skald

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We did it! Wasteland 2 is going to exist!

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@Jumanji said:

@Hailinel said:

Whether the game turns out well or not is a matter of discussion for another time, but I've already put money down because I want this game to see the light of day.

Great. It's great that you are so liberated from material concerns that you can throw your money around uncritically and be totally indifferent as to the returns. For everyone else, who may actually care about they get out of the Kickstarter, I've tried to provide a critical counterpoint so they can make a fully informed pseudo-investment decision. If anything I have said is false, please feel free to correct me and I will amend the erroneous post(s).

Oh, I care what I get out of Kickstarter. I only contribute funds to those projects I care about.

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Jumanji

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@Hailinel said:

Whether the game turns out well or not is a matter of discussion for another time, but I've already put money down because I want this game to see the light of day.

Great. It's great that you are so liberated from material concerns that you can throw your money around uncritically and be totally indifferent as to the returns. 
 
For everyone else, who may actually care about they get out of the Kickstarter, I've tried to provide a critical counterpoint so they can make a fully informed pseudo-investment decision. 
 
If anything I have said is false, please feel free to correct me and I will amend the erroneous post(s).
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Hailinel

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@Jumanji said:

@Hailinel said:

@Jumanji said:

@Hailinel: ok mr. internet anon, go register at brokenforum and call him a liar to his face. why are you wasting time with me?

Because you're here using his word to speak for you.

What do you want me to do? Go issue him a polygraph and then post timestamped .pdfs of the result? It's an anecdote. If you want to verify it, go talk to him yourself, or read more posts that he's made under that name. You don't think he was at Interplay in the 90s? You don't think he knows Chris Taylor or Tim Cain? You think he has some ulterior agenda that would motivate him to post on a backwards forum that gets no outside traffic and that's unassociated with a commercial frontpage? Believe what you want I suppose.

I'm not saying that your wrong or that he's lying, but every argument you've put forth has been with the eloquence of a troll. You fail to cite sources and only provide cursory links when asked, you constantly speak as though you hold a very personal vendetta against Fargo that I'm not sure exists, your arguments are in general poorly constructed, and you behave in an appalled, belligerent fashion when people don't agree with your poorly constructed arguments. I'd also note that not everyone shares your views on Fargo, and that coins tend to have more than one side.

Either way, your general inability to argue your point in a sufficient manner is of no help to you, nor does it matter because people are not pledging money because of Brian Fargo. They are pledging money in the hopes of seeing Wasteland 2. Whether the game turns out well or not is a matter of discussion for another time, but I've already put money down because I want this game to see the light of day.

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Jumanji

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@Hailinel said:

@Jumanji said:

@Hailinel: ok mr. internet anon, go register at brokenforum and call him a liar to his face. why are you wasting time with me?

Because you're here using his word to speak for you.

What do you want me to do? Go issue him a polygraph and then post timestamped .pdfs of the result? It's an anecdote. If you want to verify it, go talk to him yourself, or read more posts that he's made under that name. You don't think he was at Interplay in the 90s? You don't think he knows Chris Taylor or Tim Cain? You think he has some ulterior agenda that would motivate him to post on a backwards forum that gets no outside traffic and that's unassociated with a commercial frontpage? Believe what you want I suppose. 
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Hailinel

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@Jumanji said:

@Hailinel: ok mr. internet anon, go register at brokenforum and call him a liar to his face. why are you wasting time with me?

Because you're here using his word to speak for you.

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Jumanji

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@Hailinel: ok mr. internet pseudonym, go register at brokenforum and call him a liar to his face. why are you wasting time with me?
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@Jumanji said:

@Hailinel said:

@Jumanji said:

@AssInAss said:

@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

Sure... http://brokenforum.com/index.php?threads/wasteland-2-the-wastelandening.1350/#post-65788

An unsubstantiated internet comment. Why am I not surprised?

hmm, it's not like the guy is posting under his real name or anything. it's not like the guy's real name will get you hits on mobygames or anything.

It's not like the guy is necessarily telling the truth, or anything.

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Jumanji

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@Hailinel said:

@Jumanji said:

@AssInAss said:

@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

Sure... http://brokenforum.com/index.php?threads/wasteland-2-the-wastelandening.1350/#post-65788

An unsubstantiated internet comment. Why am I not surprised?

hmm, it's not like the guy is posting under his real name or anything. it's not like the guy's real name will get you hits on mobygames or anything.
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@Jumanji said:

@AssInAss said:

@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

Sure... http://brokenforum.com/index.php?threads/wasteland-2-the-wastelandening.1350/#post-65788

An unsubstantiated internet comment. Why am I not surprised?

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This change in the funding models is great. Niche genre projects have an opportunity to put up or shut up. All it's going to take is one major hit with money behind it, and the gold rush on that resurrected genre begins. If you're skeptical, consider this: Angry Birds is fundamentally a resurrection of the Worms gameplay, which is largely based on Scorched Earth, which was once good ol' Tank Wars. That's a very niche type of game that took 20 years to be a major mainstream success. Old Genres come back! Keep in mind that in the late 90s before the rise of console shooters, FPSes were basically a dead, anachronistic genre, stuck on the tropes of ultraviolence and corny 80s action movies. Today's FPSes are very different from that, but they've become just as stagnant in different ways. Hopefully Kickstarter will help the industry move on.

PS. I have not paid into either of these, though they are both in genres I play and enjoy. However, I would take on a second job on to help fund an Alpha Centauri 2 kickstarter. That's just how it is, people are foolish about their favorite things.

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@AssInAss said:

@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

Sure... http://brokenforum.com/index.php?threads/wasteland-2-the-wastelandening.1350/#post-65788
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@Jumanji: You're still here?

You sound more like you have a psychotic personal grudge against Fargo for something he may or may not have been personally or solely responsible for. It is also the case that corporate heads are not always the ones responsible for bankruptcies.

Also, your anecdote is meaningless without a proper source.

Unless you can provide something far more substantial than your own word that Fargo is a company destroying baby eater or whatever and that what he's done in the past will have any indisputable, negative influence on the development of Wasteland 2, no one is going to take anything you say seriously.

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@Jumanji said:

@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games? I'll share an anecdote found at a better forum than this one.
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.

Can I get a source for that? I'm just interested for history's sake, I wasn't young enough for knowing about the politics about the original game.

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@Jumanji: Duder, give it a rest. Brian Fargo touched you in the naughty spot, which made you very upset and gave you cause to tell other people how to spend their money.

And, really, casually denegrating the Giant Bomb forums? You're not going to get a lot of people on your side. Might as well scream at the wind.

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@Paul_Is_Drunk said:

I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago.

Why do you believe that Brian Fargo is making a game out of passion? He's been churning out genuine shovelware for 15 years. He BANKRUPTED the last publisher that made the Infinity Engine games that hardcore RPG fans so love. Again, look into his background a little. What kind of "passion" do you think he really has for games?
 
I'll share an anecdote found at a better forum than this one.
 
The reason Brian Fargo greenlighted the original Fallout was not because of the mechanics... or the SPECIAL system... or the grayscale morality... or the interesting premise/setting... it was GORE. Brian thought that GORE sold games. So the dev team that pitched him Fallout promised him that yes, it would be VERY bloody. That was his -sole- motivating factor to greenlight the game. He is a consummate suit who has lived his life according to the Peter Principle.
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@Jumanji: Damn you are down on this. You've made a one man crusade at trying to talk people out of it.

I may or may not get a good product out of my donation, but I only donated $20. That's nearly how much I tipped on dinner tonight. I like the idea that somebody wants to make a game out of passion, and it just happens to be the type of game that I enjoyed playing 20 something years ago. Support the things you believe in. That's part of the reason I subscribe to Giant Bomb.

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@SurplusGamer said:

The other thing that Jumanji is conveniently forgetting is that while Double Fine MAY have been able to scrounge up 400k by risking their staff and their business, they definitely wouldn't have been able to make the game they can make having raised 3.3 million via Kickstarter. What Kickstarter can do, which self-funding can never do, is allow your customers to tell you, in advance, just how much they want your game, and allow you to set your goals for how ambitious to make the game accordingly.

But I mean, who the hell cares about any of that? We're not idiots, we know what we're doing with our money and it's frankly patronising to tell us otherwise. We haven't been deceived, we know that ultimately Double Fine as a company want to not just make games, but make money from games, we're well aware that the whole idea behind a project like this getting kickstarted is that it is a chance for us to put our money where our mouth is and make a statement of how much we really want a game of this kind, and we know the price of this is that we afford them a certain amount of trust that would normally be the job of a publisher, mitigated by spreading the cost over tens of thousands of pre-orders. And we know it could all go wrong and not be what we hoped for. And we're okay with all that.

Man, if you've become so cynical, so sapped of life that you can look at what's happened this past month and not take any joy from what Double Fine and others have achieved, then I feel a bit sorry for you. Everybody wins... except you, sitting there and crowing about how unfair it all is, on our behalf. Please.

 
For posterity, I'm going to predict right now that the Double Fine Kickstarters qua Double Fine don't last. I agree with @Rox360. For the amount of critical attention and forum love that he gets, most people are unwilling to pay for Tim Schafer's games when they have full information about them. 
 
 I will reiterate my totally unprovable hypothesis: people are backing Tim Schafer not because they actually want to play another SCUMM game, but because it appeals to their personal politics as a particular kind of gamer. This gamer flatters himself by imagining that by funding the Kickstarter, he is helping to undermine the status quo of large publishers exploiting their position as financiers and distributors to creatively compromise games development in service of profit margins.  Without any basis for saying so, I believe that most people will be disappointed by whatever game the Double FIne Kickstarter ultimately produces.  I'm sure there will be tons of cognitive dissonance and appeals to principle when the game finally drops, but...
 
The proof of the pudding is in the eating. If Double Fine manages to sustain a dev pipeline based solely on Kickstarter contributions, then of course I will eat crow. 
 
ALL OF THIS IS SEPARATE from the question of what Brian Fargo will deliver.  

ANYONE who thinks they are going to get a credible successor to Fallout is completely mistaken. Just do a cursory search on Mobygames alongside the big names associated with this project. Educate yourself a little on just how long Brian Fargo has been trying to shop Wasteland 2, and ask yourself why he disclosed -none- of that background in his Kickstarter pitch. If you think for a second that Brian Fargo had any creative input into Fallout whatsoever, you really need to research the history of that project. The only reason Fallout was greenlighted under his watch is embarrassingly puerile and it has nothing to do with good taste or vision on Fargo's part.
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I'll put $20 towards it. I never played the original, but the original Fallout was a godsend when it came out. I mean, why not? It's great to see smaller companies making games out of passion rather than the EA "make it quicker & cheaper" method.

It's also almost reached it's goal. I don't know why so many duders are down on this.

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Guess it's time to strike while the kickstarters are hot and post up some mockups for my Operation Overkill ][ remake.

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813k now, guess we'll see a wasteland 2 ^^

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The other thing that Jumanji is conveniently forgetting is that while Double Fine MAY have been able to scrounge up 400k by risking their staff and their business, they definitely wouldn't have been able to make the game they can make having raised 3.3 million via Kickstarter. What Kickstarter can do, which self-funding can never do, is allow your customers to tell you, in advance, just how much they want your game, and allow you to set your goals for how ambitious to make the game accordingly.

But I mean, who the hell cares about any of that? We're not idiots, we know what we're doing with our money and it's frankly patronising to tell us otherwise. We haven't been deceived, we know that ultimately Double Fine as a company want to not just make games, but make money from games, we're well aware that the whole idea behind a project like this getting kickstarted is that it is a chance for us to put our money where our mouth is and make a statement of how much we really want a game of this kind, and we know the price of this is that we afford them a certain amount of trust that would normally be the job of a publisher, mitigated by spreading the cost over tens of thousands of pre-orders. And we know it could all go wrong and not be what we hoped for. And we're okay with all that.

Man, if you've become so cynical, so sapped of life that you can look at what's happened this past month and not take any joy from what Double Fine and others have achieved, then I feel a bit sorry for you. Everybody wins... except you, sitting there and crowing about how unfair it all is, on our behalf. Please.

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@habibyjohnson: Think of it as an investment with risk dependant on the reliability of the developer and the reward being set out as indicated on the pledge description. If you are risk averse and/or don't trust the developer, don't pledge, otherwise feel free to pony up a relatively small sum of money and await your reward. Business is business, you aren't obligated anything (at least on the terms offered).

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@fisk0 said:

@TyCobb said:

@habibyjohnson said:

It just seems inappropriate to ask fans for their money to make a game. If the fans are the ones funding it then the game should be free, or they should be entitled to some of the profits. I dont see the developers putting large sums of their OWN money into these games. It seems like a big scam and hustle...Like making a charity out of something that is not at all a charity. And im especially annoyed cos both this and double fine are unworthy games. Fund something I wouldnt mind playing fa christ sake

It's not your money though so what is the problem? If someone wants to chip in and give them a few bucks, that is their prerogative. Especially since for $15, they get to help out and get a copy of the game when it is done.

I'm mostly wondering how much of an market there will be for this game after the funding is done. Most contributors (pledging $15 and above) will get a copy as a reward, I'm hopefully wrong, but I kinda feel that most people who loved Wasteland or the first Fallout games and are interested in a sequel will be pledging. I wonder how big the interest is outside of that circle. Would be kinda weird to get the game done, all backers get their game, but the game doesn't sell well because those who were interested already got it, and how that would affect future projects done this way.

Read the pledge rewards on the Kickstarter page's sidebar. People that donate enough will receive a copy of the game.

And speaking of donations, they're at over $800K now. I woudn't be surprised at all if they made the goal by this time tomorrow. The only question I have is how much in total they'll garner from pledges.

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@TyCobb said:

@habibyjohnson said:

It just seems inappropriate to ask fans for their money to make a game. If the fans are the ones funding it then the game should be free, or they should be entitled to some of the profits. I dont see the developers putting large sums of their OWN money into these games. It seems like a big scam and hustle...Like making a charity out of something that is not at all a charity. And im especially annoyed cos both this and double fine are unworthy games. Fund something I wouldnt mind playing fa christ sake

It's not your money though so what is the problem? If someone wants to chip in and give them a few bucks, that is their prerogative. Especially since for $15, they get to help out and get a copy of the game when it is done.

I'm mostly wondering how much of an market there will be for this game after the funding is done. Most contributors (pledging $15 and above) will get a copy as a reward, I'm hopefully wrong, but I kinda feel that most people who loved Wasteland or the first Fallout games and are interested in a sequel will be pledging. I wonder how big the interest is outside of that circle. Would be kinda weird to get the game done, all backers get their game, but the game doesn't sell well because those who were interested already got it, and how that would affect future projects done this way.
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@Milkman said:

Well, that's a whole separate issue. When's the last time inXile made a good game?

I had a lot of fun playing through Hunted co-op with a friend. It wasn't perfect, but the weaknesses it did have aren't really that relevant to an isometric, narrative heavy, turn based RPG.