No one can say Nintendo isn't taking the tepid response to the 3DS seriously. The cost of buying a brand-new 3DS will drop from $249.99 to $169.99 on August 12, slashing the retail price $80 almost five months after launch.
"At $169.99, the 3DS is now an incredible value to both gamers and consumers," said EEDAR analyst Jesse Divinich over email to me today. "I think it is safe to say we are unlikely to see another 3DS price cut anytime soon, and the fate of the 3DS hardware will now solely rest on the quality of content. Content, I believe, will shine this holiday season."
The DS launched on November 21, 2004. By the end of March, Nintendo had sold 5.27 million units worldwide. Nintendo has pushed 4.32 million 3DS units in roughly the same timeframe, but it's crucial to note that's without the benefit of the holidays.
3DS' future will be better judged after Christmas.
In the meantime, content is something 3DS has been sorely lacking. The no-glasses 3D trick was not enough to convince consumers en masse that 3DS was worth picking up at $249.99, with games like Pilotwings Resort and Super Street Fighter IV leading the software charge. Last month's The Legend of Zelda: Ocarina of Time 3D was the first substantial release from Nintendo since the hardware's late March launch.
Sluggish hardware sales have prompted publishers to start quietly pushing content back, in fact. Sega had planned to release both Crush 3D and Shinobi in September, then suddenly announced both would be pushed back several months, with Crush 3D not arriving until 2012.
"Nintendo plans to release some of its best content for the 3DS this holiday season and as long as consumers agree," said Divinich, "I foresee no reason to doubt a Nintendo turn-around this holiday season."
"As long as consumers agree" is the key issue. Nintendo can get away with charging $39.99 for its releases, thanks to brand recognition for its characters and franchises. The problem third-parties have always struggled with on Nintendo platforms in the modern age is competing with Nintendo's tent-poles.
Complicating matters is the rise of the smartphone as a reliable on-the-go gaming machine. Consumers expect to pay less for mobile entertainment now. Dollar games are plentiful on Apple's App Store, and some of them are terrific.
There may be more substance to Nintendo's creations, but what's the threshold of "good enough"?
“The objectives of smartphones and social network platforms are not at all like ours," he said.
"What I wanted to argue most was that video game developers need to be careful about 'preserving the value of video games' so that the video game industry, regarded as valuable by many people, can be sustainable," said Iwata, reflecting a few months later.
Combined with Facebook's games explosion, the expectations from consumers for games has changed completely.
"Consoles used to be 80% of the industry as recently as 2000," said Electronic Arts CEO John Riccitiello in an interview with Industry Gamers. "Consoles today are 40% of the game industry, so what do we really have? We have a new hardware platform and we’re putting out software every 90 days. Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago."
Nintendo has been slow to encourage development on the eShop, mostly relying on its existing DSiWare catalog and a steady release of revamped "3D Classics." Nintendo's storefront is a better experience on 3DS, but it's hardly the App Store in breadth or ease of use. There are rarely sales on the eShop, let alone demos. Many iOS games happily play with price points to spur attention, and if you're just looking to download a bunch of apps to play with, there's an entire free section to explore.
Free doesn't exist in Iwata's wheelhouse (unless you're talking about Virtual Console games to early adopters, anyway).
I'd love to download a bunch of experimental 3D projects for a buck on my 3DS, wouldn't you?
On WiiWare, Nintendo at one point made a big deal because a small slice of games were honored with the ability to have a demo--temporarily. They eventually disappeared. That's not a way to encourage people to experiment with their dollars.
One of the more immediate questions outside of Nintendo's financial sphere is how the 3DS price drop will affect Sony's PSP successor, Vita. The industry welcomed Sony's decision to price match 3DS at $249.99 for the cheapest Vita model, and it's unclear whether Sony will be able to adjust any lower.
Sony did not return my request for comment on the 3DS price drop.
"This price cut does put the Vita in a tough position," said Divinich. "Not to sound like a broken record, but it all comes down to the content and if the Vita can deliver a library of high quality entertainment products, it should be able to thrive at the $249 price point."
The reason Nintendo dropped to $169.99 specifically may have more to do with margins. Bloomberg Japan reports that Nintendo will be taking a loss on each 3DS sold going forward. One of Nintendo's hallmarks is its ability to turn a profit on all hardware on day one, so whatever the sales outcome of the platform, at least the company is making money. Not anymore.
"I would suspect that the 3DS is now being sold at near break-even for Nintendo," said Divinich.
Given that Nintendo's reporting a massive quarterly loss, all bets are off.
And while no one will question whether Nintendo's move today was bold, will it be enough?
Iwata traditionally speaks to investors right after a financial report. We should know more about what Nintendo's thinking soon.