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Bethesda Announces Prey 2 For Release In 2012

Bethesda announces that it's publishing the next Prey.

3D Realms’ and Human Head Studios’ first-person shooter Prey will live on via a new publisher. Earlier this morning, Bethesda Softworks announced a proper follow-up to Prey simply called--wait for it--Prey 2. The game is being developed by the series’ original creator, Human Head Studios, and will see a release in 2012 across the Xbox 360, PS3, and PC.

As is customary with these exceedingly early announcements, meaningful details are being held for upcoming magazine spreads. Prey 2 will be featured in the May issues of both PlayStation: The Official Magazine and Official Xbox Magazine and "magazines throughout Europe," though news of this sequel has already leaked from French mag Joystick.  
 

 The original Prey in all its glory.
 The original Prey in all its glory.

If you’re hankering for something, anything, of substance about Prey 2, feel free to pick apart these words included in today’s press release: “We are thrilled to be working with Bethesda on Prey 2,” Human Head’s Chris Rhinehart said in a statement. “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”

Prey 2 is being built “on the cutting edge id tech engine,” which I think means id tech 5, the same engine that’s powering titles like id Software’s Rage. Normally, I’d say the game would at least look pretty as a result, but if this indeed a true sequel to 2006’s Prey, expect to see a lot of brown tones and yawning caverns lined with glistening grease and bulbous bits.     
 
UPDATE: Bethesda's director of marketing, Pete Hines, has confirmed that Prey 2 will not be using id tech 5. In a statement given to IGN UK he said, "This game has been in development for quite a while and id tech 5 is still in progress (until Rage ships, and probably even after). So it really wasn't an option,"