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Breaching Atomic's New Shooter
by Jeff Gerstmann on
Six Days In Fallujah engine adapted for new downloadable shooter.
It's a team-based game, and the version that was on display at PAX East showcased a standard control point capture mode. Players can choose from a handful of classes, which determines your weapon loadout. The rifleman, for example, has access to a rifle-mounted grenade launcher. Weapons caches around the map will give players the opportunity to grab an RPG launcher. Destructive weapons make their impact felt on the environment, as walls and other objects in the world can be blown apart. Though I didn't see it for myself, it sounds snipers will be able to shoot out individual bricks in some walls. Overall, the destruction looked pretty cool.
The game also utilizes a cover system. You'll click the right stick in to get into and out of cover, and once you're stuck to an object, you can move around behind it and lean out to the side or up and over to take shots from relative safety. Of course, most of the cover that I saw wasn't especially solid, so other players with RPGs and grenades tend to make hiding behind stuff a little more dangerous than you might be used to.
What I saw didn't look especially different than some of the other multiplayer shooters out there on the market, but its downloadable nature does put it in somewhat-more-exclusive company. Atomic Games currently estimates that the game will sell for $15 when it hits sometime this summer. Additionally, the company is still working to find a publisher for Six Days In Fallujah, and those meetings are apparently ongoing.