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Champions Online To Go Sorta Free-To-Play In Q1 2011
by Brad Nicholson on
Yay, content locks.
When the changes roll out, anyone who makes an account for the game will be able to level to the cap, buy supplemental items at will, and… well, that's about it. Non-subscribers will be locked out of a large portion of the game's pre-existing content, will roll with lowered amounts of inventory, bank, and marketplace space, and won't be able to assign character powers. Existing and new subscribers, however, will get full, normal access, according to a recent Cryptic blog post.
If you want the full details, and there's a lot of minor stuff that free owners will be limited to, check out this official features matrix. Notice that the subscription option will continue to cost $15 a month and Lifetime members are automatically enrolled into the subscription tier.
== TEASER ==According to Eurogamer, the beta testing phase for this switch will start November 9. I'd imagine the official site will offer sign-ups at some point, though, the existing base might be enough to pull it off.
We've seen a lot of MMOs switch to the F2P structure of late. Turbine's Lord of the Rings Online is the most mainstream, but lesser-known games like Dungeons and Dragons Online and Global Agenda have made the hop from subscription-exclusive to F2P rather lucratively. I wonder if Champions Online will get the same sort of positive boost?
Thanks for the tip, Kwame!