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38 Comments

Chime Coming To PC With A Portal Level On September 6

Your purchase will go to support charity and fun.

Chime, developer Zoe Mode's for-charity XBLA title, now has a firm PC release date and a special surprise for Valve fans--a sixth level inspired by Portal, which will use the sensational tune "Still Alive."

The music-infused puzzle game is due out on September 6, according to the game's pre-order Steam page. And it appears as if it'll launch largely unchanged from its original version, aside from the sweet level addition. You'll still be tasked to move around different-shaped blocks in an attempt to form solid patterns called quads, which can then be expanded upon--if you're quick enough. The game's Lumines-like beat line, which solidifies your creations, can be a jerk sometimes, I've been told.

Chime for PC will still net some cash for the game's two charities: Save the Children and Starlight Children's foundation. The percentage of profit being handed over has dropped from 60- to just 5-percent from the XBLA version though. The game's full price has yet to be confirmed.
  
== TEASER ==Want to know if your hardcore rig can handle Chime? Here's the system requirements:

Minimum:
OS: Windows XP or Windows Vista or Windows 7 
Processor: 1.7 GHz processor
Memory: 512 MB RAM
Graphics: VGA
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo

Recommended:
OS: Windows XP or Windows Vista or Windows 7 
Processor: Pentium 4 processor, 3.0 GHz or better
Memory: 1 GB RAM
Graphics: 1280x720
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
38 Comments
Posted by BradNicholson
Chime, developer Zoe Mode's for-charity XBLA title, now has a firm PC release date and a special surprise for Valve fans--a sixth level inspired by Portal, which will use the sensational tune "Still Alive."

The music-infused puzzle game is due out on September 6, according to the game's pre-order Steam page. And it appears as if it'll launch largely unchanged from its original version, aside from the sweet level addition. You'll still be tasked to move around different-shaped blocks in an attempt to form solid patterns called quads, which can then be expanded upon--if you're quick enough. The game's Lumines-like beat line, which solidifies your creations, can be a jerk sometimes, I've been told.

Chime for PC will still net some cash for the game's two charities: Save the Children and Starlight Children's foundation. The percentage of profit being handed over has dropped from 60- to just 5-percent from the XBLA version though. The game's full price has yet to be confirmed.
  
== TEASER ==Want to know if your hardcore rig can handle Chime? Here's the system requirements:

Minimum:
OS: Windows XP or Windows Vista or Windows 7 
Processor: 1.7 GHz processor
Memory: 512 MB RAM
Graphics: VGA
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo

Recommended:
OS: Windows XP or Windows Vista or Windows 7 
Processor: Pentium 4 processor, 3.0 GHz or better
Memory: 1 GB RAM
Graphics: 1280x720
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
Edited by Grissefar

I don't know what this is.

Posted by Goku13K

CURSES!
Posted by Ciffy

would love to see (hear) some video of how the game's system handles the new track.  Loved it on XBL, but I'm a Mac, so I won't be getting this, sadly. =(

Posted by Olivaw

Only five percent? Sheesh.
 
Oh well. I like music games. Can I add my own music though? I can't remember if you could do that for the XBLA version.

Posted by keoskey

Looks like i get to buy chime

Posted by ajamafalous

It'd be cooler if you could use your own music.

Posted by spaded

come on... realize mac version 

Posted by Forcen

I am going to buy this.

Posted by Hamst3r

Yay! Bought.

Posted by darkjester74
@Olivaw said:
" Only five percent? Sheesh.  Oh well. I like music games. Can I add my own music though? I can't remember if you could do that for the XBLA version. "
Nope, cant do that with either version.
Posted by Mister_Snig

*sigh* I guess I'm going to have to get this version, too.

Posted by DjCmeP

YES!

Posted by JarenFace

Man, Mac version or Still Alive DLC for the XBLA version would be nice. Once again another reason to see if my family PC can run steam (hm).

Posted by DevWil
@Olivaw: @ajamafalous: adding your own music wouldn't be as simple as "hey, i wanna add my own music".  as you play, the soundtrack is tied to your progress.  as your multiplier goes up and you get more coverage (or something), the music becomes denser, kind of like Rez.
 
nothing about this PC version is compelling me to buy it, and i love chime.
Posted by zaglis

LOLWUT?
What exactly happened to the other 55%?

Posted by Gav47

Bought.

Posted by ajamafalous
@DevWil said:
" @Olivaw: @ajamafalous: adding your own music wouldn't be as simple as "hey, i wanna add my own music".  as you play, the soundtrack is tied to your progress.  as your multiplier goes up and you get more coverage (or something), the music becomes denser, kind of like Rez.
 
nothing about this PC version is compelling me to buy it, and i love chime. "
I suppose that'd be nearly impossible then.
Posted by RJPelonia
@Grissefar said:
" I don't know what this is. "
Then you should watch the Quick Look!
Posted by MikkaQ

5 Percent? That's a bit lousy, but it's still a very fun game, I'm tempted to buy it again for the new level.

Posted by Piranesi
@zaglis said:
"LOLWUT? What exactly happened to the other 55%? "

Exactly. If the original was only $4 / £3, they won't be making any decent return at 5%. People are usually only generous if they know their money is going to a good cause (and not into someone else's pockets). 
 
Hopefully Steam / Valve can justify this - gamers are happy to give to charity (see the success of Child's Play for example) but having the XBLA version, I would rather pay it directly to the organisations.
Posted by DrBobUK

"Graphics: 1280x720"
 
What.

Posted by Milkman

5%? What the hell is that shit?!

Posted by clovy

Seems interesting, might pick it up.

Posted by JohnLockelives

cant wait

Posted by eillothebadger
@zaglis said:
" LOLWUT? What exactly happened to the other 55%? "
Ivory backscratcher anyone? Who cares about kiddies dying and miners trapped til christmas anyway. While we're at it, let's sterilise all the world's pandas... black and white gits.
Posted by fisk0

Awesome, I've been wishing for a PC release of this ever since I heard it featured music by Philip Glass.

Posted by Hyper_Bunny_Meow

Will be picking this up on steam when it comes out as I always liked the look of this.
Posted by Gmanall

Portal...Hmmmmm....

Posted by King_wiL

I'll no doubt get this even though i already bought it on xbla. Also they should put Still Alive on the 360 version, i'd pay good money for it!

Posted by Nintendude

Oh come on, only 5 percent? I know I wouldn't play it pretty much at all this second time but I'd buy it again if they'd have it around 30% or something. 5% charity is just too little to justify a game i don't really care to play anymore.

Posted by F1000003

Looks interesting 

Posted by GreenLantern

Okay, I'll admit, I'm definitely curious.

Posted by ChrisFiftyTwo

Got it when it was released for the XBLA and will get it on Steam as well.

Posted by RHCPfan24

Now I have a reason to buy Chime, I guess.

Posted by TheMightyFrenchy

I love Portal!

Posted by SodiumFree

At least mac gaming is starting to make a charge, It was in a real bad place no more than 3 years ago and it is getting bigger each day it seems. Viva La Macintosh 

Posted by Refugee
@Piranesi said:
" @zaglis said:
"LOLWUT? What exactly happened to the other 55%? "
Exactly. If the original was only $4 / £3, they won't be making any decent return at 5%. People are usually only generous if they know their money is going to a good cause (and not into someone else's pockets).  Hopefully Steam / Valve can justify this - gamers are happy to give to charity (see the success of Child's Play for example) but having the XBLA version, I would rather pay it directly to the organisations. "
I understand the sentiment, but if that's how you feel then there's always the option of just donating whatever you want directly to the charity. 
 
And keep in mind that while the donation might not be much, I'm sure it's raised far more for the charities concerned than if the game had been released and wasn't donating anything to them.