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Disney Epic Mickey 2 Exists, is a Musical

Rumored sequel confirmed by Warren Spector, includes drop-in/drop-out co-op, as well as copious amounts of singing.

Say what you will about how Disney Epic Mickey ultimately ended up, it was certainly a game that got people's attention. Disney stuff always seems to (unless you're talking about John Carter...*cough*), so it's no surprise that despite not-blockbuster sales of the first game, Disney would be eager to bring about a sequel. And, perhaps, one that exists on more platforms than just the Wii.

What, you make Oswald playable, and you don't even show him in the first screenshot? No respect.
What, you make Oswald playable, and you don't even show him in the first screenshot? No respect.

Such a sequel hit the rumor mill just yesterday, and was confirmed today by an AP interview with Warren Spector, where the Junction Point studio head announced that Disney Epic Mickey 2: The Power of Two was in development, and would be available for the Xbox 360, PlayStation 3, and Wii.

Two big changes were highlighted in the interview. One is a new co-op mode, which features both Mickey Mouse and Mickey predecessor Oswald the Lucky Rabbit as playable characters. Throughout the game, Oswald will either be controlled via A.I., or another player can simply pick up a controller and jump in at any point.

The other big change is voice acting. Both Mickey and Oswald will be fully-voiced, which is sort of a big deal since Oswald has never had a voice in any of the stuff he's appeared in previously. The voice acting is intended to give the game a bit more personality, as well as the opportunity for characters to just break out into song.

Said Spector:

"I'm such a geek about musicals," said Spector at the recent Game Developers Conference in San Francisco, where he was honored with a lifetime achievement award. "I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."

The game will feature original songs penned by songwriters Jim Dooley and Mike Himelstein, who wrote the music for the upcoming animated film Dorothy of Oz.

I'm maybe not quite the musical geek that our friend Warren is, but admittedly, Disney stuff without characters breaking out into song just doesn't feel quite right. Am I alone on this? Anyone not particularly thrilled to suddenly have a song in their hearts? Or does this sound like an exciting new direction for this sequel? Comments presented in song form are encouraged.

Alex Navarro on Google+

86 Comments

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John-Luke

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Edited By John-Luke

This sequel is getting a lot more support than the original Epic Mickey did, Spector himself said around 700 people are involved, which is the most serious Disney has ever gotten behind a game. I'm a fan of Spector, so with Disney getting its shit together for this sequel sounds great.

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cornbredx

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Edited By cornbredx

This could be good if they fix the camera, the platforming, and make the game more interesting to play. The musical thing could be cool if done right- that's never been attempted before. I don't know why, call me cynical, but I have my doubts.

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Brendan

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Edited By Brendan

Wait a minute Alex. Did you just ask me if you're "alone on this"? In other words, did you just ask "Am I the only one in the world"?

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRGGGGGGGGHHHHHHHHHHHHHH

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Roger_Klotz

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Edited By Roger_Klotz

Never played Epic Mickey, but still I appreciate Spector's work. Also love this vid that mega64 just posted this week.

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apathylad

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Edited By apathylad

@WinterSnowblind said:

Epic Mickey had flaws, but most of them were 100% because of the Wii. (bad camera controls, small environments, etc) and if you're a Disney fan, there was really a lot to love. I'm pretty excited about this one.

Considering the Wii had Super Mario Galaxy 1 and 2, I fail to see how the console was responsible for Epic Mickey being a bad platformer. The technical limitations of the system had nothing to do with the quality of the game.

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deactivated-65f0b21bb6a1a

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I have a soft spot for all things Disney.

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donutfever

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Edited By donutfever

It's weird to have two twos in the title.  Kind of how it's weird to have two of them in that last sentence. Well, 3 really. 5 combined. 5 2s. 52. Or 10.

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WinterSnowblind

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Edited By WinterSnowblind

@Apathylad said:

@WinterSnowblind said:

Epic Mickey had flaws, but most of them were 100% because of the Wii. (bad camera controls, small environments, etc) and if you're a Disney fan, there was really a lot to love. I'm pretty excited about this one.

Considering the Wii had Super Mario Galaxy 1 and 2, I fail to see how the console was responsible for Epic Mickey being a bad platformer. The technical limitations of the system had nothing to do with the quality of the game.

Nintendo have slightly more insight into how to develop for their own console. Perhaps the control issue was partly the fault of the developers, but if it were just played on a standard controller, there wouldn't have been a problem.

The problem with the environments was completely because of the Wii though. Even just looking at the artwork, you can tell they wanted the game to be huge and the idea of being able to explore a twisted version of Disney World was super appealing for me. But because of the technical limitations, the areas are all very small, there's no detail and no sense of exploration or wonder. On the 360 or PS3, that wouldn't have been a problem.

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Masha2932

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Edited By Masha2932

The idea of gaming musicals is great. I hope they figure out how to make them interactive instead of having cutscenes between levels or guitar hero style button presses.

Imagine having to jump between a bunch of platforms that make music when you jump on them and you have to jump on them in a certain order to create a musical beat as Mickey and Oswald sing along.

I loved the Disney movies of the 80s and 90s where characters would just sing about everything. Movies like Aladdin, Lion King and Beauty and the beast had great musical scenes.

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jillsandwich

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Edited By jillsandwich

Seems cool, I like musicals, and I like not playing games on a Wii.

Although that's a god-awful title. Having "2" and "Two" in a title is really cumbersome.

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Dan_CiTi

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Edited By Dan_CiTi

@WinterSnowblind said:

@Apathylad said:

@WinterSnowblind said:

Epic Mickey had flaws, but most of them were 100% because of the Wii. (bad camera controls, small environments, etc) and if you're a Disney fan, there was really a lot to love. I'm pretty excited about this one.

Considering the Wii had Super Mario Galaxy 1 and 2, I fail to see how the console was responsible for Epic Mickey being a bad platformer. The technical limitations of the system had nothing to do with the quality of the game.

Nintendo have slightly more insight into how to develop for their own console. Perhaps the control issue was partly the fault of the developers, but if it were just played on a standard controller, there wouldn't have been a problem.

The problem with the environments was completely because of the Wii though. Even just looking at the artwork, you can tell they wanted the game to be huge and the idea of being able to explore a twisted version of Disney World was super appealing for me. But because of the technical limitations, the areas are all very small, there's no detail and no sense of exploration or wonder. On the 360 or PS3, that wouldn't have been a problem.

Considering that SMG 1 & 2 are probably the best in the genre, to have made Epic Mickey like the way they did is not something you can blame on the Wii really. Like goddamn, that felt like a mid-life PS2 platformer for all the wrong reasons. I wanted to like it so bad.

Anyway, a little off what they're doing with the sequel, but I wish Warren Spector would go ahead and make something I could get interested in.

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TehChich

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Edited By TehChich

The Nightmare Before Christmas game that had interactive musical portions was....okay? I don't really remember much of it. But I liked Epic Mickey, even if I didn't get a perfect ending. >:C

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bricewgilbert

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Edited By bricewgilbert

A musical? This could be the most amazing game ever... I think it would've been cool to have the second player not talk though. Having communication through animation along with voice (like WALL-E) would have been cool.

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fenixrevolution

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Edited By fenixrevolution

I really should get around to playing the first, but I love most things Disney, so I'll give this a shot somewhere down the line. A musical sounds pretty interesting.

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UltimAXE

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Edited By UltimAXE

I don't know what "the characters will constantly break into song" means for a video game, but I love Disney and I love their musical segments, so I don't see how this can be a bad thing.
 
The one thing I was really hoping for, however, is for an Epic Mickey game on the HD twins to look more in line with that insane concept art for EM1. Probably not gonna happen.

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Little_Socrates

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Edited By Little_Socrates

I will start judging this when the first trailer releases. Like I did last time, when I saw the game and said "That looks bad." Not sure why nobody really believed me on that one.

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xpgamer7

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Edited By xpgamer7

I only care about song when it's done well. But we ARE talking about disney so...

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boomsnapclap113

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Edited By boomsnapclap113

Never played the first one, but I am strangely excited for this.

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oasisbeyond

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Edited By oasisbeyond

The first images of Epic Mickey... Were EPIC! Dark... Now that would have been amazing, but no they turned it into a cheesy cartoony game that just won't sell.

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Majkiboy

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Edited By Majkiboy

I hate singing....

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whitespider

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Edited By whitespider

I like WS's intentions here. It's the artistic road of evolving yourself. Writer charlie kaufman wrote the incredible 'eternal sunshine of the spotless mind' and then he matured and made Synecdoche, New York and arguably more heavy handed film that intentionally lacked the vitality of ESOTSM. This is a bad comparison at first glance, since epic mickey is a traversal into "childrens imaginations via an unfortunately conventional means" and SNY was the polar opposite. However I find both to be elementally similar.

It's the creator of something exploring a side of themselves they earned. Warren likely takes a lot of this from connections of love, and CK more is weary eyed journey.

My problem with this artist evolution, is that I generally find the 'younger less wise' approach to construct new ground - and these 'evolved' approaches feel like more of a whim.

Deus ex stands as one of the greatest games of all time, and I would argue ESOTSM is one of the best films. Does this mean we need new talent to further innovate? Possibly. I always hoped that a man of 40 or 50 could be that same youthful innovator.

Well.... I did like eyes wide shut. There is always that.

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Eyz

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Edited By Eyz

Singing? Really?

Bwahahahahaha!!

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NekuSakuraba

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Edited By NekuSakuraba

@Goldanas said:

@katsu044 said:

@Landon said:

@Ravenlight said:

@Winternet said:

Disney Epic Mickey: The Journey?

: The Reckoning

: Origins

:Alive

: The Musical

: Revelations

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artofwar420

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Edited By artofwar420

Sound positively whimsical. Can't wait.

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Klaimore

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Edited By Klaimore

The hills are alive with the sound of Mickey.

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TehFlan

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Edited By TehFlan

I'm cautiously optimistic.

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Willy105

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Edited By Willy105
@WinterSnowblind: I get what you're trying to say, but since other games in the genre on the system show otherwise, the fault falls squarely to the development team, not the console. The Wii had nothing to do with limitations in world size/exploration (Xenoblade exists), art (Skyward Sword exists), detail (Sonic and the Black Knight exists), or controls (Mario Galaxy exists). The developers simply couldn't make a polished game. The game would be exactly the same on the HD systems, because all the problems will still be there and won't be magically fixed because it's on a different system.
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ajamafalous

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Edited By ajamafalous

Musical just screams "younger audience" to me.

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deactivated-5ba16609964d9

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I kind of want to play this game.  I honestly think the first game was held back by the limitations of the Wii.  I also liked Epic Mickey.  It was flawed but it had an interesting story and was a great bit of nostalgia reminding me that back in the 8-Bit and 16-Bit days Disney use to have awesome games.

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jasondesante

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Edited By jasondesante

anyone else see the Mega 64 Warren Spector video with Cliff?

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maxim2boobles

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Edited By maxim2boobles

good , i guess

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Edited By Bombzinski

"EpicMickey sold poorly, but got a lot of attention just like most other Disney stuff, which is why it's getting a (probably multiplatform) sequel?"

I'm having trouble following your logic, Alex.

Anyway, that game was such a pit of tedium and mediocrity. I'm sure for any Disney fan it was a wonderful trip down the memory lane, but gameplay-wise it was unbearable. OF COURSE it's getting a sequel.

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Edited By sopachuco13

@Masha2932 said:

The idea of gaming musicals is great. I hope they figure out how to make them interactive instead of having cutscenes between levels or guitar hero style button presses.

Imagine having to jump between a bunch of platforms that make music when you jump on them and you have to jump on them in a certain order to create a musical beat as Mickey and Oswald sing along.

I loved the Disney movies of the 80s and 90s where characters would just sing about everything. Movies like Aladdin, Lion King and Beauty and the beast had great musical scenes.

Don't even breath that idea into the air! I am so sick of QTEs.

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Edited By mariussmit
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Edited By Wong_Fei_Hung

Not happy, according to IGN:

  • Oswald's powers are based more around mechanics and electricity
  • Game requires cooperation to succeed
  • Certain enemies are more vulnerable to different power sets
  • Puzzles will require both players to complete
  • Working with an AI partner seems to face some issues in the most current demo
  • Camera issues still crop up
  • Surfaces have a very slippery nature
  • Camera often sits too low
  • No plans for Pro controller support

...Basically everything I disliked about the first

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Edited By Wong_Fei_Hung

New Trailer