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Double Fine Dresses Up For Costume Quest On XBLA, PSN

The next game from Double Fine takes players on the ultimate quest: to fill their gullets with delicious candy.

As Double Fine head-honcho Tim Schafer told the crowd at the Develop conference last month, the poor sales performance of Brutal Legend meant that Eddie Riggs' first metal adventure would also be his last, with EA deciding against developing a sequel. With over 10 years of retail stores giving Double Fine's games the brick-and-mortar middle finger (i.e. the games didn't sell too well), Schafer has decided to give retail the double bird right back, starting a series of downloadable game projects within Double Fine.  
 
Schafer told the Develop audience that three of their upcoming four games, each led by different Double Fine veterans, were currently in development as downloadable games, and today, the first of those games has been revealed from behind its cheap, plastic mask.
 

It has a real
It has a real "Animal Crossing" look, doesn't it?

Costume Quest, the first downloadable release from Double Fine (and the first partnership between Double Fine and publisher THQ), is a hybrid RPG/adventure game centered around the only acceptable day to dress up in front of other people,  Halloween. As revealed in UGO's exclusive announcement and preview of the title, Costume Quest will cast players as a young trick-or-treater searching for their lost sister after she goes missing during a candy romp. But finding your little sister won't be as simple as asking the neighbors, as her captor is a monster who hungers for her delicious candy. You'll search for the monster as well as do battle against his army of minions.
 
== TEASER ==Of course, these aren't real monsters you'll be searching for and fighting; Costume Quest's adventure-game puzzle solving takes place in a "normal" neighborhood on Halloween, while the game's RPG combat takes place in your character's imagination, where the dinky costumes of the neighborhood kids turn into what they believe they look like: a cardboard suit of armor turns to sterling silver, and tin can robot plating becomes harder than steel. You know... the way you acted when you were a kid wearing a silly costume that you thought was awesome.
 
 
 Yep, that's how I thought I looked when I wore my knight costume. I was a stupid kid.
 Yep, that's how I thought I looked when I wore my knight costume. I was a stupid kid.

It's also worth mentioning that while Tim Schafer is watching over the project, he is not the creative lead on this title. Costume Quest is being helmed by Tasha Harris, the lead animator on Brutal Legend (and a former Pixar animator).
 
UGO has more images and a full preview of Double Fine's latest, which sounds like it shares many gameplay and structure similarities with Hothead's Penny Arcade Adventures titles. I'll be interested in seeing how well Double Fine's strengths--their storytelling and art direction--translate to the digital format. We won't have to wait too much longer to find out; Costume Quest launches on (of course!) October 31 on both Xbox Live Arcade and the PlayStation Network.


 

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mattbodega

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Edited By mattbodega

As Double Fine head-honcho Tim Schafer told the crowd at the Develop conference last month, the poor sales performance of Brutal Legend meant that Eddie Riggs' first metal adventure would also be his last, with EA deciding against developing a sequel. With over 10 years of retail stores giving Double Fine's games the brick-and-mortar middle finger (i.e. the games didn't sell too well), Schafer has decided to give retail the double bird right back, starting a series of downloadable game projects within Double Fine.  
 
Schafer told the Develop audience that three of their upcoming four games, each led by different Double Fine veterans, were currently in development as downloadable games, and today, the first of those games has been revealed from behind its cheap, plastic mask.
 

It has a real
It has a real "Animal Crossing" look, doesn't it?

Costume Quest, the first downloadable release from Double Fine (and the first partnership between Double Fine and publisher THQ), is a hybrid RPG/adventure game centered around the only acceptable day to dress up in front of other people,  Halloween. As revealed in UGO's exclusive announcement and preview of the title, Costume Quest will cast players as a young trick-or-treater searching for their lost sister after she goes missing during a candy romp. But finding your little sister won't be as simple as asking the neighbors, as her captor is a monster who hungers for her delicious candy. You'll search for the monster as well as do battle against his army of minions.
 
== TEASER ==Of course, these aren't real monsters you'll be searching for and fighting; Costume Quest's adventure-game puzzle solving takes place in a "normal" neighborhood on Halloween, while the game's RPG combat takes place in your character's imagination, where the dinky costumes of the neighborhood kids turn into what they believe they look like: a cardboard suit of armor turns to sterling silver, and tin can robot plating becomes harder than steel. You know... the way you acted when you were a kid wearing a silly costume that you thought was awesome.
 
 
 Yep, that's how I thought I looked when I wore my knight costume. I was a stupid kid.
 Yep, that's how I thought I looked when I wore my knight costume. I was a stupid kid.

It's also worth mentioning that while Tim Schafer is watching over the project, he is not the creative lead on this title. Costume Quest is being helmed by Tasha Harris, the lead animator on Brutal Legend (and a former Pixar animator).
 
UGO has more images and a full preview of Double Fine's latest, which sounds like it shares many gameplay and structure similarities with Hothead's Penny Arcade Adventures titles. I'll be interested in seeing how well Double Fine's strengths--their storytelling and art direction--translate to the digital format. We won't have to wait too much longer to find out; Costume Quest launches on (of course!) October 31 on both Xbox Live Arcade and the PlayStation Network.


 

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Thoseposers

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Edited By Thoseposers

Awesome!

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chogi

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Edited By chogi

day 1

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Shibbles

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Edited By Shibbles

Literally everything about this game seems fantastic.

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Sin4profit

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Edited By Sin4profit

" as her captor is a monster who hungers for her delicious candy."
 
...So she was kidnapped by a pedophile then.

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StrikerTheLizard

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Edited By StrikerTheLizard

J.Black: DOUBLE FIIIIIIIIIIIINE!!!!

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turboman

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Edited By turboman

I wonder how long it will be... seems like something I will play in a room, by myself, every halloween from now on :).

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Joeku

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Edited By Joeku

This looks so sweet.

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JarenFace

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Edited By JarenFace

I really like the concept behind this, bringing me back to a time where my friends and I could spend entire days outside imaging our next big adventure through the neighborhood. 
 
...will download for sure.

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Wildfire570

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Edited By Wildfire570

This looks very interesting. I have to keep an eye out for this one.

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deactivated-5e69ed38bb90a

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im a huge Double Fine fan. i can only expect greatness from them but we shall see when this game comes out :] i cant wait
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buzz_clik

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Edited By buzz_clik
@Joeku said:
" This looks so sweet. "
In all senses of the word.
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l3roken

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Edited By l3roken

This looks ridiculous

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MrKlorox

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Edited By MrKlorox

SIZE MATTERS!
 
Just because it'll likely cost 1/4 as much as Brutal legend, that doesn't mean we should let them get away with making it 1/4 the length.
 
Then again I'm sure a lot of you still have Limbo goggles on.

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Lobst

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Edited By Lobst

The premise is so imaginative, it even revolves around imagination! In on the day-one party train~

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Babble

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Edited By Babble

Day one.

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deactivated-5c5cdba6e0b96

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@Babble said:
" Day one. "
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Animasta

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Edited By Animasta

that's adorable

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Jimbo

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Edited By Jimbo

Well that's ironic.  Tim Schafer putting out a Quest game.

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WilliamRLBaker

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Edited By WilliamRLBaker

I hope he kept the rights to brutal legend...

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FlipperDesert

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Edited By FlipperDesert

It looks super cute, I'm into it.

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Zippedbinders

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Edited By Zippedbinders

Awesome, I was wondering how Tasha's game was going to be, this looks equally charming and badass, and its out damn soon. Awesome!

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Vonocourt

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Edited By Vonocourt

This really is a great premise for a video game, surprised it hasn't been used notably before.

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Seppli

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Edited By Seppli

Looks good.
 
The format of bite-sized downloadable games seems perfect for Double Fine's strenghts. Humor might overstay its welcome in a full retail release. In smaller downloadable games though, I think it'll be just right.
 
Looking forward to hearing more about Costume Quest and their other DLC projects.

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dogbox

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Edited By dogbox

Yes!! Tasha's comic is the shit; here's hoping her game follows suit!

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jacksukeru

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Edited By jacksukeru

Sweet, setting my expectations to: High.

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Vitamin_Dei

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Edited By Vitamin_Dei
@Scheds said:
" Yes!! Tasha's comic is the shit; here's hoping her game follows suit! "
Agreed. 
 
But if it doesn't come to PC at all... Well, I hope it comes to PC, or the powers that be decide to drop a console in my lap. I'd really like to support a developer and creative team that I like.
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Scooper

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Edited By Scooper

A very cool idea. Although I guess alot of people won't relate to the setting as much as the holiday isn't nearly as crazy in Europe as it is in the US.

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ImperiousRix

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Edited By ImperiousRix

Great premise. 
However, Brutal Legend was also a great premise.  I hope this game turns out less like that game and more like Psychonauts in terms of quality.

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KingDaniel97

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Edited By KingDaniel97

I love halloween. Can't wait to see this game.

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NekuSakuraba

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Edited By NekuSakuraba

Awesome. 
 
Brutal Legend disappointed me, but I still have faith.

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bulletstorm

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Edited By bulletstorm

Just, just don't overcomplicate things double fine - write a good game, but more importantly - make it fun to play!

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RE_Player1

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Edited By RE_Player1

I couldn't care less. Double Fine is not a good developer in my eyes. As long as the people that are into their games aren't disappointed like they were with Brutal Legend than I'll be happy, I hate seeing people get hyped for a game than it turns out it's not so great. 

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Edited By radioactivez0r
@MrKlorox said:
" SIZE MATTERS!  Just because it'll likely cost 1/4 as much as Brutal legend, that doesn't mean we should let them get away with making it 1/4 the length.  Then again I'm sure a lot of you still have Limbo goggles on. "
I'm a gamer!  I demand more and more for my dollar while spending less and less of said dollars!
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Edited By darkstorn

I loved Brutal Legend and Psychonauts, and this will be a definite purchase. Can't wait!

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Edited By ChernobylCow

Wow! Sometimes a "cute" game can really win me over.  I hope the gameplay is fun or at least average.  Brutal Legend was far too unwieldy. 

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Edited By Branthog

Kessler is all about playing dress-up.

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Edited By KyleBaron

So, consumers are to blame for why Tim Schafer's games didn't sell? 
 
I think it might also have to do with the misleading intentions of Brutal Legend and the poorly marketed, not all-there mechanics of Psychonauts. 
 
One is getting off on the wrong foot if they're Insinuating that people who buy games are bad people because they weren't drawn to a particular game.

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bhhawks78

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Edited By bhhawks78

They tricked me into buying/playing the sloppy mess brutal legend was, not buying this until I see a ton of reviews next time. 

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cyrax

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Edited By cyrax

Sold on the idea. Deliver the game.

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Edited By batorre

 
Psychonauts is still one my all-time favorite titles, but DF really seemed to lose their way with Brutal Legend. It wasn't horrible, it just didn't live up to expectations (which were admittedly high).  
Hope they're able to get back on track with smaller downloadable titles.  
 
In fact a game like Psychonauts would have been ripe for an episodic release model. Each new dream world a $5-$8 DLC or something like that.  

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Edited By I_smell

You know... the way you acted when you were a kid wearing a silly costume that you thought was awesome.

It's funny that cosplayers still do this. Funny and sad :/
 
@StrikerTheLizard said:

" J.Black: DOUBLE FIIIIIIIIIIIINE!!!! "

I love turning that game on.
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bhhawks78

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Edited By bhhawks78
@KyleBaron said:
" So, consumers are to blame for why Tim Schafer's games didn't sell?  I think it might also have to do with the misleading intentions of Brutal Legend and the poorly marketed, not all-there mechanics of Psychonauts.  One is getting off on the wrong foot if they're Insinuating that people who buy games are bad people because they weren't drawn to a particular game. "
DING DING DING
 
Hell if Brutal Legend ended up just being God of War + metal and cut out the rest it would have been better.  That's coming from someone who doesn't like god of war/bayonetta/ninja gaiden and other games of the ilk.
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Edited By MrKlorox
@radioactivez0r said:
" @MrKlorox said:
" SIZE MATTERS!  Just because it'll likely cost 1/4 as much as Brutal legend, that doesn't mean we should let them get away with making it 1/4 the length.  Then again I'm sure a lot of you still have Limbo goggles on. "
I'm a gamer!  I demand more and more for my dollar while spending less and less of said dollars! "
You never played Brutal Legend did you?
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grilledcheez

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Edited By grilledcheez

Looks pretty cool...I'll definitely demo it

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Civraz

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Edited By Civraz

That's pretty cool, but... Psychonauts 2 plz?

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Solh0und

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Edited By Solh0und
@StrikerTheLizard said:
" J.Black: DOUBLE FIIIIIIIIIIIINE!!!! "
Best part of Brutal Legend
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Edited By glanesb
@Dogbert47 said:
" That's pretty cool, but... Psychonauts 2 plz? "
PLEASE!!!!!!!! PRETTY PLEASE!!!???!?!?
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Edited By MetalGearSunny

Hmm. Not too deep into RPGs. Might want to watch gameplay videos before I invest in this one. Also, isn't Double Fine partners with EA now? Or was that just for the release of Brutal Legend?