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Dude, I Totally Tapped That Box

Use your Wii to tap the heck out of a box with Let's Tap, a unique compilation from Prope and Sega.

If you slap the box properly, you get a little speed boost.
If you slap the box properly, you get a little speed boost.
Prope's upcoming Wii game, Let's Tap, is the latest in a long line of releases for Nintendo's platform that comes with a unique peripheral that you'll need to fully experience the game. But this isn't some pesky plastic shell that you'll cram your Remote into, and you won't need to take off your shoes to stand on some little balance board, either. Let's Tap comes with a small cardboard box that is absolutely key to the experience.

OK, fine, I'll explain.

The setup is simple: you take your Wii Remote and set it face-down on top of the cardboard box, which is sitting on a table or other stable surface. Through some mystical feat of high-sensitivity movement detection, the Remote will pick up your taps on the cardboard and translate them into in-game input. It seems to mostly detect the speed and, to some extent, maybe the hardness of your taps. This basic mechanic is applied across a couple of different modes that were being shown at Tokyo Game Show 2008.

Tap Runner is the main mode being shown here at the show, and it's a fairly standard side-scrolling footrace. The races take place on a variety of obstacle courses, occasionally requiring you to make jumps with some accuracy, but mainly centering on your ability to run quickly. Of course, you run by tapping the box. Jumping is done by letting off of the box with both hands. The whole thing felt like I was down on my hands and knees with an old NES Power Pad, trying to cheat the running games by slapping the pads with my hands and letting off of both pads to jump over hurdles. Also, I went through three different race courses and seemed to jump a lot more than I intended to, but that's probably something you get used to as you spend more time with the game.

The game's amazingly high-tech peripheral.
The game's amazingly high-tech peripheral.
In addition to the Tap Runner mode, there will also be some little visualizers, such as a goofy-looking paint program that slaps ink all over the place as you tap things out on the box. The game will also have a rhythm-based mode. The video for that makes it look similar to Namco's Taiko no Tatsujin series. Another mode shows a fly-over of a city and you can launch fireworks over the city by tapping the box.

It's certainly in a league of its own--I've never seen anything quite like Let's Tap--but the game also seems like complete and total madness. Especially awesome is the product shot, which shows the box the game comes in with the box that you need to use to play sticking out of the other box. That said, it's kind of fun, too, and the graphics have a certain charm to them that gives most of the game a good, stylized look. It'll be interesting to see how well the game pans out in Japan, as that's probably one of the things Sega is looking at before even considering publishing this domestically.
Jeff Gerstmann on Google+

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jeff

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Edited By jeff
If you slap the box properly, you get a little speed boost.
If you slap the box properly, you get a little speed boost.
Prope's upcoming Wii game, Let's Tap, is the latest in a long line of releases for Nintendo's platform that comes with a unique peripheral that you'll need to fully experience the game. But this isn't some pesky plastic shell that you'll cram your Remote into, and you won't need to take off your shoes to stand on some little balance board, either. Let's Tap comes with a small cardboard box that is absolutely key to the experience.

OK, fine, I'll explain.

The setup is simple: you take your Wii Remote and set it face-down on top of the cardboard box, which is sitting on a table or other stable surface. Through some mystical feat of high-sensitivity movement detection, the Remote will pick up your taps on the cardboard and translate them into in-game input. It seems to mostly detect the speed and, to some extent, maybe the hardness of your taps. This basic mechanic is applied across a couple of different modes that were being shown at Tokyo Game Show 2008.

Tap Runner is the main mode being shown here at the show, and it's a fairly standard side-scrolling footrace. The races take place on a variety of obstacle courses, occasionally requiring you to make jumps with some accuracy, but mainly centering on your ability to run quickly. Of course, you run by tapping the box. Jumping is done by letting off of the box with both hands. The whole thing felt like I was down on my hands and knees with an old NES Power Pad, trying to cheat the running games by slapping the pads with my hands and letting off of both pads to jump over hurdles. Also, I went through three different race courses and seemed to jump a lot more than I intended to, but that's probably something you get used to as you spend more time with the game.

The game's amazingly high-tech peripheral.
The game's amazingly high-tech peripheral.
In addition to the Tap Runner mode, there will also be some little visualizers, such as a goofy-looking paint program that slaps ink all over the place as you tap things out on the box. The game will also have a rhythm-based mode. The video for that makes it look similar to Namco's Taiko no Tatsujin series. Another mode shows a fly-over of a city and you can launch fireworks over the city by tapping the box.

It's certainly in a league of its own--I've never seen anything quite like Let's Tap--but the game also seems like complete and total madness. Especially awesome is the product shot, which shows the box the game comes in with the box that you need to use to play sticking out of the other box. That said, it's kind of fun, too, and the graphics have a certain charm to them that gives most of the game a good, stylized look. It'll be interesting to see how well the game pans out in Japan, as that's probably one of the things Sega is looking at before even considering publishing this domestically.
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jarryd

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Edited By jarryd

2008 sleeper hit in the making

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RedSox8933

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Edited By RedSox8933

um...what?

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ZeroCast

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Edited By ZeroCast

So the Wii Remote to the cardboard box is like the PlayStation Eye to the PS3?

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Endogene

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Edited By Endogene

Hmmm this will be a great addition to my play while drunk game collection.

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AndrewJD

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Edited By AndrewJD

Sleeper hit!
What are you talking about, this       looks        awesome!

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Coltonio7

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Edited By Coltonio7

No, the cardboard box is to the wiimote like the PS Eye is to the PS3

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LordAndrew

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Edited By LordAndrew

I've always wanted to play a game with a cardboard box. Finally, that dream is a reality.

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Destroyeron

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Edited By Destroyeron

...yeeeaaaahhh.....

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Parabola

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Edited By Parabola

If this becomes a hit, Wii Fit will feel very dumb I bet, being outsold by a cardboard box peripheral

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MeatSim

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Edited By MeatSim

Well, interesting use of the Wiimote.

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Willy105

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Edited By Willy105

REVOLUTION!

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albedos_shadow

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Edited By albedos_shadow

Best game idea ever.

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Jayzilla

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Edited By Jayzilla

IDK if I want to tap anything after Jeff has tapped it. :P

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John

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Edited By John

@jayzilla: contrary. If Jeff tapped it, we should ALL tapp it.

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Media_Master

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Edited By Media_Master
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majnuker

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Edited By majnuker

I agree with John.

I'd Tap that.

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Jumpify

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Edited By Jumpify

If the wii can get its online capabilities working this could be the hardcore game we have all been waiting for...

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Torb

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Edited By Torb

Wow. This actually has my interest. I hate to say it, but it does.
I want a cardboard box. Now.

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Kajaah117

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Edited By Kajaah117

I can't wait to see how the average consumer takes to this. I picture thousands of families throwing away the box thinking it's just packaging materials unless it says, "Don't throw this away! This is the controller son!"

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Player1

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Edited By Player1

I cant even start to imagine the epic videos you will be able to make, of people playing this game. 

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Cogito

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Edited By Cogito

Snake NEEDS to be a secret character in this game, Sega should start talking to Konami about it.

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fox01313

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Edited By fox01313

I'm sure that the English version of the game will put in big bold letters 'do not throw away, seriously you need it to play the game'.  I wonder if you switch that box with some big large computer desktop box or the box to an LCD tv if you get different types of gameplay to where everyone will be buying one product out there because that box will let you just own everybody else playing the game. No extra skill or hours of practice memorizing the levels, just a special cardboard box....so glad that I have a 360 & pc to avoid the new age of numerous & senseless Nintendo peripheral devices as this box looks like Power Glove 2 (where you cut out the finger holes).

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Erdie

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Edited By Erdie

That's really bizarre.