I've made no attempts to hide my adoration for The Legend of Zelda: Majora's Mask, a game I'm increasingly considering downloading from Virtual Console and venturing back to, if only to bolster my case for why it's amazing. What I'd rather do is play through a remake with the same care taken with The Legend of Zelda: Ocarina of Time 3D.
If I wish hard enough, maybe it can come true! Or hope that enough fans start begging, according to a Nintendo Power interview with Zelda series producer Eiji Aonuma, picked up by fansite Zelda Informer.
"It's been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done," said Aonuma. "We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora's Mask, it wouldn't be an utter impossibility."
Aonuma said the very nature of Majora's Mask's gameplay, where players were often competing small quests in-between dungeon exploration according to a doomsday day-to-night cycle, could work better on a handheld format. He seems to make it clear (sadly) this is just him thinking out loud, however.
The designer worked in a supporting role on Ocarina of Time, but actually acted as the central director on Majora's Mask. Miyamoto tasked Aonuma with overseeing the franchise after Majora's Mask, a duty he's still carrying out.
The next installment, The Legend of Zelda: Skyward Sword, comes out on Wii later this year.