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Facebook, Oculus, and Trust

The emotional reaction to Facebook's acquisition of Oculus is so much bigger than one company buying another company.

When $17 million in venture capital funding was raised in June 2013, that was a red flag. When $75 million in venture capital funding was raised in December 2013, that was a huge, enormous, really big red flag. The news from yesterday was not shocking.

No Caption Provided

The buyer, of course, was a little surprising.

Yesterday, Facebook purchased Oculus, the company behind the beloved Oculus Rift virtual reality tech, for $2 billion. People are upset.

Let's unpack why this deal is causing such an emotional reaction. It's complicated, may have more to do with Facebook than Oculus, and underscores some other, unresolved trends coming to a head.

The Kickstarter proposal for the Oculus Rift launched in August 2012. The company was asking for $250,000 to build a developer kit for its pet technology project. People flipped for the idea, and it raised $2.44 million over the next month. The company has likely seen even more money from the many who decided to purchase development kits after the Kickstarter campaign concluded.

In the two years since, Oculus has carefully worked on the Oculus Rift, slowly making advances in its technology, as the hype slowly built through excited word-of-mouth. That hype seemed to reach a peak (if we're lucky, one of many) this month, as Sony revealed its Project Morpheus VR kit (spoiler: it's very similar to the Oculus Rift), and Facebook announced it would purchase Oculus for $2 billion in cash and stock options.

People have become emotionally invested in the idea of VR. Just watch the way Fez designer Phil Fish spoke about its potential (even in, say, our dystopian apocalypse) on our GDC live show last week. VR is Star Trek brought to life. VR is about better realizing the potential for virtual worlds that's been happening in our imaginations for years. I'm a convert, and been a believer in VR ever since strapping on the Oculus Rift for the first time. After that, I tracked down a development kit to play with. In short, I'm a fanboy. I'm not alone.

It's why there's a backlash. The term "emotional investment" is key, and it's why Kickstarter has been such an interesting business tool these past few years. It plays on emotion. On Kickstarter's "What Is Kickstarter?" page, the company outlines what it means to be part of Kickstarter, from the perspective of both a consumer (better known as a "backer") and a creator. There are a couple of sentences worth pulling out more closely:

"Backing a project is more than just giving someone money. It’s supporting their dream to create something that they want to see exist in the world."

When it comes to games, there are many that would not exist without Kickstarter. Broken Age, Shadowrun Returns, Wasteland 2, and others. Several of these games have shipped to players, and some of them turned out to be really good games. Crowdfunding allows us to help make dreams happen, and that's lovely. But emotional investment is not an actual investment--it does not give you control over the company. It does not provide equity, and you are not owed anything by the creators. The ROI (return on investment) is fulfilling hope.

Which leads us to this:

"Backers are supporting projects to help them come to life, not to profit financially. Instead, project creators offer rewards to thank backers for their support."

Backer. That's a problematic term. It sounds too much like investor. It implies more control than what Kickstarter actually offers. Kickstarter is, at its base level, little more than tossing dollars and cents into a tin can, and hoping the person goes and does something nice with it. When established people come to Kickstarter, we can be a little more confident something will happen, but that's not a guarantee. Every time you back a Kickstarter project, this should be how you feel: "that could be cool, I hope it works out." That's it.

Broken Age didn't have a totally smooth development. The second half isn't out. But the public learning about the bumpy road was important to our collective understanding of games.
Broken Age didn't have a totally smooth development. The second half isn't out. But the public learning about the bumpy road was important to our collective understanding of games.

I don't root for Kickstarter projects to fail, but it's healthy when some do. Lots of video games are cancelled every single day. Lots of video games with promising ideas turn out to be total crap. We just don't hear about those games. Those are tossed under the rug, and we focus on the success stories. But success only comes through failure, and failure is far more common than people understand. When Kickstarter projects fail, when people get angry over their investment, it gives them a better sense of how development actually works. These stories happen all the time.

What doesn't happen all the time, however, is the complete opposite, which is exactly what happened with Oculus. Oculus delivered what its Kickstarter project promised: a development kit. But people became emotionally invested in the prospect of a new, independent technology company coming out of nowhere and changing the world. The emotional investment fused with the ideals behind Oculus, a notion the company's founders stoked with press quotes that suggested Oculus had no interest in selling to the usual suspects.

Of course, it's easier to say that before a deal is in your face, and when you're being offered an opportunity to, if it works out, do everything you ever wanted and more.

At GDC last week, Facebook reportedly hashed out its deal with Oculus. Scattered chatter at GDC suggested that Facebook was not alone. I heard other companies were interested, but apparently Facebook was offering the best deal. I haven't done enough reporting to say much more than that. Perhaps the reveal of Sony's Project Morpheus forced Oculus to tip its hand, perhaps the initial investors wanted to cash out while the news was hot.

When the Facebook news was announced, Minecraft creator Markus "Notch" Persson announced he was cancelling his deal with Oculus to officially bring virtual reality to Minecraft. Persson wrote a lengthy blog post outlining his decision, and included this line:

"And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

Yes, you did. Everyone did. And Oculus probably won't be the last time backers struggle with this idea.

On some level, I get it. It doesn't feel fair. You were on the ground floor, and a bunch of other people get the big money. Polygon's Chris Plante put this best in a tweet earlier today:

But how else was this gonna end? John Carmack, Cliff Bleszinski, Michael Abrash, and Gabe Newell were part of the pitch video. From day one, this was shooting for the stars. If Oculus wanted to be a company producing electronics for the masses, that was not going to happen on its own. It would be like the Pebble SmartWatch: the fuel of a potential revolution without being at the center. Oculus owes you nothing. Oculus does not have to pay everyone's Kickstarter investment back because the company just made a load of cash.

Persson's original tweet on the subject, which has been retweeted more than 16,000 times now, struck a nerve. Persson represents our ideal vision of a rich person with money. He's a self-made altruistic gazillionaire that invests his money into things he loves, and wants to see them grow. But it's called idealistic for a reason: it's not reality. The response on Kickstarter proved there was interest in the Oculus Rift, and the venture capital funding was simply a way to let the company grow its ambitions and make a move like this. It's clear that Oculus wants to be the tip of the spear, and partnering with Facebook is one way to give it a real shot.

This loud, angered reaction is the feeling our toy, our collective dream, is being taken away from us. And that leads me to what's driving most of the vitriol: a distrust of Facebook.

Persson actually touched on this part in his original tweet.

"Facebook creeps me out."

He probably could have tweeted only that and received a similarly big response. If we conveniently ignore the disturbing hot-or-not reasons that drove the creation of Facebook in the first place, what Facebook once (and still sort of does) represented was connecting disconnected people. Friends, family, lovers, ex-lovers. Hell, the whole world. Someone took part of what the Internet provides and harnessed it in a way that could bring us all closer to one another. I love that, and still love that. I got over the fact that my mom uses Facebook a long time ago because it does a better job of informing her what's going in my life than my less-than-regular phone calls. (Sorry, mom!) It's hard to imagine she will ever sign up for another social network. Facebook is it.

But as Facebook has expanded and become a normalized social commodity, it's also had to make money. The whole reason Facebook was able to buy Oculus this week is because it went public, and has access to a pool of real money (the $400 million) and funny money (the $1.6 billion in Facebook stock options). In making that transition, it's started eroding its foundation: trust.

(If we want a recent reason to feel better, Instagram was acquired by Facebook for $1 billion and seemingly remains unscathed as part of the buyout process.)

When we engage with "free" software like Facebook or Twitter, we understand the "free" part comes at a cost. Scratch that. I don't think most of us think of it that way, even if that's reality. Nothing is free. But that "cost" is companies finding ways to make money on us via advertisements, and it's hard to blame Facebook for that. What we can blame them for, however, is often dragging us there without our knowledge. How many people have spent a significant amount of time tweaking your privacy settings? You probably did it once and then figured you were good, right? For a while, that's true, but Facebook has time and time again forced its users to share more and more and more and more and more and more, often without explicit consent.

(Side note: I also think people have distanced themselves from Facebook, intimidated by how many people they have friended on Facebook. Social norms make us feel weird about deleting them. I'll disclose my method of dealing with this, but don't tell anyone, okay? Every day, Facebook notifies whose birthday it is. If you can't muster the energy to write someone a virtual happy birthday note, what are you doing being friends with them on Facebook? I've been slowly deleting people from my feed for years this way. I'm a monster.)

Did you really think I wouldn't get this photo in here somehow?
Did you really think I wouldn't get this photo in here somehow?

This breach of trust is combined with a common buyout tactic in Silicon Valley: talent acquisitions. Companies are often bought to bring in the people who work there, not the product they're making. If you take Facebook at their word, that's not happening with Oculus, but it's not hard to imagine the Oculus folks won't be asked to work on whatever hardware projects Facebook's making. (Facebook seems a bit like Valve, constantly tinkering with internal ideas, even if very few of them see the light of day.)

Even if we look squarely at games, how many studios did the old EA ruin by purchasing? It's a graveyard.

All of this adds up. The emotional investment, the distrust of Facebook, the cynicism we have towards companies with billions of dollars. It doesn't feel like there is much pure in the world anymore. Oculus felt pure. It was a kick ass idea becoming reality. "We made this happen, you guys! And we were going to change the fucking world!" That was, sadly, naive, and helps explains the yelling and the screaming happening today.

I listened to the conference call with Facebook and Oculus. They were saying all of the right things. Oculus will keep doing what they're doing, and Facebook looks at Oculus as an investment that might pay off in five or 10 years. Facebook doesn't intend to make a profit on the hardware, which means Oculus should get to ship the device it wants. Kotaku noticed the company is also performing some damage control, and answering concerns on Reddit. You won't need a Facebook account to use the Oculus Rift, the money from Facebook will mean better hardware and investment in cool games, and a promise there won't be specific tie-ins to Facebook technology. Facebook has also told TechCrunch that it denies The New York Times report that the Oculus Rift would be re-branded and re-designed with Facebook look and interface.

Facebook's social ubiquity means it has time to take chances on long-term gambles, and Oculus seems like one of them. They might screw it up, but also might not matter.

Oculus did start a VR revolution, even if that revolution never takes off and flounders in the same way 3D did during the last five years. But without the Oculus Rift project on Kickstarter, none of this would be happening. It's easy to be upset that you're not walking home with tens of thousands in your pocket, but that was never going to happen. You were a part of something big, though. You contributed to a dream, and that dream is about to take off. Not all dreams succeed, but, hey, we can't control everything.

Patrick Klepek on Google+

397 Comments

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striderno9

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Great write up, Patrick!

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natdog

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Edited By natdog

At the end of all of this, the lesson should be don't give money to companies through Kickstarter with the expectation of being a stakeholder. This is what happens to successful corporate ventures, whether they are backed by Kickstarter or not. Backing a Kickstarter does not entitle equity. If backers are truly expecting equity or feel they have a personal stake in what they are backing, then Kickstarter is the wrong place to go.

Sadly, this will all blow over. People will still give money through Kickstarter and expect more than just their reward. Another high profile buyout will ensue and the cycle of impotent Internet rage will begin anew.

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Kaineda77

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BlackHeronBlue

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fuck facebook.

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mikemcn

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Great article, i also use the birthday test for facebook friendship, i'm glad someone else does it haha

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Disembodio

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Edited By Disembodio

I believe Prince dealt with these very same questions in the Batman soundtrack. Because Trust, who do ya?

This was a great article Patrick. VR was eventually going to be co opted in some way. Oculus was never going to stay small and it's not like Sony and Microsoft are mom and pop shops. The feeling of ownership when it comes to Kickstarter projects is an easy way to get yourself burned. Ultimately we have no control.

God creates man. Man creates VR. Facebook buys VR. Razor Hydra inherits the Earth.

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TooBz

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At some point Facebook transitioned from a way to keep track of friend to an invasive gossip who is always looking over your shoulder and eager to tell everyone what your up to. "I just posted a comment on Giant Bomb!". That's why people are creeped out by it. It has no respect for your privacy, oh and it has terrible games.

I'll be interested in seeing how this affects future kickstarters. I know I'll be skeptical of anything that isn't a "one and done" relationship. No more investing in a promise of a brighter future, cause that futures for sale.

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HotPie

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Edited By HotPie

i never comment on this site... more of a lurker. But this was a great article Patrick, this was really on point! Love your writing and love bombing in the A.M. Keep it up!

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TOYBOXX

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It all boils down to entitlement. People feel that since they've put forth some "investment" towards a Kickstarter project they can dictate what the developer can or cannot do with their product. But who will argue with the lame and dumb when it comes to things like this when their blinded by entitlement? You just can't. All you can do is shake your head and hope for the best with our species.

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HS_Alpha_Wolf

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Excellent article @patrickklepek. I am not a fan of Facebook or their practices, but if the financial backing ensures that Oculus achieves their goals and puts out a quality product within a reasonable timeline then I can't complain too loudly.

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avantegardener

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The Kickstarter element is irrelevant, you buy the ticket, you take the ride, in this case you received a devkit (Or whatever was offered in your selected bracket) What Oculus do with that investment after that is their business, however odious.

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ithmoliar

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Edited By ithmoliar

I have little sympathy for those who feel burned by the buyout. Kickstarter is a cool platform but I really believe it is extremely exploitative. Without some form of return of investment promised I don't see why I should give my money away and this is the most extreme example of what can happen.

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planetfunksquad

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@l4wd0g: I may be reading your post wrong, but that's exactly what Plante was saying.

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Jesus_Phish

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@viking_funeral: There's quiet a few people who are upset for both reasons, some want refunds, some want a cut of the $2bn and others are upset for the reason you mentioned.

I can understand the people who backed it are upset that the little guy they helped is now working with the big guy they don't like. It's like the new kid who comes to school, you make friends with him because he's alone and hasn't got any friends in the area, then one summer he becomes cool and the popular kids want to hang out with him, so he goes to hang out with them now and you feel rejected because of it. Many people who original invested in the OR saw this as a beacon and a herald. "If we all support this, if we work together, we can make something brilliant happen!". But really all they did was they made big companies like FB interested in VR space, so FB threw their big money sack around and now the "mom and pop/grassroots" idea of a company funded by gamers, for gamers is gone.

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fattony12000

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viking_funeral

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Edited By viking_funeral

Wasteland 2 is an odd game to list along with the other 2 projects. I had to go check to see if I missed an update saying the game was released.

Interesting article, if a bit condescending. It feels like a long version of those posts occasionally seen on forums were someone rants against strawmen of potential arguments, then people rally around it, as they also disagree with the strawmen.

I have yet to see a person upset that they didn't make back a financial investment on this Kickstarter project. Finishing with a line like this:

It's easy to be upset that you're not walking home with tens of thousands in your pocket, but that was never going to happen.

is ridiculous. The long and short of it is that this company had built a grassroots movement of dedicated early adapters and interested developers, and disheartened a great many of them in one sweeping motion. What that means remains to be seen, but marginalizing their opinions as 'not understanding Kickstarter' is short sighted and self-congratulatory.

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l4wd0g

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Edited By l4wd0g

Chris Plante is wrong. If you didn't buy the Oculus, you'd have money to invest. Maybe you can't afford Apple or Google stocks, but you can still invest in plenty of fantastic stocks (that even pay dividends). Putting of immediate gratification is hard, but you'll be better off (fiscally) if you do.

http://www.fool.com/investing/general/2013/12/15/cheap-stocks-for-2014-techs-best-buys.aspx

Just don't kickstart things. It's a bad system that is turning you into a venture capitalist and you just receive a product rather than a holding in the company.

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Dan_CiTi

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Oxford Commas <3

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Bicycle_Repairman

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@bicycle_repairman said:

This article is great if you agree with most points, its not if you disagree with most points.

That's no journalism Patrick, that's punditry.

Be careful not to confuse them. They have a different value. One is dry facts, the other one opinion.

There are sentences written here, but I'm still confused.

Sorry for the confusion, the internet can do that to well meant communication.

What i meant was that i personally felt that this piece started out with useful information but then devolved into: here is why i think half the internet is overreacting and these people with ideals are just to naive to understand how business works, of course things would go this way. except that is never said. There is no here is why i think. The writing style and wording make it sound like: this is the way the world works... deal with it. To me this read like a news piece and not like an plea or an op-ed. That's the reason i said it felt like punditry: making your opinion not sound like an opinion but the facts.

Hope that clears things up. I have no beef in this whole occulus Facebook "debate" i feel like im not invested enough in the situation to think people should care about my opinion. But i did have some issues with how this article was written. And wanted to show constructive criticism on the internet can actually happen.

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Redhorn

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Yo fuck notch

(Great article, thank you Patrick.)

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tofford

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My issue is not with the kickstarter or even Facebook (I may not like the product but I like the company). My issue is that I am not a fan of big companies constantly acquiring smaller teams. I would have preferred to see Oculus become a big entity in its own right but then again I suppose they have done that by selling in a way.

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Zevvion

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Edited By Zevvion

I kind of don't think this article is on point, to be honest.

You mention the emotional reaction several times, but it sounds like (maybe I'm interpreting it the wrong way?) you write it off for being an emotional reaction in the first place. You talk about the business side of Kickstarter and what backing truly means from a financial and business perspective.

Sure, agreed. But that doesn't mean people aren't allowed to still care for the thing they put money into? Emotional reactions can be the worst reactions ever, but they are also the best and most meaningful. Saying 'that's just an emotional reaction' as if those aren't meaningful, relevant or important. While you are right that Notch gave invested in Oculus and that investment didn't give him any ownership, he is still in his right to back out and say he wasn't doing it with the intent of investing in something that turned out to be owned by Facebook.

You make it sound like just because you don't know what will happen to a product you backed, you are not allowed to be upset when it goes in a direction you don't appreciate. That's not something I could ever agree with. Just because something is written down in rules doesn't mean emotional reactions that conflict with those rules do not make sense. They totally do.

You are right about a lot of things in your article, but you describe it from the business perspective so much. You talk about backers not having ownership or equity. I think you underestimate how many backers realize they do not. They do not need to be told they don't. Some of the people I talked to about this backed Oculus and they full well realize they have no say in the matter. That doesn't mean they are out of line for still speaking up that they don't like this. Again, maybe I am misinterpreting what you meant, but you make it sound like they are, and should just accept it.

The thing is, they don't have to accept anything. That's what emotions can do. You care for something and you have feelings about it. Whether you are 'right' in written down law and business rules or not.

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RedJimi

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In the case of Oculus; a buyout like Facebook affords them the capital to custom manufacture hardware instead of relying on the scraps of the mobile phone market as they have been for the current dev kits. In the end this is only a good thing for the final product, and precious few other companies could provide them that; certainly not public funding or your average venture capitalist. Just look at the aesthetic and technical difference between Sony's Morpherous and the KickStarted/VC'd Oculus Rift DK1 for evidence of that.

This.

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Godmil

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Awesome article Patrick, totally covered all the issues very fairly.

The thing I really don't trust here is the second "," used in Patrick's title:

Facebook, Oculus, and Trust

The Oxford Comma is the mightiest of all commas!

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Jesus_Phish

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Good piece.

I think going forward those with the most to lose from this are Kickstarter and future tech projects on Kickstarter. This will be "case zero" where people look at go "well, I'm not giving you $300 so that you can sell out to Facebook in five years and I don't get a return". Everyone will be much more aware now that they are not investors in the traditional sense and as a result I think fewer tech projects will have the same success on Kickstarter.

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Considering Oculus has yet to release a final consumer-ready product, I think all of the worry about the future of VR being in jeopardy is a tad bit premature. The jury is still out on what percentage of the population can enjoy VR without nausea, and for how long. Also, judging from the groundswell of excitement, who says Facebook has to meddle with Oculus to make tons of money? If they're smart, they'll keep their mouths shut, and allow Oculus to stay the course and make them millions.

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TheLegendOfMart

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What a surprise, Patrick reads the situation wrong yet again and writes an article that is defensive and dismissive.

It's not that people think they are owed anything for contributing to the project, it is everything to do with the morals/ethics and business practices of the company that bought oculus.

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Edited By geirr

This made me slightly ponderous for a while til I suddenly remembered morpheus. So congrats to the Oculus people for selling an unfinished product for 2 billion dollars. That's pretty crazy!

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fattony12000

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The thing I really don't trust here is the second "," used in Patrick's title:

Facebook, Oculus, and Trust

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RobertOrri

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To me it isn't a question of whether Luckey, Carmack and co. think they betrayed anyone. The fact is that their company breached the trust of the grassroots movement that supported them back when it was getting started. This has manifested in the internet outrage we're seeing now. I'm not sure they can earn that trust back from the majority of them.

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Edited By Y2Ken

It sounds like people's main concern is that they don't want the "Facebook experience" influencing their Oculus Rift in any manner. And I'd agree with that. But it's worth noting that at this point Facebook is just a large company looking to invest in things, so there's no guarantee this will be anything more than a side project which they play minimal part in but could eventually bring them profitable returns. It's definitely a case of "wait and see," though. That said, I was slightly concerned after their purchase of Whatsapp, and that's been just fine so far.

As for Facebook privacy, I have no real issues with the size of my friends list. Anyone can follow me on Twitter or Tumblr, and I routinely post way weirder stuff on both of those sites than the minimal amount of things that go up on my Facebook account. I do think Patrick's list-culling theory makes some sense, but then I use the site's friend list more as an "address book" just in case I want to get hold of someone.

Great article Patrick, an enjoyable read.

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NTM

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I never personally planned on using this, so it being a part of games or not has little effect on me. I'd rather not use it. Call me stubborn, but I don't mind playing games as they currently are. While the Oculus may be cooler than something like Kinect, it's not that much cooler that has me wanting it.

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thatdudeguy

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Edited By thatdudeguy

@christoffer said:

This was a nice read. Some people backing projects on Kickstarter do seem to have their head in the clouds. Oh, you think the laws of economics doesn't apply just because it wouldn't be fair and you will get bummed? I'm sorry, Oculus would sell out to Brazzers if they paid enough (which would be much more useful).

I'm still not sold on VR so I have no strong feelings one way or the other concerning the buyout.

Seriously, porn used to be a large driver of technology. In my (limited) experience, once Flash video and PHP frameworks reached good-enough levels, they exited quietly.

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Ap2000

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Simply put, I don't want crapbook to give any money.

I also am not part of any of the zuckerberg websites.

Luckily, I'm not a backer, or I'd be pissed even more.

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thatdudeguy

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@happymeowmeow said:

Annoyed at the number of people who feel obligated to explain how capitalism works, or, even more condescendingly, kickstarter, in any conversations about this topic.

I totally get your sentiment, but the disappointment being expressed around Facebook purchasing Oculus has sometimes indicated that backers felt entitled to something besides their promised rewards. The condescension enters the conversation (often in poor spirit, for sure) when explaining to backers exactly what the deal entailed.

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Christoffer

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Edited By Christoffer

This was a nice read. Some people backing projects on Kickstarter do seem to have their head in the clouds. Oh, you think the laws of economics doesn't apply just because it wouldn't be fair and you will get bummed? I'm sorry, Oculus would sell out to Brazzers if they paid enough (which would be much more useful).

I'm still not sold on VR so I have no strong feelings one way or the other concerning the buyout.

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happymeowmeow

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Annoyed at the number of people who feel obligated to explain how capitalism works, or, even more condescendingly, kickstarter, in any conversations about this topic.

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JagaDiesel

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Very good article, but I have a little more sympathy for those that are upset. The vernacular and impressions left implicitly and explicitly by Kickstarter campaigns are that you are funding someone and something that couldn't get the money any other way and will create this dream for you on a shoestring. Meanwhile using words like backer makes you feel like an angel investor - and in this case plunking down good chunks of change (hundreds to thousands of dollars) for the privilege.

But if the company uses your seed money to increase its own valuation by 100,000% in 18 months, then it is incredibly painful for people who put down what is probably a non-insignificant chunk of their disposable income. You feel like you should own 1/10,000th of the company. If an angel investor came in in August 2012 and offered the company $2.5million, he would have asked for a significant percentage equity stake. Instead, the passionate fans are left with nothing and the company walks away with billions.

It sucks.

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Edited By mcbrid55

I haven't read a lot of the comments yet, but this is a kick ass piece Patrick. You brought up some awesome points and some good stuff to think about. My first gut reaction was "oh no" when I read the news, but maybe it should have been different.

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Edited By Draugen

I don't know, man. If this has done anything, it's slightly decreased the chances that I'll get one when it ships. If it's good, and it delivers what I'm after, it doesn't really matter. It's just that I'm not in any kind of market that Facebook usually targets, and as such, I may not be interested in their product.

What this development does do for sure, is further convince me that I am done with Kickstarter once and for all. From now on, I'll simply wait for a finished product, and if it can't get funding through any other means, well, that's just too bad.

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Time_Lord

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Facebook sells your data to advertisers and the government them having access to the sort of Data they could mine from VR freaks me the fuck out no thank you.

That's why I have distanced my self from them I still have an account but rarely post they already know to much about me.

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Edited By Seikenfreak
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amiga1200

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Great piece. Keep them coming, Patrick.

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lightsoda

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I don't even care that I was a backer, I don't understand why Facebook?

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Edited By subyman

I think it is far too early to know what Facebook is going to do with Oculus. Zuckerberg was kind of double talking saying Oculus will stay independent to appease oculus fans while telling investors that he wants to "fuse" both technologies together (social and VR) and goes on to give examples.

One thing is obvious, VC came in and did the only thing VC does, pump valuation for an acquisition. As for the future of Oculus, its very uncertain. A lot of start ups that are gobbled up by tech companies lose their original founders within the first two years. Sometimes its better to take the money and start something else rather than try to integrate into a corporation. I hope Oculus stays on track.

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Rasrimra

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Edited By Rasrimra

There's a lot of emphasis on the Kickstarter aspect and the Kickstarter backers. Let's be clear. This backlash is not coming from the Kickstarter backers exclusively. I felt just as upset, initially, and I didn't spend a dime. We're a passionate audience and emotionally invested, even if we didn't invest financially.

I don't think this is necessarily a problem with Kickstarter or how we view Kickstarter.

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President_Barackbar

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I think people are kneejerking in reaction to Facebook way to much. What ever happened to giving things a chance?

People are reacting this way for the same reason as when EA acquires a developer or license that they like. Facebook has never been a trustworthy company. They sell your personal information to advertisers and violate your privacy rights on a daily basis if you use the site. Also, I have no hopes that a publicly traded company with very little experience in the core gaming market to do anything with the Rift other than turn it into some weird social media peripheral. Obviously they are going to say they won't change much, and they might not, but they can't have been so naive as to think people were gonna be 100% ok with the acquisition.