Something went wrong. Try again later

Giant Bomb News

71 Comments

Flying High With Pure

Hey, do you like ATV racing? Even if you don't, this trick-based racer from Black Rock Studios might rope you in, anyway.

Massive air is the name of the game.
Massive air is the name of the game.
I've never stopped and asked myself "What would it take to get me interested in an ATV game?" because, honestly, I'm not interested in them. But Disney Interactive and Black Rock Studio went and answered the unasked question anyway with Pure, a trick-heavy ATV driving game that looks phenomenal and that I've been able to easily get into without previous experience in the genre. Considering I had no idea what the term "preload" meant before Jeff explained it to me, my continued interest in Pure probably says something about its appeal to ATV first-timers.

By the way, before you go thinking this one's coming out of left field, Pure has a pedigree worth talking about. Black Rock earned its chops in this particular area as Climax Racing, when it worked on both the MotoGP and ATV Offroad Fury series in the past. If you're into racing games you've probably heard of those.

Pure is akin to SSX and other trick-focused racers in that you spend as much time in the air, hanging from the handlebars with your legs flailing out into space, as you do running circuits on the ground. The three-tiered trick setup is pretty simple. You start out with access to only basic short tricks, which you pull by hitting the right face button and one of the four cardinal directions on the analog stick. If you stick one or more tricks and land right, you'll build up some turbo boost you can use to go faster.

But don't burn your boost as soon as you get it, because building up the first third of your boost (referred to cloyingly as the "thrill bar") will unlock the second tier of tricks, which take longer to pull off. So, naturally, you need bigger air to do them. Getting two-thirds boost will then open up tier three. The game basically makes you balance your use of boost, which you can use to hit ramps faster and get more air, with your desire to keep the better tricks available for those times you do hit the big jumps. It's a constant tug-of-war that you have to manage sensibly as you're tearing around tracks in Wyoming, California, Italy, and Thailand.

Pure's one of the better-looking racers I've seen lately.
Pure's one of the better-looking racers I've seen lately.
If you're a total ATV neophyte like me, preloading means bearing down on the bike's suspension just before you hit a jump, then pulling back up as you lift off to get extra hang time. The game pops up a percentage meter whenever you jump that seems to indicate how much of the potential lift you actually managed to grab. I found that meter useful for perfecting my preload timing on subsequent jumps.

Your ultimate goal in building up boost is to fully fill the thrill bar (ugh) so you can access your "special" trick. That's just a long-ass character-specific trick that you need a huge jump to complete. But if you do, you get a fully boost meter again when you land, so you could theoretically keep your boost full all the time by catching massive jumps and special-tricking like a madman.

Pure has a multiplayer mode for up to 16 people that ropes in the three main single-player modes: race (long laps that require lots of tricking), sprint (shorter laps without big jumps), and freestyle (racers compete for score while picking up trick-related power-ups). Disney showed this mode off at an event, and the 16-player action seemed to work fine over their local network. There's a fourth mode, freeride, in the multiplayer that focuses on all racers adding to their own cumulative score based on all the things they do in a race.

There's some additional depth in the trick system, but otherwise there isn't a lot more to know about how you play Pure. And I like it that way. When these sorts of games get too technical, they lose me. I'm a little concerned that the game throws an awful lot of parts and upgrades at you as you win your way through the world tour, and it doesn't seem like there's an easy way to figure out what the best parts are at a given moment. But at least the game will build you a freestyle or racing bike automatically on command.

Like I said, Pure is a damn fine-looking game, but rather than take my word for it, how about you look at this gameplay montage. I made it myself! (For a not-so-secret bonus, watch through to the end to see the clip I made while learning to cut video in the horrific iMovie. I'm kinda proud of it.)

  


Kotaku also brings us the game's full soundtrack list, if you feel like you haven't heard Wolfmother's "Woman" enough times yet.

  • The Answer - "Into the Gutter"
  • Fred Baker - "Genius Touch"
  • Jeff Beck - "Grease Monkey"
  • Calyx & Teebee -" Dual Processed" Featuring MC Verse
  • The Datsuns - "Maximum Heartbreak" and "Sittin' Pretty"
  • Diet Kong - "With Magic"
  • Adam Freeland - "Spin Machine"
  • The Futureheads - "Beginning of the Twist"
  • DJ Hyper - "We Control"
  • Midfield General - "On the Road"
  • The Music - "Strength in Numbers"
  • My Luminaries - "The Sound of Music"
  • Noise Control - "Cities of Dreams' and 'Mud Bath"
  • Pendulum - "Granite' and 'Showdown"
  • Pop Levi - "Wannamama"
  • Qemists - "Drop Audio' and 'Stomp Box"
  • The Radishes - "Good Machine"
  • Silvertone - "Try"
  • The Subways - "Rock and Roll Queen"
  • Tapeworm - "Getting Through"
  • The Whigs - "Need You Need You"
  • Zero DB - "Late in the Day' and 'Redline"
  • Wolfmother - "Woman"
  • We Are Scientists - "Inaction"
  • Blindside - "For the Nation"
Brad Shoemaker on Google+

71 Comments

Avatar image for jimbo_n
jimbo_n

1488

Forum Posts

4048

Wiki Points

0

Followers

Reviews: 44

User Lists: 7

Edited By jimbo_n

This is actually the first Ive seen of this game in action and I must say. Really impressed. Potential Motorstorm 2 killer with what seems like, an interesting trick system. I want to know more of this game!

Avatar image for trnck
Trnck

456

Forum Posts

151

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Trnck

you should put the Braid review clips on all other videos!!! that's awesome!!!

Avatar image for roofy
roofy

1023

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By roofy

i like the ryan vid at the end, nice touch

Avatar image for efwefwe
wefwefasdf

6730

Forum Posts

694

Wiki Points

0

Followers

Reviews: -1

User Lists: 1

Edited By wefwefasdf

That does look awesome!

Avatar image for manathirst
manathirst

190

Forum Posts

56

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By manathirst

SSX on dirt, this game does look beautiful.  I'm not a fan of off-track racing but with tricks and gorgeous graphics, I'm sold.

Avatar image for subway
Subway

982

Forum Posts

400

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Subway

Reminds me a heck of a lot of downhill domination which isn't bad, cause I loved that game. I'll probably pick this up as long as it gets half way decent reviews.

Avatar image for vinchenzo
Vinchenzo

6461

Forum Posts

245

Wiki Points

0

Followers

Reviews: 30

User Lists: 2

Edited By Vinchenzo

I like these racing games that don't take themselves too seriously and throw in massive tricks and air. Might be buying this one since I'm a fan of SSX Tricky and Amped 3. They may not be the same "sport" but they are a different kind of beast that you can appreciate.

Avatar image for joeltgm
JoelTGM

5784

Forum Posts

1760

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By JoelTGM

Looks beautiful, I've never seen a sky or ocean look that vibrant before in a game.  They get you going in the air real high it looks like, arcade gameplay like that is awesome.  If it plays as well as it looks then that's going to be a one awesome game.

Avatar image for mitchyd
MitchyD

67

Forum Posts

1805

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

Edited By MitchyD

This game came out of nowhere for me, and your SSX comparison has me antsy beyond belief.

Avatar image for thegtavaccine
TheGTAvaccine

2917

Forum Posts

2080

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By TheGTAvaccine

Wow, that game looks good. Reminds me of SSX, but with 4 wheelers.

Avatar image for logson
logson

538

Forum Posts

1867

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By logson

This game has super Burnout Paradise look with its font and boost meter flames.

Avatar image for zoozilla
zoozilla

1025

Forum Posts

25

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Edited By zoozilla

Sweet.  We need more games like SSX, especially on this-gen consoles.

Avatar image for gunitver1
GUnitVer1

221

Forum Posts

1329

Wiki Points

0

Followers

Reviews: 76

User Lists: 4

Edited By GUnitVer1

Can't wait for the demo on XBL Marketplace or PSN before the game's release (I think they want the demo out before retail). You can pre-order the game to get the demo as well.

Avatar image for claude
Claude

16672

Forum Posts

1047

Wiki Points

0

Followers

Reviews: 2

User Lists: 18

Edited By Claude

Sounds a little like Splashdown, but on dirt. I like ATV games, but having to perform tricks to race well,  that scares me a little. In ATV Offroad Fury, you don't have to perform tricks to race. It does look good and if the trick implementation feels natural, that's a buy on my end. 

Avatar image for tarsier
Tarsier

1491

Forum Posts

126

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Tarsier

Looks pretty cool. Is it for the 360? I skimmed over most of it.

Avatar image for mastersplinter
MasterSplinter

656

Forum Posts

5687

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By MasterSplinter

I cannot wait to get my hands on this. The game looks gorgeous, the trick system integration sounds like fun and online should be equally as entertaining. lol @ Ryan.

Avatar image for dualreaver
DualReaver

3790

Forum Posts

83

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By DualReaver

Wolfmother sweet! lol

Looks fun, and I used to really liked the Offroad Fury series.

Avatar image for mattbodega
mattbodega

2281

Forum Posts

34417

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By mattbodega

Looks like you guys can finally fire Vinny, cause Brad can make videos!
(MattBodega thinks Vinny is totally awesome and will fight anyone who says otherwise)
Great preview, Brad! The game's on my radar, and I don't like ATV games either.
Edit: Wait! I really need to finish these videos before I comment! At the end of the video, there's a little clip of Ryan in front of the greenscreen from the Braid Review!
Madness!

Avatar image for hungrynun
hungrynun

462

Forum Posts

6067

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By hungrynun

This game just got me into ATV racing games.

Boss.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad
Massive air is the name of the game.
Massive air is the name of the game.
I've never stopped and asked myself "What would it take to get me interested in an ATV game?" because, honestly, I'm not interested in them. But Disney Interactive and Black Rock Studio went and answered the unasked question anyway with Pure, a trick-heavy ATV driving game that looks phenomenal and that I've been able to easily get into without previous experience in the genre. Considering I had no idea what the term "preload" meant before Jeff explained it to me, my continued interest in Pure probably says something about its appeal to ATV first-timers.

By the way, before you go thinking this one's coming out of left field, Pure has a pedigree worth talking about. Black Rock earned its chops in this particular area as Climax Racing, when it worked on both the MotoGP and ATV Offroad Fury series in the past. If you're into racing games you've probably heard of those.

Pure is akin to SSX and other trick-focused racers in that you spend as much time in the air, hanging from the handlebars with your legs flailing out into space, as you do running circuits on the ground. The three-tiered trick setup is pretty simple. You start out with access to only basic short tricks, which you pull by hitting the right face button and one of the four cardinal directions on the analog stick. If you stick one or more tricks and land right, you'll build up some turbo boost you can use to go faster.

But don't burn your boost as soon as you get it, because building up the first third of your boost (referred to cloyingly as the "thrill bar") will unlock the second tier of tricks, which take longer to pull off. So, naturally, you need bigger air to do them. Getting two-thirds boost will then open up tier three. The game basically makes you balance your use of boost, which you can use to hit ramps faster and get more air, with your desire to keep the better tricks available for those times you do hit the big jumps. It's a constant tug-of-war that you have to manage sensibly as you're tearing around tracks in Wyoming, California, Italy, and Thailand.

Pure's one of the better-looking racers I've seen lately.
Pure's one of the better-looking racers I've seen lately.
If you're a total ATV neophyte like me, preloading means bearing down on the bike's suspension just before you hit a jump, then pulling back up as you lift off to get extra hang time. The game pops up a percentage meter whenever you jump that seems to indicate how much of the potential lift you actually managed to grab. I found that meter useful for perfecting my preload timing on subsequent jumps.

Your ultimate goal in building up boost is to fully fill the thrill bar (ugh) so you can access your "special" trick. That's just a long-ass character-specific trick that you need a huge jump to complete. But if you do, you get a fully boost meter again when you land, so you could theoretically keep your boost full all the time by catching massive jumps and special-tricking like a madman.

Pure has a multiplayer mode for up to 16 people that ropes in the three main single-player modes: race (long laps that require lots of tricking), sprint (shorter laps without big jumps), and freestyle (racers compete for score while picking up trick-related power-ups). Disney showed this mode off at an event, and the 16-player action seemed to work fine over their local network. There's a fourth mode, freeride, in the multiplayer that focuses on all racers adding to their own cumulative score based on all the things they do in a race.

There's some additional depth in the trick system, but otherwise there isn't a lot more to know about how you play Pure. And I like it that way. When these sorts of games get too technical, they lose me. I'm a little concerned that the game throws an awful lot of parts and upgrades at you as you win your way through the world tour, and it doesn't seem like there's an easy way to figure out what the best parts are at a given moment. But at least the game will build you a freestyle or racing bike automatically on command.

Like I said, Pure is a damn fine-looking game, but rather than take my word for it, how about you look at this gameplay montage. I made it myself! (For a not-so-secret bonus, watch through to the end to see the clip I made while learning to cut video in the horrific iMovie. I'm kinda proud of it.)

  


Kotaku also brings us the game's full soundtrack list, if you feel like you haven't heard Wolfmother's "Woman" enough times yet.

  • The Answer - "Into the Gutter"
  • Fred Baker - "Genius Touch"
  • Jeff Beck - "Grease Monkey"
  • Calyx & Teebee -" Dual Processed" Featuring MC Verse
  • The Datsuns - "Maximum Heartbreak" and "Sittin' Pretty"
  • Diet Kong - "With Magic"
  • Adam Freeland - "Spin Machine"
  • The Futureheads - "Beginning of the Twist"
  • DJ Hyper - "We Control"
  • Midfield General - "On the Road"
  • The Music - "Strength in Numbers"
  • My Luminaries - "The Sound of Music"
  • Noise Control - "Cities of Dreams' and 'Mud Bath"
  • Pendulum - "Granite' and 'Showdown"
  • Pop Levi - "Wannamama"
  • Qemists - "Drop Audio' and 'Stomp Box"
  • The Radishes - "Good Machine"
  • Silvertone - "Try"
  • The Subways - "Rock and Roll Queen"
  • Tapeworm - "Getting Through"
  • The Whigs - "Need You Need You"
  • Zero DB - "Late in the Day' and 'Redline"
  • Wolfmother - "Woman"
  • We Are Scientists - "Inaction"
  • Blindside - "For the Nation"