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Game of Death: Terrifying Video Game Experiences Recounted by Giant Bomb's Editors [UPDATED: Now With 100% More Ryan Dav

Several of Whiskey's resident horror hounds single out their most terrifying gameplay experiences.

Shodan is watching you watch porn.
Shodan is watching you watch porn.

Horror-themed video games often aim to scare, but precious few leave a lasting impression. There is a reason why franchises like Resident Evil, Silent Hill, and Dead Space have endured--because those games tap into the primal emotion of fear via atmosphere, sheer grotesqueness, and spine-cringing tension better than most. We go back to a game like Silent Hill 2, for instance, because the terror inherent to that game is so gripping, so maddening, so utterly memorable that we can be scared by it over and over again. We remember the horrors contained with in, yet our capacity for shock vitally remains.

In honor of this day, the most terrifying of days of the year (I am speaking, of course, of Reformation Day), I went ahead and polled the Giant Bomb staff on what games left the most lasting scars on their brain, what games managed to bore into that deep, hidden space of uncontrollable fear with the greatest success. Some of their answers may surprise you, others may horrify you, and at least one will probably completely confuse you.

Enjoy, and on behalf of the Whiskey Media crew, I wish you a safe, happy Halloween.

Brad Shoemaker: System Shock 2

OH GOD STAY AWAY
OH GOD STAY AWAY

Plenty of scary games get by on out-of-nowhere gotchas that merely startle your lizard brain. (Say what you want about its straightforward shooter design, but Doom 3 is still one of the most deeply atmospheric games I've ever played.) But for deep-down psychological terror, you can't beat System Shock 2. As I alone made my solitary way through the wreck of the Von Braun, I started to build up this creeping sense of dread when I discovered, person by person, the awful ways the rest of the crew had been consumed by the ambiguous bio-mass called the Many. The incomparable audio design--especially the ambient sounds that haunted the ship's decks--was a big reason I was often terrified of going around a corner and facing whatever was lurking there. And while these days too many games have used the found-audio-log device as a way to tell story, SS2 was one of the first and in my mind is still the best. I'll never forget the feeling of revulsion at hearing the log in which the captain describes his own transformation, with some truly horrific effects applied to his dialogue. That made it all the more meaningful and personal when you had to face the thing he had become, later on.

Fans have curated System Shock 2 for years, adding and upgrading new graphics and technology here and there to try and keep the game somewhat current. But I can't think of a better game that's ripe for a full remake, even just a visual one. The story, pacing, sound, and RPG mechanics are as close to perfect as I've ever seen.

Patrick Klepek: The Blair Witch Project Games

You know, just like the movie!
You know, just like the movie!

The Blair Witch Project was the first movie to deeply affect me. I was 13 when it came out, and it took me a long time to completely accept it wasn’t real. Even then, the sights and sounds continue to haunt me, and when I think about it too much, they still do. I spent an entire summer waiting until the sun came up before sleeping, finding it fruitless to try and sleep when squirrels and raccoon were snapping twigs and leaves just outside my open window.

Naturally, this lead to an outright obsession with everything related to The Blair Witch Project, including the trio of not-very-good games Terminal Reality-produced games that had players exploring the larger mythology behind the film, including Coffin Rock and Rustin Parr. Those games definitely got under my skin, too, but only because while I’d be playing them, I’d have the “shaken tent” scene or the murderous screams from the last, terrifying shots of the film running in my head. God, I’m not going to sleep tonight, am I?

Matt Kessler: Vampire: The Masquerade - Bloodlines

Could that hotel BE any more foreboding?
Could that hotel BE any more foreboding?

Most scary video games cultivate tension and dread over the course of an entire playthrough. The 2004 RPG Vampire: The Masquerade - Bloodlines did that in just a single level. Troika’s final CRPG release may have been deeply flawed and buggy at launch, but it contained a perfect, bite-sized (Ugh) horror section within it; the Ocean House hotel. What begins as just an ordinary quest to rid a local hotel of a ghost becomes a atmospheric, distressing flight to get out, trying desperately to avoid the traps of the resident Poltergeist. All along the way, you’ll slowly pick apart the reason why the hotel became so haunted--concluding with my all-time favorite instance of the “Dear Diary, I’m Being Murdered” concept--which does a terrific job of creating a sense of unease and worry that transcends the game's other flaws.

And all of this from a CRPG, one of the last game genres you’d expect to make the hair on the back of your neck stand up. As someone whose cowardice has been well documented on the Internet, I never expected a game like Vampire could make me want to keep the lights on in my room at all times. It was a perfect slice of anxiety-inducing scaritude, and as a result I approached every single mission that followed in Vampire with a measure of trepidation, fearing it would be just as terrifying as the Ocean House.

Matt Rorie: X-COM: UFO Defense

Dude, aliens are legit freaky.
Dude, aliens are legit freaky.

It might sound ridiculous to claim that a turn-based game could actually wind up scaring anyone, perhaps especially if you view X-Com from the perspective of someone who's used to the graphical fidelity of Battlefield 3. It is, by now, an aged game, both in gameplay style and looks, but there were more than a few all-night gaming sessions that took place in my basement in the mid-90's, which is where the game is probably best experienced. (Well, a dark, quiet room late at night; not my basement, specifically.)

It's difficult to describe if you haven't played the game, but few games have quite managed to evoke the sheer atmosphere that X-Com laid down in bulk quantities. It was a game that played with your level of knowledge: you'd shoot down a UFO in a cornfield at 3 AM, but then you'd have to actually land a ship and attempt to find the sectoids and chryssalids through the pitch-black farmhouses and silos, never knowing when someone was going to pop up and take out a few of your soldiers before you could react. It's that helplessness that gives X-Com its atmosphere of dread: no matter how much volition and power you thought you had when your turn began, clicking that button that passed the action to the CPU-ran aliens was always a breath-holding affair, and one that, surprisingly enough, could actually generate jump-in-your-seat scares when an unexpected opponent appeared in a direction you thought had been cleared out. Tactically and strategically, X-Com is still a masterpiece of game design, and even if its visuals are approaching 20 years old, it also still retains the power to scare.

Alex Navarro: Amnesia: The Dark Descent

Over my many years playing games, plenty have left me a quivering husk of jelly from sheer fright. Most of them, coincidentally, were Japanese. Be it Resident Evil 2, Silent Hill 2, Fatal Frame, or whatever else, the Japanese seemed to have a direct line to my terror bone that games made by North American and European developers simply couldn't quite counter.

I assure you that nothing good is happening here.
I assure you that nothing good is happening here.

Swedish developer Frictional Games changed all of that with Amnesia: The Dark Descent. Arguably one of the most disquieting experiences of my young life, Amnesia is legitimately one of the first games I've had no choice but to quit out of out of sheer, sweaty discomfort. Its tale of an amnesiac man trapped in a castle with scads of horrible, disgusting creatures lumbering after him doesn't sound overly thrilling on paper, but it's in the mechanics that Frictional captures the true horror of the experience. Much as games like Silent Hill are far less about combat than they are the evasion of the terrible creatures bent on eviscerating you for fun and possibly profit, Amnesia eschews any weapons in favor of forcing you to hide in the shadows from that which stalks you. This is counterbalanced with a sanity meter that, should it drop too low (after witnessing numerous terrible things), begins tossing horrific hallucinations at you, the likes of which are of the utmost unpleasantness.

I recently remarked in a Screened feature on the John Carpenter film In the Mouth of Madness that it captured the spirit of Lovecraftian horror better than most films actually based on Lovecraft. I'd argue precisely the same thing about Amnesia when it comes to the realm of games.

UPDATE:

Another editor with a late entry! Woo hoo!

Ryan Davis: Friday the 13th (NES)

While I was terrified by even the thought of something like A Nightmare on Elm Street as a child of the ‘80s, my appetite for horror films has grown considerably, particularly over the past few years. Call it part of growing up, but the grisly disembowelment at the hands of some malevolent supernatural boogeyman that’s so terrifying to Child Ryan sounds like a pleasant vacation in comparison to the constant, low-level anxiety of mortgages and mortality that haunt Adult Ryan. There’s also a certain sadistic glee to watching horror movies with my girlfriend, who hates horror movies, but loves to hate them.

Just like the movie!
Just like the movie!

That appreciation for the macabre has never really translated to games, though. While I could wax philosophical about the difference between watching the victim and being the victim, and the impact that’s had on my ability to appreciate the likes of Resident Evil 4 or Dead Space, I’ll just blame the awful, terrifying NES classic, Friday the 13th. It’s a panic-inducing distillation of the Friday the 13th formula, putting you in the role of the Camp Crystal Lake staff counselors who must protect themselves and the campers from the relentless Jason Voorhees. While most movie games might soften up their antagonist, or give the player easier targets before ramping up to a proper confrontation, Jason is essentially as he is in the movies--invincible and murderous, with the ability to materialize anytime, anywhere--and his appearance meant either certain death for your counselor, the campers you were trying to protect, or both.

For me, playing Friday the 13th was an exercise in helplessness as I watched everyone get murdered. Occasionally I got lucky and survived a Jason episode, but that was just staving off the inevitable, a dreadful meditation on mortality that no eight-year-old ought to be subjected to. That Friday the 13th was a really terrible game, with crude graphics (note the faceless, club-fisted counselors armed with fucking rocks) bad controls, and maddeningly vague objectives just amplified that helplessness.

--

And, of course, we'd love to know what your most terrifying gameplay experiences have been. Comment away, and tell us all about the times a video game managed to scare the crap out of you. Not literally, though. Keep those stories to yourself.

Alex Navarro on Google+

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Pop

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Edited By Pop

The fist time I played The suffering I was so scared of the monsters that I would turn away instead of fighting them, it just bit into my fear at the time, now it doesn't look so good. Minecraft gave me some scares sometimes, you would mind your own business mining when suddenly a spider spawns on you or a big falls on your head it gave me some freights :D. There was a Tomb Raider game that had enemies spawn behind you and when you were looking for a ledge or something they would hit you and it made the mouse jump from my hand.

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enai

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Edited By enai

I played Doom 2 when I was really really young on floppy disc, and I was terrified of it. All the demons, the room the computer was in, going anywhere upstairs in that house. I grew out of it and love FPS for it, but when I was about 4-6 years old, I was terrified. I am totally going to make my kid play some Amnesia or something when they're 5.

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tricky69

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Edited By tricky69

The earliest freaked out by a game experience for me would be Zombi on the Amiga. Just that single screen and your flashlight, just waiting for a zombie to appear. Creepy as fuck.

The last game to leave me feeling uneasy was Siren Blood Curse.

There have been plenty of games that I've been spooked by, including Silent Hill, F.E.A.R 1 and 2, Resident Evil (and the remake, the atmosphere in that game is amazing), Dead Space and a few others.

Project Zero however scared me so much I sold the game after only playing it for a short while. Just didn't wanna play that fucking thing again.

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JuanPollo

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Edited By JuanPollo

Clive Barker's Undying scared the living crap outta me. Not sure how it would hold up these days. Also Fatal Frame delivered that dread to unique to J-Horror (minus the bikinis).

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JuanPollo

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@Tesla: Yes. Really scary game. I wish someone would re-do it.

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geirr

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Edited By geirr

Silent Hill gave me a good scare when it was first released back in the PS1 days, but scariest game of all time has to be this little thing called FURCADIA! AAAAAaaaaah

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Koolaids_Back

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Edited By Koolaids_Back

Clock Tower was always terrifying to me. Never felt so hopeless in a game before. One time I knocked a coat rack onto the Scissorman and ran out of the room. Came back right after that and he was gone. Chills ran up my back and I had to stop playing for a week.

Yeesh

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Nettacki

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I was quite freaked out at those nightmare levels in the first Max Payne. It was simply bizarre while also taking turns to horrifying at times.

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Colemang

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Edited By Colemang
@TimmyChaw said:

Fatal Frame...

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deutschgrrrl

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Edited By deutschgrrrl

I recently watched my husband play Amnesia and lemme tell ya, scariest fucking game i've ever seen. Amnesia is the definition of what a horror game should be. Its an awesome game and I love it because it scared my husband and I so freaking bad. I highly recommend this game to everyone who hasn't played this yet. Its a great game and really gets your heart rate going. The fact that you are utterly defensless and have to hide or run from enemies is really creepy. The background noises are really scary too and you never find where the screams are coming from even as they get louder and louder. Great psychological horror game. Fun to play with a loved one or friend. I wouldn't play alone personally but to get the full Amnesia experience, it's recommended that you play alone...with headphones on...in complete darkness... no outside noises or lights. Just you and the dark and the sounds of horror ringing directly in your ears. Have fun

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delta_ass

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Aliens vs Predator, the original Rebellion PC FPS. The beeping of the motion sensor by itself was intensely uncomfortable.

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MisterMouse

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good read! can't wait for the fear gauntlet to reach amnesia!

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GNCD

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@advocatefish:

That makes two of us. I'm still in the wine cellar area (been playing the game for a few minutes at a time) and I think that's not even half way through the game. IMO no game today can match its scare factor.

+1 to the article for including the Ocean Hotel level of Bloodlines. Played the game three times and that level alone makes you feel helpless, depressed and that sense of being watched.

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the_hiro_abides

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Edited By the_hiro_abides

System Shock 2 was unsettling so it's definitely high on my list.

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Vexxan

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I'd love to see any of the GB crew play through Amnesia. It would be a whole new level of entertainment. 

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Sveppi

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Edited By Sveppi

@EveretteScott said:

@Sveppi said:

Games that have scared me shitless over the years include Doom 3, FEAR, Resi 4 and Dead Space.

Why are there only games from within the last 7yrs :/

Because I never played any scary games before Doom 3. I was 14 when it came out and I've never gone back to any of the earlier horror games (or even played any other horror games besides the ones I mentioned). I'm however interested in playing Eternal Darkness when I have time.

So basically the reasons are age and preference.

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theytookourjobz

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Edited By theytookourjobz

I remember me and a buddy had his mom drive us to Babbages to pick up Silent Hill on release day. He beat it in a week or so, while I played about an hour and couldn't continue. Scared the shit out of me.

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Cymatics

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System Shock 2, Amnesia, and maybe the first F.E.A.R game for me. System shock 2 is without a doubt on the top of my list by far. The Silent Hill, Resi Evil, and such is alright, but can't compare it self to System Shock 2 imo. It's the most scary game I've played, and even more so then Amnesia for me.

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mewarmo990

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Edited By mewarmo990

OMG, Kessler remembers it too! That fucking hotel.

It was so easy to die in the early sections of Bloodlines. Every noise had me whipping my mouse around. And it was even worse when you get set on fire or hit by poltergiest pots or whatever for no reason.

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randomfella21

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Edited By randomfella21

I think, in honor of Halloween, the GB staff should do a playthrough of Amnesia from start to finish in one sitting. Live. Please..... :)

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rafoXxX

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@JuanPollo said:

Clive Barker's Undying scared the living crap outta me. Not sure how it would hold up these days. Also Fatal Frame delivered that dread to unique to J-Horror (minus the bikinis).

Daaayum... 16 pages in and finally just now someone mentions Clive Barker's Undying... Goddammit.

That was an genuinely creepy (and awesome) game. If you can stomach early oughts graphics, definately play it.

Also, gun in one hand, magic on the other. Way before Bioshock.

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deactivated-5e4c09d3ba1b3

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@jakob187 said:

I remember picking up D when it came out on Sega Saturn. I was young, and that game freaked me the fuck out. I haven't played it since, which I think says a lot about the effect that game had on me.

There was also Tecmo's Deception (which I'm proud to say I claimed as my page a long time ago). My brother and I would have marathon sessions on that game in the wee hours of the after-midnight variety of darkness, and I'll be goddamned if the atmosphere in that game didn't give us a nasty feeling of dread at nearly every chance possible.


I just decided to go through this thread again to see if anyone mentioned either of these games. I never fully understood or finished D, I was a bit young and never really grew up on adventure games, but boy did the little I play scare the holy hell out of me. 
 
Deception...now there's a game I have fond, pant-shitting memories of. My friend and I would play it every day after school. The only downside was it was a Catholic school, and let's just say the game's premise made my then religiously paranoid mind just a bit uneasy every night. 
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Edited By Jedted

I haven't played many horror games but the original Dead Space stands out for me. Such great use of lighting and dramatic pacing.

My second favorite would be Alan Wake.

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VolcanicTrees

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Edited By VolcanicTrees

Great article. For me, it would definitely be Alan Wake. I spent so much of that game on the run with that stupid flashlight scared out of my mind.

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Makoto_Mizuhara_Sakamoto

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To crank it up only a little, and since someone MIGHT have already mentioned it- F.E.A.R. gave me a good jump or two. ESPECIALLY with an ending like what it gave me. Ghosts? No, just flying sentry... DEAR FUCKING GOD- THEY'RE FIRING ON ME! AAAAAAAAAAA!!!

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Telecomdog

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Edited By Telecomdog

In college playing Resident Evil with five friends with no lights on and the infected dog jumping through the window in the hallway; everyone in the room flip their sh*t!

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metalmoog

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Never did beat Friday the 13th until I got it for PC. Thank you Nesticle for allowing me to save.

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Roger778

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Dead Space is the scariest game I've ever played, and I don't play too many horror games. The nerve-wracking atmosphere as well as the sound, the incredible graphics, and the excellent combat all combine into a very intense experience.

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diablo47ronin

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Edited By diablo47ronin

Call of Cthulhu: Dark Corners of the Earth was the scariest game I've ever played but I have not played Amnesia.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

LOL. Blair Witch.  Really???

I agree with Brad that Doom 3 was pretty fuckin' scary.  Never had 
a chance to play System Shock 2 but it sounds good.  I loved X-COM
& I did get some chills from that.  I think those Dead Space games 
have a similar feel.  I got the first one but haven't had time to play 
it yet. :/

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m1m1c

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Edited By m1m1c

If they were to say do an amnesia related play through live, i think it would be good to have them take turns in playing it, so that we get to see how well each member of giant bomb (and beyond) can handle it.

Because i know that in amnesia I'm just not phased by it, nothing it has done has terrified me, it is certainly one of the scariest games i have played, it makes you actually cautiously move around corners and actually use the lean function, it does so many things right that so many horror films do wrong.

Eternal darkness is second on my list of scary games, perhaps because i played it when i was nine or so.

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NotValeriusCato

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The original Aliens vs. Predator as a kid. It wasn't scary, but the tension of inching through the dark trying to decide whether to run for it or try to clean out some of the randomly placed aliens that could come at you from anywhere. For a long time when I'd wake up and go get a glass of water, my first instinct was to check the ceiling.

When I was even younger I got a copy of the original Quake bundled with the joystick I got for Tie Fighter. After I'd been indoctrinated at a religious daycare I found it really hard to break away, even though I didn't quite believe, largely because of their certainty about all those horrifying things. The moment I realized the similarity between the monsters that creeped me out and some of the stuff in the Book of Revelations was a true revelation for me and I will forever be in debt to John Carmack and the fellows at id for helping me take back my life.

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bananaz

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Fatal Frame was fear incarnate for me. I was a little kid again watching a scary movie. Those bells, oh god those bells. I would get real tense when I heard those bells. Super-ghost-shinto-death-girl is no joke.

Also, Limbo spider.

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sgtsphynx

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Edited By sgtsphynx  Moderator

Silent Hill, which is the best rental I ever made from Blockbuster, to this day radio static and tornado sirens automatically make me think of the Otherworld version of Silent Hill, and I hate any level that takes place in a school or hospital.

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Saltank

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Edited By Saltank

Silent Hill and Silent Hill: The room had some bloody disturbing stuff.

Although my all time favourite is Dead Space 1+2. Just thinking about it makes me want to load it up again!

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Psychometric

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Edited By Psychometric

I used to be terrified of Wolfenstein 3D, but then, I first played that when I was like.. 6 or something.

In recent times, the scariest thing that's happened in a game was in Minecraft, the first time I'd seen an Enderman, wasn't sure what it was, and then it disappeared. And then it reappeared right in front of me and I almost fell off my chair.

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Claudia

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Edited By Claudia

Shadowgate (NES).

Not the most terrifying game, but as a 7-year-old, it was. (I got some nightmares out of it).

Never got to the end though; kept dying...

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deactivated-5c69b4d231869

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@Claudia said:

Shadowgate (NES).

Not the most terrifying game, but as a 7-year-old, it was. (I got some nightmares out of it).

Never got to the end though; kept dying...

Shadowgate for the N64 scared me as an 11yr old. What a wanker I was.

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darkstorn

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Edited By darkstorn

Call of Cthulhu: Dark Corners of the Earth. Great atmosphere, amazing game.

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forsakenwicked

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Edited By forsakenwicked

Interesting read. And I knew Amnesia would be on the list.

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_Zombie_

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Edited By _Zombie_

I don't play much horror games to begin with, so I'd have to say F.E.A.R. Files. It may of relied on jump scares at parts, but it does it damn well. I got to the point where I would turn a corner and start shooting just in case. If I'd have to pick one certain level.. it'd be the hospital. Going through that building made me genuinely afraid.

Also, I'm a bit afraid to play Amnesia because of what I've heard about it, is that bad?

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snorggy

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Edited By snorggy

The first Silent Hill for me. The first game that truly terrified me enough that I didn't want to play it, but I forced myself and I think my balls grew in mass by at least half a kilo as a result.

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Dain22

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The only game where I can recall being afraid has been (and still is) Half-Life 2. But only for the poison head-crab (zombies). They pushed the right buttons in my lizard brain for arachnophobia to the point where I would push NPCs like Alex in front of me so they would deal with the threat out of my sight. If and when I ever stumbled upon them the sight/sound would have me running away squealing "no no no no no."

If I ever get my hands on Skyrim, I imagine I'll have a similar experience considering how spider-heavy the game is. :S

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BlinkyTM

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Skyrim made me jump two or three times now. I'm minding my own business pillaging a corpse when all of a sudden a giant Dragon or some other thing nearly kills me. Also, I was walking around and I got launched into oblivion by a Giant.

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GunslingerPanda

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Shadowgate on the NES.

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FUCKFUCKFUCKFUCKFUCKFUCKFUCK

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BLKZOMBIE

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Edited By BLKZOMBIE

F.E.A.R. or Dead Space 1&2

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Tomzombie

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Theif the dark project, first time i got to the 2nd lvl those zombies. i had no idea how to kil them for like 7 years. so i was help less to kill them. And all the the ghost on the cathedaral level talking back words those things have always sacred me its really had to kill them and they move lighting quick. and they talk backworads with eary sounds track combine to make an atmosphre. then making the sound at witch they come chasing after me. god dam creaps me out.

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RyanMatthew

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juicyhopfrog

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I've used to be fidgety when it came to horror games, in a dualistic sort of way. I would love to watch my friends play them but as soon as someone handed me the controller, I would look for an excuse not to play. Something about the immersion that can only happen with playing. Now it's not that big of deal to me, but I rarely buy them. But I'll never forget how the first Silent Hill, the one horror game I somehow completed by myself back then, made me feel. A constant and urgent since of dread and isolation. It did it's job.

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Ujio

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@BLKZOMBIE said:

F.E.A.R. or Dead Space 1&2

Ditto, although I only played the first DS; not really interested in the second. But I remember playing F.E.A.R. when it came out on PC, late at night with headphones on. It wasn't all scary, but the never-knowing when Alma would appear was pretty distressing.