Something went wrong. Try again later

Giant Bomb News

144 Comments

Game Room Developer Krome Studios Shutting Down

Shed a single tear... and then break an Intellivision.

In the movies, when the local arcade is in danger of shutting down, the community stages a rally or video game tournament that gets everyone excited about about hanging out in front of Vector-based monitors and sit-down cabinets. Thanks to the community, the old arcade can stay in business forever.

But no community rally will save the Game Room arcade. Australian Game Development site Tsumea reports they've received "credible reports" that Game Room developer Krome Studios—not a year ago the largest development house in Australia—is in the process of laying off its remaining staff, after which the studio will be shut down. While there hasn't technically been official word from the studio confirming its closure, an outpouring of Twitter reports from now-former employees of Krome, as well as corroborating comments in the story itself seems to tell the tale for the press release.  
  
 

You could make the argument that this room represents everything that's wrong with Game Room. 
You could make the argument that this room represents everything that's wrong with Game Room. 

== TEASER ==Krome--which only recently released Blade Kitten on XBLA and PSN--has already laid off more than 210 of its nearly 400 employees in the past year, shutting studios in Melbourne and Adelaide. Early word from reports, Tsumea says, is that some of those employees will be hired back as contractors in order to finish Krome’s remaining projects before the studio finally ceases to be. There's been no word as to how this will impact the company's increasingly marginalized set of Game Room releases.
 
Krome's potential shuttering comes after an eleven year journey that saw them become the biggest developer on the continent. Its 3D platformer, Ty The Tasmanian Tiger, is still well regarded as a solid entry in the genre. Following their PS2 releases, Krome became involved with major American publishers such as Activision and LucasArts, releasing games in both the Transformers and Star Wars: The Clone Wars franchises. Along the way, they acquired other prominent Australian developers such as Ratbag and Melbourne House. In a very short span of time, Krome became Australia’s largest game development house.

But, if the layoffs and the success of their projects are any indication, Krome became an entity that was simply too big to support. Efforts to try and reign in the company appear to have been too little, too late to save the studio.

Here’s to hoping the folks at Krome land on their feet. I’d tell you to go play Crystal Castles in Game Room to remember the good times, but that’s not that's not the right way to play that game (no trackball). You could try to remember Game Room for what it was meant to be, instead of what it was, but you really shouldn’t be playing those Dreamcast games on XBLA.

144 Comments

Avatar image for zippedbinders
Zippedbinders

1198

Forum Posts

258

Wiki Points

0

Followers

Reviews: 1

User Lists: 14

Edited By Zippedbinders

I have a strong sense of doubt that it was Krome who kept Game Room from being great, more like Microsoft not getting the right deals. Feel bad for the Krome guys though, but this could lead to bigger and better things.

Avatar image for ajamafalous
ajamafalous

13992

Forum Posts

905

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By ajamafalous

I liked Ty the Tasmanian Tiger.

Avatar image for cptbedlam
CptBedlam

4612

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CptBedlam

400 employees? Holy sh*t. Why?

Avatar image for kuma17
kuma17

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By kuma17

awww as an australian, it's quite depressing for me to here our largest developer is going to be shut down. :'( 
 
but yeah game room. i'll miss the quick looks but that thing, not so much. 

Avatar image for mars_cleric
Mars_Cleric

1654

Forum Posts

24

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Mars_Cleric

It's always sad when an Australian studio closes
Avatar image for lemoncookie01
Lemoncookie01

1663

Forum Posts

55

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Lemoncookie01

No Caption Provided
Avatar image for wright
Wright

633

Forum Posts

-3

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Wright

I guess Jeff couldn't fund them by himself.

Avatar image for stefanthelegend
StefanTheLegend

200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By StefanTheLegend

Damn, another Australian studio. As an Australian myself, this totally sucks balls, but in the bright side, whenever bigger studios close down it tends to lead to more smaller studios opening up hence leading to more potential up n' comers. At least we still have good talents such as 2k Australia, Blue Tongue Studios and that Team Bondi studio making L.A Noire which seems incredibly promising. I'm totally aware I'm missing out some others but DUDE, this news is sad.  

Avatar image for roflgar
roflgar

19

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By roflgar

 Yeah, the only downside is that there won't be anymore game room quick looks :( 
 
Hopefully another regular video series will take its place!    

Avatar image for visariloyalist
VisariLoyalist

3142

Forum Posts

2413

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By VisariLoyalist

Jeff's quicklooks must make them ashamed I mean, I'm sure they'd prefer for everyone to just forget about game room and let it die off quietly and not acknowledge their failure. It's kind of like playstation home in its utter failure and yet inexplicable continued support seemingly only to save face for the company.

Avatar image for lingxor
Lingxor

487

Forum Posts

844

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Lingxor

yeesh... 400 employees must have been a lot of overhead.

Avatar image for faint
Faint

837

Forum Posts

46

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Faint

this is very concerning for myself. as an aspiring game developer still studying at university and hoping to end up at one of the Brisbane companies (where the majority of the game companies are based in Australia), to hear that Krome (not too far from where I live in fact, for their Brisbane studio) is imploding is very worrying.

Avatar image for singular
singular

2559

Forum Posts

359

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By singular

That was forseeable.
Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow

As someone who has been connected to Melbourne House (Beam Software/Krome Melbourne) since the early 90s as a journalist and friend I can say that this is truely and utterly heart breaking.  Australia, particularly Melbourne House, has had a longstanding history in game development stretching back to the early home computers like the ZX Spectrum and Commodore 64 and so it's really sad to see our industry suffering as much as it is now.  There are many factors, not least is which is our dollar reaching parity with the USD which means that contractually we're just not cheap enough for big studios to employ via outsourcing, but whatever they are the Australian games industry is nothing like it was a mere 4 years ago.  Krome isn't the last of the studios to close, but it's definitely the largest.
 
Pour one on the ground for our fallen homies...

Avatar image for rapid
rapid

1963

Forum Posts

1338

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By rapid

sucks for all the people who lost their jobs.... at least we can think game room as "those moments in gaming history" now.

Avatar image for geirr
geirr

4166

Forum Posts

717

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By geirr

Oh no, but I wanted a new Strid..er, I mean Blade Kitten game.

Avatar image for xyzygy
xyzygy

10595

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By xyzygy

Can't they just get another studio to pick up where game room left off? It's more like an app for the 360, not an actual game...

Avatar image for pitta
Pitta

222

Forum Posts

633

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Pitta

This doesn't exactly mean that Game Room will shut down. WHo knows how successful it actually was. There could also be a huge back catalog of games already done. Not to mention porting efforts can be moved to another small team.

Avatar image for eloj
eloj

753

Forum Posts

761

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By eloj
@Pitta:  Have you not been watching the Game Room Quicklooks? They've been ramping down the number of titles the push out, last time they were down to three 2600 games. There's no huge back catalog, there's only slow death.
Avatar image for wandrecanada
Wandrecanada

1011

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Wandrecanada

What's happening to Blade Kitten?!  *^O.O^*

Avatar image for chriskelly123
chriskelly123

173

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By chriskelly123

its  not over yet, another publisher will surely take over the immensly popular game room franchise.... you never know - R.I.P Game Room quick looks, you have provided me with a bundle of laughs and a history lesson.... farewell :P

Avatar image for gabenator
gabenator

12

Forum Posts

51

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By gabenator

I can't imagine that the Krome guys and gals did not see this coming. It's always sad to see it happen and I hope they all land on their feet.

Avatar image for jaenks
jaenks

35

Forum Posts

27

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By jaenks

So No Powerslide or Krush Kill N Destroy Sequels...........NOOOOOOOOOOO! (sobs quietly in the corner)
Avatar image for deactivated-5865c6a5c9438
deactivated-5865c6a5c9438

544

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Is this necessarily a bad thing? What have they put out that was good? Shouldn't poorly performing businesses fail?

Avatar image for coombs
Coombs

3509

Forum Posts

587

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Coombs
@EpicSteve said:

" Game Room failed mainly due to lack of marketing. Also, bad pricing structure. In concept, it's badass. "

Also crappy games, 
With so many awesome arcade games, The fact they only put out 30-40 year old games was just stupid
Avatar image for infininja
infininja

872

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By infininja
@JJWeatherman said:
" I bought Yars' Revenge and I don't regret a thing.  Good luck Krome guys! "
I had never heard of the game till it came out in Game Room. I didn't buy it there but it looks fantastic.
Avatar image for deactivated-57d3a53d23027
deactivated-57d3a53d23027

1460

Forum Posts

121

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@blaakmawf: Ty The Tasmanian Tiger & Blade Kitten were good, the former was extremely good. They were good games, but they weren't marketable/mainstream enough to be successful. So as a business they failed and it was obvious that it was a waste of effort before they even started (every time), buy they did make decent games so you can't say they didn't.
Avatar image for darkgameroo7
DarkGamerOO7

610

Forum Posts

375

Wiki Points

0

Followers

Reviews: 1

User Lists: 10

Edited By DarkGamerOO7

Game Room would have been amazing and relavent if they would have treated it like the Zune Pass; with Xbox Live Gold all of the games in Game Room are free to play, and you get to keep one or two a month.

Avatar image for fidgetwidget
fidgetwidget

76

Forum Posts

546

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By fidgetwidget

As funny as it might sound to say that it should be remembered for what it could have been instead of what it was, the potential of gameroom was great, but due to a lack of long term effort from Microsoft (like so many other great ideas they had) it all just fell apart. 
 
Keep in mind though, Krome shutting down doesn't mean gameroom is done in. As far as I can tell, the rights to gameroom were and are still with Microsoft Game Studio, and if they decide to expand it into their Windows Phone 7 efforts, bring on board companies such as capcom, sega and Taito, then something good might come out on the service... 
 
Of course, thats a lot of ifs, and everything we've seen from Microsoft Game Studios lately has been disappointing... so things might just be better off if it dies here only to be resurrected later by a different company with the influence and connections to make it work.

Avatar image for agentboolen
agentboolen

1995

Forum Posts

12

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By agentboolen

They would have done better if they brought out another Ty The Tasmanian Tiger game, ore come up with some new IP's instead of bring out Transformers games.  I had Ty on the PS2 it was a good plateformer for younger gamers.  Good luck to the guys that get laid off, hope they find something else in this horrible economy.     

Avatar image for wrathofconn
wrathofconn

1511

Forum Posts

10983

Wiki Points

0

Followers

Reviews: 0

User Lists: 12

Edited By wrathofconn
@Coombs
@EpicSteve said:

" Game Room failed mainly due to lack of marketing. Also, bad pricing structure. In concept, it's badass. "

Also crappy games, 
With so many awesome arcade games, The fact they only put out 30-40 year old games was just stupid
Indeed. They missed any sort of nostalgia for a large part of their audience by ignoring anything that wasn't as old as possible.
Avatar image for prototeutonic
prototeutonic

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By prototeutonic

If this means the demise of Game Room QLs, then consider me sad. 
(Studios shutting down: also sad.)

Avatar image for gin_orphan
gin_orphan

42

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By gin_orphan

If this means no more Game Room updates, I will have one less Quick Look to watch per week! Nooooo!
Avatar image for mikechorney
mikechorney

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By mikechorney

Game Room never lived up to its promise.  I was excited about late 80s arcade games -- not Atari 2600 games....
Avatar image for epgpx
epgpx

378

Forum Posts

891

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By epgpx

Yeah, you should play those Dreamcast games on a PlayStation 3 instead!

Avatar image for xmrsunshine
xMrSunshine

386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By xMrSunshine

I bet Jeff's dollars spent on Gameroon kept these guys going an extra month or so.

Avatar image for undeadpool
Undeadpool

8417

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool
@Gin_Orphan said:
" If this means no more Game Room updates, I will have one less Quick Look to watch per week! Nooooo! "
Eeeexactly. 
There was no way, when they announced flat-rate pricing, that they were bringing anything even close to modern out on Game Room. Konami's not giving up their 80s-90s side-scrollers for $3 when they can charge $10-15.
Avatar image for 1337w422102
1337W422102

1334

Forum Posts

2012

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

Edited By 1337W422102

Good.  Game Room is a glorified overpriced emulator.  Not sure why anyone would pay real-life money to download a 60-meg Intelivision rom, unless you're an Achievement Whore and can't bear to be without your G-points.

Avatar image for sickvisionz
sickVisionz

1307

Forum Posts

39

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By sickVisionz

It's hard for me to feel sorry based off of how crummy Game Room actually is.  I like the virtual arcade concept but the game library makes it a virtual version of like the worst arcade to ever exist. 
 
Every awesome arcade game that I remember and is available for play on the 360 isn't playable in Game Room.

Avatar image for jasta
jasta

2246

Forum Posts

1096

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By jasta

Game Room was garbage but its always sad to hear about people losing their jobs like this.

R.I.P Krome.

Avatar image for invasionone
invasionone

68

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By invasionone

Actually kind of bummed by this. I have actually enjoyed the Game Room quick looks. For both the humor of Ryan hating Jeff for bringing him on the videos, and seeing old games I've never heard of before. Just like Brad and Jeff said, it's like a Museum for classic games, only it had the wrong classic games.

Avatar image for bigstupidface
bigstupidface

230

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By bigstupidface

I'll miss the giantbomb quick looks and that's about it.

Avatar image for burn1n9m4n
Burn1n9m4n

321

Forum Posts

7455

Wiki Points

0

Followers

Reviews: 9

User Lists: 6

Edited By Burn1n9m4n

No more Game Room Quick Looks?! But what will I do for entertainment now?!?!

Avatar image for fox01313
fox01313

5256

Forum Posts

2246

Wiki Points

0

Followers

Reviews: 1

User Lists: 19

Edited By fox01313

Agreed that intellivison & some atari 2600 games sunk this for many people. I liked the idea but with it being xbox title I wouldn't be surprised if they went to sega/data east or other developers to keep it going with arcade titles & digital pinball.