Something went wrong. Try again later

Giant Bomb News

61 Comments

Garrus Returns! And Other Secrets About Mass Effect 2

Some familiar faces are back in BioWare's sci-fi sequel, but plenty has changed, too. Read more!


 Garrus! Buddy! What's up dude!
 Garrus! Buddy! What's up dude!
I got to play some more Mass Effect 2 earlier this week. And guess which familiar face I discovered? That's right! Garrus mother-effing Vakarian! Everyone's favorite good-natured Turian will make at least a cameo appearance in this sequel, and it was good to hear his oddly soothing, gravelly tones as he picked off enemy mechs with a sniper rifle in a cutscene. Garrus is a smooth operator, you know.

BioWare has admitted several of your party members from the first Mass Effect will be back for part two, though some will have bigger roles than others. The only original character confirmed to be an active party member in Mass Effect 2 is Tali, the Darth Vader-masked engineer who for some reason I never, ever used. Hopefully other favorites like Garrus and (fingers crossed) Wrex will be able to join your space posse at some point.

The cutscene with Garrus afforded me a better look at the "dialogue interrupt" feature in Mass Effect 2's cinematics, which I've come to think of over the last few months as a violence option. It lets you hit the left trigger when an icon flashes onscreen that lets you speed up the proceedings, usually by pulling your weapon on someone or, say, throwing them out a window. In this case, Shepard trained his own sniper rifle on the mechs, and hitting the interrupt button made him pick one of these enemies off, meaning I had one fewer enemy to deal with once the combat actually started.

I get the impression that using the interrupt feature won't drastically change the outcome of a given situation, just tweak it a bit and bring it about a little faster. Some interrupts, however, will move your moral alignment one way or the other. Since you can't tell what your interrupt action will be and only have a few seconds to decide whether to use the option or not, BioWare says the final game will give you some kind of indication about whether the interrupt will generate Paragon or Renegade points. So if you're trying to do a full good-guy playthrough, for instance, you won't sully your record by unintentionally acting like a bad guy.

When I ran into Garrus, I was joined by the new playable Krogan party member Grunt (who ain't no Wrex, but gets the job done in combat) and Jacob, who was recently introduced in the Mass Effect Galaxy iPhone game. We were exploring Omega, a planet that's located outside of Citadel space and is thus outside the influence of the collective galactic government. BioWare says you'll be spending a good portion of Mass Effect 2 on these sorts of untamed border planets, which certainly opens up the potential for you to run into a lot of rough characters over the course of your mission.

 Strange things are afoot on Omega.
 Strange things are afoot on Omega.
Speaking of that mission, I was surprised to get more background on the core storyline in Mass Effect 2. The reapers of the original game are pretty much out of the picture this time around, as are the spindly, sentient robots the Geth (though there will be at least one important Geth character featured in the storyline). The big menace this time is the Collectors, an insectoid race that's trying to eradicate humanity colony by colony. You can see more about the Collectors in the new trailer BioWare just released. I was surprised that Mass Effect 2 seems to be more of a "further adventures of Commander Shepard" sort of story rather than a direct continuation of the events of the first game, though the total number of ways in which this sequel ties back into the original Mass Effect remains to be seen.

BioWare has been touting the technical improvements it's made in this sequel, and in this demo I finally started becoming convinced the developer will follow through on its promises. Inconsistent frame rates, popping textures, and intolerably long space elevator load times were the biggest offenders in the original game, and I was able to see the first two have been pretty much eliminated in the demo I played. The game ran perfectly smoothly as I fought off mercs and mechs, and saw complex environments like the seedy Afterlife Club (replete with Asari strippers and lots of neon lighting).

It was in this club that I ran into a Batarian bartender who poisoned Shepard when he served him a drink. Batarians have a longstanding grudge against humanity, see. The four-eyed Batarians were featured prominently in the first Mass Effect prequel novel, but then failed to make much of an appearance in the original game. For the nerdier Mass Effect fans among you, those guys will be showing up a lot more often in Mass Effect 2's border planets, since they tend to operate off the grid and outside the Citadel's influence.

Mass Effect 2 is looking like simply an improved, refined version of Mass Effect. Since I thought the first game was a great RPG with a few rough edges, a new version of the same game with those edges smoothed out is perfectly fine by me. The game is due at the rapidly approaching end of January, so keep an eye out for more on this sequel in the near future. 
 
On a not-entirely-unrelated note, we also spoke with BioWare's Dr. Greg Zeschuk about Dragon Age: Origins hitting stores and the speed with which Mass Effect 2 is coming to shelves. Watch!  
  
Brad Shoemaker on Google+

61 Comments

Avatar image for blackout62
Blackout62

2241

Forum Posts

84

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By Blackout62

Shepard.
 
(I don't care that it's spam)

Avatar image for beomoose
beomoose

799

Forum Posts

2598

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By beomoose
@borgmaster: 
I would usually go through a level/planet with Wrex and Garrus once to sanitize it, then grab Tali and go back to grab stuff I couldn't get without her. Or I carried a metric ton of gel, that often worked as well.
Avatar image for jmrwacko
jmrwacko

2537

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By jmrwacko

This has convinced me to re-purchase Mass Effect 1 for the PC, even though I already beat it twice over for console, just because I want the persistent character choices going into Mass Effect 2. 
 
Also, Dragon Age: Origins is effing brilliant! Like, caused me to fail my psych test because I played it for 24 hours in 2 days brilliant.

Avatar image for media_master
Media_Master

3259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Media_Master

Good to hear.

Avatar image for gunner
Gunner

4424

Forum Posts

248

Wiki Points

0

Followers

Reviews: 6

User Lists: 6

Edited By Gunner

K, there is Garrus.. Now wrf happened to the reapers? weren't they pretty much going to wipe out the entire galaxy?
 
the characters are great an all, but the original game left open a lot of loose ends in the story.
 
story > original characters.

Avatar image for general_d23
General_D23

1210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By General_D23
@Gunner:
Well, there is another video on the site that talks about the Reapers (the Enemies of Mass Effect 2 vid). 
 
And besides, it sounds like the Reapers have a long way to come if they are out in Dark Space, so unless they have a secondary Mass Relay nearby, I imagine the journey won't be quick. Until then, it looks like Shepard's got a new threat that may or may not be connected, but probably is.
Avatar image for ribeye
ribeye

479

Forum Posts

1610

Wiki Points

0

Followers

Reviews: 3

User Lists: 10

Edited By ribeye
@Titus said:
" I find this, for what we know, lack of reapers disturbing. Kind of bummed me out a bit. "
they got sent to dark space or whatever at the end of part 1, gonna take 'em light years to travel back to citadel space, maybe mass effect 3: the return of the reapers?
Avatar image for buscemi
Buscemi

1125

Forum Posts

3757

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Buscemi
@ribeye said:
" @Titus said:
" I find this, for what we know, lack of reapers disturbing. Kind of bummed me out a bit. "
they got sent to dark space or whatever at the end of part 1, gonna take 'em light years to travel back to citadel space, maybe mass effect 3: the return of the reapers? "
I damn well hope so! The Reapers were pretty bad-ass!
Avatar image for spugeddy24
spugeddy24

4

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By spugeddy24

i always used ashely and tali the whole time.  I'm I just a weirdo  :)
Avatar image for unsolvedparadox
unsolvedparadox

2298

Forum Posts

31

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By unsolvedparadox
@spugeddy24 said:
" i always used ashely and tali the whole time.  I'm I just a weirdo  :) "
Same here, looking forward to keeping my crew together.
Avatar image for puppykisses
PuppyKisses

197

Forum Posts

316

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By PuppyKisses

Brad... uh... How do I say this... 
 
You've gotten fat, my man.