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Giant Bomb's 2013 Game of the Year Awards: Day One

So it begins.

2013 was a weird year for a great many reasons. Big life events. The launch of new consoles. But this year, like the year before it, has come to an end, which means we needed to lock ourselves in a room for way too long, eat some questionable Subway sandwiches, and makes some hard choices about the year's games. Some were good, some were bad, and some of them weren't even released this year.

This is just the beginning. Over the course of the week, we'll be sharing a whole bunch of articles and videos celebrating the year that was 2013, starting with a game that's probably familiar to most of you...

2013’s Old Game of the Year

Windjammers

No Caption Provided

"Why limit yourself to just one year of video games?" That was probably some of the thinking that went into Giant Bomb's decision to create a category to honor games released during the previous year. But this year we thought "well, why limit ourselves at all?" That brings us to "Old Game of the Year," a category designed to honor a game that didn't come out in 2013, but mattered a whole lot to us in 2013.

The selection is obvious. The 1994 Neo Geo classic, Windjammers, came back onto the scene in a big way for us in 2013, and sitting here writing about the majesty and pageantry of Windjammers only serves to make us stop writing this article and go play some damned Windjammers. It satisfies all of the "easy to learn, enough depth to keep surprising you" and "solid local multiplayer" requirements that today's crop of indie multiplayer hits seem to be striving to attain. On that note, we're just going to keep talking about Windjammers until someone decides to track down the rights to this Data East classic (it seems that a company called Paon Corporation may own those rights today) and make a new one.

We hope to be looking down our nose at a Windjammers reboot and proclaiming it to be "crappy when compared to the original" sometime in 2014.

No Caption Provided

Runners-up: Dark Souls, BioForge

URL of the Year

Candy Box

WHAT DOES IT MEAN
WHAT DOES IT MEAN

Flash games. Browser games. Those terms once sounded almost like dirty words, evoking a video game ghetto of five-minute trifles that most people barely considered the same type of entertainment as "real" games, the ones you pay money for. As this is the second year we've felt good about a category recognizing the best of these unique free experiences, that time seems to be behind us. These days, a URL can pop up and utterly dominate the moment, making its way around social media and inspiring thousands (millions?) of people to click and play.

While the complexity of games that run in your browser keeps increasing, thanks to developments in things like HTML5 and the Unity plug-in, by far our favorite web game this year was built out of simple ASCII text on a white background. Candy Box starts so simply. You have 1 candy! You have 2 candies! The mystique is undeniable. Should I eat all the candies? Throw 10 of them on the ground? After a little experimentation, you're soon farming hundreds of lollipops per second, embarking on a series of challenging quests, brewing potions with a shockingly detailed crafting system, and puzzling through the riddles of an omniscient talking frog.

It's the joy of discovery, and the marvelously surreal absurdity of it all, that made Candy Box so much fun to poke around in. Figuring out all of its quirks with everyone else who was playing it at the same time made it that much more communally satisfying. And we think it's great that we still have no idea where this bizarre game came from, almost like it just materialized fully formed in some strange unknown corner of the Internet.

No Caption Provided

Runners-up: Super Hot, Bubsy 3D

Best Surprise

Assassin's Creed IV: Black Flag

No Caption Provided

For many, Assassin's Creed III was a low point for the series. The story may have jumped the proverbial shark long before the introduction of George Washington into the world of Templars and Assassins, but exploring and scampering around environments foreign to games was a huge part of the appeal. In Assassin’s Creed III, it just didn’t click, and it seemed like Ubisoft's desire to annualize the once limitless franchise was going to kill it off. But like Call of Duty, it was still hugely popular. It wasn't going anywhere.

Enter Assassin's Creed IV: Black Flag. Like the Call of Duty games, the Assassin’s Creed games are made by different teams, so maybe we’re entering a period where every year holds a new surprise for the franchise. But Black Flag is the closest the series has come to hitting the highs of Assassin's Creed II and Brotherhood in years, combining a likeable, interesting protagonist (one who doesn’t really care about the plight of the Assassins or Templars) with a world that demands exploring. The promising ship combat from Assassin’s Creed III has been beautifully refined, suddenly making fast travel a less appealing option.

Who wouldn’t want to listen to a few more sea shantys?

No Caption Provided

Runners-up: Devil May Cry, Killer Instinct

Best-Looking Game

The Last of Us

No Caption Provided

It says a lot about The Last of Us' singular visual accomplishment that we'd call it the best-looking game in a year that saw the launch of two new consoles. Whizbang GPUs and higher resolutions couldn't trump Naughty Dog's restrained attention to detail in creating one of the most believable zombified landscapes we've seen to date. Joel and Ellie's journey across much of the United States sees you visiting so many different areas that the game affords Naughty Dog's artists the chance to apply an apocalyptic touch to a great variety of everyday locations. From a high school gym to a college campus, a museum to an old hospital, the slums of Boston to a small-town Main Street, every inch of The Last of Us feels solidly rooted in a realistic aesthetic, with 20 years' worth of the end of civilization subtly layered on top.

It's not just the believability of the world that makes us like the looks of The Last of Us. This more than most games is a story that revolves around its characters, and the quality of the performances Naughty Dog got out of its actors--and the elegant transfer of those performances to the in-game models--ensured that each story beat carried the proper weight, each facial expression conveyed the intended nuance.

If all that weren't enough, The Last of Us once again gave Naughty Dog's immensely talented engineers their fourth opportunity to wring every last bit of performance out of the PlayStation 3. Nobody made that machine work harder or deliver more impressive visuals, and as a final outing before moving on to the next console, The Last of Us represents their finest work to date. It's a visual masterwork on every level.

No Caption Provided

Runners-up: Battlefield 4, Proteus

111 Comments

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MormonWarrior

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Edited By MormonWarrior

How in the world was SaltyBet left off the discussion for URL of the year? Insanity!

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TPoppaPuff

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I'm really glad Bioshock: Infinite didn't make the best looking category. That game's art design of mild steampunk with intentionally uncanny, "stylized" look is a copout. Either go realistic or go stylized, but the half and half aesthetic Infinite and other last gen games went for is just cheap. It's a copout.

At a glance I can't even tell Battlefield 4 screens apart from BF3 PC screens, but whatever.

TLoU is a technical marvel on PS3 hardware; certainly far more than anything else on 360/PS3/Wii U consoles this year.

Also, the problem with Crysis 3 or Metro: LL is that they're PC games with beastly requirements. On a midrange gaming PC, neither game looks any better than BF4 PC/PS4/X1 or TLoU. I mean yeah you can just keep throwing more hardware at both of those games until they're playable, but where's the spirit in that? As much money as you have to pour into a machine to make them look noticeably better they should actually look twice as good as what they do when maxed out. With that said, neither one had characters that moved and behave as realistically as TLoU. That and on the artistic side of the equation Crysis 3 could not be any more generic. It just looks like mindless, run of the mill, scifi schlock designed to resemble other boring scifi schlock. And I love scifi, so Crysis 3 being so damned generic looking is terribly disappointing. All that technical effort and resources and nobody thought to hire an art designer? What a waste!

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slamvanderhuge

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Great picks, gentlemen

And thanks for fueling my own Windjammers obsession.

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indieslaw

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Who wrote this?

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RedMinjo

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Edited By RedMinjo

At least 50% of my experience in Proteus just looked like a tree nearby and a tree further away morphing together into one ugly, same color blob, and a draw distance of maybe 5 feet. I thought that Proteus was kind of ugly in the Spring and Summer sections, and Fall and Winter just cemented it as a horrible, ugly game for me that went right into my junk folder on Steam. Surprised that it made it into the top 3.

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Matoyak

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@oginam said:

I'm going to dislike all the Brothers talk this year the same way I disliked all the Walking Dead talk last year. The trend of overlooking or not thinking critically about certain aspects of system, level, and game play design due to popular opinion on the merits of a game's narrative is my worst trend of 2012 and 2013 nominee. It makes me feel like mechanics based games are very under appreciated here due to the work schedule and small team. Oh well, at least it's fun listening to Brad try ("try") to make coherent arguments out of thin air.

Mechanics-driven games being under appreciated here: You mean like Xcom, DOTA 2, DMC, Dark Souls, Demon Souls, Wind Jammers, Samurai Gunn, Tetris Battle Gaiden, and that whole group? Really under-appreciated in this part of the internets, lemme tell ya.

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GnolTac

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@christopherson329 said:

BRADLEY SHOEMAKER FOR SHAME FOR NOT EVEN MENTIONING NI NO KUNI IN THE BEST LOOKING GAME CATEGORY FOR SHAME SIR FOR SHAME!

Loading Video...

Effing this.

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Matterless

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Edited By Matterless

Yeah, Bioshock definitely got the shaft. I didn't even like Ni No Kuni, but it should have at least been part of the discussion. I also disagree principally with Patrick that lists are to be arrived at and interpreted as some sort of site mission statement and not simply as a list of best things, and I think this is what veered the "best looking" category so far off track. Disagreements are what make these GOTY deliberations so much fun, though. Good job, team.

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GiantLizardKing

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Edited By GiantLizardKing

Sorry Last of Us just looks plain bad to me. Low res, terrible muddy textures, aliasing. The only things I will give it is it looks ok at a distance and has really good faces. It wining best looking game seems insane.

Seconded

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Tennmuerti

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Sorry Last of Us just looks plain bad to me. Low res, terrible muddy textures, aliasing. The only things I will give it is it looks ok at a distance and has really good faces. It wining best looking game seems insane.

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Claude

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Edited By Claude

Haha, these comments are great. I bet most of you guys play your console games on the same screen you play your PC games. Play it on a big ass TV and you don't notice all these little details you're bitching about. The Last of Us looked fantastic on 60" Plasma from about 6' to 7' away.

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ch3burashka

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@dedbeet said:

Picking B4 over Bioshock Infinite is insane to me.

Make Crazy Larry's Giant Bomb Emporium your choice of insanity this holiday season.

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BlatantNinja23

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Surprised the amount of aliasing didn't bother people with the Last of Us as it did me.

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DedBeet

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Picking B4 over Bioshock Infinite is insane to me.

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RonGalaxy

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The reason they gave it to the last of us is because of how impressive it is compared with the hardware it's running on. For comparison, Metro on ps3/360 isnt even close to the last of us in terms of visuals. I know some people might not like this thought process (me included, I think they should have ranked what actually looked the best), but it's up to them to give the awards out. Besides, these awards have been fast and loose with how they are presented/given from day one. No one should be surprised that they go by gut rather than logic

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Scampbell

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@scampbell said:

@slaegar said:

I'm gonna join the bandwagon and give some sass for Last of Us being the best looking game. Heck in the short clip they showed of the game there was a very bad looking blue car and some eye searing alias shimmer. They get away by having somewhat over saturated environments and high res faces in cut scenes, but the ground textures and set pieces look like they come out of Call of Duty 2. Naughty Dog loves their bullshots as well. Google image the Last of Us screenshots and its basically a page of concept art.

Keep in mind Crysis 3 and Metro Last Light came out this year.

No Caption Provided

Oh well. I guess its a nice way to send off some very old consoles.

I think you misunderstand, The Last of Us is not the best looking game in terms of pure visual fidelity, but because of Naughty Dog's attention to detail. Every part of the environment is filled with details and it combines with light and particle effects to create an atmospheric and very beautiful game. There is no doubt its anti aliasing isn't great, and there are surely other parts of the game that is less than pretty, but that doesn't mean it isn't a great looking game. It is seven year old hardware after all.

If that was all that mattered the choice would have been Crysis 3 on a powerful PC or something similar.Though

Metro Last Light does everything stylistically at a very high level like The Last of Us does and is of course vastly superior technically. There's no logical reasons why Metro Last Light shouldn't be ranked higher.

Having never played the game I can't agree or disagree, I'm just theorizing why they choose The Last of Us.

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Peanut

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It was really weird to me how Last of Us and BF4 were both unquestioned choices. Whatever! Can't wait to listen to the real fight go down!

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I know you can't ears Windjammers, but pretty shocked Tetris Battle Gaiden isn't a runner up.

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Edited By tread311

I just can't see how Bioshock doesn't make the best visuals list. The aesthetic of Columbia, especially the religious imagery in the beginning, is just fantastic. Also surprised AC4 wasn't brought up as it looks great on PS4. That water.

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Edited By benspyda

I disagree with everything on the best looking top 3, but that's the thing with art, it's all up to interpretation. Except for BF4, what fuck is BF4 doing in the top 3 over Bioshock? Bad Jeff, bad!

The real top 3 obviously is:

  1. Bioshock
  2. Ni no Kuni
  3. Brothers

duh...

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Yay for text! I love the Giant Bomb staff and normally eat up their videos, but I couldn't stand more than 5 minutes of the video =) Keep pushing that envelope though! I love the effort, but not everything sticks.

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r3dt1d3

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Really bummed that ArmA 3 wasn't in the best looking category. Sure it's not doing all the effects like BF4 but some of those screenshots side by side real pictures are impossible to tell apart.

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wallee321

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Edited By wallee321

I can't believe they let Jeff force BF4 in best looking game category, Bioshock Infinite or Brothers should of got that runner-up slot. Probably, Bioshock listening to how the debate was going at that point.

I mean really, while BF4 is technically beautiful its just more of the same generic military shoot setting and 'realistic' art direction. Until, a 'realistic' game can cause gamers to do double take to check if its irl video or a game such games shouldn't be in the conversation.

Good art should be timeless, meaning that it looks good regardless of when somebody looks at it; in 5 years BF4 is going to look like crap, in comparison to newest batch of military shooters, while Bioshock will still hold up, because of its art direction and visual world building. Bioshock felt like I was in an adult / mature version of a classic Disney animation film visually wise, and that is an awesome accomplishment.

Also, wish Windjammers or a clone type game was available on modern consoles, so I could get some local multi-player action in. Its cool that it won, but not many people will get a chance to play it.

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@slaegar said:

I'm gonna join the bandwagon and give some sass for Last of Us being the best looking game. Heck in the short clip they showed of the game there was a very bad looking blue car and some eye searing alias shimmer. They get away by having somewhat over saturated environments and high res faces in cut scenes, but the ground textures and set pieces look like they come out of Call of Duty 2. Naughty Dog loves their bullshots as well. Google image the Last of Us screenshots and its basically a page of concept art.

Keep in mind Crysis 3 and Metro Last Light came out this year.

No Caption Provided

Oh well. I guess its a nice way to send off some very old consoles.

I think you misunderstand, The Last of Us is not the best looking game in terms of pure visual fidelity, but because of Naughty Dog's attention to detail. Every part of the environment is filled with details and it combines with light and particle effects to create an atmospheric and very beautiful game. There is no doubt its anti aliasing isn't great, and there are surely other parts of the game that is less than pretty, but that doesn't mean it isn't a great looking game. It is seven year old hardware after all.

If that was all that mattered the choice would have been Crysis 3 on a powerful PC or something similar.

Metro Last Light does everything stylistically at a very high level like The Last of Us does and is of course vastly superior technically. There's no logical reasons why Metro Last Light shouldn't be ranked higher.

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ajamafalous

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I feel like I could name 10 games that came out this year that look better than Brothers The Last of Us.

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Though I disagree with the outcome, how they got there; I do

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Edited By criacow

Love these lists, and the podcast is, as always, awesome at explaining the decisions.

If I had one complaint, it's that Remember Me and Ni no Kuni didn't even get mentioned for best-looking game. I don't think I'd give it to either of those over the three above--let's not be ridiculous here--but it seems like they at least merit a mention and discussion.

Windjammers, man. Still not tired of it. And if there's one game that GB has taken from complete obscurity back to popularity, well, there you go. Already ordered my tickets for the 22nd annual tournament. My money's on C.Yoo, the daughter of now-retired B.Yoo...

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Edited By beard_of_zeus

I'm glad Puppeteer (which is a better game than it's given credit for, and there's a lot of diversity in its level designs, which all look fantastic) made it as far as it did in the "Best Looking" category, although I think it should have overtaken Proteus. I'm bummed Ni No Kuni didn't get brought up at all. Glad TLOU won though!

Totally agree with the rest of the categories.

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@gvalo said:

Should have been Earthbound.

Yes, yes, yes, yes, yes over and over again. Although I think Patrick and Vinny were the only ones who played it this year, I believe and it's hard to get everyone on board with Earthbound, especially Jeff who I think is most stubborn when it comes to these awards.

Also... Proteus? I got the game in an indie bundle a while back and just booted up for the first time today. I don't think it's deserving of a mention at all. I'd take most of those games mentioned in the podcast over Proteus. Brothers, Mario, The Swapper, Bioshock Infinite, Guacamelee, even The Cave.

Well... maybe not the Cave.

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Edited By bledsoe9mm

Ni no Kuni is one of the best looking games this year

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nicktorious_big

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I like how everybody is arguing about what game should have won the Best Looking Game category. That was probably one of the hardest categories to pick for considering the huge wealth of good looking games that came out this year. They could probably just do a Top 10 Best Looking Games list and call it a day.

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proteus screenshots ?

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JackG100

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Edited By JackG100

No consolegame in this or the last generation is going to look better than Metro: Last Light did, that is the power of PCs!

Not that TLOU looks bad really, it has nice environments and characters afaik. But compare it to Metro and it just plain sucks. Very odd choice in my opinion, but I guess GB is mostly console-focused so hardly that surprising.

Fine list otherwise.

Edit: Though I think Shadow Warrior should be considered a grand surprise as well, cause man! That game is awesome.

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Edited By Monkeyto

Oh my word, I had completely forgotten about Candy Box, as I had made the big switch to Cookie Clicker. For shame! :(

For best looking game I would have put Bioshack in at least the top 3. It wasn't the (somewhat easy and repetitive) game play that made me love Bioshock so much, as it was the story told through the graphics place in front of me. Both technically and artistically beautiful!

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@slaegar said:

I'm gonna join the bandwagon and give some sass for Last of Us being the best looking game. Heck in the short clip they showed of the game there was a very bad looking blue car and some eye searing alias shimmer. They get away by having somewhat over saturated environments and high res faces in cut scenes, but the ground textures and set pieces look like they come out of Call of Duty 2. Naughty Dog loves their bullshots as well. Google image the Last of Us screenshots and its basically a page of concept art.

Keep in mind Crysis 3 and Metro Last Light came out this year.

No Caption Provided

Oh well. I guess its a nice way to send off some very old consoles.

I think you misunderstand, The Last of Us is not the best looking game in terms of pure visual fidelity, but because of Naughty Dog's attention to detail. Every part of the environment is filled with details and it combines with light and particle effects to create an atmospheric and very beautiful game. There is no doubt its anti aliasing isn't great, and there are surely other parts of the game that is less than pretty, but that doesn't mean it isn't a great looking game. It is seven year old hardware after all.

If that was all that mattered the choice would have been Crysis 3 on a powerful PC or something similar.

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The_Ruiner

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So because of this article I played Bubsy 3D...it's pretentious bullshit. People can call it art. But a lot of art is pretentious bullshit.

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FLStyle

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And there was me thinking Divekick winning Best-Looking Game was a foregone conclusion.

I kid, I kid, before you go all "lol flash game" on me

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dezvous

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@slaegar: Battlefield is absolutely gorgeous but I can find plenty of screenshots that look like absolute trash as well which is why it's important not to get caught up on the technicalities of this kind of stuff. Talking on alias shimmering and the like, the art direction/detail in The Last of Us makes up for the lack of performance power that the PS3 could muster with such a title. Crysis 3 also looked great but it's just more of the same, though the dynamic caustics were very cool despite being quite unrealistic. I do think GTA5 is quite an accomplishment as well but I'm still fine with The Last of Us winning.

I think the scene clutter/detail in The Last of Us was second to none in creating a believable environment. Each room in every house felt unique and lived in and that is a feat.

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LegalBagel

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I'd agree with the sentiment to toss Battlefield off the best looking list. It is amazing looking. But god do I not care how amazing it looks. Higher fidelity guns and soldiers are as boring as higher fidelity cars in Forza.

Bioshock deserved it. As well-crafted a world and characters as The Last of Us, with some amazing vistas that you just wanted to look at and explore. Plus flying through it all on a god damn zipline.

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Edited By csl316

I would've backed Bioshock. The water chapel scene, the fact that I spent the first 10 minutes of being out in Columbia just staring at how amazing it all was, the character design and animation... It was just great to look at. I'm glad Patrick fought hard for Puppeteer, and I wish Crysis 3 made it.

But a bunch of those games, including the top 3, still looked damn good.

Also, Law of the West was discussed in game of the year voting so this is all legit.

I just played Bubsy 3D and this was my reaction after playthrough 1:

No Caption Provided

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Oginam

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Edited By Oginam

I'm going to dislike all the Brothers talk this year the same way I disliked all the Walking Dead talk last year. The trend of overlooking or not thinking critically about certain aspects of system, level, and game play design due to popular opinion on the merits of a game's narrative is my worst trend of 2012 and 2013 nominee. It makes me feel like mechanics based games are very under appreciated here due to the work schedule and small team. Oh well, at least it's fun listening to Brad try ("try") to make coherent arguments out of thin air.

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But, but, but guys, this game over here looks way better than that other game over there. How could you?

(that game over here is The Swapper, by the way)

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Brenderous

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Suits

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They dropped Bioshock Infinite.. What!? It's the best combination of art design and graphical fidelity this year and not bound by realism. Nodoubt better looking than the others on the list.

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Edited By SharkMan

@ripelivejam said:

@krabonq said:

The last of us is kinda debatable, but Prometeus as runner-up ?

That's a joke... it just looks like cheap garbage. A sorry excuse for having actual style that, unfortunately, has become rather common with some indie games.

i'm assuming they reason their choice on the podcast better than some knee-jerk statement like "cheap garbage"

but if we're talking aesthetics and limiting ourselves to garbage horrible indie game trash i'd put Year Walk above Proteus (as much as i like Proteus' style)

I'm glad Proteus got a mention for your guy's sake. "Old looking" is now a new art type and those that don't realise this deserve to be woken up. The screenshots dont do these games justice and never will, a game is something in full motion, and can never be appreciated in anything less.

If you think an art style isn't a good enough means to judge how good looking a thing is, then why dont you just goto an art gallery and tell them water colors dont look as good as oil paintings.