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Giant Bomb's 2012 Game of the Year Awards: Day Five

Today gives us the year's best trend, biggest news, and worst game before wrapping up with the 10 best games of the year. But which will reign supreme?

Here it is! Our final day of awards!

Dumbest Motion-Controlled Moment

Intel Discovered

In 2012 it seems as though the PlayStation Move and the Nintendo Wii have all but given up on delivering really stupid, embarrassing motion-controlled experiences, as the Kinect sweeps this category this year. Not that it was unearned; the two runners-up in this category definitely test the outer limits of the players' dignity, whether it be in pursuit of manning a futuristic walking tank or reliving their favorite Star Wars moments.

But even those clunky, ill-conceived experiences pale in comparison to Intel Discovered, an adver-game designed to help consumers realize just how funky-fly-fresh the new Intel Ultrabooks are. It achieves (?) this feat by putting you into really awkward, confusing scenarios with Chris Evans and the sleazy looking guy from LMFAO. No, the other guy. You should probably just watch our Quick Look of Intel Discovered, and then do whatever you need to forget this even exists.

Runners-up: Steel Battalion: Heavy Armor, Kinect Star Wars

Best Trend

Day-One Digital Releases

No Caption Provided

We live in the future. We have portable touch screens doing most of our work, cars that are about two steps away from driving themselves, and men are jumping to Earth from space just goddamned because. And yet, for so very, painfully long, we have been forced to endure the Herculean task of acquiring disc copies of games for our consoles. Sure, we could just tell Amazon to bring those discs to our homes on the day of release (because, again, the future), but still, these ancient discs, these wasteful relics of the barely-digital era, why oh why were they the only way to buy on day one for so many games?

So, hey, kudos to game publishers and console makers for getting together and finding a way to get games into players' hands as fast as humanly possible. If it's one thing the successes of marketplaces like Xbox Live, Steam, the PlayStation Network, and of course the Apple App Store have proven, it's that people will buy pretty much anything digitally if the price is right, and the storage space is available. Sony may still need to work on that one a little bit, what with Vita memory card prices being what they are, but still, we can't argue with the convenience of having major titles right at our fingertips right from launch day.

We recognize that this isn't going to kill the retail game market right away, of course. Discs will continue to thrive for as long as there is still demand for them. But bit-by-bit, that demand will taper off. Hard drive space will just keep getting cheaper, and even as new generations of consoles bring infinitely larger games, storage will continue to cheapen and expand, becoming less and less of a mindful factor as players download, download, download to their heart's content.

It happened to music. It's happening to movies, TV shows, and books. And yes, it's happening to games.

You can't stop it, so don't even try.

Change is coming. Join us. Join...the future.

Runners-up: PlayStation Plus Instant Game Collection, Leaderboards Everywhere

Biggest News

Double Fine’s Kickstarter

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Part of the reason longtime video game fans get so up in arms when a publisher announces a remake, reboot, or "reimagining" for a beloved franchise is because we're faced with the realization that what we used to love isn't marketable anymore. Out with the old? Bah, humbug! In a year where Telltale Games found a way to reinvent the adventure game with The Walking Dead and Firaxis brought back XCOM, the introduction of Kickstarter introduced a pathway for designers who are still interested in making That Which is No Longer Marketable and connect with an audience that's willing to pay for its ability to exist.

Even though Kickstarter has been around for a few years now, it didn't become a focal point in video games until Double Fine Productions asked for $400,000 to produce a new, old school adventure game. Fans responded by giving Double Fine that money in less than 24 hours. Over the course of a month, Double Fine managed to raise $3.3 million for a new game, and sparked an industry revolution. Now, high-profile projects are announced every day.

Every revolution has some bumps in the road, though. Yeah, we got the spectacular FTL out of Kickstarter, but too many Kickstarter-funded games have missed their shipping date by months. It's not clear when many of them will ultimately arrive--or if they'll be any good. Reports of mismanagement and mangled funding expectations are creating doubt about Kickstarter's viability. Late or not, if games like Double Fine Adventure turn out terrific, none of this will matter, but the expectations are sky high, and may help determine if Kickstarter is here to stay or not.

Runners-up: THQ ON FIRE, Closure of 38 Studios

Giant Bomb's Worst Game of the Year Presented By Alex Navarro

Steel Battalion: Heavy Armor

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Yes, Family Guy is chock-full of the laziest sort of base, offensive "humor." Yes, Black Ops Declassified's paucity of bland and barely functional content is an insult at the $50 sticker price. But at least you can play them. Steel Battalion: Heavy Armor is in a whole other class of bad. Sure, the game's got some ridiculous problems with mission design and structure, and many of the characters fit into groan-inducing stereotypical categories. All those things might be forgivable if the game played well, though. But hey, we couldn't even say with certainty how the game plays, considering it's IMPOSSIBLE TO PLAY IT AT ALL.

Look, Kinect ain't a great piece of hardware. That much is clear now. But there are ways to let people have fun with the Kinect, primarily by building games that don't expect one iota of precision from players (see Double Fine Happy Action Theater). Steel Battalion: Heavy Armor goes to the extreme other end of the spectrum, placing you into a simulation-style realistic battlefield mech scenario where every second counts and the worse you do, the more dinged up and inoperable your mech becomes, ensuring your inevitable defeat as soon as your visibility drops to nothing or your legs become immobile. There's a place for that grueling style of gameplay, but it's not in a game where most of your vital functions are controlled by loose hand gestures that the hardware routinely mistakes for different hand gestures or fails to recognize at all. One thing I'll say for the game: the feeling of frustrating futility when you're flailing wildly to try to reload your weapons or get out of the line of fire while being pounded by rockets on every side is quite unlike anything else I've ever felt playing a game before.

Heavy Armor could have been the "hardcore" game Kinect desperately needed, if it just worked like it's supposed to. Instead, it's a game so unplayably bad even Alex Navarro himself wouldn't touch it. What else needs to be said?

No Caption Provided

Runners-up: Family Guy: Back to the Multiverse, Call of Duty: Black Ops Declassified

Game of the Year

XCOM: Enemy Unknown

High Res Cropped 360 Cover
High Res Cropped 360 Cover

It's pretty stunning that XCOM: Enemy Unknown exists at all. Considering the challenges that face game developers, this is generally true of most games that actually get published, but it's doubly true here. The original X-COM: UFO Defense came out in 1994, making it an ancient property by video-game standards. Its hardcore fan-base, the people who would actually appreciate an X-COM revival, would accept nothing less than the same level of merciless turn-based strategy that made the original so brutal, and so, so addictive. So why remake a game whose maniacal fan-base would burn it in effigy if it was anything less than blindly faithful to the original?

For whatever reason, 2K went ahead anyway. Maybe it had something to do with the fact that Firaxis--the developer of the equally revered Civilization series, as well as Alpha Centauri, SimGolf, and about a dozen other more-obscure but still fondly remembered strategy games--was at the helm. And if there's a developer in this world today with the gravitas and the intimate understanding of the one-more-turn appeal of a great turn-based strategy experience, it's Firaxis.

This is the genius of XCOM: Enemy Unknown. It rounds off the sharp edges for folks who might otherwise be intimidated by such a complex system as XCOM: Enemy Unknown, but it doesn't sacrifice much of that complexity to get there. We could go on and on about the balance between the resource-management meta-game and the on-the-ground tactical combat, the way the game lets you fill in your own stories for your squad, the satisfaction of running a perfect op, and the sick relief of getting out with just one of your troops still alive...

We could go on, but we'd rather be playing XCOM.

No Caption Provided

Runners-up: 2. The Walking Dead, 3. Far Cry 3, 4. Fez, 5. Journey, 6. Mark of the Ninja, 7. Syndicate, 8. Mass Effect 3, 9. ZombiU, 10. Sleeping Dogs

185 Comments

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dr_mantas

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Edited By dr_mantas

I considered this list a bit more... and Hotline Miami should have been on there. Like seriously.

And Syndicate doesn't. I get it's Jeff's darling, but it's just... weird for it to be on there.

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tescovee

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Edited By tescovee

@dr_mantas said:

I considered this list a bit more... and Hotline Miami should have been on there. Like seriously.

And Syndicate doesn't. I get it's Jeff's darling, but it's just... weird for it to be on there.

Game is super fun, and his arguments are spot on. Game is really really fun. People are so quick to comment on it who never played it....fuck! if half the people spouting off about it actually bought it the fucking thing would of gotten dlc. Which would of rocked so damn hard.

Surprised that no one fell in love with Dust as hard as I did, enjoyed the hell out of it. My new Enslaved.

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BBQBram

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Edited By BBQBram

Another fine year of Giant Bomb. See you next year!

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OneManX

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Edited By OneManX

Borderlands 2, Max Payne 3, Halo 4, Diablo 3... just left out in the cold. Truly the real tragedy of the GotY 2012.

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Edited By MindOST

I love XCOM, and I sunk more hours into it than any other game this year, but I'm a little disappointed that The Walking Dead didn't win.

The storyline of The Walking Dead was great, but it had some definite issues. It's the storytelling that really makes it work. When you think about storytelling and choice in games, you generally think about games like Mass Effect, Dragon Age, and The Witcher. Those are all games I love, but The Walking Dead blows them out of the water when it comes to the way it conveys it's story and it's not JUST the way they smartly make player choices meaningful and gut-wrenching in an ultimately linear game. (though that's a big part of it) There's so much movement and actual honest-to-god cinematography in the story/dialog scenes of Walking Dead and the dialog itself, especially in scenes with player choice, just flows so much better than any other game I can think of.

I feel that The Walking Dead is the most important game of the year and that it sets a new high benchmark for storytelling in video games. Bioware better be taking some notes if they don't want Dragon Age 3 to seem dated and lifeless in comparison.

(Don't mind me, just getting out my last chance to gush about The Walking Dead.)

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will_m

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Edited By will_m

I played only played one game on their entire GOTY list: Mass Effect 3! Wooooo! Glad it made top 10.

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MudMan

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Edited By MudMan

@Hashbrowns said:

@mcmax3000 said:

"It happened to music. It's happening to movies, TV shows, and books. And yes, it's happening to games."

The big difference is, movies, TV shows, books, and music aren't getting into the tens of gigabytes in file size.

I downloaded one game from XBL Games on Demand this month, and combined with some standard web use, I may end up having to pay some data overages to my ISP. On top of that, it took far longer to download than it would've taken me to drive to the store, and buy a hard copy.

I'm sorry, but we're still a long way away from an all digital future for gaming being realistic for everybody.

You got it.

Everyone seems to believe/hope that bandwidth will forever be exponential in its growth, availability and affordability, but nothing is a sure thing, and I doubt many console makers or publishers will be putting all their eggs in the digital distribution basket in the near future. Ten gigabytes here, twenty gigabytes there; pretty soon you're talking real data caps.

Not to mention the quality/bandwidth conflict in digital distribution. Sure, HD on Netflix or Hulu Plus can look pretty good, but for me the quality of image and sound still makes Blu-ray a necessity for those movies or shows I really care about. I think Netfilx video tops out around 4.8 Mbps, whereas a typical blu-ray tends to average 22 Mbps with peaks as high as 40 Mbps in highly active scenes. That's a huge difference in bandwidth with a reasonably subtle difference in quality, so the streaming HD is "good enough" for most consumers. There isn't nearly as much leeway for a game install.

If people expect games to look significantly better this next generation, let alone SOUND better, than they'd better be ready for 20-50 gigs for higher production value visuals and audio. I'm still hoping for some higher fidelity audio in next gen games, say in the 5 Mbps range (a DTS-HD equivalent maybe). That kind of breathing room can really make audio a revelatory experience, but it plays havoc on file size.

It's vaguely similar to the constant battle between visual detail and framerate. While a given platform can run a simple looking game at 60 Hz with v-sync and multiple frame buffers, that same platform can run a more detailed looking game at 30 Hz with occasional tearing (to say nothing about the spectre of rendering for 3D). That will always be the case in relative terms, no matter how powerful the platforms become, and most developers will still be pushing detail at the expense of framerate, because game visuals are still judged pre-release based on still images by the majority of the gaming press.

In the same way, as bandwidth grows, so too does the size of games. If digital distribution prematurely suplants physical media, prepare for a potential stagnation of production value.

That went on far longer than I intended. Sorry about the rant.

I've been made aware that the US is having trouble about this, but I have uncapped bandwidth at 30 megs, which means that a 20 gig download is a one afternoon thing. Bandwidth may not grow exponentially forever, but 20 gig downloads are perfectly manageable for me with currently available tech.

Not bragging here, just pointing out that the model is possible, although in some places it may need some improvements in the infrastructure.

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mcmax3000

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Edited By mcmax3000

@NoelVeiga said:

I've been made aware that the US is having trouble about this, but I have uncapped bandwidth at 30 megs, which means that a 20 gig download is a one afternoon thing. Bandwidth may not grow exponentially forever, but 20 gig downloads are perfectly manageable for me with currently available tech.

Not bragging here, just pointing out that the model is possible, although in some places it may need some improvements in the infrastructure.

Oh, it's definitely a feasible thing already for some people. I think Steam is proof of that.

But there are still a lot of people for whom it's not, either because of speed, bandwidth caps, or both, and I think too often, those that are capable of it, and are pushing for this immediate all digital future for gaming forget that 20GB file downloads (or probably larger in the next generation of consoles) just aren't realistic for a large number of people at the moment.

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MudMan

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Edited By MudMan

@mcmax3000 said:

@NoelVeiga said:

I've been made aware that the US is having trouble about this, but I have uncapped bandwidth at 30 megs, which means that a 20 gig download is a one afternoon thing. Bandwidth may not grow exponentially forever, but 20 gig downloads are perfectly manageable for me with currently available tech.

Not bragging here, just pointing out that the model is possible, although in some places it may need some improvements in the infrastructure.

Oh, it's definitely a feasible thing already for some people. I think Steam is proof of that.

But there are still a lot of people for whom it's not, either because of speed, bandwidth caps, or both, and I think too often, those that are capable of it, and are pushing for this immediate all digital future for gaming forget that 20GB file downloads (or probably larger in the next generation of consoles) just aren't realistic for a large number of people at the moment.

I agree completely, but I think a lot of people also mistake the industry saying "all digital" with the industry saying "only digital". I wouldn't have purchased half of my Vita library if it weren't available online, but that doesn't mean I want boxes to go away. The same goes for a bunch of console games, too.

Weirdly, though, I don't think I'll ever buy a PC box ever again.

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MormonWarrior

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Edited By MormonWarrior

They should have cut Syndicate and kept FTL. The only person I've ever heard rave about Syndicate is Jeff, but everyone LOVES FTL. So...what the crap?

Also, Fez is pretty lame. Shouldn't have made the cut over Hotline Miami, Dust, and many others.

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CaptainInvictus

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Edited By CaptainInvictus

@MormonWarrior said:

They should have cut Syndicate and kept FTL. The only person I've ever heard rave about Syndicate is Jeff, but everyone LOVES FTL. So...what the crap?

Also, Fez is pretty lame. Shouldn't have made the cut over Hotline Miami, Dust, and many others.

It seemed pretty clear to me that they didn't want to fall into the filibuster trap of last year and just let a few guys keep one game each on the top 10.

I think the personal top 10 lists are what really "matter", and the whole-crew list is an archaic form they've stuck to out of routine and expectation by the masses.

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Edited By Goblin

These guys have been away from Sean Coonce for far to long... I mean, not a single mention of SSX during the whole week? That's seriously depressing, yo.

I can accept that parts of the crew didn't spend time getting acquainted with games like Dragon's Dogma, Lollipop Chainsaw and Binary Domain. I can even look past their irrational hatred for RE6. But SSX, man, SSX.

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LegalBagel

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Syndicate and ZombiU look real weird on that list. I get Jeff and Patrick love each, but both are pretty much middling games to me. Otherwise pretty much matches my list.

With the flawed games at the top I wish Journey got consideration for moving up, as that game is pretty much perfectly put together and I felt more emotional connection to those two hours than even The Walking Dead. But given the Flower debates of the past, I think top 5 is about what you could hope for.

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Edited By CJduke

I don't understand why they cut FTL and put ZombiU and Syndicate on here when they all loved FTL. Jeff seems to be the only person on the internet to think Sydicate is that great, and their praise of ZombiU seems a bit ridiculous to me since it copies a lot of the Souls series and they didn't put Dark Souls in their top 10 last year. Definitely seems like they didn't feel like fighting this year and so the podcasts were a bit less fun to listen to.

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Edited By DG991

I didn't experience a single save game glitch or anything on the walking dead and I played it on the PC from the day it was released and every episode afterwards.

It seemed like they used the bugs for TWD to bump it down and rise XCOM up even though the glitches in that game are even worse.

But yea, I don't think a game like TWD has ever existed (People actually care about video game characters!!!!) whereas the XCOM is an unexpectedly good remake with no story.

And it is an insult to FTL that it isn't on this top 10 list but mass effect 3 is.

Alright, positive stuff time:

Great podcasts this year, great discussions. Great content in the videos! Excellent job guys, you have kept me entertained and for that I thank you!

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Edited By Dezztroy

XCOM is a good game and all, but the more you play it the more you realize that it's actually really quite shallow. Especially when compared to the old games.

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Pleased they were willing to cut Hotline Miami. Game is alright but it's not a GOTY contender. FTL deserves to be on the list well before it.

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How does ZombiU get in but FTL gets kicked?
 
Ryan brings up the exact same arguments for FTL that Patrick did for ZombiU (a gamestyle that normally they aren't into yet this game gets them into it), yet 2 people had played ZombiU, 1 of those chose it as one of the top 10 games of the year. However at least 3 had FTL on their top 10 games of the year. But ZombiU is the one that gets in?!
 
Stupid logic man!

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ofanite

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Edited By ofanite

Thanks as always for letting us see the process, guys.

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Edited By brettchalupa

The 7. Syndicate links to Mark of the Ninja wiki page. Just wanted to throw that out there.

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deactivated-6620058d9fa01

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I liked the part of the podcast where Ryan fucks Alex over twice.

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cyberfunk

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I like how everyone got one of their personal favs on the list. FRIENDSHIP.

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Edited By Winternet

How can Syndicate and ZombiU be in here? It's radiculous.

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dhaikage

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second year in a row my number one has been y'alls number two.

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TheMasterDS

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Edited By TheMasterDS

I think they should've bumped Sleeping Dogs so Hotline Miami, wish Alex could've pushed harder for that. Though then again ZombiU is also a weird pick, I think that also could've been dropped for Hotline Miami. I wish Jeff could've gotten Syndicate a bit higher wish Brad and Vinny weren't able to get Mass Effect 3 as high as it is but then I suppose ZombiU and Sleeping Dogs are really weak picks.

Fine choice for #1, I also felt strongly that Walking Dead shouldn't be #1 because of the action sequences which are utter shit and drag the game down. If you think about it XCOM is a much stronger pick as both sides of the game, base and field, both are solid on their own and fuel each other in a very clever way.

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Really surprised FTL and Hotline Miami didn't make it in the Top 10 over things like Sleeping Dogs, Zombie U, Mass Effect 3, and Syndicate.

Also, they have no idea how to play Hotline Miami if they didn't use the guns.

Also, also, someone forgot to delete the caption on the XCOM picture.

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SomaIscariot

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@cyberfunk said:

I like how everyone got one of their personal favs on the list. FRIENDSHIP.

<3

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natetodamax

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Awesome to see XCOM as game of the year!

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Y2Ken

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I actually wasn't surprised to see that XCOM beat out TWD. Both very deserving titles, both with a number of technical flaws. It could have gone either way. But the fact they pulled Alex in for the GOTY suggested to me that they needed more people to argue for TWD alongside Patrick (which turned out to be the case). Jeff wasn't really into TWD as much as the others, and Ryan and Vinny both put XCOM above TWD in personal lists.

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huser

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@HBK619 said:

How does ZombiU get in but FTL gets kicked? Ryan brings up the exact same arguments for FTL that Patrick did for ZombiU (a gamestyle that normally they aren't into yet this game gets them into it), yet 2 people had played ZombiU, 1 of those chose it as one of the top 10 games of the year. However at least 3 had FTL on their top 10 games of the year. But ZombiU is the one that gets in?! Stupid logic man!

If it was just a vote, they'd just vote. If it was just a tally, same thing. It's why they have hours long debates on things to get a feel on how much the folks that played the game will fight for it and a factor of how well they do.

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huser

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Edited By huser

@DG991 said:

I didn't experience a single save game glitch or anything on the walking dead and I played it on the PC from the day it was released and every episode afterwards.

It seemed like they used the bugs for TWD to bump it down and rise XCOM up even though the glitches in that game are even worse.

But yea, I don't think a game like TWD has ever existed (People actually care about video game characters!!!!) whereas the XCOM is an unexpectedly good remake with no story.

And it is an insult to FTL that it isn't on this top 10 list but mass effect 3 is.

Alright, positive stuff time:

Great podcasts this year, great discussions. Great content in the videos! Excellent job guys, you have kept me entertained and for that I thank you!

It might seem a cop out but the art design and the ant farm seem intentionally designed to basically recreate playing with GI Joes. Combined with the gameplay choices of punishing difficulty and very important character progression you make your own stories. The fact the Bombcrew were all about losing their otherwise nameless/faceless/historyless playthings in this or that encounter point to that. So it had no story, and that allowed/forced the player to make their own, but that in itself was the allure in what is essentially a difficult procedurally generated game, which I describe intentionally right down to the "nameless/faceless/historyless playthings" to play up its similarities to FTL.

Also at least Brad took issue with the shooting in TWD. Basically it came down to Ryan/Brad fighting for XCOM, Jeff/Brad NOT willing to fight for TWD, leaving only Patrick +outside reinforcements (ie Alex).

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hbk619

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Edited By hbk619
@huser said:

@HBK619 said:

How does ZombiU get in but FTL gets kicked? Ryan brings up the exact same arguments for FTL that Patrick did for ZombiU (a gamestyle that normally they aren't into yet this game gets them into it), yet 2 people had played ZombiU, 1 of those chose it as one of the top 10 games of the year. However at least 3 had FTL on their top 10 games of the year. But ZombiU is the one that gets in?! Stupid logic man!

If it was just a vote, they'd just vote. If it was just a tally, same thing. It's why they have hours long debates on things to get a feel on how much the folks that played the game will fight for it and a factor of how well they do.

Yeah, but at the end of the day, it just seemed like both parties had the same argument as to what the game did and why it was awesome, there was just more numbers on the side of FTL vs ZombiU. It just seemed like it was given too easily to ZombiU and now it looks weird being in the list considering only 1 person really rated it.
 
The amount of FTL love during the week and overall surely put it in the top 10. Barely heard a peep out of ZombiU until that moment they started talking about it while debating the top 10.
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JustinAquarius

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I'm pretty sure Syndicate being in a category anywhere near "of the year" or "good" is hilarious. I'm pretty sure Jeff is trolling. I hope to god he is. I beat Syndicate and I don't remember a thing about it it was so bland.

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JustinAquarius

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@HroProtagonist said:

@LegendaryChopChop: Isn't Jeff the one who also hasn't played The Walking Dead (for whatever reason)?

because he thinks zombie games "are dumb"

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@JamesJeux007: Fantastic work, sir. As others have said, it definitely lifts the curtain on the influence each member of the group has. Overall I don't really see the point of the group list, I find the individual lists are more coherent and insightful.