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Giant Bomb's 2012 Game of the Year Awards: Day One

In our first awards installment, we sing the praises of 2011's most unsung game before digging into the 2012 awards good and proper.

This is it, people. Now that we've all made it through the apocalypse, it's time to begin a glorious new era for the good of all mankind, an era in which we at Giant Bomb make grand, declarative statements about the best things that happened in video games over the 12 months prior.

Hmm. In that respect, maybe this era isn't much different from the dark age that preceded it. In any case, you can look forward to a new batch of our awards every day this week, and be sure to hear our deliberation podcast to get an aromatic whiff of our sausage-making process.

2012's 2011 Game of the Year

Super Mario 3D Land

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There are games that define a system, and Super Mario 3D Land is exactly that for Nintendo's 3DS. Not only it is yet another spectacular platformer from the same creative minds responsible for Super Mario Galaxy, but it simultaneously made the case for 3D being more than just a visual gimmick that tires your eyes. The 3D in Super Mario 3D Land actually enhances the player's ability to assess the world around them, and provides useful information for the game's trickiest moments. You won't encounter the most dastardly of those sequences until the second half of the game, a curious design choice that might lead someone to write the game off too early. Everything before the second half is fun to play, but it lacks a certain edge.

The second half of Super Mario 3D Land has all the challenge you're looking for, especially for players pursuing the hidden golden coins. For the most committed, beating the whole game a second time with Luigi unlocks one of the most difficult Mario levels ever constructed, one where you'll resort to checking a FAQ to complete, and spend hours cursing the screen in glorious frustration. In a year where we collectively lost faith in the Mario franchise with back-to-back lackluster sequels in the "New" series, Super Mario 3D Land reminds you how relevant Mario can be, and that Nintendo's decision to soften the challenge in many of its games is a deliberate one. When it wants to punish you, it can. Super Mario 3D Land is proof. How about a little more of that, Nintendo? Please.

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Runners-Up: TrackMania 2: Canyon, Pushmo

Best Moment/Sequence

Fez - Cracking the Code

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Fez might be the world's greatest switcheroo. It's a bait-and-switch that actually pays off by taking one game that you already wanted to play and turning it into a different game that you simply can't stop playing. Or thinking about. Obsessing over Fez and its real meaning was the thing to do in April and May of this year. All of that obsession starts once you begin to realize that there's much more to Fez than simple platforming and puzzle-solving. It's there, just under the surface, and it's constantly trying to tell you something.

Figuring that "something" out is the best moment of 2012. Realizing that the game is communicating with you from the very beginning, and that all those various blocks and scribbles aren't just gibberish is part of it. But finally cracking that code and getting to the root of the game's language is a magical happening that's unlike anything else. It shifts your perspective on the entire game, inspiring you to go back through every little bit in every single room to hunt for more clues and secret messages. It went from a quaint little 2D game with inoffensive puzzles to something with huge depth. It suddenly felt vast. It's nuts. It turned the game into a huge mystery, with message boards full of people poking away at different parts of it in an attempt to figure out what the hell Fez is really all about. Honestly, we're still not sure if the mystery was ever completely solved, but the journey was certainly worth it.

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Runners-Up: Journey - Side-View Sliding, Frog Fractions - Going Underwater

Best New Character

Vaas

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Video game villains regularly come in one of two flavors: boringly flaccid or cartoonishly evil. While there's certainly an extremely evil quality to Far Cry 3's pirate ringleader Vaas Montenegro, the intensity of his character never quite gives way to the over-the-top near-parody that plagues the bad guys in so many other games. Vaas feels genuinely threatening every time you come face to face with him, and even though the guy displays plenty of unstable behavior, you're never quite sure exactly what else he's capable of or what he's going to do next. He's the sort of unhinged madman who makes you feel uncomfortable every time he's around you. You just want to get the hell away from him as fast as possible. That's a good villain.

In a medium full of people plagued by the uncanny valley, all of Far Cry 3's major players are rendered with a relatively impressive sense of character and believability, and the Ubisoft team deserves much of the credit for bringing them to life. But Vaas wouldn't be as chilling as he is without actor Michael Mando, whose likeness and captured performance are what really instill Vaas with such a chilling malice. If the eyes are the window to the soul, you can see clearly enough into Vaas to know that he doesn't have one. Even if his potential and incredibly strong introduction are ultimately squandered by his perfunctory dismissal from the story later on, Vaas is still one of the stronger arguments we've seen lately that characters in video games can match the dramatic standards set by the actors in television and film.

Runners-up: Lee Everett, Javik

Best Music

Hotline Miami

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The one thing you can say for all of the nominees in this category is that in each case, the music was an integral part of the experience. Not just ambient noise, or catchy riffs, but music painstakingly crafted to evoke a very specific emotional response in the player. In the case of Hotline Miami, most often that feeling could best be described as a kind of psychotic, yet leisurely dread.

The developers at Dennaton built their game's aesthetic heavily around the dingy, neon-soaked horrors of Nicolas Winding-Refn's film Drive, and to compliment that aesthetic, they sought out a variety of indie electronic artists to craft an aural vibe well-suited to that kind of late-'80s griminess. As the beats and synths kick into gear, the on-screen action becomes more than just a quickly paced top-down shooter. It turns the act of playing Hotline Miami into something almost resembling an intoxicating fugue state, the likes of which you simply won't want to escape from.

But don't just take our word for it. Listen for yourself.

Runners-up: Fez, Journey

Best Classic Revival

XCOM: Enemy Unknown

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It certainly didn't feel this way at the time, but the way 2K rolled out its revival of XCOM almost feels like some deep, insidious plan in hindsight. Like this:

  1. Announce that you're turning a beloved turn-based strategy game into a first-person shooter.
  2. Show off said shooter and receive a fairly negative reaction.
  3. Remove shooter from view for "retooling."
  4. Announce that you're working on a more faithful reboot of the original turn-based strategy game.
  5. Profit.

What if the whole first-person shooter thing was a ploy from the get-go? It's the video game equivalent of tuning your guitars to A432, man. Seriously, I read all about it in one of my newsletters. Ultimately, none of that matters. What does matter is that XCOM: Enemy Unknown is a kick-ass modernization of one of the greatest games of all-time. It treats the source material with an appropriate amount of respect without sacrificing modern playability in the process. That's something of a highwire act these days, and not only did Firaxis nail it, but the team there also figured out a way to make the whole thing run on consoles without controlling like a total embarrassment. Super-impressive.

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Runners-Up: Syndicate, Double Dragon Neon

136 Comments

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Quarters

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Edited By Quarters

Incredible.

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Needle

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Edited By Needle

Double Dragon Neon for best Classic Revival runner-up? Coulda sworn I remember someone saying that game was a piece of steaming poop.

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DaveC524

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Gildermershina

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Edited By Gildermershina

@Flacracker said:

Journey has so much better music cause, you know, it's actually real.

Hilarious!

Or not. Can't tell.

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RoyCampbell

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Edited By RoyCampbell
@Ghostiet said:
Also, no love for the Max Payne 3 OST makes me so sad.
It was so good! Max Payne 3 overall just ain't getting much attention at all.
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KillEm_Dafoe

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Edited By KillEm_Dafoe

I dunno, Vaas barely being in FC3 and still winning over Lee is kind of lame, but whatever. Not to discredit how awesome Vaas is, but he is criminally underused. For me it would be between Lee and Handsome Jack for sure.

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Pudge

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Edited By Pudge

What the hell is Frog Fractions?

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DystopiaX

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Edited By DystopiaX

@Rhaknar said:

@ocdog45 said:

Kinda salty about Super Mrio Land 3D. Should of been Skyrim. I'm still waiting for FEZ to go PC, instant buy!

2012's 2011 GOTY should be the same as the 2011 GOTY? have you completely missed the point of the award?

Also it's one of the awards where it's more like "What game from last year did they not play last year a lot and played this year a ton", and AFAIK they haven't played Skyrim this year, like at all. And played a shitload of it last year.

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Naberius_Shrike

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Edited By Naberius_Shrike

The Hotline Miami soundtrack is grossly overrated in my book. FTL's music did a lot more for me and I'm really surprised it wasn't in the running. Guess I'll check the podcast to see if they mention it at all.

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pyide

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Edited By pyide

Wow, no mention at all for Dustforce in the Soundtrack category. Shame it came out so early in the year, still one of the best around. Probably my favorite use of music in anything of the last five years.

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YOUNGLINK

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Edited By YOUNGLINK

holy fuckface hell yea

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stocker

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Edited By stocker

Max Payne 3 all day for best soundtrack !! I Couldn't disagree more.

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ucankurbaga

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Edited By ucankurbaga

it was worth the wait, well done, fucking A!

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Itwastuesday

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Edited By Itwastuesday

If last year's best moment was Deckers.Die, and this year's moment was something from Fez, then that's all I need to know about the year 2012 for video games.

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Andorski

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@pyide said:

Wow, no mention at all for Dustforce in the Soundtrack category. Shame it came out so early in the year, still one of the best around. Probably my favorite use of music in anything of the last five years.

Definitely agree with you on Dustforce at least deserving a mention. That game in general was overlooked by Giant Bomb. I guess it didn't click with anyone in the GB crew. I loved this game though. Hard as balls at times, but repeating the same level over and over again to get the perfect run only meant that you got to listen to the awesome OST over and over agian. Baryogenesis was probably my favorite soundtrack:

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lordturki

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Edited By lordturki

I needed this!

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mrcraggle

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Edited By mrcraggle

I had a feeling that HLM would win best soundtrack the moment it was said in the QL. This has been an amazing year for music in games with not only HLM, but FEZ, FTL, MP3 and many others.

I'm surprised by the pick of Vaas though. As great as he was, his involvement in the game is extremely limited and every moment he shows up is exactly the same (which really annoyed me actually). Lee from TWD should have taken the win.

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Graham_Nix

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Edited By Graham_Nix

Where's Kid Icarus: Uprising for best retro revival :/

I don't think it should win over XCOM, but it should at least have been nominated.

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wastrel

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Edited By wastrel

For those of you wondering what Frog Fractions is, play it here.

Yes, it is a flash game. That's not a demo.

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Warbot40

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@Andorski said:

@pyide said:

Wow, no mention at all for Dustforce in the Soundtrack category. Shame it came out so early in the year, still one of the best around. Probably my favorite use of music in anything of the last five years.

Definitely agree with you on Dustforce at least deserving a mention. That game in general was overlooked by Giant Bomb. I guess it didn't click with anyone in the GB crew. I loved this game though. Hard as balls at times, but repeating the same level over and over again to get the perfect run only meant that you got to listen to the awesome OST over and over agian. Baryogenesis was probably my favorite soundtrack:

Loved Dustforce's soundtrack. I wish I could of played the game some more but I need to get a gamepad since playing with the keyboard is next to impossible. Baryogenesis is good but, I think "Cider Time" and "9-Bit expedition" are just a bit better.

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zenmastah

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Edited By zenmastah

Ive read that there will be Hotline Miami 2 and i think it should totally have some Huoratron tunes in it.

https://soundcloud.com/huoratron-1

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Faltru

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Edited By Faltru

Initially I was surprised that Hotline Miami beat Journey for best music. But after listening to both of them again, I understand.

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PosableActionFigure

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It's a crime that Double Dragon Neon wasn't even considered for best music.

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DeF

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Edited By DeF

@Graham_Nix said:

Where's Kid Icarus: Uprising for best retro revival :/

I don't think it should win over XCOM, but it should at least have been nominated.

While I agree that it's criminally overlooked, Uprising just was too controversial in terms of people either accepting the controls or fighting them and the ground levels being not as cool as the flying parts. I can somewhat understand its absence--especially here on Giant Bomb.

As for music, sadly nobody on staff played Xenoblade for more than 25 minutes to experience the absolutely incredible soundtrack that accompanied me on my 112 hours!

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saturnprime

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Edited By saturnprime

I can't understand how the Bomb crew, mostly Brad and Ryan, think the Jaavik / From Ashes DLC was so amazing. Every single ME3 conversation seems to come back to it. His development was on par with the development with all the other squad mate characters. Just as good as the others. There were other great moments in that game... Sure, the reveal in From Ashes was interesting and departed from the player's preconceptions but it pales to events of Mordin/Elevator, Thane/Kai Leng, leaving Earth, Garrus/Citadel, mission cutscenes with your original ME1 crew, the datalog reveals in the Cerberus base. I had From Ashes at purchase and played it through with initial release. Yes, I used Jaavik in all the "right" missions. I don't think this cutscene reveal or the Normandy conversations is even in my top ten moments in ME3.

Certainly I would take Handsome Jack from BL2 as a more interesting new character. At least there's a more interesting character arc there. I loved to hate him, but I felt sorry for him too. Jaavik just felt like he became less abrasive by the end of the game and less of a defined individual.

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deactivated-64ba3d2213a4d

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@Graham_Nix said:

Where's Kid Icarus: Uprising for best retro revival :/

I don't think it should win over XCOM, but it should at least have been nominated.

Listen to the podcast, it is mentioned but the unanimous opinion was "The terrible controls stop is being a nominee."

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HerbieBug

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Edited By HerbieBug

Double Dragon Neon, GB? What madness is this? That game is runner up for worst game of the year, at best. D:

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liako21

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Edited By liako21

holy shit that vid is amazing.

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pyide

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Edited By pyide

@Andorski said:

@pyide said:

Wow, no mention at all for Dustforce in the Soundtrack category. Shame it came out so early in the year, still one of the best around. Probably my favorite use of music in anything of the last five years.

Definitely agree with you on Dustforce at least deserving a mention. That game in general was overlooked by Giant Bomb. I guess it didn't click with anyone in the GB crew. I loved this game though. Hard as balls at times, but repeating the same level over and over again to get the perfect run only meant that you got to listen to the awesome OST over and over agian.

Yeah, and the way a lot of the tracks were rigged to loop their hooks endlessly on each level really kept me calm when I would otherwise be raging at constantly repeating a brutally difficult section. The external soundtrack is still fantastic and very listenable, but it's something else when you are actually in there going through these trials and aren't just hearing the short versions. I say it's the best use of music because it kept me in that mellow zen mode so much of the time. Nothing else really had the same profound effect on me.

I really love the game too, but was kind of bummed about the leaderboard wipe that came with some bug fixes and map alterations in the big editor / custom levels update in the summer. Had so many more friend times and scores to compete with before that compared to after. And I miss the huge hub world, too.

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AngelN7

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Edited By AngelN7

Did they ever talked about frog fractions on the bombcast? such a random pick.

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SexVicar

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Edited By SexVicar

Ashura's Wrath Is pretty up there, Y'all. Hold a second I PUNCHED A GOD THROUGH THE EARTH WHAT MORE DO YOU WANT GODDAMN.

Though respect to the following moments that didn't quite make it.

The Walking Dead Episode 3: Stop The Train, Kenny...

Beyond shocking and frightening and an utter triumph of writing. How Telltale pulled it off was masterful and probably increased the amount of tissue sales tenfold. What an utterly compelling and brilliant moment.

Sonic & All-Stars Racing Transformed: The Delphenus appears

There's an utter joy in the background details in this game. The F-14s swooping by in the After Burner Stage. The Burning Rangers flying by you while Chris gives you directions in the Burning Rangers Stage. Hell, The Bosses in the Nights Stage making an appearance. But nothing beats swinging into first place on the final lap after the Valurean empire has wrecked the track and seeing the Delphinus, the Blue Rogues ship bursting through and wrecking house, causing you to avoid a cavacclade of crashing ships. Every Dreamcast fans pants in the world needed changing.

Syndicate: Getting the DROP on you

Botching the Ascari raid and finding yourself in a trainstation. Looks like a clean escape till a kung fu asskiciking Ascari agent knocks Merit's ass out and leaves you with just a rifle and a pistol against a finely tuned ass kicking machine. Whats this? Skrillex's remix of the Syndicate theme starts playing? Hell yeah, lets kick this guys ass. Not quite the "Power" moment from Saints Row 3. But it was perfect.

So uh yeah, moments y'all.

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MjHealy

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Edited By MjHealy

THE IGNORING OF SOUND SHAPES FOR BEST MUSIC CANNOT BE EXCUSED.

But Hotline Miami still wins anyway

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hollitz

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Edited By hollitz

Not sure that I've seen it mentioned before, but the anima database files give away the Haytham reveal WAAAY before the reveal. Kinda ruined it for me.

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masterverhoffin

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Edited By masterverhoffin

"Leave this area and never come back. We're shutting this project down, the darkness cannot be breached..."

*head explodes*

"OH GOD WHAT!"

THAT is truly the best moment of 2012.

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KlUMZeE

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Edited By KlUMZeE

Great stuff!

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deactivated-64b8656eaf424

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I really liked Haytham as a new character as well, shame it didn't get a mention at all.
 
And that end of chapter 3 reveal in AC3, fuck man, so good.

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gunstarhero

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Edited By gunstarhero

this is why i pay the monies.

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mikemcn

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Edited By mikemcn

I can't agree with the NRA's "Games make you violent" argument normally, but playing Hotline Miami while jamming to it's badass soundtrack and embracing the trippiness of it all, may be the closest videogames have come to making me understand psycho killers.

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I got to say, the old-school X-Com fans who have rejected new XCOM are out there. It may be a fine game for those who are unfamiliar with the series or genre, but for the long-time fans like myself, the new game is kind of sad. The biggest complaint, really, is that the game is basically solvable. Once you figure out an opening gambit, you can pretty much have the game on cruise control to the point where the tactical and strategy layer both become by-the-numbers. XCOM has no legs, no replayability. Once you've beaten the game, there's very little reason to want to play it again, and that's a cardinal sin for strategy games.

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OleMarthin

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Edited By OleMarthin

this is fantastic,

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wumbo3000

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Edited By wumbo3000

They couldn't have chosen a better video clip of Vaas. That was perfect.

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gbrading

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Edited By gbrading

Oh, Lee Everett is certainly my Character of the Year. Lee is the epitome of a fully-rounded character.

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yoshimitz707

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Edited By yoshimitz707

@Protome said:

@Graham_Nix said:

Where's Kid Icarus: Uprising for best retro revival :/

I don't think it should win over XCOM, but it should at least have been nominated.

Listen to the podcast, it is mentioned but the unanimous opinion was "The terrible controls stop is being a nominee."

The controls aren't great, yeah. But once you get used to them they stop being an issue. And every single other thing about the game is so goddamn amazing that I can't believe it got looked over for Double Dragon Neon.

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Cashewual

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Edited By Cashewual

The fake documentary/office theme is fucking astounding! Well done indeed!

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SleepyDoughnut

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Edited By SleepyDoughnut

Frog Fractions?

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beard_of_zeus

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Edited By beard_of_zeus

@MjHealy said:

THE IGNORING OF SOUND SHAPES FOR BEST MUSIC CANNOT BE EXCUSED.

But Hotline Miami still wins anyway

Yeah, I wish Sound Shapes or Hell Yeah! would have been considered. They mentioned Hell Yeah! on the podcast, but I think it got overlooked too easily. I would have taken Fez out and switched in Hell Yeah! for that category, myself. Hotline Miami and Journey are both totally legit, though.

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AssInAss

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Edited By AssInAss

@OneKillWonder_ said:

I dunno, Vaas barely being in FC3 and still winning over Lee is kind of lame, but whatever. Not to discredit how awesome Vaas is, but he is criminally underused. For me it would be between Lee and Handsome Jack for sure.

They're all winners in my eyes! And yes, there needed to be more Vaas, what a whiff of a conclusion for him.

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Brackynews

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Edited By Brackynews

I swear to god, I look back over my shoulder every time I hear Silver Lights. /creepy

"WHO AM I??!!"

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Wallzii

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Edited By Wallzii

Frog Fractions? Honestly, I just played it, and it is pretty fucking boring. How is this game even entertaining?

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KittyVonDoom

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Edited By KittyVonDoom

So is Jeff the only staff member to've played Syndicate? I know this stuff is already set in stone, but I hope that game gets the recognition it deserves. Criminally underrated and then some.

And was original XCOM really "beloved"? I would call classic Nintendo games that people were practically raised on as kids to be "beloved", but a series that caught the attention of the hardcore PC dwellers, who would obsess elitist over anything that was sci-fi + punishing difficulty?

I certainly don't think the reason behind the Internet furiously whining over the FPS reboot was because of the quality, the lack of original characters, or different writers/designers. Just SAYING.