2010 might go down in history as the year story-based DLC finally really came into its own, with significant new add-ons hitting some of the biggest games of the year and giving you some great reasons to fire those games back up weeks or months after you finished playing through their core storylines. But while plenty of this year's best DLC added onto and fleshed out the games on which they were based, no DLC felt like such a complete story and package in its own right like Minerva's Den.
Rather than trying to shoehorn a misplaced interlude into the events and framework of BioShock 2 itself, Minerva acts as its own self-contained story featuring entirely new areas and residents of Rapture. Minerva not only established and explored the technological backbone of Rapture with some fantastic vintage dawn-of-computing-style trappings (vacuum tubes! Alan Turing!), it also expertly told the tragic tale of Charles Milton Porter, the brilliant computer scientist who gave so much to his fellow citizens and was rewarded for it with betrayal. Minerva arguably surpasses BioShock 2 itself and is one of the best examples so far of how much can be accomplished with a low-priced downloadable add-on.
It shouldn't surprise you to hear that Halo: Reach is a terrific cooperative experience. Like the rest of the game, Reach's co-op follows in the footsteps of Bungie's previous Halo games, letting you work your way through the campaign with a crew, laying waste to everything in your path. Sure, you might not get the real feel of the game's story, since you're probably going to be yelling at your partners through most of the game, but working your way through waves and waves of enemy forces with a crew makes the campaign way more exciting.
Then there's Firefight mode, which was greatly expanded for Halo: Reach to make it a far more exciting take on the whole wave-based survival style. With the ability to tweak plenty of different variables when playing with friends to the variety of different maps you can use, Firefight might be good enough to take this category on its own. But when you add all that stuff together, Halo: Reach is the best cooperative experience to be had in 2010.
Arguably one of the strongest categories in 2010, the downloadable space saw a huge number of amazing original titles this year, though none captured our collective imaginations quite like this re-reimagining of that most venerable of pill-poppers, Pac-Man.
It's kind of unbelievable that Pac-Man could feel as vital now as he did when he first debuted some 30 years ago, but by shifting the focus from simple survival to a community-driven high-score race, and layering it with a jaw-clenching club-drug aesthetic, Namco has done precisely that. It's a miraculous balancing act between some really deep-seated nostalgic triggers and fresh, frenetic gameplay, and it's our pick for best download-only game of 2010.
I can scarcely recall a game so thoroughly dedicated to crafting an aesthetic as Kirby's Epic Yarn is. The latest platformer starring Nintendo's huggably squishy puff-ball of a hero, Kirby, is set in a world where everything has gone fully arts-and-crafts. All the characters (Kirby included) are constructed out of outlines of yarn, buttons, zippers, and other things you'd typically find at the local fabric store. Developer Good Feel stitches every single piece of this world with this patchwork art style, and manages to make it all mind-numbingly adorable in the process. Seriously, just watch Kirby morph into a little Kirby car, and dare yourself not to go "d'awwwww." Seriously, try it! If there's a heart in your chest, you'll fail!
With the launch of the Kinect drawing much of Microsoft's focus this year, it felt like the third-parties had much more to offer Xbox 360 owners in 2010. But Bungie still made a huge impact by leaving its final mark on the first-person shooter it created, Halo. Halo: Reach combines some of the best that Halo has to offer, including a quality campaign, terrific competitive multiplayer and the best cooperative play that we saw all year.
Reach also stands out for its interesting story, which fills in a key time in the Halo universe that, up until the release of Reach, had only been addressed in book form. Reach's story is great, and even though you know how it will ultimately end--the battle of Reach certainly ain't pretty for our side--the game makes the whole thing interesting by letting you see it through the eyes of the Noble Team, a great group of characters that are strong enough to make you forget about that " Master Chief" dude.
With its stellar suite of options and high quality throughout, Halo: Reach stands tall as the best thing that you can only get on an Xbox 360 this year.
2010 might go down in history as the year story-based DLC finally really came into its own, with significant new add-ons hitting some of the biggest games of the year and giving you some great reasons to fire those games back up weeks or months after you finished playing through their core storylines. But while plenty of this year's best DLC added onto and fleshed out the games on which they were based, no DLC felt like such a complete story and package in its own right like Minerva's Den.
Rather than trying to shoehorn a misplaced interlude into the events and framework of BioShock 2 itself, Minerva acts as its own self-contained story featuring entirely new areas and residents of Rapture. Minerva not only established and explored the technological backbone of Rapture with some fantastic vintage dawn-of-computing-style trappings (vacuum tubes! Alan Turing!), it also expertly told the tragic tale of Charles Milton Porter, the brilliant computer scientist who gave so much to his fellow citizens and was rewarded for it with betrayal. Minerva arguably surpasses BioShock 2 itself and is one of the best examples so far of how much can be accomplished with a low-priced downloadable add-on.
It shouldn't surprise you to hear that Halo: Reach is a terrific cooperative experience. Like the rest of the game, Reach's co-op follows in the footsteps of Bungie's previous Halo games, letting you work your way through the campaign with a crew, laying waste to everything in your path. Sure, you might not get the real feel of the game's story, since you're probably going to be yelling at your partners through most of the game, but working your way through waves and waves of enemy forces with a crew makes the campaign way more exciting.
Then there's Firefight mode, which was greatly expanded for Halo: Reach to make it a far more exciting take on the whole wave-based survival style. With the ability to tweak plenty of different variables when playing with friends to the variety of different maps you can use, Firefight might be good enough to take this category on its own. But when you add all that stuff together, Halo: Reach is the best cooperative experience to be had in 2010.
Arguably one of the strongest categories in 2010, the downloadable space saw a huge number of amazing original titles this year, though none captured our collective imaginations quite like this re-reimagining of that most venerable of pill-poppers, Pac-Man.
It's kind of unbelievable that Pac-Man could feel as vital now as he did when he first debuted some 30 years ago, but by shifting the focus from simple survival to a community-driven high-score race, and layering it with a jaw-clenching club-drug aesthetic, Namco has done precisely that. It's a miraculous balancing act between some really deep-seated nostalgic triggers and fresh, frenetic gameplay, and it's our pick for best download-only game of 2010.
I can scarcely recall a game so thoroughly dedicated to crafting an aesthetic as Kirby's Epic Yarn is. The latest platformer starring Nintendo's huggably squishy puff-ball of a hero, Kirby, is set in a world where everything has gone fully arts-and-crafts. All the characters (Kirby included) are constructed out of outlines of yarn, buttons, zippers, and other things you'd typically find at the local fabric store. Developer Good Feel stitches every single piece of this world with this patchwork art style, and manages to make it all mind-numbingly adorable in the process. Seriously, just watch Kirby morph into a little Kirby car, and dare yourself not to go "d'awwwww." Seriously, try it! If there's a heart in your chest, you'll fail!
With the launch of the Kinect drawing much of Microsoft's focus this year, it felt like the third-parties had much more to offer Xbox 360 owners in 2010. But Bungie still made a huge impact by leaving its final mark on the first-person shooter it created, Halo. Halo: Reach combines some of the best that Halo has to offer, including a quality campaign, terrific competitive multiplayer and the best cooperative play that we saw all year.
Reach also stands out for its interesting story, which fills in a key time in the Halo universe that, up until the release of Reach, had only been addressed in book form. Reach's story is great, and even though you know how it will ultimately end--the battle of Reach certainly ain't pretty for our side--the game makes the whole thing interesting by letting you see it through the eyes of the Noble Team, a great group of characters that are strong enough to make you forget about that " Master Chief" dude.
With its stellar suite of options and high quality throughout, Halo: Reach stands tall as the best thing that you can only get on an Xbox 360 this year.
Yep. Can't complain about any of these really. Surprised about Kirby getting the "best look" award. Then again, this year was less about the development raw graphical power and more about the use of existing graphical power.
These videos must take a hell of a toll on the staff - they're all dead eyed. I thank them for putting our entertainment over their emotional wellbeing. Well done!
I have not played the Minerva's Den DLC for Bioshock 2, but I might look into it since the braintrust at Giant Bomb picked it as the best of 2010 DLC-wise.
Really happy they chose Halo over Limbo. You can talk about its atmosphere and puzzle solving all you want but a 2 hour downloadable game that sags near the end should NEVER beat a game with a good well thought out single player and a multi player that will be played for years to come.
I am surprised Mass Effect 2 wasn't their best 360 Only Game but I guess since it came out on PC as well it makes sense. Overall, agree with the winners today and am listening to the podcast right now.
I'm very surprised that not only was The Secret Armory of General Knoxx not the winner of the best DLC award, but it wasn't even a nomination. What the hell? Minerva's Den is awesome, though.
While I certainly appreciate the artistry in Epic Yarn (and Limbo), I am surprised God of War III did not at least get an honorable mention. I know the staff aren't exactly fans but GOW's visuals are unmatched.
I love that Epic Yarn won best looking game. It is a beautiful game, and it emphasizes how art style is far more important than raw horsepower when it comes to graphics.
" Dragons Age was also multi-platform, but that got best PC game last year. "
1) The category was "Best PC Game" (note the omission of only in there)... and...
2) DA:O is an almost completely different game on PC vs. the console... and...
@ phrosnite - it's not a BS rule. It says ONLY in the title that means only. You might not think a PC is a thing that plays games but you'd be wrong. So deal.
Brad was talking about the launch Xbox 360 videos, I got my first 360 about a year after launch, anyone remember a James Cameron video talking about Titanic in HD? I vaguely remember that, was he talking about HDDVD or 3D?
I would really liked to have seen Zombies from Black ops for co op but i realize that i am in the vast minority when it comes to people who like that mode
That doesn't have any co-op, except for that zombie thing which other games did much better. "
It's the only co-op game I played so it's the only one I can put. I'm also counting split-screen multiplayer as co-op and I've had a ton of fun with that.
I would've picked Undead Nightmare as Best Downloadable Add-on, but then again, I like the whole B-movie feel of it. Other people might be turned off by it.
I really wanted to punch Brad in the face during the add-on debate. For me the term "add-on" implies that that the content actually adds on to the overall package of the game, Shadow Broker does this and expands the universe, while Minerva's Den is a self contained package that does not connect to the game's overall story.