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Hands-On With Dead Rising: Chop Til' You Drop

Capcom does some chopping of its own, and we take a hands-on look.

Argh! Zombies!
Argh! Zombies!
Considering the workout that Dead Rising gave the Xbox 360, as well as the game's relative levels of difficulty and complexity, it seems like an odd choice to bring Capcom's vivid zombie mall simulator to the Wii. Then again, Capcom saw a good amount of success in bringing Resident Evil 4 to the Wii, so perhaps there's a good market for zombie action games on the platform. Capcom allowed press some hands-on time with a brief demo of Dead Rising: Chop Til' You Drop at Nintendo's recent media summit, and while a few new features have been introduced, it's the stuff that's been trimmed that left a greater impression on me.

It's been apparent from the early screenshots that the graphical detail, as well as the number of zombies, had to be rolled back significantly to make Dead Rising work on the Wii hardware, which held true with the demo being given. Expect jaggier edges and blurrier textures, but the functional impact of this necessity is a greatly reduced sense of urgency. A huge part of what made Dead Rising so terrifying was the constant threat of being overwhelmed by a vast horde of brain-crazy corpses, something that seemed absent in the demo.

Those who played the original Dead Rising are probably still dealing with the pangs of guilt over the characters that died due to the game's real-time format. Partly as an acknowledgement to the more casual market on the Wii, and partly as a response to player feedback, Capcom has streamlined the structure of Dead Rising: Chop Til' You Drop to reduce the number of side missions and include much of that content in the game's main story. While perhaps not as interesting in format as the original, perhaps now I can play Dead Rising without having an anxiety attack. Another core component of Dead Rising was its photography system, which rewarded you for breaking out your camera in the middle of the chaos and taking some intense, well-timed pictures. This has been removed from Chop Til' You Drop entirely. Additionally, Capcom declined comment when asked about the size of the relative game world.

So what's new in Chop Til' You Drop? Beyond some pesky zombie poodles, and the ability to send a zombie flying by shaking the Wii remote when armed with a baseball bat, not much so far. The basic controls seemed to work well enough on the Wii. You can perform melee attacks by swinging the Wii remote or simply hammering on the A button, and firearm controls are the same as they were in Resident Evil 4 for the Wii, requiring you to go into an aiming mode where the analog stick controls your camera view and the Wii remote for aiming.

While the excluded features in Chop Til' You Drop don't seem to be doing the game any favors at the moment, they don't have to be detrimental. Some faster pacing and more exaggerated action could still make for a pretty entertaining arcade-style action game, though either way, this is shaping up to be a pretty different experience from the original.

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Ryan

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Edited By Ryan  Staff
Argh! Zombies!
Argh! Zombies!
Considering the workout that Dead Rising gave the Xbox 360, as well as the game's relative levels of difficulty and complexity, it seems like an odd choice to bring Capcom's vivid zombie mall simulator to the Wii. Then again, Capcom saw a good amount of success in bringing Resident Evil 4 to the Wii, so perhaps there's a good market for zombie action games on the platform. Capcom allowed press some hands-on time with a brief demo of Dead Rising: Chop Til' You Drop at Nintendo's recent media summit, and while a few new features have been introduced, it's the stuff that's been trimmed that left a greater impression on me.

It's been apparent from the early screenshots that the graphical detail, as well as the number of zombies, had to be rolled back significantly to make Dead Rising work on the Wii hardware, which held true with the demo being given. Expect jaggier edges and blurrier textures, but the functional impact of this necessity is a greatly reduced sense of urgency. A huge part of what made Dead Rising so terrifying was the constant threat of being overwhelmed by a vast horde of brain-crazy corpses, something that seemed absent in the demo.

Those who played the original Dead Rising are probably still dealing with the pangs of guilt over the characters that died due to the game's real-time format. Partly as an acknowledgement to the more casual market on the Wii, and partly as a response to player feedback, Capcom has streamlined the structure of Dead Rising: Chop Til' You Drop to reduce the number of side missions and include much of that content in the game's main story. While perhaps not as interesting in format as the original, perhaps now I can play Dead Rising without having an anxiety attack. Another core component of Dead Rising was its photography system, which rewarded you for breaking out your camera in the middle of the chaos and taking some intense, well-timed pictures. This has been removed from Chop Til' You Drop entirely. Additionally, Capcom declined comment when asked about the size of the relative game world.

So what's new in Chop Til' You Drop? Beyond some pesky zombie poodles, and the ability to send a zombie flying by shaking the Wii remote when armed with a baseball bat, not much so far. The basic controls seemed to work well enough on the Wii. You can perform melee attacks by swinging the Wii remote or simply hammering on the A button, and firearm controls are the same as they were in Resident Evil 4 for the Wii, requiring you to go into an aiming mode where the analog stick controls your camera view and the Wii remote for aiming.

While the excluded features in Chop Til' You Drop don't seem to be doing the game any favors at the moment, they don't have to be detrimental. Some faster pacing and more exaggerated action could still make for a pretty entertaining arcade-style action game, though either way, this is shaping up to be a pretty different experience from the original.
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Tortoise

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Edited By Tortoise

Correct me if I am wrong but shouldn't it be Chop 'Til You Drop, rather than Til'? Why is the apostrophe on the end - it looks weird.

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roborobb

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Edited By roborobb

I love dead rising :)

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HazBazz

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Edited By HazBazz

This version looks pethetic compared to the Xbox version, and heres why:

  
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igl

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Edited By igl

Sigh.. this game always reminds me on how the German christian government treats games like animal porn.
I'm off to the import store to make me feel better.

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EpicBenjamin

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Edited By EpicBenjamin

Dead Rising was amazing, but this looks just like a dubbed down version; Worse graphics, less mission, less zombies, less blood. The camera thing doesn't bother me though. The controls looks fun but does that make it worth it?

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Hamst3r

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Edited By Hamst3r

PC version, dammit!  It's time to release the PC version now, Capcom!

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Stevokenevo

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Edited By Stevokenevo

@Hazbazz :  

Man....i was totally looking forward to the wii version because i only ever got to play the 360 version briefly, but seeing that vid has made me depressed to own a wii again. 

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kappamerc

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Edited By kappamerc

That game looks horrible...  I'll stick with my 360 version :).

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KaB3

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Edited By KaB3

DUDE!!! This sucks. That  Wii-PS2 comparison is amazing... i kinda felt bad for Capcom when i saw the guy running and rolling over guys because it looked like really empty xD. It was like a guy saying, "Look look, i can have as much fun by myself as you all do together", and then he'd be like ¬¬.

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MasterSplinter

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Edited By MasterSplinter

Where the hell is Dead Rising 2? It's been too damn long. Amusement park setting anyone?

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Media_Master

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Edited By Media_Master

awesome!

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Al3xand3r

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Edited By Al3xand3r

Okay, the Wii can't have games as difficult (?!) and as complex (?!?!) as Dead Rising was. Great way to not show a bias against this system by making that implication within your first words. I'm not saying this doesn't appear to be a shitty port, it does, but it has nothing to do with difficulty or complexity now does it? I thought the GameSpot fiasco would lead to better things.

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Milkman

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Edited By Milkman

It's basically a very toned down version of Dead Rising which is lame to me, someone who has already played the game. But to anyone who just owns a Wii, it sounds like it would be definitely worth it.

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DJ_Lae

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Edited By DJ_Lae

This game reminds me of my aunt, who unthaws frozen juice and mixes it with two or three times as much water as normal in an attempt to save more money. Unfortunately, the result is such a watery diluted mess that you're better off just pouring it down the sink.

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daFilex

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Edited By daFilex

If Capcom was going to make a "dumbed down" version of Dead Rising for the Wii, it really shouldn't have used the same formula from their RE4 experience.  I love Dead Rising, I also love Wii, but like my parents I wish they never embrace each other.

First off, the port of RE4 to Wii was amazing and fun, but that was probably because the Wii is pretty much a GameCube, just a newer ATI card and sexy controllers.
Dead Rising was a(n) Xbox 360 title, and one meant to show what that platform was capable of.  It seems pointless to carry over the earlier play experience to the Wii, also not having proper texturing and graphics is hurting it too.  What would be more interesting would be to have it feature a different story.  I love Frank's character from the original, they took out his distinct app which was "pictura pictura" and replaced it with zombie poodles.  I would probably buy this game if I knew if I could play as fouckin Carl, or that lesbian security guard.  Come on Capcom, give us fresh content, not the same shit with the corn picked out.

On a side note, Corn is awesome.

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krazy_kyle

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Edited By krazy_kyle

Dead rising 2??? canne wait! :D:D:D i hope the save system is definitly better

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DavidSnakes

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Edited By DavidSnakes
Al3xand3r

Way to completely miss the point.  Dead Rising was a technically complicated game to pull off.  The Wii can't handle it.  There's no bias, you fool.
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Al3xand3r

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Edited By Al3xand3r

DavidSnakes


Maybe you can't read so well but the article speaks of both the "work out" it gave the 360 (as in, the point you speak of) and actual gameplay aspects like the difficulty and some (oddly perceived) complexity. Separating the two points with the phrase "as well as" makes it very clear that they speak of very different things. Even if you can't (or don't want to) see it, it's still a simple, plainly obvious fact.


Work on improving your reading comprehension before attacking others like that. I didn't miss the point you speak of, in fact I agree with it and stated as much before. I merely also saw an obvious (and fairly ignorant, stupid and biased) point you wish to remain oblivious to. Way to go, fanboy defender.


If you were (but you aren't) correct I would have even less faith in this journalist since mentioning a game's difficulty is hardly the best way to explain what you really, honestly, unbiasedly mean is that the game was resource intensive, especially when you have stated that just a few words ago already.


PS: Does text of this size make you feel bigger, meaner,  better or something? What's wrong with you?!

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DualReaver

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Edited By DualReaver

You are just the worst closeted fanboy.

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Al3xand3r

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Edited By Al3xand3r

No, u r!!!!111111111?!?!?!?! Thank you for playing.

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Bgrngod

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Edited By Bgrngod

If you want un-bias news, go elsewhere.  This is GB.  Where opinions are front and center.

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majnuker

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Edited By majnuker

Yo, AL3xand3r, just ask Ryan in a PM if that's what he meant. The guys will answer an email that has to do with their public relations. I'm sure he was just in a bit of a rush, and misreported or just chose the wrong way to explain his thoughts. I mean, they are in Tokyo, right?!

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ddensel

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Edited By ddensel

It hardly matters what people who've already played Dead Rising think about the graphics or controls. They're not the target Capcom wants to hit, they probably don't own Wiis, and even if they did, they've already played DR.

The graphics only need to be sufficient by Wii standards, and obviously RE4: Wii's controls worked well enough to sell so many copies of that game. Wii owners who want a mature experience and had fun time with RE4 will probably want to keep an eye out for this one. There aren't a whole lot of games to be looking forward to for the Wii, but this is one of them. At $29.99 during a drought period on Wii, if RE:Wii has sold 1.3 Million so far, Dead Rising can at least achieve 700,000.

It's a win-win for Capcom and Wii owners. If the game is good....

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spilledmilkfactory

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i loved dead rising and was even considering purchasing this version, but the omissions in the Wii version of the game are just too much. fewer zombies and no photography? that just stinks.

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Simsfreak14

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Edited By Simsfreak14

Thanks for the VIDEO. The wii version looks like a T rated version rather than an M rated version. Deadrising: Chop til' You Drop is an epic failure! Capcom, do us all a favor and stop trying to earn more money! I mean Resident Evil 4 wii edition? and Now Deadrising! I mean cmon now!

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Amaru25

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Edited By Amaru25

sorry but this game looks like shit

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deactivated-5a264ba32aa29

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This game looks like it's running the Resident Evil: Director's Cut engine, haha. Terrible; just terrible.

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Bruce

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Edited By Bruce

I played this over rated piece of crap on the 360 a year ago, why would I want to play it on the Wii?

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Chytynous

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Edited By Chytynous

This port looks good and has rekindled my interest in this series. The time limit and crappy save system of the original won't be missed.

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GonzoGuy

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Edited By GonzoGuy

Looks like RE4 had more zombies on the screen at once.
Maybe the Til' is for the cash register (/Til, in some countries) which you should be able to drop on zombies.
This was the one 360 game that I wanted to play but wasn't on the PC. Mind you I wasn't about to buy the self destructing wonder to play this game and from what I've played on friends' 360s it isn't worth it.
I was hoping that they would take this opportunity to improve the details on an awesome concept for a game.  If there are no zombie hoards, there's no point.

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Edited By Knives

You put the apostrophe where the rest of the word should've gone. Until = 'til. Hanging = Hangin'.


As for DR Wii, can't say I see the effort here from Capcom. When's this releasing, 'winter'? Perhaps they still have a bit more polishing to do. And yeah, as GonzoGuy said, RE4 looks better than this in more way that one, including number of zombies on the screen.
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clubsandwich

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Edited By clubsandwich

This looks like shit, this is just a sad excuse of a game, such a shame, Dead Rising on Xbox 360 was really awesome.

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HTTenrai

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Edited By HTTenrai

I can't reconcile accepting the cuts to play the Wii version. I'm far too institutionalized by Dead Rising's original state, flaws and all.

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deactivated-6296e29cde7c5

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Still haven't finished Dead Rising for 360, hard as hell!

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WraithStalker

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Edited By WraithStalker

Wii = $249
Xbox 360 = $199

The 360 is now cheaper and its version of Dead Rising has thousands more zombies. No question about which version to get if you're just now getting a new console.

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JakJ

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Edited By JakJ

And this just proves that people who get off on being all self righteous and calling others "graphic whores" anytime someone dares to call out their precious Wii as being last gen are full of shit. Graphics represent power, power leads to new ideas and innovations in games that just can't be reproduced on older hardware. That's just reality.

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Al3xand3r

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Edited By Al3xand3r

Yes, let's judge every platform by its worst games, I concur, you rule! 360 must suck thanks to the likes of Yaris and America's Army, PS3 must suck thanks to Beowulf and Vampire Rain, Wii must suck thanks to SPOGS racing and this game. Let's ignore Halo 3 and Gears of War, MGS4 and Uncharted, Metroid Prime 3 and Super Mario Galaxy. Pure logic. Thank you for playing.

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majnuker

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Edited By majnuker

Wow, i mean, i understand if they would want this game on the Wii, but the hardware just doesn't support the game complexity needed for Dead Rising.

The game play videos are very embarrassing.