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Hands-On With Modern Warfare 2's Multiplayer

Yes, we played it. Here's what you want to know about.

   
 

 This map is called Favela.
 This map is called Favela.
Let's get the obvious stuff about Modern Warfare 2's multiplayer out of the way. Yes, it still runs at 60 frames per second. Yes, you rank up from match to match, constantly unlocking new weapons and special abilities as you go. You pull the left trigger to zoom in. Anyone who spent more than a few minutes online with the first Modern Warfare knows exactly how the action will feel in the sequel.
On top of that core action, Infinity Ward has been busy layering a dizzying amount of new trinkets, goodies, doodads and whirligigs onto the already elaborate create-a-class framework from before. Actually, there's so many small new additions to the gameplay that I need to itemize them.

  • Customizable Kill Streaks. Possibly the most anticipated new feature is a pretty darn cool one. You now unlock kill streaks as you rank up, and though you can still only take three into a match with you at one time, you can at least have some control over how many kills you need to rack up to use them. Some of the kill streak rewards require three, four, five, six, seven, nine kills… In addition to old favorites like the UAV, there are things like a care package that's parachuted in and grants you a random upgrade; stationary sentry guns you can put down to beef up defenses, especially in objective-based games; and of course the AC130 gunship, which requires 11 kills to use (and which, consequently, I did not see). Best of all, it seems like kill streaks stack, since I was able to use my five-kill Predator missile, then immediately activate the four-kill care package right afterwards.
  • Death Streaks. Death streaks? Yes, you will now be rewarded for dying too many times in a row, in an effort to prevent frustration for those just getting into Modern Warfare 2. The only two in the demo I played were Painkiller, which starts you with a triple health boost after you're killed three times without making any kills of your own, and Copycat, which lets you use the loadout and perks of the last guy who killed you for one life.
  • Secondary Weapons Replace Pistols. No more piddly sidearms. Well, not quite true; pistols are still in there if you want them, but you can pass up the lo' Desert Eagle in favor of tactical shotguns, automatic machine pistols, and other nice gear to augment your primary rifle. All these secondary weapons can take attachments just like the primaries can, so if you want to throw a suppressor or digital camo on your shotgun, more power to ya.
  • Fancy New Equipment Instead of Grenades. Toss out your frag grenades, if you want, and replace them with some nifty gear that serves a variety of other purposes. Perhaps you would prefer Semtex timed sticky explosives? How about some throwing knives? The most abstract but perhaps coolest piece of equipment I saw was the tactical insertion, which looks like a typical flare when you throw it down. In practice, it acts as a mobile, single-use spawn point, so anytime you're moving into a heated area, throw one down and that's where you'll restart if you die.
  •  This one is Highrise.
     This one is Highrise.
    Experience Boosts Galore.
    It seems like you get experience point bonuses for doing damn near anything in the new game. I'm not just talking headshots; any stylish or meaningful kill is going to give you some kind of experience boost. Kill a guy just before he's about to get a kill streak? Bonus. Take out the guy who just killed you? Bonus. Get the last kill in a match? Bonus. IW says the leveling (which now caps at level 70) has been tweaked to take the faster accumulation of points into account, and you'll get something gameplay-related for prestiging this time around. They aren't saying what, though.
  • Callsigns. Infinity Ward has been playing a lot of Street Fighter IV. The title and emblem system from that game is reproduced almost exactly here, with dozens upon dozens of descriptive phrases you can unlock and slap on your profile to give other players a sense of exactly how you've been putting it down online. The titles and emblems you can get will correspond to your behaviors, so if you spend a lot of time camping or you rack up a ton of melee kills, everyone will know it. The titles I saw in this demo version
  • NO BETA. THERE IS NO OPEN OR PUBLIC BETA PLANNED FOR MODERN WARFARE 2. NEITHER OF US (YOU OR ME) WILL PLAY IT UNTIL IT'S OUT. THAT'S KIND OF A BUMMER. INFINITY WARD PLEASE RECONSIDER.


I think it's safe to say nobody expected a stark reinvention of the wheel with Modern Warfare 2's multiplayer, just a long and thoughtful list of subtle improvements, tweaks, and additions to an already winning formula. And that's exactly what this looks like. I overheard a pretty funny, apt comment at this event that the only bad thing about Modern Warfare 2 is, it's not coming out for another two months. Yeah, that guy pretty much had it right.
Brad Shoemaker on Google+

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Einherjar

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Edited By Einherjar

Bikkjen, min aller beste venn

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azrailx

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Edited By azrailx

if u like fps's made for noobs and baddies guess this game is made for u

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Andheez

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Edited By Andheez
@Box3ru13: 
Your comment makes no sense.  Killzone 2 is EXTREMELY perk/rank prejudice.  Start at a level 1 now and just whine as you are grenaded, sniped and generally mauled by people WAY better equiped, as you shoot at them with a limited ammo supply that basically lets you kill 2 healthy people MAX .
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Box3ru13

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Edited By Box3ru13
@Andheez: And a good player will rank up and get those same abilities. A noob one won't. What you won't find is a noob player getting owned so now he gets to have x3 health and the same stuff as you do.  
 
You have to EARN it. Its bad enough that some stuff is just given to people here in society but now its starting to make its way into game design. Again you want to get better at a game? Then play it more often, practice with friends, search for a noob server.  
  
Devs shouldn't find a way to reward poor players at the expense of poor players. The same goes for other games, if I'm gettin spawned camped then I need to find a way to play better or better strategy to NOT get spawned camped. If your good enough you can get out of it. (RSV/RSV2 are prime examples of this).  
  
And really for the most part the classes in KZ2 are balanced. There isn't one class that just above and beyond dominates another or gives a team an unfair advantage. 
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Novyx

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Edited By Novyx
@Box3ru13:
To be clear, I'm pretty sure you're the reason death streaks are in the game. They want people to ENJOY their game so that they recommend it to others and grow their fan base, not have only the people who are unsociable and derisive to any new players pushing their customers away. They're a business, and they're looking out for their own interests, not yours.
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napalm

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Edited By napalm
@stinky said:
" @Napalm said:
" Man, if Modern Warfare 2 is the first entry into the Modern Warfare series for some players, they are going to be so fucking confused. "Killstreak... cool. I can earn points from dying? What? What is this customizable streak attack thing? I'm so confused." "
streaks have been a staple in games for years. "
Yes, I know, but props for taking something I said and turning into something I didn't actually say.
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N2NOther

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Edited By N2NOther
@Box3ru13 said:
" @Andheez:  Its bad enough that some stuff is just given to people here in society but now its starting to make its way into game design.  "

Are you really trying to associate video games with our socio-economic issues? 
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Box3ru13

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Edited By Box3ru13

Just saying, that like in life skill and success should be rewarded. 

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aaronness

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Edited By aaronness

dude death streaks make me mad call of duty is like the most accessible game ever it so easy.

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Grimlesh

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Edited By Grimlesh

Brad looks like he wants to make out with this guy lol
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citizenkane

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Edited By citizenkane

Man, I can not WAIT for this game.  I am so pumped up.  I never got to spend enough time with Call of Duty 4, so I am really excited to start from scratch with this game.

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zanoob

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Edited By zanoob

I just keep getting more and more hyped for this... Reading all of the new online stuff on this page literally got my adrenaline going.  Yeah that's weird, but it's also just plain awesome.
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Andorski

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Edited By Andorski

This game looks awesome.  I'm only afraid that the pacing has moved more toward Halo's "run straight towards the enemy and shoot" from it's original "hunker down, shoot from cover, run quickly" type of gameplay.  All the gameplay videos just has people running and gunning. No one seemed to be staying in an area and doing some defense.  Hopefully this isn't indicative of the whole experience.

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MacGyver

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Edited By MacGyver

OMG, I NEED TO PLAY THIS GAME NOW!!!!!!!!