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Hellgate: London Goes Offline in February

Namco Bandai has announced the end of its support for Hellgate: London's online servers.

I guess I'll toss this right next to Auto Assault in my
I guess I'll toss this right next to Auto Assault in my "online games I can't play anymore" pile.
Namco Bandai has issued a statement on the future--or non-future, I guess--of Hellgate: London. The online servers will remain running until January 31 of next year. After that? A cold, dark silence and probably a smattering of people trying to reverse-engineer the server software so they can run their own private servers.

So when February hits, we'll all be limited to the single-player side of Hellgate. Weirdly enough, I still have Hellgate installed and check in on it from time to time. Last time I logged in, I saw a few other human players and got a bunch of spam from robots that wanted to sell me in-game gold.

If there's a silver lining to all this, it's that all those gold sellers are going to be completely assed out.

Checking over the game's official forums, it sounds like the skeleton crew that's maintaining the game is going to at least attempt to flag all of the remaining accounts as subscribers, just so the people left playing can go out with some sort of bang. However, the team doesn't have the support it would need to roll out any of the content upgrades and patches from the online mode into the single-player.

Hellgate: London was a (somewhat) better game than it got credit for, so I guess I'm sort of sad to see it go. That said, this news doesn't exactly fill me with the desire to go back and play more of it while I still can or anything like that.
Jeff Gerstmann on Google+

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Piot

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Edited By Piot

Why can't just Namco or EA release the server executable, so anyone can host the online service?

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khisanth

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Edited By khisanth

I had such high hopes for this game. Being a Londoner I loved the fact i could play in recognisable locations, but then I got onto the beta and it all went pear shaped.

all the hype and talk by the developers about how great it was, turned out to be complete cobblers.

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jimbo_n

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Edited By jimbo_n

Hellgate was very good. I spent hundreds of hours on it months after the release. I´m very sad to see it go. They should ahve polished it more before its initial release I guess. On the other hand I guess it was the fact that the "old diablo guys" worked on it kinda made me like it even if it wasnt a top notch title.

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daniel_beck_90

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Edited By daniel_beck_90

What a terrible game !!!

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Xander51

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Edited By Xander51

I enjoyed Hellgate, and I played quite a bit of it, but only in the single-player mode. It's too bad they didn't keep it going, but there's much better stuff out on PC right now, so that makes sense.

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mackgyver

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Edited By mackgyver

Just to correct A LOT of you who categorize Hellgate: London as a MMO, IT'S NOT A MMO. It's just a game that has a single-player as well as a multi-player component to it. For example take COD4. It's not a FPS MMO, it's just a game that has one hell of a multi-player component to it.
Now that I hopefully got that through to you, Hellgate: London didn't really do much for me when I played the singl-player part of it. I could never "get it". Something felt out of place as if something was missing etc. Could never put my finger on it. It didn't keep me hooked on playing it.
For all those who enjoyed the multi-player part of it.....sorry.

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Kohe321

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Edited By Kohe321

Oh well, byebye then hellgate.

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Milkman

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Edited By Milkman

Hellgate was hardly a MMO and it was hardly a good game either. I still remember how disappointed I was when this was released. It could have been so much more.

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momentarylogic

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Edited By momentarylogic

The game is fun, I paid for the subscription for me and my girlfriend, too bad that the bugs ripped holes in the ship. I loved a lot about this game, and the patches finally started to see the game take shape.

Shame on Roper.. It bothers me to no end when a developer says that he would rather be making music.

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MeatSim

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Edited By MeatSim

This game seemed decent enough I'm surprised it got shot down so soon.

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Replica23

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Edited By Replica23

Hellgate was alright and there were some things that worked very well. However a lot of the mechanics which are supposed to make games fun never really materialized or were severely underdepveloped. Like with so many games these days, excluding LAN options was a huge mistake.

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sdauz

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Edited By sdauz

there are wayy wayyy too many MMOs out in the market - there has to be some sorta quota or something lol

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reversethedevil

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Edited By reversethedevil

well. it wasn't technically an mmo. i mean. it still has an offline mode. and online mode was more like guild wars. big lobby way stations where you could hook up with people to quest with. so really it was just had a fancy online multiplayer lobby.

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calf_exercises

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Edited By calf_exercises

owww, poor ol' MMO #64

when will publishers learn that theres no point making an MMO unless you are going to make it awesome....

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dagas

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Edited By dagas

Any game that has a single player portion is not an MMO game. Yes that includes Phantasy Star Online.
Too bad for some dudes, I've never played the game so don't really care much.

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duckofdoom

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Edited By duckofdoom

It's sad to see any game fail, but honestly this game wasn't really the best. When there are so many MMOs out there, you can afford to release buggy and broken games like Hellgate.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Was the single-player shit worth playing?  Maybe I can pick it up in a bargain bin. Hell they should give it away on their website now.

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LordAndrew

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Edited By LordAndrew

Absolutely. Now that I know it's ending, I don't want to touch Hellgate: London's multiplayer at all. It's just going to disappoint me if I end up actually enjoying the online.

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Toothsaw

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Edited By Toothsaw

Well, I was totally unaware that this could happen!! How dare they?? The game's so brilliant!

;P
Ok, I'll stop being sarcastic. I played Hellgate London offline quite a few times, but the graphics engine never convinced me to the bone. It's HEAVY like Earth and the art compartment is under par IMHO.
I never played online though, so maybe I'm missing a lot of added content and the like.
I admit it's fun here and there, but I always felt something is missing.

As I said, I never played online, but I feel a bit sad nonetheless for this piece of news. I played some Auto Assault some years ago but I was long gone when it was discontinued; still, knowing it had been taken down was bad news for me. That's precisely what's happening here, now.
Well...I still have some months to check the game online, but maybe this is a bad idea: it wuold just make me more sad when it all ends...
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Crono

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Edited By Crono

Poor Bill Roper.

He was trying to do good leaving Blizzard back when it was uncertain of their fate (a little before WoW's colossal success was cemented) when Vivendi was talking about selling their game division off.  He left along with, what?, 9 others?  And started Flagship.  But without the ability to take as long as they could and without the team that they had at Blizzard, they just couldn't quite get Hellgate to look or play as well as the Diablo games him and his team were most famous for.  It is too bad.  I would like to see him and his team back with Blizzard, working on Diablo 3... but let's face it, the chances of that are slimmer than 2 SoJs dropping in a single game.

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Skogen

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Edited By Skogen

It's too bad for the subscribers that paid the $150 at release, this game has hardly been out for a year and is already being put to rest.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

Hmm, that's a shame.  I was looking for something to tide me over until Diablo 3.

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Edited By Noxat

I was never a big fan of this game or its online subscription model, and I can't say I'm surprised to see it die so quickly.

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Vinchenzo

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Edited By Vinchenzo

Shame.

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AndrewJD

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Edited By AndrewJD

Hellgate: London wasn't 2 bad, but it wasn't 2 good either :(

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chililili

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Edited By chililili

Hellgate london was not an MMO it was a diablo clone

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Mourne

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Edited By Mourne

*salutes*

This is the problem with the MMO market. Too many games, too many servers, and not enough people to play them all proportionately.

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Edited By jeff
I guess I'll toss this right next to Auto Assault in my
I guess I'll toss this right next to Auto Assault in my "online games I can't play anymore" pile.
Namco Bandai has issued a statement on the future--or non-future, I guess--of Hellgate: London. The online servers will remain running until January 31 of next year. After that? A cold, dark silence and probably a smattering of people trying to reverse-engineer the server software so they can run their own private servers.

So when February hits, we'll all be limited to the single-player side of Hellgate. Weirdly enough, I still have Hellgate installed and check in on it from time to time. Last time I logged in, I saw a few other human players and got a bunch of spam from robots that wanted to sell me in-game gold.

If there's a silver lining to all this, it's that all those gold sellers are going to be completely assed out.

Checking over the game's official forums, it sounds like the skeleton crew that's maintaining the game is going to at least attempt to flag all of the remaining accounts as subscribers, just so the people left playing can go out with some sort of bang. However, the team doesn't have the support it would need to roll out any of the content upgrades and patches from the online mode into the single-player.

Hellgate: London was a (somewhat) better game than it got credit for, so I guess I'm sort of sad to see it go. That said, this news doesn't exactly fill me with the desire to go back and play more of it while I still can or anything like that.