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Here Are Some Diablo III Issues You Ought to Watch Out For

A few significant errors have popped up in the hours since the game's launch, including one particularly nasty one.

Since undoubtedly many of you out there in Giant Bomb land are either busy already plundering the depths of Sanctuary, or eagerly counting the hours until work/school's end so that you can go home and play already, I figured it might be a good idea to wave a quick caution flag regarding a few bugs and issues that have been reported since Diablo III's launch last night.

Error 37 is the least of anyone's worries now.
Error 37 is the least of anyone's worries now.

The biggest and most terrifying of the bugs is a genuine game-breaker, according to various threads in the Blizzard forums. In this case, it appears that anyone who equips a Templar follower with a different shield will suddenly encounter a synchronization error and be dropped from the game's servers. Users are additionally reporting that even upon restarting the client and attempting to log back in, a dreaded "Error 3006" message appears and prevents them from doing so.

This error may be limited to the Demon Hunter class, but regardless of class, it's probably best if you hold off on doing any shield switching with your Templar buddy until Blizzard posts a fix (which Eurogamer reports is on the way), just to be safe.

Blizzard has also addressed a couple of other issues, including a character creation error that somehow maxes your character list, as well as the more nebulous errors 14009 and 315300. For the character creation bug, Blizzard suggests that simply logging out and then logging back in may fix the problem. For the other errors, the current workaround involves creating a new Windows user account with admin permissions, and try again from there. Not exactly an ideal solution, but it's what they've got right now.

Between these errors and some of the more innocuous login errors related to high server traffic, Diablo III's launch certainly has a few landmines to navigate. While it's possible (probable, even) that many players won't run into many, if any of these issues, that's probably not going to be much comfort to those that have.

Alex Navarro on Google+

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GunslingerPanda

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Edited By GunslingerPanda

Because I'm banned from making new topics due to kind-of-being-a-dick, I'll have to hijack this thread. I think I'm having a few texture issues with the game, but maybe I'm just expecting more prettiness than Diablo's going to give me, so I'm asking you if this is normal.

Here is a picture of my options screen to show what I have, ignore the taskbar unless you want to troll me for being a Blizzard fanboy:

And here are the images in game (Please ignore my shitty gear):

No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided

So, am I being fussy or am I having some weird issues with the textures? I didn't want to ask on the Blizzard forums since that place is a fucking cesspool and I'd just be accused of trolling.

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thebigJ_A

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Edited By thebigJ_A

Wait, why is this on the front page with the E3 stuff??

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spekd

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Edited By spekd

@Sinan_617 said:

Walkthrough for Error 37: just log in next week, and he'll be dead. Like "The End" in MGS3.

Well it has been a week and servers are down in Europe :D And i dont even care for the multiplayer. Guess ill go play Torchlight.

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sinan_617

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Edited By sinan_617

Walkthrough for Error 37: just log in next week, and he'll be dead. Like "The End" in MGS3.

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littlehippie

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Edited By littlehippie

@TentPole said:

@littlehippie said:

There are still a few bugs that are somewhat bothersome. There seems to be a rather small amount of the user base, myself included, who are unable to join games with friends, though they can have others join their games. It's not the biggest deal, but it's still a little annoying, since the failed joining of a game, for whatever reason, results in all the buttons on my screen becoming grayed out. Like I said, it's not a big deal, but it is a nuisance.

That sounds like a pretty big deal to me.

I only say it wasn't a huge deal because 1) it was only a small number of users and 2) I was still able to play with my friends by creating my own game and having them join, instead of the other way around. Also, it seems as though this issue got resolved some time last night, and I've yet to get another error. Don't get me wrong, this server system is bullshit, for several reasons, but now I'm killing baddies with my friends, which -- in the end -- is all I want.

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freakin9

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Edited By freakin9

My only issue so far has been severely small text, though it's probably just a byproduct of playing on a 60 inch tv. I'm also used to Blizzard doing me dirty in this way, in other words I was expecting this. Unless it's spoken to me, there's very little text that I don't have to rearrange myself to read and am usually just left not knowing the special properties of any of my items..

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dfoz3

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Edited By dfoz3

@phrali: Agreed!

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littlehippie

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Edited By littlehippie

@mason said:

Well it's a brand new day. What's the consensus so far? Has Blizzard managed to mostly stabilize it yet, or is it still constantly refusing access & kicking players out?

If not, I'll probably wait another week before buying. Don't need the agita.

There are still a few bugs that are somewhat bothersome. There seems to be a rather small amount of the user base, myself included, who are unable to join games with friends, though they can have others join their games. It's not the biggest deal, but it's still a little annoying, since the failed joining of a game, for whatever reason, results in all the buttons on my screen becoming grayed out. Like I said, it's not a big deal, but it is a nuisance.

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phrali

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Edited By phrali

this is so stupid and pointless.

i wanted to play diablo 3 single player. no interest in multiplayer. i played diablo 1 and 2 SP never wanted to play MP.

so hey blizzard, why would i even consider buying this? why the fuck would i want to deal with server issues for a single player game?

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koobz

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@mason said:

Well it's a brand new day. What's the consensus so far? Has Blizzard managed to mostly stabilize it yet, or is it still constantly refusing access & kicking players out?

If not, I'll probably wait another week before buying. Don't need the agita.

I've been playing most of the day and only had one little hiccup once when trying to switch between 5 characters quickly (to swap equipment around) and the operation timed out (after 30 seconds) on the last switch and I had to click "switch character" one more time. I haven't been checking forums or twitter today since I haven't had any problems, so maybe a million other people are being stabbed repeatedly by their computers when trying to play D3, but I'm having fun without any hitches.

@Ghostiet said:

Is the achievement tracking fucked, or is it just me?

It seems to happen temporarily sometimes, but I don't think it's a serious problem. Yesterday I lost my achievements for about three hours (other people I played with seemed to have the same issue), but then they all came back like nothing had happened, and I even kept the new achievements I earned while the old ones were gone. Banner unlocks even stayed unlocked the whole time, so it seems more like a player-side display issue than a server-side issue.

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MordeaniisChaos

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Edited By MordeaniisChaos

@lockwoodx: lawl, someone writes like a highschool girl that loves her anime boyfriend.

And also, no, I am not. I am incredulous at your stupidity, and I take pleasure in informing you of said stupidity.

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umdesch4

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@Vodun said:

LAN parties is a clear indicator of how things have gotten more stable. Back in the day, like you say, you always spent a lot of time getting games to link up, and even then you often suffered synch errors. Multiplayer was a major bitch. And claiming that only beer mitigated the pain doesn't really help your argument.

Yeah, I'll agree with you there. But I always blamed Microsoft for that. I mean, if the machines in the room couldn't even see each other in Network Neighborhood at the OS level, how were the games supposed to connect?

I dunno though, overall, I'll still take what we had then over what we had now from game companies. Even though I was young and foolish and idealistic, and remember railing against the injustices in the world just like I see the kids on these forums doing now, I don't remember ever having to say "I'm going to boycott this company", or even "I'll think twice before buying another product from this company again" about a game dev company. Computer hardware companies and Microsoft took the bulk of that ire, usually for monopolistic practices, and component failure due to sourcing from the lowest bidder.

Anyway, it's all a moot point. Whether or not I'm seeing the past through a filter of nostalgia, this is one more game I'm not going to end up buying. The list of game companies for whom I don't have the patience to put up with their bullshit keeps getting longer.

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mason

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Edited By mason

Well it's a brand new day. What's the consensus so far? Has Blizzard managed to mostly stabilize it yet, or is it still constantly refusing access & kicking players out?

If not, I'll probably wait another week before buying. Don't need the agita.

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Vodun

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@umdesch4 said:

@Vodun said:

As for claiming you are "old enough to remember"... I am also old enough to remember and I remember that games were buggy as shit back in the day. We just didn't get patches for them and had to cope anyway. Either by finding a solution by our selves, or just trying to work around the bugs. Now we are getting used to the higher quality and support and have gotten used to a "certain way of life". You don't remember, you are nostalgic.

Really? What game, in the late 90s, say 1998, did you get home on day one, install, and were completely unable to play? Half Life? Unreal? Star Craft? Fallout 2? Baldur's Gate? Those were the games in particular that I remember buying that year (oh, and Quake 2, which was technically a 1997 release, but I didn't get it until a couple weeks into 1998, so admittedly that wasn't day one for me). I remember VERY well. In fact, I still have the drives that those games were originally installed onto, and about 4-5 years ago I got them all working again for the hell of it. They all worked totally fine right out of the box. There were some strange bugs occasionally (I remember Fallout 2 had some game breaking bug several hours in that afflicted a couple of my friends, but somehow I managed to dodge), but that was about it.

I remember getting the network to work properly for everyone at LAN parties could be a bit of a slog, and a waste of at least a couple hours the first night of a 3 day weekend, but there were beers flowing, and plenty of learning about networking that carried over to my day job, so it was all good.

So hell yeah, I'm nostalgic, but I also remember with surprising clarity how much time I didn't spend owning a game I couldn't play.

PS. I just looked it up to verify that it was indeed 1998, and Starship Titanic was one example of a game that was broken, and I didn't end up getting to work until I had a Windows 98 SE install. But that was hardly what we would call a triple A release.

Half-Life I don't personally remember any major issues with, nor Star Craft (except multiplayer) or Baldur's Gate.

Quake 2 I had to build custom config files to get it to work properly. That was also the only way to set up your controls in any real fashion.

Fallout 2 was a buggy piece of shit and I didn't get to play that until early 00's, even then it had a lot of game breaking bugs (like invisible children stealing your items) which had to be bypassed by loading someone else's save. Still one of the best games I have ever played.

LAN parties is a clear indicator of how things have gotten more stable. Back in the day, like you say, you always spent a lot of time getting games to link up, and even then you often suffered synch errors. Multiplayer was a major bitch. And claiming that only beer mitigated the pain doesn't really help your argument.

Half-Life is actually an interesting game to bring up in this discussion because Steam was basically a distribution platform for patches for that game and its mods to begin with. So no matter how stable you feel that game was, Valve felt the need to have a dedicated distribution platform for fixes and updates for it.

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Edited By PhilipDuck

This is so weird that US are having these problems, ive been playing non stop on EU servers and haven't had one problem.. been switching shields and all sorts. Nightmare for Blizzard that there server problems hit the most influential country...

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MordeaniisChaos

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@Scythus said:

Here is a hilarious quote from Senior producer Alex Mayberry when asked about Diablo 3's "always connected" requirement

"We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."

Source

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

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Edited By Scythus

Here is a hilarious quote from Senior producer Alex Mayberry when asked about Diablo 3's "always connected" requirement

"We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."

Source

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Edited By Ghostiet

Is the achievement tracking fucked, or is it just me?

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@umdesch4

@MariachiMacabre said:

Really? You needed to resort to blatant homophobia in some strange attempt to win an argument that no one will give a shit about 2 hours later?

I think you missed it. Your use of the word "blatant" shows you almost caught it though. Yes, it's a troll. That particularly subtle type of trolling that's not "real" trolling exactly. More of a parody of a viewpoint that's not far off from what some people actually think. Personally, I thought it was pretty astute and spot-on. Problem with a post like that is that when you're making a parody of people who's views really are that crazy, it can be hard to tell sometimes that it's not the real deal.

PS. Also (and this is a pro-tip for as well, for future reference) notice that the spelling, punctuation, and grammar in his post are all flawless. When, in internet history, have you ever seen a post like this that was so obviously written by a well-educated person? Bwast, you gave yourself away.

Once you delve into homophobia and other forms of hate speech, "he's trolling" is no longer a defense. I know you're not defending him but, I actually knew he was trolling. Doesn't excuse anything.
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umdesch4

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@Vodun said:

As for claiming you are "old enough to remember"... I am also old enough to remember and I remember that games were buggy as shit back in the day. We just didn't get patches for them and had to cope anyway. Either by finding a solution by our selves, or just trying to work around the bugs. Now we are getting used to the higher quality and support and have gotten used to a "certain way of life". You don't remember, you are nostalgic.

Really? What game, in the late 90s, say 1998, did you get home on day one, install, and were completely unable to play? Half Life? Unreal? Star Craft? Fallout 2? Baldur's Gate? Those were the games in particular that I remember buying that year (oh, and Quake 2, which was technically a 1997 release, but I didn't get it until a couple weeks into 1998, so admittedly that wasn't day one for me). I remember VERY well. In fact, I still have the drives that those games were originally installed onto, and about 4-5 years ago I got them all working again for the hell of it. They all worked totally fine right out of the box. There were some strange bugs occasionally (I remember Fallout 2 had some game breaking bug several hours in that afflicted a couple of my friends, but somehow I managed to dodge), but that was about it.

I remember getting the network to work properly for everyone at LAN parties could be a bit of a slog, and a waste of at least a couple hours the first night of a 3 day weekend, but there were beers flowing, and plenty of learning about networking that carried over to my day job, so it was all good.

So hell yeah, I'm nostalgic, but I also remember with surprising clarity how much time I didn't spend owning a game I couldn't play.

PS. I just looked it up to verify that it was indeed 1998, and Starship Titanic was one example of a game that was broken, and I didn't end up getting to work until I had a Windows 98 SE install. But that was hardly what we would call a triple A release.

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GaspoweR

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Edited By GaspoweR

BWAST literally is just being a scumbag... I can't believe we've got more people like him who are on GB...

You don't have to insult people to prove a point. That's just being crass and immature.

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Vodun

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@AiurFlux said:

@umdesch4 said:

@depecheload said:

Whatever, call me behind the times,

That was me, and I was trying to be tongue-in-cheek with that comment. I agree with you 100%, but increasingly these days, I find that it's because the person I'm agreeing with is roughly my age, and we're both old enough to remember when things that are commonplace now were unacceptable when we were younger.

If things like this happened in the cartridge and cassette days the Nintendo offices around the world would have been smouldering piles of rubble. Imagine if Ocarina of Time had a bug where you might crash, say 33% of the time, if you equipped a certain shield. The company would have to issue a recall and send out a new product or face the ire of millions. Now though? Release it and patch on day 1. Testing has gotten lazy because of this single fact.

So yeah. Hugs?

Slight difference. A console is a known quantity, it has a single hardware setup and in the case of Nintendo, they handle both software and hardware in-house. Same company making everything => full control of the process => minimal chance of undetected errors. Think of iPhone and Android. The iPhone has a very limited number of iterations and you constantly know what you have to work with. The Android platform exists in literally hundreds of versions that could fuck up what you develop for it based on how they interpret what you develop, not to mention varying screen sizes and proportions that you need to adapt your graphics and possibly interface for. Which of these two is known for stability and consistent performance? Which is ragged on for being buggy and crash prone?

Now, combine a fragmented platform (PC) with the complexity of games having increased vastly since (in your example) the late 90's and bugs on launch day is something I feel is a very pointless thing to complain about. Especially in relation to a company like Blizzard who is basically known in the business for being one of the most QA-focused companies. If not the most.

As for claiming you are "old enough to remember"... I am also old enough to remember and I remember that games were buggy as shit back in the day. We just didn't get patches for them and had to cope anyway. Either by finding a solution by our selves, or just trying to work around the bugs. Now we are getting used to the higher quality and support and have gotten used to a "certain way of life". You don't remember, you are nostalgic.

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umdesch4

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Edited By umdesch4

@MariachiMacabre said:

Really? You needed to resort to blatant homophobia in some strange attempt to win an argument that no one will give a shit about 2 hours later?

I think you missed it. Your use of the word "blatant" shows you almost caught it though. Yes, it's a troll. That particularly subtle type of trolling that's not "real" trolling exactly. More of a parody of a viewpoint that's not far off from what some people actually think. Personally, I thought it was pretty astute and spot-on. Problem with a post like that is that when you're making a parody of people who's views really are that crazy, it can be hard to tell sometimes that it's not the real deal.

PS. Also (and this is a pro-tip for as well, for future reference) notice that the spelling, punctuation, and grammar in his post are all flawless. When, in internet history, have you ever seen a post like this that was so obviously written by a well-educated person? Bwast, you gave yourself away.

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geirr

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@JantShira said:

This game has been ridiculous from day one. When I buy a game I'd like to go home and, you know, play it. Why the fuck does one need to authenticate a store-bought disc to a busted server?

Because people can't stop buying into this shit which tells the game companies that abusing your customer is fine.

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Andtheworld

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@grayfox1210: I think that it may be sarcasm. Hard to tell on the tubes.

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grayfox1210

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@Bwast said:

@lockwoodx said:

@Bwast: Can't tell if you're a blizzard fanboi or missing vital pieces of your brain. It's a fact Blizzard rushed D3 to beat Torchlight 2 to market. Get your shit together man, that post of yours was just embarrassing.

What's wrong, baby? So many people talking about D3 and your shitty Torchlight 2 with it's preschool girly graphics is getting left in the dust. You're going to log into that game day 1 and there will no one to play with because the best game in the history of the genre was just released. Let me get you a tissue, Borechlight fanboy. You only like that game because the art is so bad you think you could do it yourself. Catering to the mentally challenged - Torchlight 2. Catering to true gamers who have an actual sense of value and self-worth - Diablo 3. Fact.

WAT?

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Edited By Robo

There hasn't even been so much as a mention of a Templar in my game and i'm getting this "Error 3006" message now. I was just playing my monk and Barbarian a little while ago, decided to try out a Wizard and now nothing but "Error 3006."

And now Battle.net is down again.

Would have been nice if they could have just allowed offline play but nah, that'd make way too much goddamned sense.

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Andtheworld

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Edited By Andtheworld

I honestly cannot wait for private servers to show up.

That way I can see, once again, how always-online DRM is a fucking retarded idea and only serves to make the pirates look like the good guys.

And let's face it, D3 is a big enough game that it would make a good profit regardless of having to always be online.

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@thebigJ_A: I was pretty pissed by the battle.net only access too.

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thebigJ_A

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Edited By thebigJ_A

The always-on internet connection DRM, in a misguided attempt to combat piracy (for some reason) means I'll never buy or play this. Don't treat me like a criminal, ActiBlizzard. And let me play my single player game off-line. I've actually heard people are experiencing lag. Lag in their single player gaming session!

What the ever-lasting fuck. And yet the sheep will buy, and play, and accept the abuse. Sad story.

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MostXtremeBrian

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@ScreamingFist said:

Oh PC, you're such a turd.

*coughcough*redringofdeatherror8002E501*coughgough*

Lets keep the sweeping generalization to a minimum shall we? Oh wait. This is the internet!

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Edited By MrKlorox

When you're unable to play a singleplayer game because of lag, you got ripped the fuck off. How could they have fucked up so bad? 
 
Seriously? Monsters and the whole singleplayer game world freezes when you lose one too many packets? Get the fuck out of here Blacktivision. If I was still on my old ISP, this game would literally be unplayable.

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Bunny_Fire

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Edited By Bunny_Fire

I and avoiding this game like the plague .... what im really exited about is touchlight 2

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Edited By dtat

My client is at 0% and has been that way for an hour...am I doing something wrong? I've exited out and restarted it 4 times. Even a full system reboot. Is this also a server issue?

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sins_of_mosin

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Edited By sins_of_mosin
@benspyda said:

It's just a Torchlight clone so whats the big deal...

It's a big game, so bugs like this would be hard to catch, considering the number of people who probably got this bug versus the number of people now playing the game. And yes Alex, I'm in the work category.

Actually its not that big with some pretty static maps and the reuse of everything.  And lets face it, all these issues are because they force you to play your single player online, only.
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korwin

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Edited By korwin

This new age of online single player has me SUPER pumped guys :D

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Jazz_Lafayette

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Edited By Jazz_Lafayette

I overcame these problems pre-emptively by deciding to not buy the game, which I also think technically means I beat it before release.

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AiurFlux

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Edited By AiurFlux

@Epsilon82 said:

@AiurFlux: I'm totally with you when it comes to the online requirement for single player. There is absolutely no justification for that whatsoever.

But comparing a multiplayer-enabled PC game in 2012 to games developed 15-20 years ago on static and immeasurably less complex hardware is just facile, pure and simple.

I get your point that it's become more complex, but my question is has the testing become more complex? Why are games coming out now with bugs that can completely cripple the game making you unable to play it? Why are patches coming out now that break basic fundamentals that can be found in a fucking menu? Budgets are more now than they've ever been, but how much of that money goes to actual quality assurance? Are these companies so hell bent on shoveling out their product that they flat out neglect the actual quality of it prior to release?

In my opinion yes they do want to shovel it out as quickly as possible. Now you might say that Diablo III has had a long enough development cycle with constant delays and I can accept that, but let's not forget that they removed unfinished content from the game to be released later so they could get it out earlier. We see it all the time with games that have a day 1 patch. My point is that it wouldn't fly back then but for some stupid goddamn reason we seem more complacent now. Were bugs a problem back then? Sure. Is it more complex now? Yeah. But it's inexcusable either way.

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Gravier251

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Edited By Gravier251

Able to play it at the moment though it seems that there are issues with the achievements. I'm not recieving credit for anything towards achievements. From what I can find various people are not getting them, or having them all vanish from their account.

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benspyda

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Edited By benspyda

It's just a Torchlight clone so whats the big deal...

It's a big game, so bugs like this would be hard to catch, considering the number of people who probably got this bug versus the number of people now playing the game. And yes Alex, I'm in the work category.

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Heimdal

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Edited By Heimdal

This game has been ridiculous from day one. When I buy a game I'd like to go home and, you know, play it. Why the fuck does one need to authenticate a store-bought disc to a busted server?

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sfarabi

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Edited By sfarabi

So when I tried to install the game using the game dvd, it keeps saying the dvd tray is ejected (even though its not) and if I keep seeing this message then I should download the digital copy from the website. Really pissed me off.

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ChrisTaran

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Edited By ChrisTaran

Can not support a game that promotes online-only single player.

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AccNight

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Edited By AccNight

I bought this for my boyfriend for his birthday, and he was disappointed and disgusted to find himself lag-warping around in single-player, when no one else was using the net. This always-on DRM is complete bullshit, especially when not all countries have good internet. The fact that it actually causes lag in single-player is just pathetic.

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reverendk

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Edited By reverendk

I logged in around 10:30 am central today and got to play for a little over an hour before a message appeared in the chat log.

"Server shutdown in 60 seconds"

Well shit. Guess I didn't want to play single player anyway.

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algertman

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Edited By algertman

GOTY!

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sephirm87

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Edited By sephirm87

Nobody is asking the real question..... Is there a cow level?

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vinsanityv22

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Edited By vinsanityv22

Y'know, for a game that they worked on for so long, it really shouldn't have bugs. Blizzard's quality is slipping....

I blame Activision :)

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brewster

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Edited By brewster

If you're going to make your offline portion go online, then goddam make it work!!

Payed for around 4 hours during the afternoon, because i had today off. But no chance in the evening both nights (UK)