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Indie Game: The Movie: An Honest and Important Look at Independent Game Development

Two Canadian filmmakers explore the hardships and triumphs of independent game development in this genuinely great documentary.

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A man sits hunched over his keyboard. It's some ungodly hour of the morning, and he sits, staring at his computer screen. He subsists on a steady diet of soda and coffee, and appears not to have seen the sun in weeks. He has no social life, though this is largely of his own design. He doesn't have time for people, because he has a game to finish. The strings of code that dominate his computer monitor might as well be gibberish to most, but to the figure slumped in his office chair, it's the foundation of a video game, one that he is furiously trying to finish in order to complete it by an important marketing deadline.

This is an image that's probably all too familiar for those of us who count ourselves as enthusiasts of the video game industry. We at least have some idea of what it takes to make a game, independent or otherwise. But to those who are only tangentially familiar with what goes into these trifling digital entertainments of ours, it's a striking image. The idea of suffering for one's art is hardly anything new, but to those who don't necessarily consider video games to be art, it's an unfamiliar experience to see someone putting so much of their heart and soul into games where sentient meat sacks dodge giant saw blades and fight evil cybernetic babies with top hats and monocles.

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This is what makes Indie Game: The Movie, the recently-toured documentary from Canadian filmmakers Lisanne Pijot and James Swirsky, so great and, frankly, important. There aren't very many documentaries about video games in general, a point that James and Lisanne echoed both during a Q&A at a New York City screening I attended, and in a Skype conversation I had with them yesterday. More to the point, there are even fewer documentaries about video games that are able to put the experience of game development in relatable terms to those who don't necessarily have more than a passing interest in gaming. Indie Game: The Movie does exactly that. It shows the pains and struggles of people trying to create something they're passionate about creating. It doesn't matter if they're making a video game or a film or an erotic cake. What they're making means something to these people, and by proxy of the talented filmmakers, what they're making means something to us, too.

Those of you who spend a lot of time perusing video game sites probably already have an idea of the stories contained within Indie Game: The Movie, but for those who aren't aware, a brief refresher. The film follows the development and post-development experiences of three different game makers: Fez creator Phil Fish, Team Meat members Edmund McMillen and Tommy Refenes, and enigmatic Braid designer Jonathan Blow. The three stories are varied in scope and stress--Blow, for instance, has no new game to talk about, while the others are each rushing to meet differing deadlines--but they all offer individual takes on what it takes to create an extension of one's self via video games.

Fish's story is the one that's dominated much of the media coverage, and with good reason. Fish comes off as a live wire pretty much from the moment he appears on screen. He is brutally self-effacing and incredibly anxious during this period, which was filmed about 18 months before Fez was finally released. He talks a great deal about his inspirations for the game, as well as the pressures he's found himself under after splitting with his former business partner (who is represented by a photo obscured by pixels through the entire film) and subsequent attempts to get him to sign off on an official split agreement that would allow him to show the game at PAX East.

Team Meat, on the other hand, are within sight of finishing Super Meat Boy when the film opens. We learn early on of the friendship that binds Edmund and Tommy together. Despite their bi-coastal working relationship--Edmund resides in Santa Cruz, California, while Tommy lives near his family in North Carolina--the two communicate daily, laboring dozens and dozens of hours each week to try and push Meat Boy into the stage of completion so that it can go up as part of an Xbox Live promotion in the fall of 2010. The promotion means additional marketing help that self-starters like themselves desperately need, but the game still has a lot of work to go.

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Blow's role in the film is more instructional and introspective. He speaks of the development process of Braid, talking in plainspoken terms about what it meant to him to build a game he viewed as an extension of his own personality and ideas, which aren't necessarily spelled out for the player. He expresses his frustration with the fact that many players simply didn't understand the greater meanings he'd infused the game with, even acknowledging his slightly obsessive tendency to reply to nearly any commentary on the Internet that he believes misunderstands his vision.

Each of these stories contains enough intriguing information and personal drama to easily fill a 90-minute runtime, but it's the emotional elements of each story that make Indie Game: The Movie more than just a documentary about video games. Around the halfway point of the doc, Blow more or less drops out of the equation, and the directors hyper-focus on Meat Boy and Fez's big crunches. During these periods, we see these guys at their most threadbare. Edmund spends so many hours working on the game that he barely sees his wife, who often is literally sitting ten feet behind him. Tommy's only outside contact comes in brief family visits and occasional late night jaunts to a deserted local diner. Phil is an outright mess, tearing his hair out over his former business partner's either inability, or unwillingness to sign the contract that will let him show the game at PAX. In one particularly harrowing interview, Phil sits in his hotel lobby, speaking in hurried bursts of panic and rage at the prospect of coming all this way, only to be derailed by the lack of a single signature. As someone who has suffered from his own anxiety issues, I can see in this scene the makings of a full-blown panic attack occurring right in front of me. It's an uncomfortably familiar thing to watch.

Make no mistake: Indie Game: The Movie can be a very dark story. Phil at one point even confesses that he'd likely kill himself if Fez never made it to market (thankfully, it eventually did.) Whether that's viewed as pure hyperbole or a realistic threat probably depends on how well you know Phil, but from the outside, watching it on film, it felt painfully serious.

That darkness is something some game makers have taken umbrage with in regards to the film. Papo & Yo creator Vander Caballero expressed some concern over the dour tone of the film to Penny Arcade writer Ben Kuchera, saying, "'Oh, if my game doesn't work out I am over! I will kill myself!' No, make another game! Create! This is fun!" Similarly, veteran designer Derek Smart took to Twitter today to tell prospective watchers of the film to "note that not all of us devs are clueless pricks who complain all the time," while also championing Blow's commentary in the film.

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While I see both Caballero and Smart's points, I don't necessarily agree that the film's portrayal of its subjects is that of chronic complainers who hate what they do. Yes, Phil and Tommy's expressions of frustration can come off like the rantings of extremely angry people, but they're angry because of situations that impede their progress on creating something they love. If anything, Indie Game: The Movie shows that developing a game is really fucking hard, and not the sort of thing that anyone can just do. That's an important perspective to show, given the current lack of knowledge much of the mainstream world has about our favorite entertainment medium.

And it's not as if there aren't triumphs to be shown. Though Blow seemingly considers his success with Braid something of a blessing and a curse, there's no question that he has the opportunity to work on his newest project mostly unencumbered by publisher meddling because he established himself with that game. When Phil finally breaks through and gets Fez shown, repeated issues with the preview build don't necessarily dampen the excitement he feels seeing people play and enjoy his labor of love. And as for Tommy and Edmund, there is perhaps no sweeter moment than seeing Edmund's wife, Danielle, break down into tears as she sees her husband's hard work pay off. This is a movie that shows both the agony and the ecstasy of game development. Maybe it leans a tad hard on the agony, but it's not as bad as some people might say.

And, of course, there are those who wonder why more perspectives weren't given. It's generally public knowledge that Pijot and Swirsky also filmed a good deal of footage with thatgamecompany's Jenova Chen, Passage designer Jason Rohrer, and Aquaria creators Alec Holowka and Derek Yu. That footage will appear on the special edition DVD and Blu-ray release, which the filmmakers say are still in production and "just need to be pressed," but didn't make it into the film because, quite frankly, it would have been just too much. In Indie Game: The Movie, Pijot and Swirsky narrow their focus to the three most compelling stories that came out of their 300 hours worth of footage, and it's better for that fact. A documentary has to have a tight, engaging narrative. Otherwise, it runs the risk of just turning into an instructional info dump. It's the same reason why it isn't just called Video Game: The Movie. While it might have been nice to get some perspective from those currently working in the more mainstream, big budget game space, it would have diluted the story at the film's core. The laser-like focus on those stories might not make Indie Game an all-encompassing view of the entire industry, but it does make it a genuinely great film.

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I recommend Indie Game: The Movie for anyone who has even a passing interest in games, game development, or just the process of artistic creation in general. This is a universally watchable documentary, something the game industry has rarely had before, and desperately needs as the rest of the world becomes more and more aware of the medium. Does the film have its flaws? Certainly, but none of those flaws detract from the movie's central goal of capturing highly personal independent game development experiences, warts and all, and making them into a story anyone can appreciate.

Indie Game: The Movie is now available via iTunes, Steam, and as a DRM-free download from the film's official website. DVD and Blu-ray versions currently do not have a release date, but are in the works. Expect the movie to appear on Netflix and other streaming services sometime in the (hopefully) foreseeable future.

Alex Navarro on Google+

235 Comments

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sickVisionz

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Edited By sickVisionz

Seems interesting. WIll watch once it's on Netflix streaming.

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mikular

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Edited By mikular

I saw it, and loved it. That Derek Smart guy sounds like a complete cock, though. Seriously, fuck that guy.

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RedRavN

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Edited By RedRavN

@Hailinel said:

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.

I agree, fuck salvadore dali, mozart, and H.E. Gieger; those pretentious wankers. Since when did premeditation and personal meaning in art become so uncool?

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WMWA

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Edited By WMWA
@Totori

Pretentiousness: The Movie

Narrated by Arthur Gies
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Totori

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Edited By Totori
@wmaustin55 said:
@Totori

Pretentiousness: The Movie

Narrated by Arthur Gies
Now I would watch that.
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Hailinel

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Edited By Hailinel

@RedRavN said:

@Hailinel said:

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.

I agree, fuck salvadore dali, mozart, and H.E. Gieger; those pretentious wankers. Since when did premeditation and personal meaning in art become so uncool?

When did it become cool to act like an ass and desire to be placed on a pedestal because you made a video game?

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prestonhedges

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Edited By prestonhedges

@RedRavN said:

@Hailinel said:

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.

I agree, fuck salvadore dali, mozart, and H.E. Gieger; those pretentious wankers. Since when did premeditation and personal meaning in art become so uncool?

But video games aren't art.

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Totori

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Edited By Totori
@RedRavN said:

@Hailinel said:

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.

I agree, fuck salvadore dali, mozart, and H.E. Gieger; those pretentious wankers. Since when did premeditation and personal meaning in art become so uncool?

Well come on your comparing some guy that made a platformer to Mozart. That's a little much.
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HowDire

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Edited By HowDire

Just finished watching it. It's brilliant. Depressing in parts and heart-warming in others. Man, I had goosebumps throughout it's entirety.

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RedRavN

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@Totori said:

@RedRavN said:

@Hailinel said:

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.

I agree, fuck salvadore dali, mozart, and H.E. Gieger; those pretentious wankers. Since when did premeditation and personal meaning in art become so uncool?

Well come on your comparing some guy that made a platformer to Mozart. That's a little much.

The actual point here if you understand sarcasm is that the process to create great art requires a certain type of personality. It needs one who is completely self absorbed into the work, that has a grand vision for what it should be. The artist, regardless of medium, paints the picture from the heart. Many a great artist worth a damn has autistic tendancies to some degree, has issues with socializing, has a drug addiction, or has a psychological issue like depression. These life issues increase the artists willingness to withdraw and really project themselves into a project. When you play an indie game, you are getting a creation fully filtered through phil fish's personality and spirit and same with john blow or any true artist. This allows for a truly unique experience that stands apart and is singular and unique. This is the grounds for pretension, because everything created was placed for a reason. They don't make levels just to make levels, they make them because they fit a larger purpose within the "grand vision"

Its no big secret that the three artists I have mentioned were pretentious maligned people. Salvadore Dali was a demented psychotic scatolagist, gieger scares me and mozart was like the hipster phil fish of his day. I'm not saying that they are one in the same with an indie game developer, but all artists share common characteristics and personality traits. Its the reason why all good music is pretentious, why all good fiction books are pretentious and everything worth doing is done with personal meaning.

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GrandHarrier

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Edited By GrandHarrier

So. Why should I care about Indy games, exactly? Or rather, their development?

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Saganomics

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Edited By Saganomics

Really, Alex? Derek Smart?

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ninjahamster

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Edited By ninjahamster

I just finished watch the film for the first time, and my heart goes out to all the people involved and I'm truly glad that my 800 Microsoft points went out to the right people (mostly) and not to some dumb, run of the mill, paint by numbers "map pack".

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alex

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@Saganomics: Yeah, I know. I'm not necessarily one to take Smart's commentary terribly seriously. I just found it interesting that he of all people would slam something for being too negative in regards to game development.

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Totori

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Edited By Totori
@RedRavN: Well the point is those three guys earned to the right to pompous assholes, if they wanted to be. If I was one of the greatest composers in history or invented the whole RPG genre, I'd have an ego too. I would not have an ego if I made a mario game with twist.
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CaptainLemon

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@Totori:

Clearly you don't listen to the podcast.

Also none of them act like pompous assholes. The closest to that would maybe be Phil Fish but only in the sense that he is very outspoken about his views on both his own games and other games, even when everyone might not agree.

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Vrikk

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Edited By Vrikk

I liked the movie a lot. Sure, a few people are full of themselves, but that makes them extremely confident in what they did. Say all you want about Mr. Blow, but he created an extremely successful game because he was so driven in knowing what he was doing would work.

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BBQBram

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Edited By BBQBram

Finally seeing this tonight, pretty stoked.

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Krakn3Dfx

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Alex is bitching about you guys' liberal use of the word 'hipster' on Twitter.

I haven't used the word myself, I believe I said they looked like "Self-important douche bags."

According to this graph tho, that seems to fall under the term 'hipster" tho.

No Caption Provided

I'm still excited to see it tho, I love Chasing Ghosts and King of Kong, this seems to be another side of gaming that would be interesting to look into.

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Paradigmer

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Edited By Paradigmer

"It doesn't matter if they're making a video game or a film or an erotic cake. What they're making means something to these people"

Then why are you guys so critical of everything that ever comes out of your mouth ever?

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ohvee

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Edited By ohvee

@Krakn3Dfx said:

My plan is/was to wait on the BD version to get all of the extras. I could see $25-$30 for this on BD.

The BluRay version on their site is $70.

$70. Seriously? F off with that.

It costs a lot of money to have bluray discs mastered and produced, I imagine. The special edition version looks to be a complete of a package as possible.

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ChrisTaran

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Edited By ChrisTaran

I'd love to watch a movie like this that wasn't about a developer that I loathe!

Someday someone will do this topic justice.

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ohvee

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Edited By ohvee

@ChrisTaran said:

I'd love to watch a movie like this that wasn't about a developer that I loathe!

Someday someone will do this topic justice.

Whether or not this movie does the topic justice has nothing to do with your personal opinions of the subjects.

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JimmyPancakes

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Edited By JimmyPancakes

"Important"

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speedracer719

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Edited By speedracer719

this was a cool movie so in depth look at how games are made, I would say though that the guy that made braid need to take it less serious, yes it is a business, but to get depressed over good reviews and not under standing the why people where not understanding the in depth feeling of the game. But it dose take a lot to make a indie game, like Fez and meat boy.

there are my two cents.

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shiftymagician

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Edited By shiftymagician

Watched the movie via Steam and enjoyed it a lot. That's all I need to say on it and I hope a lot of people see it.

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weltal

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Edited By weltal

Highly recommend listening to the commentary with Team Meat. Absolutely hilarious, just mocking themselves and everything going on in the movie, it's fantastic.

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comradecrash

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Edited By comradecrash

Buying this now! I can't wait to watch it!

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Phuanobi

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Edited By Phuanobi

Can't recommend this film enough, anyone who even has a passing interest about game development will love it.

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warmonked

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Edited By warmonked
He expresses his frustration with the fact that many players simply didn't understand the greater meanings he'd infused the game with,

Aw, now I feel bad. I'm one of those people who thought Braid's "story" was obtuse and incomprehensible.

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deactivated-5f39c75856922

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@Krakn3Dfx: These dudes aren't hipsters they are more nerds than anything.

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ChernobylCow

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Edited By ChernobylCow

@aurahack: neat. congrats.

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Polaris

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Edited By Polaris

I watched it yesterday. It's pretty great. While the concerns of the subjects of the film are now more or less alleviated (due to the fact that their games are out now and successful), it is a very interesting snapshot of a critical point in the development of both games, and one very much worth watching if you have grown up with this industry as many of us have.

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Barf_Surprise

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Edited By Barf_Surprise

It is pretty good, and the extras are pretty interesting too. I got it through Steam

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Tamaster92

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Edited By Tamaster92

Watched it today from Steam - I have to say I agree with all the points presented here but personally something about this movie really hit home. I think it is the best piece of film I've seen this year, better than both avengers and prometheus. 

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Krakn3Dfx

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Edited By Krakn3Dfx

Bought it through their site so they get all the monies and I get the DRM free version that I can watch through PS3 Media Server.

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Th3_James

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Edited By Th3_James

Bought on steam, watched it, and rewatched it with the Team Meat commentary.

Great documentary.

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Quantical

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Edited By Quantical

Indie wank the wank.

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wadtomaton

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Edited By wadtomaton

Downloaded this last night and just got finished watching. Holy fuck was it great! Totally worth the 10 bucks. I'll probably still buy a bluray copy once that's out as well.

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ThatIndianGuy7116

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I just downloaded this, really excited to see it!

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Icecreamjones

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Edited By Icecreamjones

Honest is a funny thing to call this. The parts about Phil Fish's business partner are manipulatively framed to make him out as a villain - when he is in fact well known as a great dude who is currently involved in Giant Bomb favorite indie game DYAD

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project343

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Edited By project343

All this anti-hipster bullshit in these comments is sort of sickening. It's so vulgar and unwarranted that comes off as hipster-y itself (hipster about hipsters, I guess). Since when are hipster and indie synonymous? Every developer in this film has a drastically different take on the games industry and game design from Tommy's overly cynical hatred of most traditional game design, to Blow's thought provoking rejection of the blockbuster, to Edmund's pure creative optimism...

@zeekthegeek said:

Honest is a funny thing to call this. The parts about Phil Fish's business partner are manipulatively framed to make him out as a villain - when he is in fact well known as a great dude who is currently involved in Giant Bomb favorite indie game DYAD

Really? I didn't get that impression at all. It just sounded like a poorly ended relationship--both parties seemed equally at fault, but I'd say the film including Fish's extreme hostility almost pegged him as the irrational "bad guy" (at least with regards to that specific portion of his story). Any sort of "manipulative framing" was immediately countered with that hotel lobby scene. Hell, I'd be a bit concerned if a documentary went around trying to hide it's manipulation, pretending to be altruistic and impartial--deceptively trying to mask it's manipulations of the facts.

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mellotronrules

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Edited By mellotronrules

@project343 said:

All this anti-hipster bullshit in these comments is sort of sickening. It's so vulgar and unwarranted that comes off as hipster-y itself (hipster about hipsters, I guess).

amen. armchair criticism- the refuge of the powerfully uninteresting.

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smokyexe

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Edited By smokyexe

Holy shit that was pretentious.

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UnlivedPhalanx

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Edited By UnlivedPhalanx

Saw this in Texas and it was absolutely fantastic, the stories behind these games are captivating, to say the least. You do walk away wondering if they are all sociopaths or geniuses at the end though.

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mnzy

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Edited By mnzy

Everybody who bought it should watch it again with Team Meat commentary. It's hilarious.

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viking_funeral

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Edited By viking_funeral

It's a very good movie, but I feel like it dedicated too much time to Fish's problems. I feel for the guy. We've all been in that situation, and you're tense and miserable while it's happening, but most of us don't have that moment in time immortalized in film. I felt that part took up too much of the film's length.

I also would have liked to have seen more of the actual development process than was presented, but that's how they chose to focus the film. Overall, worth the money.

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c418

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Edited By c418

@zeekthegeek: Actually he's been handled decently I think. And money is always a relationship killer.

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Edited By kishinfoulux

I'm like 15 minutes into this movie and this just further cements my dislike for Phil Fish. What a jackass. Also had no idea that Team Meat were douche nozzles. No wonder Indy devs have a bad rep.