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Indie Game: The Movie: An Honest and Important Look at Independent Game Development

Two Canadian filmmakers explore the hardships and triumphs of independent game development in this genuinely great documentary.

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A man sits hunched over his keyboard. It's some ungodly hour of the morning, and he sits, staring at his computer screen. He subsists on a steady diet of soda and coffee, and appears not to have seen the sun in weeks. He has no social life, though this is largely of his own design. He doesn't have time for people, because he has a game to finish. The strings of code that dominate his computer monitor might as well be gibberish to most, but to the figure slumped in his office chair, it's the foundation of a video game, one that he is furiously trying to finish in order to complete it by an important marketing deadline.

This is an image that's probably all too familiar for those of us who count ourselves as enthusiasts of the video game industry. We at least have some idea of what it takes to make a game, independent or otherwise. But to those who are only tangentially familiar with what goes into these trifling digital entertainments of ours, it's a striking image. The idea of suffering for one's art is hardly anything new, but to those who don't necessarily consider video games to be art, it's an unfamiliar experience to see someone putting so much of their heart and soul into games where sentient meat sacks dodge giant saw blades and fight evil cybernetic babies with top hats and monocles.

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This is what makes Indie Game: The Movie, the recently-toured documentary from Canadian filmmakers Lisanne Pijot and James Swirsky, so great and, frankly, important. There aren't very many documentaries about video games in general, a point that James and Lisanne echoed both during a Q&A at a New York City screening I attended, and in a Skype conversation I had with them yesterday. More to the point, there are even fewer documentaries about video games that are able to put the experience of game development in relatable terms to those who don't necessarily have more than a passing interest in gaming. Indie Game: The Movie does exactly that. It shows the pains and struggles of people trying to create something they're passionate about creating. It doesn't matter if they're making a video game or a film or an erotic cake. What they're making means something to these people, and by proxy of the talented filmmakers, what they're making means something to us, too.

Those of you who spend a lot of time perusing video game sites probably already have an idea of the stories contained within Indie Game: The Movie, but for those who aren't aware, a brief refresher. The film follows the development and post-development experiences of three different game makers: Fez creator Phil Fish, Team Meat members Edmund McMillen and Tommy Refenes, and enigmatic Braid designer Jonathan Blow. The three stories are varied in scope and stress--Blow, for instance, has no new game to talk about, while the others are each rushing to meet differing deadlines--but they all offer individual takes on what it takes to create an extension of one's self via video games.

Fish's story is the one that's dominated much of the media coverage, and with good reason. Fish comes off as a live wire pretty much from the moment he appears on screen. He is brutally self-effacing and incredibly anxious during this period, which was filmed about 18 months before Fez was finally released. He talks a great deal about his inspirations for the game, as well as the pressures he's found himself under after splitting with his former business partner (who is represented by a photo obscured by pixels through the entire film) and subsequent attempts to get him to sign off on an official split agreement that would allow him to show the game at PAX East.

Team Meat, on the other hand, are within sight of finishing Super Meat Boy when the film opens. We learn early on of the friendship that binds Edmund and Tommy together. Despite their bi-coastal working relationship--Edmund resides in Santa Cruz, California, while Tommy lives near his family in North Carolina--the two communicate daily, laboring dozens and dozens of hours each week to try and push Meat Boy into the stage of completion so that it can go up as part of an Xbox Live promotion in the fall of 2010. The promotion means additional marketing help that self-starters like themselves desperately need, but the game still has a lot of work to go.

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Blow's role in the film is more instructional and introspective. He speaks of the development process of Braid, talking in plainspoken terms about what it meant to him to build a game he viewed as an extension of his own personality and ideas, which aren't necessarily spelled out for the player. He expresses his frustration with the fact that many players simply didn't understand the greater meanings he'd infused the game with, even acknowledging his slightly obsessive tendency to reply to nearly any commentary on the Internet that he believes misunderstands his vision.

Each of these stories contains enough intriguing information and personal drama to easily fill a 90-minute runtime, but it's the emotional elements of each story that make Indie Game: The Movie more than just a documentary about video games. Around the halfway point of the doc, Blow more or less drops out of the equation, and the directors hyper-focus on Meat Boy and Fez's big crunches. During these periods, we see these guys at their most threadbare. Edmund spends so many hours working on the game that he barely sees his wife, who often is literally sitting ten feet behind him. Tommy's only outside contact comes in brief family visits and occasional late night jaunts to a deserted local diner. Phil is an outright mess, tearing his hair out over his former business partner's either inability, or unwillingness to sign the contract that will let him show the game at PAX. In one particularly harrowing interview, Phil sits in his hotel lobby, speaking in hurried bursts of panic and rage at the prospect of coming all this way, only to be derailed by the lack of a single signature. As someone who has suffered from his own anxiety issues, I can see in this scene the makings of a full-blown panic attack occurring right in front of me. It's an uncomfortably familiar thing to watch.

Make no mistake: Indie Game: The Movie can be a very dark story. Phil at one point even confesses that he'd likely kill himself if Fez never made it to market (thankfully, it eventually did.) Whether that's viewed as pure hyperbole or a realistic threat probably depends on how well you know Phil, but from the outside, watching it on film, it felt painfully serious.

That darkness is something some game makers have taken umbrage with in regards to the film. Papo & Yo creator Vander Caballero expressed some concern over the dour tone of the film to Penny Arcade writer Ben Kuchera, saying, "'Oh, if my game doesn't work out I am over! I will kill myself!' No, make another game! Create! This is fun!" Similarly, veteran designer Derek Smart took to Twitter today to tell prospective watchers of the film to "note that not all of us devs are clueless pricks who complain all the time," while also championing Blow's commentary in the film.

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While I see both Caballero and Smart's points, I don't necessarily agree that the film's portrayal of its subjects is that of chronic complainers who hate what they do. Yes, Phil and Tommy's expressions of frustration can come off like the rantings of extremely angry people, but they're angry because of situations that impede their progress on creating something they love. If anything, Indie Game: The Movie shows that developing a game is really fucking hard, and not the sort of thing that anyone can just do. That's an important perspective to show, given the current lack of knowledge much of the mainstream world has about our favorite entertainment medium.

And it's not as if there aren't triumphs to be shown. Though Blow seemingly considers his success with Braid something of a blessing and a curse, there's no question that he has the opportunity to work on his newest project mostly unencumbered by publisher meddling because he established himself with that game. When Phil finally breaks through and gets Fez shown, repeated issues with the preview build don't necessarily dampen the excitement he feels seeing people play and enjoy his labor of love. And as for Tommy and Edmund, there is perhaps no sweeter moment than seeing Edmund's wife, Danielle, break down into tears as she sees her husband's hard work pay off. This is a movie that shows both the agony and the ecstasy of game development. Maybe it leans a tad hard on the agony, but it's not as bad as some people might say.

And, of course, there are those who wonder why more perspectives weren't given. It's generally public knowledge that Pijot and Swirsky also filmed a good deal of footage with thatgamecompany's Jenova Chen, Passage designer Jason Rohrer, and Aquaria creators Alec Holowka and Derek Yu. That footage will appear on the special edition DVD and Blu-ray release, which the filmmakers say are still in production and "just need to be pressed," but didn't make it into the film because, quite frankly, it would have been just too much. In Indie Game: The Movie, Pijot and Swirsky narrow their focus to the three most compelling stories that came out of their 300 hours worth of footage, and it's better for that fact. A documentary has to have a tight, engaging narrative. Otherwise, it runs the risk of just turning into an instructional info dump. It's the same reason why it isn't just called Video Game: The Movie. While it might have been nice to get some perspective from those currently working in the more mainstream, big budget game space, it would have diluted the story at the film's core. The laser-like focus on those stories might not make Indie Game an all-encompassing view of the entire industry, but it does make it a genuinely great film.

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I recommend Indie Game: The Movie for anyone who has even a passing interest in games, game development, or just the process of artistic creation in general. This is a universally watchable documentary, something the game industry has rarely had before, and desperately needs as the rest of the world becomes more and more aware of the medium. Does the film have its flaws? Certainly, but none of those flaws detract from the movie's central goal of capturing highly personal independent game development experiences, warts and all, and making them into a story anyone can appreciate.

Indie Game: The Movie is now available via iTunes, Steam, and as a DRM-free download from the film's official website. DVD and Blu-ray versions currently do not have a release date, but are in the works. Expect the movie to appear on Netflix and other streaming services sometime in the (hopefully) foreseeable future.

Alex Navarro on Google+

235 Comments

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wefwefasdf

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Edited By wefwefasdf

Watched it earlier today and I don't regret purchasing it at all. Great documentary and an interesting look into all the creators lives.

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Kingfalcon

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Edited By Kingfalcon

I saw this in Cambridge a few months ago and really enjoyed it. What struck me was that it's really more about the artistic process and tortured artists and not so much the video games themselves.

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GinjaAssassin

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Edited By GinjaAssassin

Just finished watching it. Fantastic doc!

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algertman

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Edited By algertman

@Kingfalcon said:

I saw this in Cambridge a few months ago and really enjoyed it. What struck me was that it's really more about the artistic process and tortured artists and not so much the video games themselves.

Tortured artist? What a load of horse shit.

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Deusx

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Edited By Deusx

I thought the movie was good and interesting but at the same time extremelly artificial and pretentious. Independent video game making isn´t always like that. The movie shows game design as a lonely craft. It´s not and it shouldn´t be.

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csl316

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Edited By csl316

Oh jeez, Soulja Boy.

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Tomeh

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Edited By Tomeh

Hey I don't usually comment much on this site for reasons you might notice reading these comments. I saw Indie Game The Movie last night at Sydneys first screening, heavily enjoyed it.

You could classify myself as an Indie, I'm working full time at a start up games company trying to turn profit. Also I believe anyone complaining about any game at all, or just if you play games and enjoy them (most people visiting this site), give a shot at creating one. It can be quite difficult. Contribute to the medium and improve it! :)

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Brackynews

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Edited By Brackynews

@CharlesAlanRatliff: I totally saw your name in the credits when I watched it in the theatre last month!

Obligatory Mega64 trailer: (not sure if double post)

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eroticfishcake

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Edited By eroticfishcake

Fish? erotic cake? Did someone call my name?

Also nice article Klepek. I'm hoping to see this movie one day.

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admordem

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Edited By admordem

@Tomeh: Where did they screen it in Sydney? Spewin i missed that!

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obinice

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Edited By obinice

I have been looking forward to this :) Also, good article.

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TheMasterDS

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Edited By TheMasterDS

I was fascinated by the subtexts of their games that are dived into during the documentary.

Beforehand I knew that was the thing Braid and J. Blow are sometimes mocked for, his pretentions that his game was high art and his disappointment that no one else picked up on what he was throwing down, what the game meant to him personally, all of which is well presented in the movie. However I was surprised to find elements of the other two games on display, Super Meat Boy and Fez, also having personal meaning for their creators. As Phil Fish put it Fez is a game where, after the world crashes and a cube shatters, your goal is to collect them all to restore stability to an unstable video game world, which was for him significant because he always felt like the world was falling apart around him. He goes on to list his father contracting a deadly disease, his father's subsequent divorce, his girlfriend left him, later his partner walked out on him forcing Fez into murky legal waters, examples like that were really heartfelt. The Team Meat guys' subtexts were a little more basic, stuff like how Meatboy had no skin and was thus open to the elements and, indeed, needed his love interest Bandage Girl who physically completes him, but it was definitely there. Perhaps that has something to do with their childhood insecurities, which the documentary detailed in great detail. Not really sure honestly.

It's interesting to me because it says to me that subtexts do exist in games made by individuals, but perhaps the best thing for them would be to stay subtexts. Perhaps a subtext presented in the manner of "What do you mean you didn't get it?" is considered condescending, and should be avoided and a better subtext is one you never notice or perhaps, rather, one that you can never satisfactorily describe. Fascinating food for thought, really insightful.

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matthias2437

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Edited By matthias2437

It's amazing how well they depict the stress of Indie Game development in this movie. About 4 months ago I started developing an engine for a game my friend and I are working on, 4 months later we are going well through the development process but I also sit at my computer writing code for 10 hours a day, exercising for 2 and never doing anything else. The stress of trying to procure funding and preparing for things like Pax next year are all very disconcerting.

I can't even imagine the stress Phil went through during his Pax process.

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kpaadet

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Edited By kpaadet

I know I shouldn't judge a book by its cover, but after I watched the trailer I pretty much told myself "yeah I'm never watching that".

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helios1337

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Edited By helios1337

The Team-Meat commentary is hilarious, they pretty much mock everyone.

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fishmicmuffin

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Edited By fishmicmuffin

I was bummed it never came to a theater new me, but now that's a non issue! Great article, Alex.

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Edited By HydraHam

As i am watching i had to pause and take a break after the comment

"if people want to buy modern warfare and halo reach that's fine because i think those games are shit, if that's what people want then people don't want the games then i make people i don't make shit games"

I just have to take a break after that comment because the guy comes off as a pretentious hipster douche, i am afraid to watch more because it seems like everytime he opens his mouth i just want to stop the documentary and just walk away.. I don't like COD or Halo but that kind of comment, especially coming from someone like him is just baffling to me, he just rubs me the wrong way.

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deactivated-5f9398c1300c7

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The content of this film is personally terrifying for me. As a man who dreams of being a game developer, including my failings in programming classes, I feel as though dreams, art, storytelling, and simply doing things one wants is meaningless in a world where the only goal is gaining money, being greedy, or being a bitch to those that are greedy. No man or woman should endure the stresses and suffering that the individuals in this film endured just for the sake of being human (in which case, to be imaginative and creative).

I am damned thankful that the people in this film fought against so much needlessly dreadful bullshit just to accomplish something they've always wanted to do. Without people like Blow, Phil, or any other indie developers/artists/directors/painters/authors. we wouldn't get very far as a species.

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Egge

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Edited By Egge

Though Phil Fish, Jonathan Blow and the SMB guys are all respectable choices, it sounds insane to have hours of footage with Jason Rohrer and not put it in the "theatrical release" of the movie.

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zero_

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@TheMasterDS: I think that is perhaps finding a lot of meaning where it doesn't exist. I can't talk for Braid or Fez as I haven't played them, but there's not much undertone underneath Super Meat Boy. Edmund enjoys creating games that have an initial shock value - he's created games with characters that are dicks shooting at vagina moons, and the idea of a meat kid finding security in a bandage girl has little to do with any personal history of his (even his touching Grandmother story, of which I couldn't find any link to back to the SMB story).

While I really enjoyed the documentary, it definitely employs a lot of artificial film making tools. I try not to be cynical, but for example Tommy's story about him developing the game to save his parent's house is something that felt so constructed that it seemed convenient to put in. The development of the game wasn't conceived from the idea that Tommy needed to save his parent's house;

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Hailinel

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Edited By Hailinel

That Fish is so prominent in this film pretty much ensures that I will not have a fun time watching it. Though, the fact that insufferable douchenozzle was actually stressing over the game at points when he wasn't being an enormous prick sounds entertaining in its own right.

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Tomeh

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Edited By Tomeh

@AdMordem: It was hosted by the Quantum game college, you should join the Sydney IDGA facebook group if you're interested in game dev events here in Sydney.

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Arc209

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Edited By Arc209

Damn Alex, I finally broke down and got it off Steam because of this...thank you

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Alpharudy

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Edited By Alpharudy

I remember Patrick saying who Phil's business partner on a podcast was but can anyone remind me?

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Claude

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Edited By Claude
@Tomeh said:

Hey I don't usually comment much on this site for reasons you might notice reading these comments. I saw Indie Game The Movie last night at Sydneys first screening, heavily enjoyed it.

You could classify myself as an Indie, I'm working full time at a start up games company trying to turn profit. Also I believe anyone complaining about any game at all, or just if you play games and enjoy them (most people visiting this site), give a shot at creating one. It can be quite difficult. Contribute to the medium and improve it! :)

I have no desire to create a game. I play them. That's it. But I still have an opinion on them. I haven't seen the film, so no comment on that.
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deygin

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Edited By deygin

I wish these guys luck, but...is it wrong to feel this burnt out on indie stuff, particularly canadian indie stuff.?

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thevamp25

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Edited By thevamp25

i like the parts with Giant Bomb in it...

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vortextk

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Edited By vortextk

Are you going to make Erotic Cake: The Movie, Alex?
 
I hate reading about Braid stuff. I thought it was a wonderful game, but now I just feel stupid that I have really no fucking idea what blow was saying in it and I really don't want to hear him talk about how stupid I am in the movie; I haven't yet seen it. I can't tell who's at fault for the opaque narrative not getting through to me. I got some general themes, but I'm pretty sure I don't have a 100% understanding of the guy.

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9999dmg

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Edited By 9999dmg

Saw this at a screening in SF, I loved it. Phil does a really good job of keeping the metagame stuff in Fez a secret.

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Edited By apathylad

@Hailinel said:

That Fish is so prominent in this film pretty much ensures that I will not have a fun time watching it. Though, the fact that insufferable douchenozzle was actually stressing over the game at points when he wasn't being an enormous prick sounds entertaining in its own right.

Yeah, it's gonna be hard to watch that movie without thinking about his Twitter meltdown. I'm not sure what bothers me more - Fish's behavior, or the fact so many industry writers were apologetic about what he said.

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mrfluke

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Edited By mrfluke

just watched the movie, very fascinating very much enjoyed it,

did not like tommy one bit,

and really if it wasnt for phil fish's behavior and meltdown on twitter i might have had sympathy for him.

but really liked the parts with edmund and Johnathan blow.

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Driadon

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Edited By Driadon

@TheMasterDS: It's those insights and how the film brought them to the surface that really gave it it's emotional punch. People are right to feel that the whole game-is-art is pretentious, and that they don't get it, and that is a really really hard thing for artists in general, even if, to people like me, that's what they love about art. People interpret the world as their world, and having negative reactions like that will always happen unless you can free your creative mind and realize that if people can relate to the idea in their own personal way, then there's more of a connection there than "oh, well, you don't get it".

tl;dr: art people: those who give you feedback are trying to relate to you. Help them help you by taking note.

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M3rlin

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Edited By M3rlin

Loved it. I had tears in my eyes twice so involved do you get with the developers and their pretty incredible stories.

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jakeh

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Edited By jakeh

Seen it, liked it alot esp Team Meat

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Leolian

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Edited By Leolian

Think I'll check this out.

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jakeh

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Edited By jakeh

@Chavtheworld said:

I might have to get this off Steam. I swear it's been on there for ages? Or was that just pre-order?

Just pre order

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falpatrick

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Edited By falpatrick

Watched this last night. It's really good. Shows how much these people put in to their games, their visions and what they sacrifice to get their game out there. Very inspiring.

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smokyexe

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Edited By smokyexe

Can't wait to pirate this

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RagingLion

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Edited By RagingLion

I was completely sold after watching the trailer an age ago if I wouldn't have been already and had just been left to pondering whether to wait for a Steam sale or get this at full price. Now I know there's a DVD full of extra footage of people like Jason Rohrer I'm torn about waiting to get that since that would be great to watch.

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cosi83

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Edited By cosi83

one way to put me off a story is by putting a photo of Fish on the front

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cosi83

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Edited By cosi83

@Gildermershina said:

Sunny O))) shirt alert! Woo!

sunn O))) and funnily enough i saw them and nurse wound live last eve in London. it was interesting

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Akeldama

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Edited By Akeldama

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

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SubwayD

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Edited By SubwayD

I don't really have any interest in seeing this film, sadly. What I would like to see is a documentary about a third-party studio working under contract with a monolithic publisher. Now that's going to be filled with drama!

An harsh look at both the incompetent heavy hand of the corporation and the inflated egos and mismanagement of the studio heads. That strikes me as being a little more eye-opening and educational than a soft hearted fluff film meant mainly to fellate the quirky indie-dev stereotype. (I'm no doubt wrong about the tone of the film, but that's what the trailer looked like to me.)

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moncole

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Edited By moncole

I watched it and enjoyed it.

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dropabombonit

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Edited By dropabombonit

I contributed to the kickstarter but still haven't seen this film yet, must finally use the download code they sent

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dannyodwyer

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Edited By dannyodwyer  Staff

Great read. I watched it last night and loved it. I was expecting a movie about development that I'd enjoy as a gamer. What I saw was much more than that; a movie about people that anybody could enjoy. Can't recommend it highly enough. You will appreciate games and the people who make them so much more afterwards.

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Totori

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Edited By Totori
@s7: it's not an anime avatar. It's the thief for Assassin's Creed Brotherhood.  I'm pretty sure that makes you the jackass now.
 
@Akeldama
You should go to Destuctoid. That's the videogame site for hipsters, not giantbomb.
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Syed117

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Edited By Syed117

I definitely want to check it out, but the personas of what seem to be the majority of indie developers are such a turn off. I'm not saying that every person on the mainstream side is incredible, but so many of these indie guys seem like such complete douchebags who could never function in a normal development scenario. All I see when I think of the indie games movement is s bunch of big glasses wearing whiners with terrible head hair and/or facial hair complaining about the system and how their games are so much more. No doubt that many indie games are amazing, but this whole thing is starting to get old. The whole games as art debate has gotten stale, and while I think both sides can be argued, this whole movement and the people pushing it forward seem terrible because of the personalities associated with it.

It seems like it could definitely be worth a watch, but the trailer completely turned me off.

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Hailinel

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Edited By Hailinel

@Akeldama said:

@Totori said:

Pretentiousness: The Movie

First off, you have no idea what the word pretentious means and secondly, never post in this community again.

Pfft. Given the subjects profiled in the movie, Totori has a point.