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Intro to GLaDOS 101: A Professor's Decision to Teach Portal

Wabash College professor Michael Abbott gambled on teaching Portal in a classroom.

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You're a new student at the all-male Wabash College in Crawfordsville, Indiana. As a freshman, you're required to enroll in a course called "Enduring Questions." No choices here.

Professor Michael Abbott. Spring 2011. MWF. 11:20. Hey, bonus: at least you can sleep in. And then you see the always-dreaded syllabus.

"This is a course about what it means to be human, focused on some of the enduring questions our existence inevitably raises for us. The goals of this course reflect this focus."

You roll your eyes, figuring the next four (or five (or six)) years were supposed to be about shaping your own destiny, learning how to drink alcohol without throwing up and playing a bunch of games until some ungodly hour in the morning. Grudgingly, you look at the reading list. Gilgamesh, Aristotle, Goffman, Donne, Portal.

...Portal. No, you haven't misread. But understandably, you look closer.

    Week 4
  • February 7: Montaigne, Essays, selected
  • February 9: Goffman, Presentation of Self, Introduction and Ch. 1
  • February 11: Portal (video game developed by Valve Software)

If you follow video game criticism, you know who Michael Abbott is, though perhaps by his alter go, Brainy Gamer. In addition to offering insightful commentary about video games, Abbott's a theater professor at Wabash College, and after suggesting video games could be a useful teaching tool on his blog, he put his money where his mouth was and proposed getting Portal on a reading list. This spring, it was.

The class just wrapped, actually. Final papers were due on May 3.

"I was betting the farm," said Abbott during a Skype conversation last week, the second time we've talked about this project. "This is the first time we've done it. I'm obviously trying to push this forward as a legitimate kind of content to be a part of our curriculum. I was nervous. I gotta say I was nervous about it."

== TEASER ==

I last spoke to Abbott in October, as part of a piece for EGM called "Aperture Science University."

Video games are just part of Abbott's teaching career, which largely focuses on theater.
Video games are just part of Abbott's teaching career, which largely focuses on theater.

"I wanted to provoke the students with some ideas and I wanted it to be a very well-designed game," he said at the time, months before the idea became reality, "something that I felt that was about as perfectly designed as a game that I could think off. [...] If you can just get the group of people playing the game through how to navigate a 3D space, ultimately it just becomes about solving puzzles and making your way through the narrative that emerges. I just thought that mountain was climbable."

The mountain was climbable, though not without lessons along the way. Valve lent Abbott a hand, providing licenses for PC and Mac versions of the game. Coincidentally, that spurred the first errant assumption, in which Abbott discovered today's college students haven't been fed a steady diet of keyboard and mouse.

"These guys are mostly console players," he said. "They're just not PC gamers--for the most part. [...] It never occurred to me that it would be a problem. It was a problem. A bigger problem than I expected. They are adaptable, they got over it, and it turns out that a couple of guys did get a hold of console versions and they shared their Xbox version with a couple of the other guys or whatever."

Prior to playing and discussing Portal, Abbott set the stage with Dr. Erving Goffman's A Presentation of Self in Everyday Life, wherein Goffman dissects our desire to present different versions of ourselves, showing one (our public face), while hiding a very different one (our private one). It's a facet of villainess GLaDOS, a bit that's especially elaborated on during the events of Portal 2, but one very much part of the original.

"She's got her forestage and she's got her backstage, the stuff she doesn't want you to see," he said. "The game does an amazing job of slowly peeling back her veneer, and the stuff she doesn't want you to see or know is so slowly revealed. Those students started to exchange stories about what they saw behind the scenes or writing on the walls, little stuff they would find, little artifacts. That really provoked a lot of interesting connections between the Goffman text and GLaDOS as a character, as a personality, and the way that the environment is an extension of her and her personality. That really clicked."

And while you may have smiled at the prospect of participating in a class where one discusses a video game, remember that not everyone is even aware video games are capable of telling a decent story.

Try to remember when Portal went off the rails. Imagine not knowing games were capable of that.
Try to remember when Portal went off the rails. Imagine not knowing games were capable of that.

"It's fair to say that a couple of the guys [were hesitant]," he said. "Their resistance was mainly before they ever played it, and it had to do with 'why are we taking this so seriously? So we're going to play a video game and read into that?' They have a built-in resistance because they think they've grown up with their parents and basically American popular culture saying video games equals waste of time."

"The reality is that is what they think," he added, "and it's a valid response because you're hit over the head so many times. You're just going to avoid getting hit again and it hurts and it's bad. How do you address that expectation and get them to open their minds? I think Portal and a few other games might have done it. [...] We talk about all these games all the time because this is our cannon when we talk about this stuff, but a lot of these guys haven't played these games. A bunch of my students haven't played BioShock. Only a few had played Portal. They've played Call of Duty, they play sports games."

Abbott said most students came around. Most them did not end up playing Portal by themselves, instead playing it like many of us sometimes did, with over-the-shoulder co-op. There was an online discussion board for students to talk amongst themselves. Abbott pressed the students to ask one another for help when they became stuck, rather than running towards GameFAQs at the first sign of some frustration.

When it came time to talk about the experience, there were surprising responses. Who didn't want to know the fate of Chell at the end of Portal, before we knew she was dragged away? As it turns out, a number of Abbott's students never managed to figure out they were playing as a defined character. They never discovered Chell, so when it came time to talk about their own feelings playing the game, it varied. Some identified as Chell, hoping to escape this bizarre, sadistic facility. Others figured they were escaping. The breakdown was roughly one-third identifying as Chell, the rest never bonding with the character.

"There were a couple of students who just somehow missed or never got that glimpse of Chell going through a portal and you can see yourself," he explained. "They really never saw her. I think it's possible to play the game--if you just blow through it or aren't playing real close attention, especially that first moment, when you go through the opening portal and you go through it and don't look--it's possible you might not see her. It came as a surprise to a couple of the guys--'What, what? A chick?'"

Can you imagine finishing Portal and not knowing who Chell was? For many students, it happened.
Can you imagine finishing Portal and not knowing who Chell was? For many students, it happened.

The reaction to the game largely resulted from each student's perspective, as well, with some of the math whizzes running wild with the possibilities the portal gun afforded, ignoring the "right" solution. On the flip side, the Call of Duty crowd had no problem pointing out they wished portals weren't the only option.

"A few of the guys really wanted that gun to be more destructive," laughed Abbott.

Not all students who were part of the "Enduring Questions" course played Portal. In was required in Abbott's section, consisting of 16 students, but that was not the case across all sections. He wasn't sure how many students were ultimately exposed to Portal through this ("a fair number"), but from early conversations with other professors who included Portal on the required list, the feedback's been positive. It means Portal should be taught in semesters to come, a huge weight off Abbott's back; the experiment was a success. Plus, he now has a tiny army of students ready to evangelize games in the classroom.

Abbott intends to continue teaching Portal at Wabash College. As for other games? Perhaps!
Abbott intends to continue teaching Portal at Wabash College. As for other games? Perhaps!

By the end, Abbott felt like he'd helped Valve sell some copies of Portal 2, with many students excited at the prospect of playing co-operatively with their friends. And while it might be natural to assume Portal 2 could work equally well for teaching via gameplay, Abbott wasn't so sure.

"Portal 2 may be a little less interesting because, in terms of its narrative, it gives you so much more," he said. "It tells you so much more. I think the whole middle section in Cave Johnson's old facility is basically like a travelogue. There's not much to interpret there. In Portal, there's enough ambiguity about it it's primitive compared to the second game in a kind of beautiful way. There's enough left to your imagination that, I think, it makes a bit more fun to use as a teaching tool."

When I asked Abbott to summarize the most useful lesson out of the experience, besides simple logistics of what did and din't work, there was a long pause, as he collected his thoughts.

"I learned that the students, if you treat them with respect," he said, "and you give them something provocative to think about, that they're naturally inclined to do that and make it feel like it's worth doing. I learned that they're not really any different from any of the rest of us, hardcore gamers or otherwise. They can love something just as much as we do, even if they don't come to it from the same kind of fanboy background that some of us do. Does that make any sense?"

I'd say so.

(If you'd like to scope the entire syllabus for Abbott's course, I've included it below!)

Patrick Klepek on Google+

107 Comments

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SolongWrex

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Edited By SolongWrex

I'm not used to seeing articles of this caliber on Giant Bomb. Nice work.

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vigorousjammer

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Edited By vigorousjammer

not only did he play Portal in his class, he also showed Blade Runner and The Unforgiven.
fucking awesome :-D

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aidros

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Edited By aidros

Wow, as if Portal isn't cool enough, they also read The Watchmen  and watch Blade Runner. I wish they had GEC's like this at my school

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brewster

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Edited By brewster

I always love article/things like this as it gives some of the gaming community a wake up call that a great proportion of the audience will only play a certain type of game (sports and COD) each year. And although they are gamers, they will have little knowledge outside of that narrow band of game

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zoozilla

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Edited By zoozilla

Guy seems like he would be a really sweet college professor.  I hope some of my college profs will be as cool.

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mewarmo990

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Edited By mewarmo990

I am really glad that Giant Bomb is expanding on the editorial side of things. GiantBomb is now a site I visit regularly for the great articles, instead of just the entertaining Bombcast and Quick Looks. Just an excellent article, Patrick.
 
As for the article itself, I agree with Mr. Abbott's conservative take on using video games in his theatre lecture. Portal is a good entry point, providing good gameplay and discussion points without being too cerebral or wrapped up in narrative like some other games often suggested as "art" are. Though really, he should have expected that most college guys' gaming experience is mainly with Madden and Call of Duty... glad to see it was a success nonetheless.

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Red

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Edited By Red

That's very cool. "Games as art" debate aside, Video Games offer a very unique mode of storytelling, allowing greater possibilities for exploration and world-building than any other medium.

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TopCat88

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Edited By TopCat88

This is good to see. If a game is relevant to a course...use it :)

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time allen

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Edited By time allen

god damn klepek is knockin this shit out like no one's business

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TheKeyboardDemon

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Edited By TheKeyboardDemon

Thinking outside the cube this time!

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Azteck

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Edited By Azteck

She is not a looker...

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darkjester74

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Edited By darkjester74

Man, the quality of stories since Patrick joined has just gone through the roof.  Well done!!

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Cirdain

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Edited By Cirdain
@Mumrik said:
@Cirdain said:
@Mumrik said:
""These guys are mostly console players," he said. "They're just not PC gamers--for the most part. [...] It never occurred to me that it would be a problem. It was a problem. A bigger problem than I expected. "Interesting that it has gone so far in America. I don't think it's nearly that extreme over here (Europe).
I wish it was though
You wish nobody played PC games?
No I wish that the amount of people that played it and was hyped was extreme... PC is amazing  :)
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innacces14

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Edited By innacces14

Pretty cool. Also noticed how the semester goes over Bladerunner. This guy's fucking awesome. haha

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1p

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Edited By 1p

Articles like this one is why i'm glad that Patrick is now part of this place. Keep it up!

I have been reading Mr. Abbott's blog, on and off. He's a man of quality.

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Eyz

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Edited By Eyz
@BronzDragon said:
@litrock: Portal is not Casablanca. I would rather compare it to an Pixar animated short. It's awesome, it's extremely well made and it's surprisingly deep.
But Casablanca is also awesome, extremely well made and surprisingly deep.
Therefore...
1 = 1!!
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Eyz

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Edited By Eyz

Huh...pretty awesome!
Why didn't I have classes like that instead of all the boring Platon & co.

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jesperskoog

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Edited By jesperskoog


next semester, mortal kombat?

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Rekt_Hed

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Edited By Rekt_Hed

Patrick Im so glad to have you as part of the Giant Bomb crew :) Since youve joined youve just been cranking out the content with style and quality.  This is a awesome piece of news :)

I salute you sir

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Rekt_Hed

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Edited By Rekt_Hed
@Tarsier said:
@Gregomasta said:

I stopped at all-male college.

i stopped at "I stopped at"
I'm not even angry.  Im being so sincere right now!
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LiquidPrince

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Edited By LiquidPrince

Classes like this always make learning stuff more fun. I had a comics class last semester. 

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MisterMouse

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Edited By MisterMouse

hmm that would be pretty cool to take, or to break down a video game into its themes and ideas instead of just playing through it. Similar to reading a book for a class and breaking down those themes and ideas and noticing things you wouldn't normally notice.

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teh_destroyer

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Edited By teh_destroyer

Patrick seems like a sharp smart guy, starting to like him after the last Happy Hour.

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selbie

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Edited By selbie

Awesome lecturers are awesome

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deactivated-5eb3453e74170

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I like Steven Pinker. 

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xpgamer7

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Edited By xpgamer7

I believe video games are very intellectual in some rights and this is high proof that a game can be used to learn, to educate, and  to experience the world and life in new ways.

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napalm

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Edited By napalm
@patrickklepek: Fucking A, Patrick! Killin' it! COMPLETELY!
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sparklykiss

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Edited By sparklykiss

Cool stuff does happen in Indiana sometimes, nice. :D

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brainpimp

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Edited By brainpimp

Great article, Patrick.  Especially cool for me to see since I'm a Wabash alum myself ... even had a film class with Professor Abbott back in the day.  Too bad he wasn't doing anything quite this cool back then.


Would be interesting to see him structure an entire class around narrative in video games.
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Otacon

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Edited By Otacon

And here's me putting off work for degree finals playing ... Portal. Great article.

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animateria

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Edited By animateria

I actually did a presentation on Portal's narrative, etc. in one of my classes back in 2009. I used voice samples of glaDOS throughout the game to show how she changes from a simple announcer to something more sinister (Used the early Portal trailers to show how Valved deceived people into thinking that it's just a puzzle game) and touched on other interesting narrative aspects (embedded/hidden narratives etc).


90% of the people (Only one guy knew from what I know) didn't know anything about the game but were utterly fascinated by the whole thing.
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McGhee

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Edited By McGhee

Made me think of this video. There are some cool teachers out there.

  
  
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Trebz

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Edited By Trebz

I had to smile at this. It's great to see more people being exposed to the narrative, almost provocative side of gaming and Giant Bomb doing more not necessarily industry-related stories like this.

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Gregomasta

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Edited By Gregomasta

I stopped at all-male college.

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Mumrik

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Edited By Mumrik
@Cirdain said:
@Mumrik said:
""These guys are mostly console players," he said. "They're just not PC gamers--for the most part. [...] It never occurred to me that it would be a problem. It was a problem. A bigger problem than I expected. "Interesting that it has gone so far in America. I don't think it's nearly that extreme over here (Europe).
I wish it was though
You wish nobody played PC games?
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zepp

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Edited By zepp

an all dudes school? doesn't that defeat the purpose of college for your dudes :P?

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Icemael

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Edited By Icemael

This is laughable.


I mean, of course it is. Everyone has to take the course, it's called "Enduring Questions" and the syllabus contains shit like "Big Questions" with capital letters and "This is a course about what it means to be human, focused on some of the enduring questions our existence inevitably raises for us. The goals of this course reflect this focus." How could it not be hogwash?

But still.
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ArbitraryWater

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Edited By ArbitraryWater
@patrickklepek: This article is one of the many reasons why the Giant Bomb news section has changed from mere recycling of other news articles from faster sites into actual "Investigative Journalism" since your arrival. Bravo sir.
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Meowayne

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Edited By Meowayne

I gave a couple of lessons on gender socializing with Heavy Rain once, also letting non-gamers play. Always awesome and fascinating.

I have seen someone who had never really touched a gamepad play through the opening stages of Portal. That game is a masterpiece in fun and engaging narrative tutoring.

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TOMetroid

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Edited By TOMetroid

Pretty damn awesome.

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fisk0

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Edited By fisk0  Moderator
@Little_Socrates said:
@litrock said:
I am kind of surprised so few people noticed Chell, though. The very first portal you go through, if you're observant, will give you a glimpse of yourself.
Thing is, many of the students probably weren't taking the game even remotely seriously when they got started, so they probably didn't notice her. Others were inexperienced with games (at least on the PC/Mac,) so they probably were busy fighting with the controls at that point.

Amazing that this class has already been taught. Hope it leads to other, similar ideas throughout the nation. Though I don't expect we'll see Mass Effect or Red Dead Redemption outside of drama fiction classes.
When I studied film theory a few years ago, a couple of lectures were about Fahrenheit/Indigo Prophecy.
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patrickklepek

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Edited By patrickklepek

The typos are, uh, a quest. Yes. That's right. (No, seriously, I apologize. It's an issue I have.)

Thanks for the kind words, everyone. More of this to come!

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skrutop

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Edited By skrutop

Damn, Patrick, this is a great article.  I'm really glad that you're working for GB now.

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comradecrash

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Edited By comradecrash

That was interesting. Great work!

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Monkeyman04

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Edited By Monkeyman04

Awesome article. I give it an A+! 


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Edited By DeF

I'd love to have my teachers put a game like Portal (or any game that goes a little deeper than The Sims) on a syllabus. When or if games get referenced, it's in a very hear-say manner ... talking about levels and calling them "computer games" (which is kind of specific in its reference to computers and exclusion of consoles/handhelds) like that's all there is. We once talked about Silent Hill 2 for a single lesson but that didn't go very far aside from watching one of us who never played the game stumble through the opening sequence and then describing what we saw.

Anyway, I'll gladly read more articles like this! Good job (except for all those typos^^)

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deactivated-6418ef3727cdd

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Awesome.


By the way The Watchmen graphic novel is also part of the course (last image).
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JoaoGri

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Edited By JoaoGri

I really wanted to come across this kind of teacher!

Never got this lucky in my life!

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Chokobo

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Edited By Chokobo

Awesome article.  :)