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Johann Sebastian Joust Clone Disappears, Developer Responds

Also, Die Gute Fabrik on prospects for a release of its popular motion game.

Johann Sebastian Joust may see a proper release eventually, but it's still a bit off.
Johann Sebastian Joust may see a proper release eventually, but it's still a bit off.

Amidst allegations of cloning, Papa Quash is no longer on Apple's App Store.

Papa Quash had an uncomfortable similarity to indie gaming darling Johann Sebastian Joust from developer Die Gute Fabrik, and the resulting criticism has prompted Papa Quash to disappear.

Die Gute Fabrik addressed the issue in a lengthy blog post last night, but never called out Papa Quash specifically.

The company said it never gave permission for developer Ustwo to make a Johann Sebastian Joust-style game, which Ustwo originally claimed. In the same vein, Die Gute Fabrik pushed back against the notion of copyrighting mechanics, and cautioned people from drawing too many lines.

“We believe that it’s more productive to focus on making the best games possible, and giving them the unique ‘feel’ that only we can provide,” said the company in a statement. “That said, we do hope the community will continue to push back against cloning as a general development practice.”

The studio said negotiations about Johann Sebastian Joust are ongoing, and several publishers are interested in bringing the Move-driven motion control party game to a larger audience. There’s no real news to report on that front, however. Die Gute Fabrik is also prototyping their own iOS version, but, again, nothing concrete there, either.

“We also hope to develop a smart phone version of J.S. Joust in the future,” said the developer. “We’ve already discussed some ideas about how we’d tailor the game to such a platform.”

There has been no mention of the change to Papa Quash’s availability on the game’s Facebook or Twitter pages, but if you do a search for the game on the App Store, nothing comes up--poof.

Patrick Klepek on Google+

62 Comments

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yukoasho

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Edited By yukoasho

@Hailinel said:

Because JSJ is an indie darling and thus both it and its developers are immune from criticism and scorn from the enthusiast press, no matter how justified. It sucks, but there's a segment of the indie dev community that pretty much has the press by the balls.

This.

And then people wonder why I think so little of indie gaming.

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jakob187

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Edited By jakob187

Wait a minute.

So someone made a game that used the same kind of mechanics as JSJ, and now it's been taken down as some threat of "cloning"? What exactly IS "cloning"? I mean, I look at Call of Duty and think "man, a lot of games cloned the fuck out of that"...or "man, Singularity cloned the fuck out of Bioshock". I mean, if the guys behind JSJ don't have a copyright, then it doesn't matter if someone released a game that was similar or not. They could release it and get the copyright/patent/whatever and say lay claim to it.

*ugh* Politics in gaming...

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Gunder

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Edited By Gunder

@YukoAsho said:

@Hailinel said:

Because JSJ is an indie darling and thus both it and its developers are immune from criticism and scorn from the enthusiast press, no matter how justified. It sucks, but there's a segment of the indie dev community that pretty much has the press by the balls.

This.

And then people wonder why I think so little of indie gaming.

Please tell us more about how indie gaming has ruined your life.

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Ley_Lines

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Edited By Ley_Lines

@scottygrayskull: That's all I could think about when I heard the game was on the Iphone, seems dangerous for the phone. I really don't understand the controversy here isn't "game cloning" bullshit? I mean, they used none of the original game's code, no assess, no intellectual property. They took an idea, exploited an open market and offered a competitive product. Isn't this what all game companies do?

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Hailinel

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Edited By Hailinel

@Gunder said:

@YukoAsho said:

@Hailinel said:

Because JSJ is an indie darling and thus both it and its developers are immune from criticism and scorn from the enthusiast press, no matter how justified. It sucks, but there's a segment of the indie dev community that pretty much has the press by the balls.

This.

And then people wonder why I think so little of indie gaming.

Please tell us more about how indie gaming has ruined your life.

Thinking little of indie gaming is not the same thing as believing that it's ruined a life.

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c418

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Edited By c418

If anyone ever wants to play a round of Joust, we could meet up at PAX Prime. I'll be having enough controllers around most of the time.

Also stop these insulting accusations of "indie darlings". Die Gute Fabrik never said anything negative towards anyone, and Papa Quash could have well existed further on without anything evil happening. Sheesh.

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divakchopra

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Edited By divakchopra

i want mama quash

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Foxillusion

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Edited By Foxillusion

HURRY UP AND PUT THE GAME OUT IF YOU DON'T WANT PEOPLE CLONING IT

JESUS I WANT THIS GAME SO BAD

JUST TAKE MY FUCKING MONEY ALREADY I DON'T CARE HOW

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Hailinel

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Edited By Hailinel

@C418 said:

If anyone ever wants to play a round of Joust, we could meet up at PAX Prime. I'll be having enough controllers around most of the time.

Also stop these insulting accusations of "indie darlings". Die Gute Fabrik never said anything negative towards anyone, and Papa Quash could have well existed further on without anything evil happening. Sheesh.

So...why doesn't it still exist? it seems like Papa Quash was taken down more or less because of a media-generated uproar over the fact that the game is based on mechanics similar to those in JSJ. Mechanics which, as far as I know, are not patented, and are thus subject to fair use.

The closet case of copycat game mechanics that I can think of that actually went to court was when Nintendo sued Enterbrain around a decade ago because Enterbrain published a strategy RPG that was essentially Fire Emblem in everything but name. Nintendo felt that they had a case because the game was developed by Fire Emblem's own creator after he split from Intelligent Systems and started his own company. But Nintendo only won the case on appeal, and the game in question, Tear Ring Saga, was to my knowledge never removed from stores.

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yukoasho

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Edited By yukoasho

@Hailinel said:

Thinking little of indie gaming is not the same thing as believing that it's ruined a life.

Thank you.

"Indie gaming" is 99% of the time the media manufacturing hype for things that wouldn't be given the time of day if it weren't for said media pretending it was "engaging" and "innovative." Most of the concepts done on the NES, and the rest would be laughed off as "not a real game" by the vary same people defending them were they made by a Nintendo. The entire movement, and nearly all games in it, are nothing more than the gaming media's last gasp at looking important as publishers start communicating to consumers directly via online marketing, youtube, facebook, etc.

@Hailinel said:

So...why doesn't it still exist? it seems like Papa Quash was taken down more or less because of a media-generated uproar over the fact that the game is based on mechanics similar to those in JSJ. Mechanics which, as far as I know, are not patented, and are thus subject to fair use.

Indeed. The only reason this is an issue is because the media has taken sides, and how dare anyone do anything even remotely like their darling?!

If there are any Danish Bombers here who've played JSJ, I'd love to know how much this game is "inspired" by Vælte Dine Kammerater versus how much it just is Vælte Dine Kammerater. I personally would find it funny if the indie darling weren't that original either.

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Deusoma

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Edited By Deusoma

Personally, I think the real reason it was taken down was that they realized that creating a game where it is not only possible but likely that players will knock the controller out of their opponent's hands was a lot less of a good idea on an expensive mobile phone than it was in a video game console peripheral.

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Brackynews

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Edited By Brackynews

@Kazona said:

How can something be a clone of a product that isn't even out yet?

XBLIGs and iOS games based off Minecraft's alpha/beta posed the selfsame ouroboros quandary.

When it's out there, it's out there.