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Killzone 2 Gets More Better-er This Week

A new patch is coming that explicitly addresses the analog controls in Guerilla's shooter.

He could have used a high precision mode.
He could have used a high precision mode.
Sony's got a gang of new and upcoming games to push at E3 next week, but at least somebody over there is still thinking about ways to improve yesterday's top-tier PlayStation 3 titles. Case in point, Killzone 2. Yeah, remember that game? February wasn't that long ago! For those of you still playing, Guerilla's shooter is getting a new patch this week.

Most interesting aspect of this patch? Further refinement of the game's occasionally maligned analog controls, which are getting a whole new "high precision" mode via this update that you can turn on or off. Quoth a Guerilla rep:

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!


As someone who burned out on Killzone 2's campaign halfway through and would cite the controls as at least one reason why, I hope this will be enough to get me through the back half of the game's single-player portion. But then, I hope this new mode is even applicable to the campaign, come to think of it, since the rest of the update seems focused on matchmaking, game balance, and other issues that primarily affect multiplayer.

Head over to the official Blog de PlayStation for the full rundown of what's new in patch 1.27.
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Brad

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Edited By Brad
He could have used a high precision mode.
He could have used a high precision mode.
Sony's got a gang of new and upcoming games to push at E3 next week, but at least somebody over there is still thinking about ways to improve yesterday's top-tier PlayStation 3 titles. Case in point, Killzone 2. Yeah, remember that game? February wasn't that long ago! For those of you still playing, Guerilla's shooter is getting a new patch this week.

Most interesting aspect of this patch? Further refinement of the game's occasionally maligned analog controls, which are getting a whole new "high precision" mode via this update that you can turn on or off. Quoth a Guerilla rep:

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!


As someone who burned out on Killzone 2's campaign halfway through and would cite the controls as at least one reason why, I hope this will be enough to get me through the back half of the game's single-player portion. But then, I hope this new mode is even applicable to the campaign, come to think of it, since the rest of the update seems focused on matchmaking, game balance, and other issues that primarily affect multiplayer.

Head over to the official Blog de PlayStation for the full rundown of what's new in patch 1.27.
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bozosc

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Edited By bozosc

The game looks amazing I cant get passed the controls that and after playing 360 for so long the ps3 controller feels way to light

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OmegaPirate

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Edited By OmegaPirate

i still think all the crap that people talked about the controls was misplaced - but, if it gets more people to play the game easier then go for it

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Coltonio7

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Edited By Coltonio7
OmegaPirate said:
i still think all the crap that people talked about the controls was misplaced - but, if it gets more ... [more]
Omega, you know this'll make me play it.
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artofwar420

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Edited By artofwar420

At least it's an option, because I've already gotten used to the current controls. Might give it a try though.

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Nettacki

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Edited By Nettacki

Being mainly a PS3 gamer that's already used to the current controls, this does nothing for me, but may end up getting a few more people over to play this one.

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deactivated-5c5cdba6e0b96

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Cool, atleast there still pumping out things for KZ2, I love this game.

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addictedtopinescent

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Killzone 2 came out in february......

has it been more then 2 months ? 
Damn
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PercyChuggs

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Edited By PercyChuggs

But the game is SUPPOSED to feel slow and clunky right? It's more realistic that way, what with character weight and all!

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RHCPfan24

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Edited By RHCPfan24

I  will try it with the update. I never loved the controls, but this could be an improvement.

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borgmaster

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Edited By borgmaster

so.....they tightened the absurd analog controls and released that as a separate game option? would any other shooter be able to get away with this?

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HydraHam

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Edited By HydraHam

Meh.. game is still mediocre.. been sitting on my shelf since day 1.

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HydraHam

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Edited By HydraHam

Meh.. game is still mediocre.. been sitting on my shelf since day 1.

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bigdaddyjack21

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Edited By bigdaddyjack21

Sounds good I am going to try the game again also Brad i was also turned off to the robot slowness of the movement

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giyanks22

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Edited By giyanks22

I feel that this game's overated

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brocool

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Edited By brocool

love this game .. killzone & LBP are going to get lots of love once summer starts

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TobyD81

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Edited By TobyD81

Cool, I'll try it out. I also stopped in the middle...around chapter 4 maybe? Hopefully this mode feels better.

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SyphonFilter0

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Edited By SyphonFilter0
@giyanks22: Go play broken gears of war 2 then.
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killdave

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Edited By killdave

Interesting - this is good news :p

The controls sucked ass for suck a good looking game.

Shame but at least they are fixing it

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Thejugglingbum

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Edited By Thejugglingbum

Nothing was wrong with the controls. People just blame the controls because I shoot them in the head so much.

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Curufinwe

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Edited By Curufinwe
Thejugglingbum said:
Nothing was wrong with the controls. People just blame the controls because I shoot them in the head so much. [more]
And yet a lot of the developers of the game prefer the new controls.  How odd.
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WightnNerdy

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Edited By WightnNerdy

Glad about this as a Killzone 2 owner... Too bad I don't play the game anymore.


And the controls were horrible, hopefully this fixes them.
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PercyChuggs

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Edited By PercyChuggs
Thejugglingbum said:
Nothing was wrong with the controls. People just blame the controls because I shoot them in the head so much. [more]
Wow dude, you are like ub3r 733t
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thiago

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Edited By thiago

They gave in. What a bunch of morons Guerrila has.

If you are going to release a game with a certain feature then there must be a reason for that feature. Why? I am ok with any control style, as long as they make sense. The complaints about them came mainly from narrow minded COD players who think all games should be like COD. Is this the people want playing your game? Forget them. They are fanboys and nothing will change their minds.

People stop playing the multiplayer because it has issues like unbalanced classes and design flaws (like give XP for kills, instead of completing objectives in a team based game). The controls aren't one of the problems and never were.

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rateoforange

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Edited By rateoforange

This is good. I probably would have bought killzone if the demo controlled a little better.

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PercyChuggs

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Edited By PercyChuggs
thiago said:
They gave in. What a bunch of morons Guerrila has.If you are going to release a game with a certain ... [more]
Actually, my complaint was that the controls shouldn't feel stiff and slow just because the characters are big bulky lugs. If the game had COD-style fluid movement, would ANYONE think to themselves while playing "Man, this just doesn't feel right, these huge space marines control too well!" No.
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ShadzKing

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Edited By ShadzKing

Can't wait, will give me a reason to play again :D If I don't get destroyed :[

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TheHBK

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Edited By TheHBK

Cool, maybe I will get into the multiplayer, those controls were just killing it for me.  Haha, for all you fools who like the controls now, you will see what real first person shooter players are able to do when precision is a part of the game.  The developers enjoy the new controls, makes you wonder how they felt about them before?

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LiquidPrince

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Edited By LiquidPrince

Didn't have a problem with the controls but this is nice regardless.

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LiveOrDie1212

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Edited By LiveOrDie1212

i don't have much problems with the feel of the controls. been getting my kills and headshots just fine. but as long as the patch doesn't completely overhauled the current controls and is optional, then i guess im fine with it. anyway, Killzone 2 remains the best FPS out right now. i say that with strong conviction!

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Pepsicolaboy

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Edited By Pepsicolaboy

Hating the controls in KZ2 seems pretty fastidious, it gives the game a distinctive feeling and more to the point, affects the gameplay in a very deliberate and pronounced manner.

Its just a different game from COD4 or Halo. Frankly, It suits the slower pace of the game in general. Again, its a stylistic choice, if you dont like it, then just literally dont play it - theres never going to be a better fast, arcadey shooter than COD4 - so just keep playing COD4. I still am.

The point is dont come out bitching about it with useless sentiments like 'the controls sucked ass' - its akin to pronouncing that Mario would be better if he looked like sonic, or ratchet. Maybe he would, but then he wouldnt be Mario
.
Better or worse, its a distinctive and deliberate feature of KZ2 - and KZ2 only.

The only conclusion I can reach from all this childish nonsense is that developers should get the message that us, the gaming public, want all our games to be totally iterative, recycling features of the best ones and under no circumstances deviate from established conventions, making no stylistic, artistic or distinctive choices - because 'oh no, some of them wont be as accesible as the ones we already know and like'.

Rant.

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thiago

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Edited By thiago
Pepsicolaboy said:
Hating the controls in KZ2 seems pretty fastidious, it gives the game a distinctive feeling and more to the point, ... [more]

This is probably the best post I have read on this site.
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BertieWooster

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Edited By BertieWooster

See, I'm another one the the seemingly very few who really, really dig Killzone's controls. I mean, I'm not great at any FPS, really -- it isn't like I blow everyone away on PSN, or blow through the campaign -- but I can hold my own most of the time and have fun doing it, and I kinda loved the feeling of weight and ... I don't know how to phrase it ... viscosity(? -- feels about right) of it all.

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Duckbutter

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Edited By Duckbutter

how about an L2/aim R2/shoot option? how bout that shit? like 99% of other FPS's? R3 aim? what kind of shit is that? i'd even take a L1/aim R1/shoot option over a freakin push-in-right-analog-stick-to-aim-retardedness. whats up with that decision?

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rateoforange

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Edited By rateoforange

Pepsicola makes a good point. KZ2 is like an exclusive club--why ruin it by admitting plebs who don't get the vibe? I'm sure the developers of this massive, multi-million dollar undertaking were shooting for that lucrative niche audience.

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Freki

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Edited By Freki

I guess I'll dig it out, dust if off and try it out..


The controls and the weight was a real turn off to me so hopefully this will make it more enjoyable.. and well.. I guess got 5 hours to spare on another playtrough..
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TwoOneFive

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Edited By TwoOneFive

i hopped back online after stopping for like a month or so. and to my (awesome) surprise, my clan is now ranked 50th in the world!!!! WHAA!! yea dude, fuckin sweet. 

i've been playin cod4 a lot lately, working on 10th prestige, im 10th lvl 26 right now and i just want to get it out of the way!!!
but i hoped on killzone 2, blown away by how gorgeous it looks and plays all over again, and before i knew it, i was landing 1st place winning matches getting a shit load of points. its almost like cod4 boosted my skill. 

tomorrow i am picking up a $20 card and downloading the new maps and cant wait to test out this new control tweak
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SathingtonWaltz

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Edited By SathingtonWaltz

The current controls are pretty good imo. My only complaint about the online is not rewarding XP for more teamwork based things instead of kills. This game seems to have been built around solid teamwork yet they don't reward you for it. Still loads of fun though! 

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ReFracture

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Edited By ReFracture

I put up with the controls throughout the single player campaign, but I gave up trying to play online. It just became way too frustrating.
I hope this patch makes the controls usable for me.

They say the controls just have a different style of acceleration to make it feel more weighty and realistic.

Personally, I find them to be arbitrarily unresponsive. I just can't get used to them. Others seem to have (The constant headshots I endure and just plain losing every time I play..), but I just can't deal with it.

I guess the biggest problem I have with this game is the lack of split screen. Lack of online split screen is unfortunate (UT3, CoD4..) But complete omission? I can't even sit with my buddy on a couch and play a little 1 on 1.

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SathingtonWaltz

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Edited By SathingtonWaltz
ReFracture said:
I put up with the controls throughout the single player campaign, but I gave up trying to play online. It ... [more]
I can relate to your gripe about the complete omission of any form of split screen multiplayer. It really would have added to the value of the game imo. Online and split screen Co-Op would have made what I've played of the campaign much more enjoyable. 
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DorianBlack

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Edited By DorianBlack

I didn't find anything really wrong with the controls. And the aiming was about as good as it could be on a PS analog stick. As with anything it just took getting used to, but I adapt pretty well to controls so maybe I'm just a lucky few.

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stephengotlost

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Edited By stephengotlost

I find the controls to be good, but this patch will surely make it excellent!

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downtime58

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Edited By downtime58

While I appreciate that they were trying to do something innovative with the controls, it effectively made the game difficult to play. The problem with adding "realism" to games is that it makes everything that isn't realistic about the game all the more frustrating. 


It's the same problem I had with Far Cry 2, you add hindrances under the guise of realism (malaria, weapons that break down) into a scenario that's not realistic (killing hundreds of people to complete the game). The same can be said for KZ2 - imo, don't add things that make the game more difficult to navigate with the intention of making it "realistic" when the very concept of the game isnt realistic. 

Accept that it's a game and allow players to play it with as minimal frustration as possible. While COD has it's faults, this aspect is one thing its developers have gotten right, where I feel that KZ2 has gone wrong.
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Judge_Zetsumei

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Edited By Judge_Zetsumei

Wait, am I understanding this correctly? You can either have sluggish controls, or hyper sensitive ones? There Isn't a middle ground? Doesn't every FPS in existence have some sort of x/y sensitivity option on a scale of 1-10. What's wrong with just using that?

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Hef

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Edited By Hef

The controls aren't that hard to get used to.  Just because it doesn't control like arcade fps' (COD4 for example) doesn't mean its broken.  And yes there is sensitivity sliders in the control options, but people still like the bitch about it.  Still, I'm interested to see what they've done in the new patch.  I might take a break from inFAMOUS and give it a shot.

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TheFrostedGamer

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Edited By TheFrostedGamer

Killzone 2...Kill..zone..2...trying to remember...

Oh wait, that's that game that had the CG trailer from E3. Then Killzone 2 came out and everyone went back to Call of Duty 4 a week later.


Play it off, Keyboard Cat.

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Havoc

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Edited By Havoc

this game is going down in history as the one that people complained about more than actually played.

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Dnky666

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Edited By Dnky666

Everytime I boot up Killzone 2 I just cannot get over the fact that I appear to be playing a next gen update of Quake 2. Same orangey/brown/black colour scheme, same faux nazi flags. It looks lovely and all but you gotta admit Q2 was quite blatantly an influence on some 16 year old destined to be a games programmer....

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twillfast

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Edited By twillfast

Man... people... people are funny. And not in the stand-up comedy way, but in the "can't help but to contradict myself " way.
If a game doesn't change anything in a genre, it's instantly "generic". If it does bring something new to the table, people have no shame in saying "the controls should be more like this and that game".

Why can't people just accept that games are different and feel different? If you can't play a game because you're not used to the controls, I'd say you're just not up for the challenge. Sheer laziness.

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BottomCrunch

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Edited By BottomCrunch

I think they should just release a patch so then you are able to turn off the sixaxis motion movement on the sniper rifle. That is probably THE most annoying part of the game apart from spawn camping.