Something went wrong. Try again later

Giant Bomb News

113 Comments

Kim Swift Introduces the World to a Quantum Conundrum

Swift's crew at Airtight Games have fashioned a dimension-shifting puzzler, set to release next year.

We knew that original Portal lead and new creative head at Airtight Games, Kim Swift, would be debuting her latest project at PAX Prime. However, those who won't be in attendance at the show can have themselves a little sneak peak at her latest first-person puzzler, Quantum Conundrum, courtesy of GameSpot.

The new title certainly seems to draw a bit of influence from Swift's Portal days, albeit with a new, original art style and an all-new tool: a glove that allows you to shift into multiple different dimensions to solve puzzles contained in each level. The game puts you in the role of a youngster sent off to spend some time with their crazy inventor uncle, Professor Fitz Quadwrangle. Unsurprisingly, your visit is interrupted by something going terribly wrong, and you're forced to navigate his labyrinthine mansion using the glove and its dimension-shifting capabilities.

GameSpot's preview showcases about seven minutes of video as well, narrated by none other than Swift herself. She shows off a couple of different puzzles, as well as the first dimensional shift you receive, a fluffy, pink dimension that makes all objects in the area 10 times lighter. The preview also mentions other dimensions, such as a slow-motion dimension that cuts back the pace of time, and a reverse gravity dimension, which, naturally, reverses gravity. There will be four different dimensions in all, and as the levels progress in difficulty, you'll have to use various combinations of them in increasingly harried fashion to succeed.

While the game's basic similarities to Portal are pretty obvious from the video (which I've gone to the trouble of embedding for you below), the multitude of mechanics and Swift's general talent for creating challenging, if not overly labyrinthine puzzles can't help but inspire a bit of excitement for this latest title. Square-Enix will be publishing it for PC, Xbox Live Arcade, and the PlayStation Network sometime in early 2012. With any luck, one of our dudes will be able to check it out on the PAX show floor and report back accordingly. And now that I've said that out loud, they pretty much don't have a choice but to do so, since I've now raised all of your expectations. You're welcome, everyone.

Alex Navarro on Google+

113 Comments

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318821

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

Edited By BeachThunder
@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.
Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318821

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

Edited By BeachThunder
@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

I don't understand what you mean by Portal 1.5. I can't see any similarities between this and Portal, other than the same designer and the same genre - and I know you're not stupid enough to avoid a game because you've played another game in the same genre before.
Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

I don't understand what you mean by Portal 1.5. I can't see any similarities between this and Portal, other than the same designer and the same genre - and I know you're not stupid enough to avoid a game because you've played another game in the same genre before.

If you can't see any similarities between this and Portal good luck to you. :) Anyone else with half a brain definitely can.

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318821

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

Edited By BeachThunder
@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

I don't understand what you mean by Portal 1.5. I can't see any similarities between this and Portal, other than the same designer and the same genre - and I know you're not stupid enough to avoid a game because you've played another game in the same genre before.

If you can't see any similarities between this and Portal good luck to you. :) Anyone else with half a brain definitely can.

Well, I may not be able to see much of a similarity between Portal and Quantum Conundrum, but I can certainly see the similarity between that comment and your other posts where you attempt to belittle others by constantly throwing pithy insults at everyone else.
Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

I don't understand what you mean by Portal 1.5. I can't see any similarities between this and Portal, other than the same designer and the same genre - and I know you're not stupid enough to avoid a game because you've played another game in the same genre before.

If you can't see any similarities between this and Portal good luck to you. :) Anyone else with half a brain definitely can.

Well, I may not be able to see much of a similarity between Portal and Quantum Conundrum, but I can certainly see the similarity between that comment and your other posts where you attempt to belittle others by constantly throwing pithy insults at everyone else.

I'm not belittling you and I wasn't the person who brought the question of intellect into this conversation. I know you're not stupid enough to try and edit quoted history.

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318821

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

Edited By BeachThunder

I@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@BeachThunder said:

@SeriouslyNow said:

@tourgen said:

man this was a real disappointment. I was hoping for some real exploration of mathematical spatial dimensions. maybe that was hoping for too much. But Portal 1.5 with bad art and textures... mistaking momentum and velocity .. bummer. Swapping out shader code while making some real-time changes to basic parameters of an off-the-shelf physics engine isn't all that interesting.

Nailed it. Seems Kim has run out of ideas.

If this is what running out of ideas is, then I wish everyone would run out of ideas too - particularly those that constantly churn out sequels, rereleases, reboots, remakes, spin-offs and licenced games.

This is Portal 1.5 with a cutesy art style. This is literally a Portal 1.5 'reboot' or spin off.

I don't understand what you mean by Portal 1.5. I can't see any similarities between this and Portal, other than the same designer and the same genre - and I know you're not stupid enough to avoid a game because you've played another game in the same genre before.

If you can't see any similarities between this and Portal good luck to you. :) Anyone else with half a brain definitely can.

Well, I may not be able to see much of a similarity between Portal and Quantum Conundrum, but I can certainly see the similarity between that comment and your other posts where you attempt to belittle others by constantly throwing pithy insults at everyone else.

I'm not belittling you and I wasn't the person who brought the question of intellect into this conversation. I know you're not stupid enough to try and edit quoted history.

I acknowledged that you weren't stupid. Also, I assume you haven't edited your post history; it's littered with all sorts of snarky comments.
Avatar image for legalbagel
LegalBagel

1955

Forum Posts

1590

Wiki Points

0

Followers

Reviews: 7

User Lists: 7

Edited By LegalBagel

What is up with the hate here? Looks like a really interesting puzzle game and it'll be great to see what they end up doing with the dimensions concepts. I don't see at all the "Portal 1.5" complaints unless you want to say that every first person puzzle game is a Portal rip-off.

And even if you did consider it Portal 1.5, is there something wrong with a new Portal game (from a creator of Portal no less) with new concepts and puzzle ideas?

Avatar image for meatsim
MeatSim

11201

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 23

Edited By MeatSim

Is there a meat dimension though?

Avatar image for kadayi
kadayi

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By kadayi

The whole notion of a fluffy dimension amuses me. Games looks cutesy and yes certainly building upon Portal, but that's no bad thing.

Avatar image for godmil
Godmil

215

Forum Posts

63

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Godmil

gameplay seems fine, but I hope they address the fact that either:

1. The main character is 1 foot tall.

2. The level designers have no concept of scale.

Avatar image for praab_nz
Praab_NZ

281

Forum Posts

160

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Praab_NZ

This isnt very similar to portal at all.. The similarities really stop at laser switches.

Looks great though, will be interested to see more.

Avatar image for zaapp1
Zaapp1

716

Forum Posts

556

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By Zaapp1

Makes me go "meh?"