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Let's Talk About the Future of Call of Duty

Sharper graphics. Branching campaign. Open-ended level design. This isn't the Call of Duty sequel you were expecting.

Downtown Los Angeles in 2025 looks... well, pretty much the same as 2012 LA, really.
Downtown Los Angeles in 2025 looks... well, pretty much the same as 2012 LA, really.

Mark Lamia is starting to freak me out.

He's telling me about the future--or, specifically, he's talking about the future of warfare and how that plays into the scenario they're building for the campaign in Treyarch's next release, Call of Duty: Black Ops II. After talking to P.W. Singer, an author and director of an institution that gets paid to worry about such things, the team at Treyarch is building a plausible version of the year 2025. By spinning out from today's ideas about how wars are fought and the resource struggles likely to be causing problems by then, much of the next Call of Duty game is concerned with China's hold on rare earth elements, the 17 elements that go into making all sorts of modern devices, from your iPhone to the batteries in today's hybrid automobiles to, well, all sorts of high-tech military items. In fact, it's not hard to conduct a headline search or two and discover all types of talk about China's stranglehold on these increasingly vital substances, and it's even easier to find people talking about the eventuality of a new Cold War rising out of all this. And that's today. By 2025? Well... like I said, Treyarch's argument sounds pretty convincing.

It's funny, because I was prepared for this trip to be a sad confirmation of my expectations with regards to the future of the Call of Duty franchise. Or, more specifically, my interest in the future of the Call of Duty franchise. Over the past couple of years, Activision has published Call of Duty games that are positively competent. Fine games if you're into that sort of thing, but the last couple of years have really left me wondering if I was still a part of that group. It wasn't until I started thinking about writing this story, for example, that I decided to finally toss Modern Warfare 3 back in to download all the maps and stuff that had come as a part of the Call of Duty Elite subscription that I definitely wasn't using. And as far as the actual gameplay and multiplayer is concerned, I suppose I'm still on the fence. But after hearing Treyarch's pitch for its story and the sorts of things the studio has planned for Black Ops II's campaign, I'm definitely excited enough to look forward to seeing how the next chapter from Frank Woods, Alex Mason, and Jason Hudson. Their story, though, will play out in the 1980s.

The bulk of Black Ops II will put you in the boots of David Mason, son of Alex Mason, who ran the show in the previous game. The younger Mason is hunting down a bad guy by the name of Raoul Menendez, who first started stirring up trouble when Reagan was in office. The game will open with David Mason heading to a CIA facility known as "The Vault," where the agency keeps people who are too important or crazy to be walking around the streets. It's here where Mason finds Frank Woods and confronts him about his and Alex Mason's past with Menendez. This sends the game flashing back to "old" Cold War as you'll see 1980s Afghanistan and other hot spots that show you what the original Black Ops crew did after Vietnam. Rather than giving you all of the '80s stuff up front, the game will flash back and forth between the past and the future, where Menendez has become the type of action movie villain that would take control of the entire US drone fleet and turn it against both us and China.

Protecting the President.
Protecting the President.

So what will warfare look like in 2025? Well, for starters it'll look a whole lot nicer. Treyarch has put in a lot of work on the renderer, and overall, the whole game looks a lot sharper and more detailed, while still running at 60 frames per second. Facial animations looked especially nice, better showing off some of the performance capture that the team has been doing, which includes mocapping horses for that '80s Afghanistan level. But there are plenty of more futuristic things to deal with, as well. In 2025, unmanned drones will apparently rule the battlefield, giving you more targets to shoot at that aren't just your standard soldier. In the downtown Los Angeles level that was shown, Mason went up against the CLAW (Cognitive Land Assault Weapon), which looked like a big, bear-sized robot with a turret mounted on its back. You'll be able to get in on the action, too, by deploying quadcopters with extra-mini miniguns mounted on them. You'll be able to order your drones around a bit with new squad controls. Grenades also look a little different, so in Treyarch's future you'll be launching grenades out of an arm-mounted cannon.

OK, what's the other big knock against the Call of Duty franchise? Seriously, when you're on a message board talking mess about it, what's the thing that everyone brings up? Right, the scripted part where it's totally on-rails and almost completely out of your control. That part is also being addressed in a few ways, which means that Black Ops II will have a branching campaign with multiple outcomes--or at least varying shades of a similar outcome. It's hard to get a read on how different things will actually be in the final game. Some of these changes are extremely simple--for example, the Los Angeles mission has two on-screen icons at one point, allowing you to either rappel down from a broken freeway to help cover the President as she makes her way through an increasingly-hot battlefield or you can choose to stay up on the freeway and snipe as the rest of your crew covers her escape. That sniper rifle, by the way, can see targets through walls and penetrate cover via a charged-up shot that expends more ammo than a standard shot.

That's a minor change, obviously. But it gets bigger. Things you do in the game will impact the overall state of the United States' cold war with China as well as the level of success that Menendez achieves. Some of these changes will be choice-based, but others will hinge on player skill. The clearest example of that on display to us was a Strike Force mission, which takes the campaign in a pretty different direction. These missions are attached to the story, but put you in the role of a team of SEALs who are out to capture a set of objectives. How you achieve these objectives is sort of up to you, giving the game a bit of a sandbox vibe, but overall it looked like a multiplayer sort of map overhauled to give it a set of single-player objectives--points that need to be captured, and so on. If you like, you can stay in the role of a soldier and run around, just like any other Call of Duty game. But you can also pop out of that soldier and get above the battle in "overwatch" mode. From above, you can order your forces around the map like a mini-RTS or pop into any unit to take direct control. This means you can directly control quadcopters, assault drones, and other non-human units. If the unit you're controlling is destroyed, you'll have to find a new unit to control and play continues as normal. But here's the catch: if you run out of units, you fail the mission and the action continues on. Those SEALs didn't capture that objective, and that will have some sort of impact on the overall story. You'll certainly be able to take multiple attempts at the Strike Force scenarios in case you want to ensure a specific outcome, but the idea of hitting a fail state and continuing onward is pretty exciting. At the very least, it's definitely not something I was expecting to find in a Call of Duty game.

An unfriendly robot.
An unfriendly robot.

When you finish the campaign and see "your" ending, the game will give you some sort of indication as to the points in the game that put you on that course, with the goal being to drive people to play the campaign more than once to see what changes if you play it differently. Again, this isn't the sort of thing that is completely foreign to video games, but in the context of a Call of Duty game, it sounds pretty cool. That Los Angeles level also has you freely flying a VTOL jet in jet mode above downtown LA as you attempt to keep the hacked drones off of the President. It doesn't look like the sort of thing that turns the action into a full-on flight simulator, but it definitely looks more dynamic than some of the diversions that have popped up in previous COD games.

So what about the multiplayer? Other than confirming that all the MP will be set in 2025, they're not really talking about that right now. But the goal for the multiplayer team is to revisit every single system and rebuild any that need rebuilding. This sounds like it could be more than the typical annual shift in how the progression works and what sort of perks you can equip, but it's hard to say. The team is attempting to build a multiplayer game that allows the people who just want to get in and shoot stuff up with their friends to have a good time without alienating the budding professional crowd that wants to shoot people in the face at MLG events. Combat Training will return and Zombies will also return as its own full mode.

Without more hard details on how the multiplayer mode is coming along, it's hard to know if Black Ops II will recapture the hearts and minds of lapsed fans like myself. But I can definitely say that I'm very interested in seeing how Treyarch's campaign ideas play out. Unsurprisingly, we'll all be able to find out in November... assuming that some fiendish villain hasn't taken over or our own unmanned Predator drones and bombed us all back to the Stone Age before then, of course.

Hear more about the game and my trip to Treyarch in this podcast we recorded!

Jeff Gerstmann on Google+

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nmarchan

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Edited By nmarchan

Treyarch gets a lot of hate for some reason. I gotta tell you though, as a Wii and then PC gamer, I like Treyarch a lot better than Infinity Ward, because Treyarch treated those platforms with a hell of a lot more respect than IW ever did.

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MordeaniisChaos

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Edited By MordeaniisChaos

Why does that XM8 have an M16 front sight and not really a rear sight?

@Kierkegaard said:

@MarkWahlberg said:

@Kierkegaard said:

I like that breakdown of Treyarch's approach. Although they play around with some rank shit, Treyarch seem like they are having so much more fun with storytelling. IW proper is gone, but the self-seriousness that worked okay in the dramatic COD4 became self-indulgence in MW2.

I haven't played one of these damn games since COD4, so color me impressed that I'm even interested. Still, I don't like the imagery of non-western people in these games. People of color are usually bad guys at the end of a gun. I hope this game changes that and, even as its having future fun, crafts a more equitable interpretation of society. Big bad China and a dude with a Latino-sounding name seem like more of the same jingoism from here....

Still, those gameplay changes and the desire to go on a more meaningful adventure make me intrigued. Good job at least doing that, Treyarch. And good writing, Jeff.

Modern Warfare and BLOPS had kind of interesting takes on jingoism, though. BLOPS was less subtle about it (the final shot is so ironic it borders on satire), although it had a better story, but what made those games so bizarre was the quiet reminders in the background that you're not good, you're just less evil than the guys you're shooting. Woods' line in the trailer about 'we who can do what others cannot' is overtly jingoistic, and in with any other game I'd be put off by it; but he's actually just the continuation of what these games have been doing with Capt. Price and Reznov (and yes I know they're from different creators, it still holds). I don't want to turn this into a big long thing, but if they can continue with that same crazy take on anti-war, anti-patriotism stuff, I'm totally fine with whatever else they do.

They take a shaky line on it, though. For all the oooh the military white guy you're working for is actually evil stuff, there's still Price hanging a dude through a glass ceiling and the continual appearance of "enemies" as dudes of Russian, Middle Eastern, or, now, Chinese appearance. It seems like they're trying to be anti-war while using all the 'hoo-rah I hate foreigners' imagery, too. It seems like a cynical way to win middle America's money rather than have a consistent tone.

When your game becomes "killing is cool!" but, "sometimes it leads to eternal warfare, which is bad, but here's more killing, so yay!" I get skeptical.

I'm just gunna quote the whole block because I don't feel lick looking for the original, but I'll say this. Most conflicts right now have Africans killing Africans, Middle Eastern folks killing Middle Eastern and Western folks (which btw are generally pretty diverse, plenty of folks in American branches are of all sorts of origins. Some even joined the Military just to become a citizen. CoD is focusing on looking at real conflicts and potential near future conflicts. Most of the time, the bad guys aren't really westerners, because the west has little reason to start wars, especially with each other.

And I think when you look at the psyche of actual serving soldiers, you'll notice that there is a lot of "Fuck war, but fuck yeah war." They hate it in a lot of ways, they lose people they love, they lose brothers closer than most have every known, they are miserable, in an unusual place. But they still find themselves pulled into it, wanting more, wanting to come back. A lot of guys come back injured, and half the reason they hate their injury is because it prevents them from continuing to serve in the same role they served before. War isn't black and white, especially for the ones actively engaged in it. I don't think anyone really wants constant warfare but there are certainly those that want to "go where the guns are", and there always will be.

Sure, you could make a game that was hard set on saying "Man fuck war" or "fuck yeah lets kill shit", and sure you could make America the bad guys. But it wouldn't have much staying power. Say all you want about America's involvement in foreign conflicts, they are just that, foreign conflicts. It's not like Afghanistan was a peaceful state before American forces entered there, and it's not like there aren't soldiers and Marines and Corpsmen and Airmen out there that have compassion for the people there, who want to help them, but that doesn't mean they don't get a thrill from combat or take some measure of joy in killing the son of a bitch that killed a brother in arms or shot at him. No matter how miserable a war is, there will be those who want to go back. Not because "fuck yeah killing" but because it's what they do, it's who they are. It shouldn't be much of a surprise that the career that requires 4-5 months of pure training, no real outside activity, attracts people like that. It requires an intensity, and that intensity doesn't usually go away because they had a miserable experience in a war.

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Kierkegaard

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Edited By Kierkegaard

@MarkWahlberg said:

@Kierkegaard said:

@MarkWahlberg said:

@Kierkegaard said:

I like that breakdown of Treyarch's approach. Although they play around with some rank shit, Treyarch seem like they are having so much more fun with storytelling. IW proper is gone, but the self-seriousness that worked okay in the dramatic COD4 became self-indulgence in MW2.

I haven't played one of these damn games since COD4, so color me impressed that I'm even interested. Still, I don't like the imagery of non-western people in these games. People of color are usually bad guys at the end of a gun. I hope this game changes that and, even as its having future fun, crafts a more equitable interpretation of society. Big bad China and a dude with a Latino-sounding name seem like more of the same jingoism from here....

Still, those gameplay changes and the desire to go on a more meaningful adventure make me intrigued. Good job at least doing that, Treyarch. And good writing, Jeff.

Modern Warfare and BLOPS had kind of interesting takes on jingoism, though. BLOPS was less subtle about it (the final shot is so ironic it borders on satire), although it had a better story, but what made those games so bizarre was the quiet reminders in the background that you're not good, you're just less evil than the guys you're shooting. Woods' line in the trailer about 'we who can do what others cannot' is overtly jingoistic, and in with any other game I'd be put off by it; but he's actually just the continuation of what these games have been doing with Capt. Price and Reznov (and yes I know they're from different creators, it still holds). I don't want to turn this into a big long thing, but if they can continue with that same crazy take on anti-war, anti-patriotism stuff, I'm totally fine with whatever else they do.

They take a shaky line on it, though. For all the oooh the military white guy you're working for is actually evil stuff, there's still Price hanging a dude through a glass ceiling and the continual appearance of "enemies" as dudes of Russian, Middle Eastern, or, now, Chinese appearance. It seems like they're trying to be anti-war while using all the 'hoo-rah I hate foreigners' imagery, too. It seems like a cynical way to win middle America's money rather than have a consistent tone.

When your game becomes "killing is cool!" but, "sometimes it leads to eternal warfare, which is bad, but here's more killing, so yay!" I get skeptical.

That's what I meant by it being bizarre. I wasn't referring to Gen. Shepard, actually, I was talking about Price. I'm not a huge fan of Zero Punctuation, but Yahtzee was spot on in his MW1 review when he described the SAS guys as violent thugs; Price may act as a wartime role model/surrogate father figure for Soap, but he's also wholly absorbed in a violent lifestyle, to the point that he's at least partially insane by the second game. Reznov in BLOPS was sort of a darker version of that. I do agree with you that they're shaky on it, though, especially in MW2 (can't comment on 3, never played it). Where the bad Russians (and Middle Easterners) in the first were a splinter group, and you actually worked with the good ones, in the second they were just all bad guys. And the big reveal about your boss was just stupid. MW2 was much more Bruckheimer/Bay inspired than anything else, so the snarky use of Rumsfeld quotes they put on the deathscreen doesn't really carry the thread they started in 1. The whole point of the first game was that modern warfare tends to be these smaller-scale combats between factions rather than between nations (i.e. nationalities), and so having Russia straight up invade just undercut that. At the same time, if you're going to have a war, you need to have an enemy, and I doubt any publisher would OK a story where you fight other Americans in a Civil War, or go to war against America, so it's kind of inevitable that other foreigners are going to be the bad guys.

Maybe it is just a cynical cop-out to ethically absolve themselves, but I just find it interesting the way they sort of use war to make an anti-war statement, at least in MW1 and BLOPS. That you still are entertaining yourself by killing people does undercut that, but it's still better than them not making any statement at all, I think.

You are putting much clearer and better evidenced thought to this than I, making me glad that we essentially agree. My hope is that with millions sold already Treyarch is using their amazing power in the market for good, casting doubt on blind patriotism and fear of others. My suspicion is that while developers are often wise people, the art they create placates at its base: FPSs need enemies to kill and they need that killing to be cathartic rather than damning. While we may see the deeper messages in these games, the majority by them, at best, to blast their friends away online, and, at worst, to blast away brown people they don't trust, to live out the myth of American exceptionalism.

Glad to have an interlocutor on all this. Keep up the good thought.

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EDfromRED

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Edited By EDfromRED

I'm a bigger fan of Black Ops than MW3. The storyline and multiplayer of Black Ops just felt more polished, expansive and interesting...I even enjoyed dabbleing in Zombies now and again. Since Infinity Ward Imploded/Exploded, Treyarch has stepped up to the plate big time and shows that they are willing to go the extra step to keep the COD franchise from getting stale.

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SeriouslyNow

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Edited By SeriouslyNow

The Most Modern Warfare Yet.

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Clonedzero

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not a huge CoD fan myself. but ive enjoyed them in the past. my brother LOVES them though. this looks like an interesting direction, i always said they should do a futuristic CoD. that way you can have cool gadgets and sci-fi stuff like robots and cloaking devices and crap.

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KommanderCevin

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Edited By KommanderCevin

Look up Planetary Resources. If they're successful, China's hold on those resources may not be the ace in the hole it seems like it will be.

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benspyda

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I like where they are going with the story. I'm afraid I'll probably be in for another crazy COD story this year. Another COD MP experience though, I may pass on that.

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@Jethuty said:

@Cowman said:

@Jethuty said:

@Dalai said:

It would be hilarious if CLOPS unexpectedly pulled a Valve and was delayed until 2025.

Clops?

really?

You know it's not that bad now that I think about it.

I wonder if we can make that name stick.

how the fuck did you get from Blops to Clops?

A horse makes a clopping sound.
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mikemcn

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Edited By mikemcn

I've wanted a COD RTS for awhile, I honestly think guiding squads of dudes could be cool. This could be interesting, but will CODs main audience approve? That is the question

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tofford

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Very happy to see they are making changes before the Next Gen

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whyareyoucrouchingspock

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I'm really going to hate seeing noob reviewers and currupt media crying "innovative" when all they have done is basically stole shit from others games.

The problem with this IMO will be... it will still be super simplistic. It will lack tactical elements. Still spam enemys at you. And be more interested in being a huge scripted sequences. Seems more like a sales gimmick to me than something of real substance like the old Rainbow 6 games before consoles turned them into gears of terrorists. Either way, I wont be picking it up. It's just a big cancer of gaming.

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MarkWahlberg

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@Dalai said:

@Jethuty said:

@Cowman said:

@Jethuty said:

@Dalai said:

It would be hilarious if CLOPS unexpectedly pulled a Valve and was delayed until 2025.

Clops?

really?

You know it's not that bad now that I think about it.

I wonder if we can make that name stick.

how the fuck did you get from Blops to Clops?

A horse makes a clopping sound.

They mo-capped a man clapping two coconut shells together for that sequence.

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obinice

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@Ramboknife

@Coolarman said:

first

Great comment!

Oh no... the Internet has found us.
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ShinjiEx

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Shut up and take my money cause I'm a crack addict ^__^

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At the end the Fonz jumps a shark-tank on his motorcycle.

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deactivated-5fb7c57ae2335

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@nail1080 said:

4 stars

I'm callin' it!

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Root_of_All_Evil

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Call me a skeptic but, I won't believe it till I see it.

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Just got an email from GameStop urging me to preorder now for an exclusive MW3 prestige token, a limited edition double-sided poster, and dibs on all 4 waves of preorder bonuses.

The idea of pushing people to preorder a game several months in advance when we've hardly heard or seen anything about it aside, 4 waves of preorder bonuses? I've heard all the reasons behind their wanting to lock up your business as early as possible and pump up those initial sales figures but seriously, one wave is enough.

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Edited By Gordo789

I wonder whether the rest of the world will ever be as sick of games where you point at dudes and shoot them as I am.

This game will probably be about as "competent" as they've all been. "Solid multiplayer manages to save this game from fun but forgettable single player campaign." That could be a box quote.

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SpaceInsomniac

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@Robo said:

Just got an email from GameStop urging me to preorder now for an exclusive MW3 prestige token, a limited edition double-sided poster, and dibs on all 4 waves of preorder bonuses.

The idea of pushing people to preorder a game several months in advance when we've hardly heard or seen anything about it aside, 4 waves of preorder bonuses? I've heard all the reasons behind their wanting to lock up your business as early as possible and pump up those initial sales figures but seriously, one wave is enough.

MW3 is crap, and that's coming from someone who loved Black Ops and bought the hardened edition of MW3. With that said, why the hell would I want a prestige token for a game I hate?

And whatever Game Stop will be announcing, I doubt that their deals will be worth it over Amazon offering up a 20 dollar credit, if Amazon does end up doing that.

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Fuga

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Edited By Fuga

@SpaceInsomniac said:

@Robo said:

Just got an email from GameStop urging me to preorder now for an exclusive MW3 prestige token, a limited edition double-sided poster, and dibs on all 4 waves of preorder bonuses.

The idea of pushing people to preorder a game several months in advance when we've hardly heard or seen anything about it aside, 4 waves of preorder bonuses? I've heard all the reasons behind their wanting to lock up your business as early as possible and pump up those initial sales figures but seriously, one wave is enough.

MW3 is crap, and that's coming from someone who loved Black Ops and bought the hardened edition of MW3. With that said, why the hell would I want a prestige token for a game I hate?

And whatever Game Stop will be announcing, I doubt that their deals will be worth it over Amazon offering up a 20 dollar credit, if Amazon does end up doing that.

MW3 and BLOPS are my fav cowadooty games. vOv

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SpaceInsomniac

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Edited By SpaceInsomniac

@Fuga said:

@SpaceInsomniac said:

@Robo said:

Just got an email from GameStop urging me to preorder now for an exclusive MW3 prestige token, a limited edition double-sided poster, and dibs on all 4 waves of preorder bonuses.

The idea of pushing people to preorder a game several months in advance when we've hardly heard or seen anything about it aside, 4 waves of preorder bonuses? I've heard all the reasons behind their wanting to lock up your business as early as possible and pump up those initial sales figures but seriously, one wave is enough.

MW3 is crap, and that's coming from someone who loved Black Ops and bought the hardened edition of MW3. With that said, why the hell would I want a prestige token for a game I hate?

And whatever Game Stop will be announcing, I doubt that their deals will be worth it over Amazon offering up a 20 dollar credit, if Amazon does end up doing that.

MW3 and BLOPS are my fav cowadooty games. vOv

Broken lag compensation, horrible map design, deathstreaks, and revenge spawning completely ruined MW3 for me.

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Svenzon

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Edited By Svenzon

Huh? Might actually give this a try come winter.

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bjorno

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america has dickloads of rare earths, it just aint profitable to dig them up in a country with pollution controls. game is WHACK because of that oversight.

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Destroyeron

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Edited By Destroyeron

Not even this article can get me excited about COD anymore, at least any COD developed by Treyarch.

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Konanda

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Edited By Konanda

Posted this on the thread for the podcast but I thought I would explain why this basic premise (a Cold War over REEs) is still very much in the realm of fantasy.

See the thing is rare earth elements (REE) are not actually super rare nor are they found almost exclusively in China. In fact almost all of them are fairly common with cesium being about as common as copper. What has been happening recently and the news stories that Jeff referred to is that China has in recent years changed their policy on exportation of REEs. Specifically they have reduced export quotas with the reason of environmental and scarcity concerns. See the thing is since the 90s until around now China has been pretty much the sole producer of REEs meaning that there was little incentive to develop and operate mining facilities in other areas of the world because people could just buy it cheaply from China. (specifically Inner Mongolia)

In the past few years China has decided that instead of just being a raw materials exporter (with respect to REEs) it wanted to get into the business of producing goods using the resources. (rare earth magnets, lasers, aerospace parts, batteries, metal alloys, highly refractive glass, etc.) So as a result it's limiting the materials it exports but not the actual goods using those materials. Other nations don't really care for that because it drives up the price of manufacturing those goods due to less supply with the materials.

However, it's not the true gloom and doom Jeff makes it to be seeing as I said earlier most of these elements are actually quite abundant. It will take time to get production back up in the mines that were producing the elements before China became the main supplier and develop new mining sites but it's not some big shock looming on the horizon. It's likely that what will happen is there will be a supply constraint for a couple years in the future while production in other parts of the world (namely Australia, Brazil, Canada, Greenland, United States and South Africa) is developed. Ya it will be pretty tense for a bit but in the long term China's move to limit RRE exports is not truly frightening and is actually a positive as it means that the supply chain for REEs will be diversified and therefore more stable.

It's an interesting premise for a near future war game but it's far from really being the truth and is mostly dependent on the assumption that other non-Chinese mining firms and start-ups won't exploit other sources in various parts of the world or restart production on layed up mines in the face of higher prices for the commodities due to less supply. Frankly that is extremely unlikely, very short sighted and somewhat ignorant.

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Jack_Frost

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Edited By Jack_Frost

@AttroPheed: Just in case you've never seen the actual "event":

Fonz is actually in the water, pulled behind a boat on skis and, yes, he's wearing the leather jacket.