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Life's A Bitch, And Then You Die: 45 Hours With Dark Souls

A fascinating exercise in self-flagellation, Dark Souls is one of the most unique gameplay experiences you could hope to have in this console generation.

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Rilke once wrote, to a young writer who asked him to critique his poems, that “ultimately, and precisely in the deepest and most important matters, we are unspeakably alone; and many things must happen, many things must go right, a whole constellation of events must be fulfilled, for one human being to successfully advise or help another.” That effectively sums up the experience of playing Dark Souls, a game which features one of the most bizarre implementations of online play that you’re likely to encounter in this generation of consoles. This is a game that is perfectly playable offline, but becomes something different and wonderful when hooked up to the Internet. You’ll spend the vast bulk of your playing time by yourself, but the moments when someone reaches out through the ether with a helping hand (or a knife to plunge in your back) are among its most exhilarating.

(Before we proceed, a note: this editorial was written based on 45+ hours of gameplay on the Playstation 3, both before and after the game's release. I make no claims to having beaten the game, but I have sampled quite a bit of it, and these are some collected thoughts.)

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Apparently a change of publisher made it impossible to call this game Demon’s Souls II, but make no mistake: this is a game that is intimately related to the From Software title that made such a splash in 2009. It feels more iterative than evolutionary; it features essentially the same interface, and the bulk of the mechanics are identical to Demon’s Souls. You still kill enemies and collect their souls, which are used both as currency and as a means to increase your level; you still lose all the souls you’ve gained if you die and are forced to march through a horde of resurrected enemies to reach your corpse, and if you fail to make it back, all the currency you’ve earned, sometimes representing hours of grinding, is permanently destroyed. Two strikes, and you’re out, in essence.

That’s not to say that nothing’s changed, though, with the biggest innovation here being a largely loading screen-less open world that, in typical Souls style, you’re dumped into early on and left to explore for yourself. You can choose your direction at the outset, but you will quickly find yourself with a bit of a Hobson’s Choice: you have three directions to head in, but two of them offer little rewards apart from a swift death, while the third will allow you to make slow, painstaking progress if you proceed exceedingly carefully. This is essentially all the feedback you get to help you decide which way to go: the correct route is usually the one with enemies that don’t kill you in two hits as your weapons bounce futilely off their impervious armor.

As you proceed, you find the keys to locked doors, and other passages open themselves up, allowing you to skip enemies and move more quickly about the game world via shortcuts between areas. In typically punitive Souls fashion, though, there’s no map to guide you. Unless you bust out the old graph paper, you’ll be tasked with memorizing how all of the various zones lock together and keeping it straight in your head. A fair amount of backtracking is inherent in the game design, though, and you’ll wander through the hallways often enough to make a map eventually feel unnecessary. The unfamiliarity of the world and the danger lurking around each corner makes exploration immensely satisfying and tense; each time you discover a new zone, you’ll be tempted to proceed by the search for new items and treasure, but you’ll also likely encounter new enemies that will have entirely new ways of chopping you down to size.

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To replace the old routine of warping in and out of the Nexus in Demon’s Souls to save your game and quit in a safe spot, bonfires are scattered throughout the world of Dark Souls. They effectively act as checkpoints, allowing you to rest, restore your health, remove most status afflictions, and regenerate your healing potions. Resting at a bonfire also respawns all enemies across the world, which will make it difficult to cover any dangerous territory you’ve traversed, but also allows you to farm easy-to-kill enemies for souls. Opinions will vary on the necessity of grinding, but it’s likely that you’re going to spend at least a few hours of your playtime cranking through enemies and obtaining souls, both to increase your stats, buy equipment, and improve your weaponry through one of the various smiths that are scattered throughout the game world. Helpfully, you can quit your game at any point during play and come right back to the same spot when you load your game, without respawning enemies or having to retrace ground you've already covered.

The mechanics of combat are virtually identical to Demon’s Souls, save for the introduction of a kicking action that can make it much easier to knock lighter enemies off of high places to their deaths. Enemies can now parry and counterattack you for severe amounts of damage, and many of them also now have grapple attacks that will often be the source of consternation the first time you face off against them. Some enemies can grapple you through a shield block and remove your entire life bar before you can struggle free, forcing you to recognize the wind-up animations that precede these attacks and back away. That said, the movement of your character feels precise and responsive; when you die in combat, it’s almost always the result of a mistake you’ve made rather than a game mechanic that can’t be avoided.

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In a similar fashion to the previous game, you can choose to travel around as a full-blooded human, or as a character that’s undead (known here as being "Hollowed"). There aren’t a lot of statistical differences between the two states, but you’ll have to be human in order to partake of the various PVP facets of the game. The online interaction is, as it was in Demon’s Souls, one of the more fascinating implementations of co-operative and PVP gameplay that you’re likely to see in this generation of gaming. The scattered messages left on the ground by other players return here, and are just as likely to be meaningless or malicious as they are helpful. If a true secret is to be found (a destroyable wall, a hidden bonfire), there’s likely to be a message pointing it out, but there’s also just as likely to be messages telling you to jump off a cliff in search of treasure or spurring you to attack friendly NPCs.

Those interactions are downright picayune compared to the meat of the PVP, in which players can invade your world and attempt to kill you, or leave a summoning sign to let you bring them into your world in an attempt to kill a boss. Again, you can avoid PVP by simply wandering around the world in undead form, and the penalties for doing so are mild, although you do lose the thrill and satisfaction of warding off another player’s intrusion into the world. The PVP here has shifted to a client-host setup from the old server-based system, and there’s been some noticeable lag on the occasions when someone has attempted to gank me, but nothing too awful. The goal is, of course, to survive, with the winner of a match gaining a bit of humanity, a kind of alternate currency that has a number of obscure uses in the game (it can shift you from undeath to human form, for instance, and carrying around a lot of it will increase the chance that you find items on dead enemies). There’s no penalty for being invaded and dying, though, aside from turning undead and making a corpse run back to your body. Up to three players can converge in a single game to help down a boss; completing that objective will, again, earn all of them a bit of humanity.

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What I find most fascinating about Dark Souls are the limitations of knowledge that the game places on you. The manual has a scant two pages of information on mechanics, and the in-game tooltips are often barebones (and occasionally outright incorrect) in their descriptions of how things work. Players are at times punished for lack of knowledge; some enemies can be killed in specific ways to drop rare items, but only spawn once, so unless you were reading a wiki or FAQ beforehand, you can easily lose out on the chance for those items. Or a character you rescue from a locked cell might wind up returning to camp and murdering other friendly NPCs while you’re out killing bosses. Or you might see a distant character and accidentally attack him, not realizing he's a friendly NPC, thus forcing him to fight you to the death without any way to make amends, and thus lose his services for the rest of the game. The constant autosaving feature makes the results of your choices permanent, but the game itself makes informed choices at times impossible to make. Kinda like, you know, real life.

That’s not necessarily a criticism, just an observation. The game is, of course, difficult, but mechanically speaking it’s quite fair: most of your deaths will come as a result of over-extending yourself, attempting to take on monsters more powerful than you can handle, or simply letting your guard down at just the moment when such a slip is most likely to cause the most amount of damage. (There are the occasional "enemies that can walk through walls attacking you while you climb a ladder and are defenseless" moments, but they're luckily rare.) It’s the difficulties that arise through lack of information that I found most interesting: not knowing which way to go, not knowing how to use a certain item, not knowing what the end result of a very expensive crafting experiment might be, not knowing what will happen when you join a covenant. (Covenants are a new mechanic, via which you can effectively join groups of characters in the game, united by a common purpose; each has its own rewards and perks, some of which even help you in online play, but these are almost never described in any manner in-game.) There’s an item simply called “Rubbish” that I picked up early on, with a description as follows: “Who in their right mind would bother carrying this around? Perhaps you need help.” And yet, I of course have kept it in my inventory since the beginning of the game, on the supposition that at some point it might, just might, come in handy or serve some function. I don’t know, and that's kind of the point: the game's obsession with obscurantism forces you to suss things out for yourself (players are even prevented from using voice chat on Xbox Live), and the results are frustrating and rewarding in equal measure. This is a game to play through from beginning to end without resorting to any kind of external information; playing through it again with a wiki or guide by your side will likely make for a radically different experience the second time through.

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Graphically, Dark Souls is noticeably brighter than Demon’s Souls, with a wider variety of zone types to play around in. Much of it affects a gothic sensibility, with crenellated spires looming above drawbridges populated by gargoyles, and so on, but you do spend a fair amount of time in forests, lava caverns, sewers, ruined underground cities, etc. It is a game that has some impressive vistas to admire when you’re not fighting for your life, and it generally looks great, save for intermittent framerate issues. The framerate will drop precipitously from time to time, often when an enemy suffers from a pathing issue, but one zone in particular, a swamp area called Blighttown, has a uniformly awful framerate that directly affects your ability to control your character, which in turn can lead to some cheap deaths. Such issues are thankfully rare, at least in the PS3 version I've been playing.

If I had to sum up the emotion that Dark Souls elicits in a single word, I’d choose “satisfaction." There are any number of immensely frustrating encounters to faced had here, but with a few more levels or an upgraded weapon, or a bit more practice with the combat system, you’re going to overcome the challenges you face, and when you do, the feeling is unlike anything that any other contemporary game can offer. This is a game that demands skill on the part of its players, to a degree that is almost unparalleled, but rewards that skill with moments of triumph so sublime that I was often moved to actually yell in triumph. Dark Souls offers you a brutal, uncompromising, and downright lonely world, but the act of conquering it is utterly unique.

278 Comments

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pandashake

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Edited By pandashake

I've yet to read the article (in case of spoilers since I stopped myself from reading after 'free a certain someone from a cell'), but I'd like to comment how amazing dark souls is. I've never played demons souls, but I love the combat, the animations, and how almost every enemy you encounter never seems like fodder enemies given how much damage they could do and how good their ai is and how intimidating they usually are.

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Xeiphyer

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Edited By Xeiphyer

18 hours in so far and loving it. The game takes a bit to get going, but once you figure out where you should be heading, its a lot better.
 
As a note though, because of the way they changed the magic system to limited casts, its essentially impossible to be a pure mage, until very late game (Which can't be reached being a pure mage, of course). So that's a bit of a bummer, but I always preferred building hybrid anyways. The early game was very rough though.
 
Also, coop is completely busted, and that really really sucks. They broke the game servers up into many smaller ones, so its very likely you aren't on the same server as your friend and thus will never see each other's symbols. I really hope they can patch in something to fix this, because a lot of people, myself included, want to play through with a friend at some point and right now its nearly impossible.

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VikingChux

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Edited By VikingChux

Really appreciate all the time you guys have given this game so far. The videos and articles have been awesome, and that Quick Look totally sold me on the game.

It's already one of the most satisfying and intriguing games I've played this year. With so much else coming out this Fall/Winter, this game's going to be a hard one to beat for the stories I have to tell and the way the game makes you feel (usually scared of dying). The sheer amount of "Holy Shit!" moments are staggering.

I'm also finding this WAY more playable than Demon's Souls. I already feel like I've made more progress than I have in Demon's, and the difficulty is just brutal, not unfair (so far).

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kingzetta

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Edited By kingzetta
@jozzy said:

Great write-up!

You still kill enemies and collect their souls, which are used both as currency and as a means to increase your level; you still lose all the souls you’ve gained if you die and are forced to march through a horde of resurrected enemies to reach your corpse, and if you fail to make it back, all the currency you’ve earned, sometimes representing hours of grinding, is permanently destroyed. Two strikes, and you’re out, in essence.

Losing hours of grinding? I guess that's when you get a really high level because I have never lost more than 10 or 20 minutes of souls. Until now I have been fine by hitting a nearby bonfire or merchant after a dangerous encounter and just spend those souls on levels or arrows/firebombs/..

yeah it's more when it takes 30,000 souls to level up. I'm level 20 and it only takes like 2400 souls.
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bigchief

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Edited By bigchief

I'm glad they're giving Dark Souls more attention than Demon's Souls, which they only touched on when Vinny came back to it fairly recently. It's made for some very interesting conversations the last couple of weeks.

Also, Rorie is awesome.

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Rattle618

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Im confused about the title, is this article about Steve Jobs?

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ma_rc_01

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Edited By ma_rc_01

When I was fighting the second boss on the bridge (the lion thing?), I screamed in joy when I saw it backstep down and fall to its death

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Xeirus

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Edited By Xeirus

Oh my gawwwwwwwwwwwwwwwwwwd.... I would love to play this game, if only they would bring it to the PC. I'm not holding my breath though :(

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DonPixel

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@Rorie: Great write-up Rorie thanks

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Edited By Freezer_Burn

How many puppies does that translate into?

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Edited By jozzy

@kingzetta said:

@jozzy said:

Great write-up!

You still kill enemies and collect their souls, which are used both as currency and as a means to increase your level; you still lose all the souls you’ve gained if you die and are forced to march through a horde of resurrected enemies to reach your corpse, and if you fail to make it back, all the currency you’ve earned, sometimes representing hours of grinding, is permanently destroyed. Two strikes, and you’re out, in essence.

Losing hours of grinding? I guess that's when you get a really high level because I have never lost more than 10 or 20 minutes of souls. Until now I have been fine by hitting a nearby bonfire or merchant after a dangerous encounter and just spend those souls on levels or arrows/firebombs/..

yeah it's more when it takes 30,000 souls to level up. I'm level 20 and it only takes like 2400 souls.

Indeed, I am around lvl 20 too (bit higher I think). I can see it taking a lot of levels before you'll need 30k.

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Chop

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Edited By Chop

@Xeiphyer said:

18 hours in so far and loving it. The game takes a bit to get going, but once you figure out where you should be heading, its a lot better. As a note though, because of the way they changed the magic system to limited casts, its essentially impossible to be a pure mage, until very late game (Which can't be reached being a pure mage, of course)

Not true at all. My character is 100% magic spec'd (all my points have gone into intelligence or attunement, I don't even carry a weapon besides the catalyst) and I'm doing fine so far. I just rang the second bell and I haven't come across any major problems. I mean, with six spell slots I haven't gotten close to any situations where I lacked enough magic to proceed.

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kingzetta

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Edited By kingzetta
@jozzy said:

@kingzetta said:

@jozzy said:

Great write-up!

You still kill enemies and collect their souls, which are used both as currency and as a means to increase your level; you still lose all the souls you’ve gained if you die and are forced to march through a horde of resurrected enemies to reach your corpse, and if you fail to make it back, all the currency you’ve earned, sometimes representing hours of grinding, is permanently destroyed. Two strikes, and you’re out, in essence.

Losing hours of grinding? I guess that's when you get a really high level because I have never lost more than 10 or 20 minutes of souls. Until now I have been fine by hitting a nearby bonfire or merchant after a dangerous encounter and just spend those souls on levels or arrows/firebombs/..

yeah it's more when it takes 30,000 souls to level up. I'm level 20 and it only takes like 2400 souls.

Indeed, I am around lvl 20 too (bit higher I think). I can see it taking a lot of levels before you'll need 30k.

it was like level 70 in demon's souls
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PureBacon

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Edited By PureBacon

Fantastic write up, thank you

Would love another Real-Talk or video, you found the underground passage to my heart and used the master key to horde my large nameless skeleton soldier soul.

-bacon

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RunningRaptor

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@WSGabler

@Rorie: Only you would quote Rilke when speaking of video games. You're the best.

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Sooty

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@ptys said:

The game sounds great but the thing that gets me is stuff like Gamespot saying "Game Of The Year 2009" and giving this recent version an almost perfect score? How does this as a stand alone product potentially compete with franchises like Mass Effect, Bio Shock and Elder Scrolls if all I'm hearing is that it's really hard, really slow and really rewarding. I'm not criticising, I'm just curious? I can crank the difficulty in ME2 up to Hardcore, play extremely methodically and have a really rewarding experience as a well. Perhaps it's more about how people rush through video games nowadays, not taking in the full experience and so in a game like this they are forced to play like alot of us already do?

Mass Effect 2 is still pretty easy even on insanity, at least that's what I thought, all it does is give the enemies more health, shields and damage. A lot of the encounters are pretty trivial on that game, Dark Souls is definitely on another level of difficulty, there's the risk/reward factor to consider too. Mass Effect is just die > reload game try again. I don't really get frustrated when dying on it, where as on Mass Effect it felt like all of my deaths were from getting knocked out of cover or stuck somehow.

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Enns

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Edited By Enns

Online is so messed up. The way servers are set up it's tough to play with others. They need to rid this multi-server shit or at least up the 10 levels difference. If this had been set up like Demon's Souls you'd be seeing a shit load more bloodstains than this. I mean, think about how many times you die and where alone. There would be a lot more summon signs and ghosts running around. Even the way factions are set up it revolves around people being able to connect to each other. Hell one faction is based entirely on hunting down players that have been put up on a hit list. So many other game mechanics ruined because of this. I don't think they knew how to publish this set up in a larger region than Japan.

Outside of that major issue, I really am enjoying the crawl through Dark Souls. Everyone should try and get the wolf ring, it's awesome. It gives +Poise letting you bypass most stun animations, including guard breaks.

Oh if you don't know what I'm talking about. Blah

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FluxWaveZ

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Edited By FluxWaveZ
@Xeiphyer said:
As a note though, because of the way they changed the magic system to limited casts, its essentially impossible to be a pure mage, until very late game (Which can't be reached being a pure mage, of course). So that's a bit of a bummer
Not true, not true at all. All I've been upgrading during level ups is my Attunement and Intelligence as a starting class of Sorcerer and I've been destroying enemies as I was in Demon's Souls. Soul Arrow is actually quite damaging and the initial limit of 30 or 60 is plenty for bouts between bonfires.
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Edited By megalowho

I respected Demon's Souls but gave up on it early on, just hit a wall I did not want to climb. Dark Souls went from a zero interest game to something I had to try again, more honestly this time, and sure enough I've been falling under it's spell. It's fucking brutal and wonderful stuff. This was a really good read that gives a glimpse into what makes the series so compellingly bleak and unique.

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Spence_5060

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Edited By Spence_5060

Don't wanna sound weird or anything, but he kinda just spoke to my soul ( Please, no pun intended). That is really what I enjoy from Dark Souls the most. The exploration, the scarce information, and the discovery, and eventually conquering of it all that truly makes this one of my most favorite game. Even though I have died countless times.

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RandomInternetUser

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I love Nas.

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TheKbob

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It's one of the few games that I HAVE to force myself over the "you're doing it wrong" feeling. So many other games (like long ass JRPGs in general) that have multiple approaches or ways to play nurture my feeling of looking things up.

I am trying to stay away from that as little as possible. Make the game more of "This was my Dark Souls experience..." discussion point instead of going for the Min/Max character.

I'm running "Geralt", a white haired swordsman with high str/dex and works a bit on End/Vit. Thought about going for some spells, but I dunno. Might be too hard to branch out that many different directions. My bow = my spells :P

I gave several bosses and large minions sweet doses of murder tonight. Was fun!

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MisterMouse

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Edited By MisterMouse

awesome rorie doing some writing here! And this game intrigues my like no other, and it is refreshing in the modern game world.

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heav3nzwarrior

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Edited By heav3nzwarrior

I love this game Im only 2 hours in and have only dies twice. I hope I can keep my deaths to a minimum.

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goulash_enjoyer

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I yelled fuck a lot today.

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periodic

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Matthew Rorie you are a cool dude.

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ArchTeckGuru8

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Just picked this up, cannot wait to run into players and die.

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P00zombie

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Excellent summation, rorie!

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@xobballox said:

I love Nas.

One love.

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TheHakku

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Edited By TheHakku

A couple times where I beat some little bosses, I actually shouted. Just because I've died so many times at their hand prior to the killings. Such a great game.

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RadixNegative2

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Edited By RadixNegative2

I missed out on Demon's Souls for various reasons, but I'm really glad I got the chance to play Dark Souls. This game really is quite amazing, particularly its online implementation.

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RazielCuts

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I love how Matt's name to the article is simply just 'Rorie' :D

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RobertOrri

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I am still working on Demon's Souls before I even so much as dip a finger into this one.

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Giant Bomb convinced me to get this game. Fromsoftware owes you something.

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Depth

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Enjoyable read.

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G0rd0nFr33m4n

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@Chop said:

@Xeiphyer said:

18 hours in so far and loving it. The game takes a bit to get going, but once you figure out where you should be heading, its a lot better. As a note though, because of the way they changed the magic system to limited casts, its essentially impossible to be a pure mage, until very late game (Which can't be reached being a pure mage, of course)

Not true at all. My character is 100% magic spec'd (all my points have gone into intelligence or attunement, I don't even carry a weapon besides the catalyst) and I'm doing fine so far. I just rang the second bell and I haven't come across any major problems. I mean, with six spell slots I haven't gotten close to any situations where I lacked enough magic to proceed.

Same Here, I'm early in the game still but I'm going pure magic an I see no problems on the horizon. Zapping dudes with magic arrow. And this is my first time playing this game ! I don't own a PS3 so Dark Souls is my first souls game, still no problems.

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SuperfluousMoniker

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You could totally kick in Demon's Souls, Rorie (and some weapons have different stuff mapped to the up+attack, like the scimitar). The jump attack is new though.

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Little_Socrates

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Edited By Little_Socrates

That's why we puff lye?

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GenesisZ

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Edited By GenesisZ

Awesome Read! Enjoying the game so far. It was never so fun to Die!

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buneroid

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Good article. I agree with the part about the constant autosave. Too many games allow you to make really hard decisions, see the outcome, then load up the save again and make a different choice.

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Cessate

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@Aishan said:

Good write up Rorie. I'm equally eagerly awaiting and dreading the arrival of my copy in the mail tomorrow. As a 360 player I never had a chance to play Demon's Souls, but I am more than aware of it's reputation through both the original Giant Bomb Quick Look and some "Let's Play" footage I watched some months back.

The Quick Look you did for Dark Souls last week really piqued my interest, and that little chat with you had with Kessler confirmed my decision. I'm in the mood for something challenging right now, and although I don't really agree with some of the design decisions, mainly the obfuscation of game mechanics, it definitely seems like a game worth my time.

At least until Skyrim gets here.

This, exactly this,

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subtleglitch

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Edited By subtleglitch

i just picked this up on the 360. i must say, at first i was extremely frustrated with the game, dying every few minutes by swarms of enemies. but once i started grinding, and figured out what area is best for me to explore at my level, things became more satisfying.

i think this game has great potential, and is definitely very challenging. it may teach me more patience, for future games i play :)

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MachoFantastico

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Edited By MachoFantastico

Great read Matt, this game fascinates me even though I know I'll probably hate it in the end. Have to give it a chance though. The combat seems like a blast and I can see why it's beloved.

Would love to see another Quick Look with the online features in mind, first QL was a blast.

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Xeiphyer

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Edited By Xeiphyer
@G0rd0nFr33m4n said:

@Chop said:

@Xeiphyer said:

18 hours in so far and loving it. The game takes a bit to get going, but once you figure out where you should be heading, its a lot better. As a note though, because of the way they changed the magic system to limited casts, its essentially impossible to be a pure mage, until very late game (Which can't be reached being a pure mage, of course)

Not true at all. My character is 100% magic spec'd (all my points have gone into intelligence or attunement, I don't even carry a weapon besides the catalyst) and I'm doing fine so far. I just rang the second bell and I haven't come across any major problems. I mean, with six spell slots I haven't gotten close to any situations where I lacked enough magic to proceed.

Same Here, I'm early in the game still but I'm going pure magic an I see no problems on the horizon. Zapping dudes with magic arrow. And this is my first time playing this game ! I don't own a PS3 so Dark Souls is my first souls game, still no problems.

Hmmm, I guess I gave up too early on pure magic! The 30 charges felt like way too little to clear an area and a boss, no idea how you guys were doing it. Now that i've bought some more magic it seems a lot more viable, but that early game with only 30 soul arrows still seems impossible to me.
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gesi1223

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Edited By gesi1223

@RobertOrri said:

I am still working on Demon's Souls before I even so much as dip a finger into this one.

Same. Had Demon's Souls for 5 months already and have barely even scratched the surface on it. Very far from even touching this new one..

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McShank

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Edited By McShank

@Cessate said:

@Aishan said:

Good write up Rorie. I'm equally eagerly awaiting and dreading the arrival of my copy in the mail tomorrow. As a 360 player I never had a chance to play Demon's Souls, but I am more than aware of it's reputation through both the original Giant Bomb Quick Look and some "Let's Play" footage I watched some months back.

The Quick Look you did for Dark Souls last week really piqued my interest, and that little chat with you had with Kessler confirmed my decision. I'm in the mood for something challenging right now, and although I don't really agree with some of the design decisions, mainly the obfuscation of game mechanics, it definitely seems like a game worth my time.

At least until Skyrim gets here.

This, exactly this,

Skyrim can go to hell.. This game is GOTY quality if you can get over the fact you will die every few minutes till you learn what your doing.

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Krelle

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Edited By Krelle

I wonder if Jeff & Ryan will continue to ignore this masterpiece. They never even gave Demons Souls a chance.

Thank god we have Rorie around to do it justice.

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lozenge

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For whatever reasons, that headline is the funniest one I've ever read (video game related).

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kalmis

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Edited By kalmis

Good article and really looking forward to playing this. Demon's Souls was one of my GOTY last year.

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fattony12000

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Edited By fattony12000

So, so Rorie.