I got to sit in on a lengthy demo session with LocoRoco 2 back at Tokyo Game Show, and Sony is certainly cramming it top to bottom with what looks like a large amount of new content. My biggest complaint about the first LocoRoco was that the basic world-tilting, blob-hopping gameplay mechanics weren't enough to hold my attention for the duration of an entire game. This time around, however, there's a ton of features and content you didn't see in the original. Here's a list of things I wrote down in my notebook during that TGS demo.
- "4p minigame battles!"
- "FMVs look like claymation"
- "New quests open up when you finish levels with certain conditions"
- "New mechanics -- bite long grass to swing on it, bite some objects to pull them out of the ground"
- "Musical minigames"
- "Mui house looks more interesting. Make different rooms out of collected parts, attract more Muis to house"
- "New LocoRoco character is purple, has a mohawk, likes punk rock, 'looks like a German girl'" (developer's words, not mine)
- "Dolphins, apes, owls, oh noes!"
(Apparently I was feverish at TGS, I don't know.)
Then again, the core mechanics--with you tilting the world with the L and R buttons to make your blog roll around--also appear to be unchanged. Is all this enough to make you want to re-up for more LocoRoco action next month? For $20, at least the barrier to entry is unimposing.