Something went wrong. Try again later

Giant Bomb News

64 Comments

Lurkers, Griefers And Ponies: Monaco's Experimental Fling With Crowd Sourcing

Step one, create a public Google Doc. Step two, send out the link. Step three, madness.

No Caption Provided

"I like Mondays! I don't know why everyone complains about it. By Monday, I'm super psyched to get back to work again--if I haven't been working all weekend, that is."

Bubbly, excited, passionate, and honest. That's basically Andy Schatz, the designer of Monaco, the 2010 Grand Prize IGF winner that he describes as a cross between Pac-Man and Hitman. We recently chatted over Skype to discuss a crazy experiment from last week, where he turned something on Monaco's to-do list into a crowd sourced design collaboration.

This gives you a pretty good idea of how our entire conversation went over Skype.
This gives you a pretty good idea of how our entire conversation went over Skype.

Monaco's been in development for several years now at Pocketwatch Games. In 2009, Schatz was about to give up on independent game development. His indie run started at the end of 2004, after working as a programmer and engineer at various studios. He'd experienced his fair share of ups and downs during that time. Schatz was running out of both money and patience, however, and was prepared to throw in the towel.

"Just on a whim [I] tried to work on some random stuff and it was really fun immediately," he said, "and I was like 'Oh, god, I have to just pour everything that I have left into this to see if I can make it.'"

That was the start of Monaco.

The build submitted to the IGF had been built in just 15 weeks. It took home the Seumas McNally Grand Prize and Excellence in Design, which propelled Monaco towards both attention and funding.

I'm a judge for the IGF and have fond memories of playing that early build of Monaco. The game's come a long way since then, but the foundations for the game's potential had been laid out clearly in those 15 weeks.

Since the IGF win, Schatz and his six-person team have been polishing and iterating on that foundation. At the end of this month, the plan is for offline to be feature complete. Next month, online's feature complete. That's the hope, anyway.

Schatz had four items on his to-do list on September 12, but one would quickly overwhelm his day: adding an easter egg to the hacking component of the game. You don't press buttons to interact with the environment in Monaco--just press up against something, anything usable and a countdown timer appears. If your class has an applicable skill set, that timer will count down faster, allowing you to hack a computer or unlock a door faster than if you were playing as another class.

"When you hack a computer, a long time ago, just for lulz, I made it so it actually types out little fake hacking text instead of having the timer fill up," he said. "That's the only thing in the entire world that acts differently, and it's just a visual difference."

Rather than having the text be the same lines over and over, Schatz wanted fake, joke-laden code for variety's sake. He asked for help on Monaco's Facebook page, prompting someone to float the idea of a collaborative Google document. Shcatz opened up a new document, noticed Google Docs allows documents to be publicly listed and a light bulb turned on.

Schatz provided some basic guidelines for his collaborators, but basically allowed them to run wild.
Schatz provided some basic guidelines for his collaborators, but basically allowed them to run wild.

He sent the link to Facebook, Twitter and Reddit. Soon, the document had been overwhelmed with curious lurkers and possible contributors, quickly hitting Google Doc's 80 collaborator maximum.

"It was freakin' awesome having 80 people all concurrently making this document of fake hacking Linux command line stuff and putting in their little jokes and reorganizing it and editing it," he said.

If you want to view the document yourself, click here.

As things unfolded in real-time, Schatz noticed three types of people who started entering the document. Well, documents, as he was forced to create multiple versions of the document so that more people could jump in and play around.

One, lurkers.

Players adopt different classes in Monaco, each with a different strategy plausible for success.
Players adopt different classes in Monaco, each with a different strategy plausible for success.

"The people that had just heard about it and were like 'What the fuck is going on' and went to go watch it," he said, "which I'd say was probably 70% of the people in the doc at a time."

Two, the staple of the Internet: griefers. There were actually two waves of griefers over the course of the day. They started by being dicks.

"The first wave just deleted the whole doc and typed 'What the fuck do you think you're doing?'" he said. "Luckily, Google Docs has revision history, so I just backed up and went to the last revision, so we [lost] 30 seconds of work or something. He deleted again, and I'd put it back again, and then he got bored and he went away. If you feed 'em, they keep coming back for more."

The second wave of griefers were...stranger. By stranger, of course, I mean loading into the document with a strict anti-pony agenda and no will for compromise. For whatever reason, the 25 or so editors who were actually interested in producing the material Schatz was looking for were dumping in pony photos. It was all in fun, but these guys would have none of it.

"The griefers came in and decided that they didn't like ponies whatsoever, so the pony images that had been put into the doc made them really, really mad," he cracked. "They started defacing the doc after that, and basically, at that point, I locked the document for a second and wrote in the doc and I said 'We give in, we will not add anymore ponies. We give into your demands. The terrorists win.' We took the ponies out and unlocked the document again and the griefers pretty much went away at that point."

Lastly, there were the actual, you know, collaborators, who were great. Schatz didn't have a grand plan for this idea; he was hoping for 30 and 60 lines of code--and ended up with way more. But he had tons of fun in the process, and besides crossing something off his to-do list, the experiment provided two tangible benefits for Schatz and Monaco.

Schatz isn't a fan of developers selling creative freedom through places like Kickstarter, ala allowing people to have characters named after them for chipping in money. The collaborators on this document won't find themselves in the credits for Monaco, but they'll all know they kicked in a something cool for a game they've been looking forward to. Schatz believes that's enough.

The more important takeaway will eventually impact Monaco itself. Schatz was light on details, but after Monaco is released, there will be an update that introduces collaborative level design to the game.

Schatz has been showing off Monaco at various trade shows, and may hit up PAX East next year.
Schatz has been showing off Monaco at various trade shows, and may hit up PAX East next year.

"I really can't talk about it because it's the sort of thing that it's definitely a rabbits hole and I don't know how far down we're going to end up going, so I don't want to make any promises," he said, choosing words carefully. "These are plans I've actually had for a long time before this and this was a really neat way to gain a better understanding of human behavior with regards to collaborating online. I think it gave me a lot of insights into the way you need to empower the collaborators."

Minecraft came up, and how only a sliver of people actually create cool content for Minecraft. Everyone else (myself included) simply loads up YouTube or Reddit and laughs along. Part of the issue, he argued, was in the game's technical limitations of how many people can participate.

"Imagine if you could do that on a much grander scale!" he said. "I think that's worth trying."

Cryptic...but interesting.

There's no concrete release date or even a release window for Monaco. Schatz would only say the game would not be released this year and he may show up with an updated build at PAX East, but you can bet I'll be keeping an eye on it.

Patrick Klepek on Google+

64 Comments

Avatar image for deactivated-57d3a53d23027
deactivated-57d3a53d23027

1460

Forum Posts

121

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Sounds like we have got some pony boys.

Avatar image for rox360
rox360

1299

Forum Posts

154

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By rox360
@BisonHero said:

@Ronald said:

There is a strange anti-pony contingent on the Internet. They scare me.

The pro-pony contingent is far scarier.

Everyone that's pro or anti anything on the Internet is freaking terrifying. I'm pro pony, but I obviously don't bring it up unless something prompts me to. Because I'm pro a lot of things that I don't go around talking about. The thing prompting me would probably be someone being all anti pony, so it's not unprovoked. But I know that they, in turn, are only being anti pony because they've been pestered by pony proponents, themselves, to the point of being fed up with it. And why are those pro pony people so prominent? Probably because they've been bullied by anti pony folks to the point where they can no longer sit idle.
 
I dunno what the big deal is. It's like, people have been raving about how good Gears 3 is all over the damn Internet lately. Am I kinda sick of hearing about it? Sure, because it means I can never have actual conversations that aren't about Gears. But it's a good game, it's my fault for not being into that kind of game and getting invested, myself. 'Course, some people are all anti-Gears... and those people spawn pro-Gears responses in return, and so it goes...
 
Oh, er, good article! I'm keeping an eye on that game!
Avatar image for andyschatz
AndySchatz

4

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AndySchatz

I honestly feel like the internet is punking me. Am I really to believe that people feel passionately pro and con about the very concept of captioned images of cartoon ponies?

The internet is definitely punking me.

Avatar image for vinsanityv22
vinsanityv22

1066

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By vinsanityv22

That's not cool that the collaborators won't get credit. Even though - from skimming the feature - I'm pretty sure they're not doing a fantastic amount of work on the game.

Avatar image for andyschatz
AndySchatz

4

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AndySchatz

@vinsanityv22: Dunno if you caught my comment above:

"I had an absolutely blast working on this with the collaborators... thanks to those of you in the comments that contributed. I probably misspoke a bit wrt to crediting people that helped. I'd be happy to credit people that helped, I just tend to be opposed to changed things in the design/story for people that pay money, and many projects do on Kickstarter. I probably wont put much effort into tracking down the individual contributors in order to credit them, as there were a TON of people who contributed a lot to it, and I think most of us were just doing it for fun!"

Avatar image for undeadpool
Undeadpool

8417

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool

@Ronald: @MattyFTM: It's mostly due to the weirdly obsessive fanbase for the new My Little Pony, as I understand it. So of course when someone gets overly passionate in one direction about something, a subset of the internet has to respond by getting overly passionate in the OTHER direction about it.

Avatar image for dvorak
dvorak

1553

Forum Posts

616

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dvorak

@Nomin said:

Patrick, next time just post the Skype video instead.

Wow, good idea.

Avatar image for blacklab
blacklab

2025

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By blacklab

What exactly is a pony? We talking horses here?

Avatar image for dancingmonkeys
Dancingmonkeys

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Dancingmonkeys

@Beforet: I agree. Reading the document these guys produced good stuff. I would hate to see them not be credited for it. "Thanks to everyone who helps with the jokes" might even work.

Avatar image for vulpor
Vulpor

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Vulpor

It looks awesome!

Avatar image for audiobusting
audioBusting

2581

Forum Posts

5644

Wiki Points

0

Followers

Reviews: 4

User Lists: 26

So, is this not in the final release of the game?

Avatar image for monkeyman04
Monkeyman04

2885

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@audiobusting: I'm guessing you didn't see that this article was written in 2011.

Avatar image for audiobusting
audioBusting

2581

Forum Posts

5644

Wiki Points

0

Followers

Reviews: 4

User Lists: 26

Edited By audioBusting

@monkeyman04: That was kinda my point.. I guess they scrapped the whole thing sometime between 2011 and now (I couldn't find anything about this from Googling around).

edit: I'm talking about the crowd-sourced hacking text, by the way. Sorry, I wasn't clear on that.

Avatar image for monkeyman04
Monkeyman04

2885

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 5