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Mass Effect 2: The Truth About The First 90 Minutes

Yep, right from the title screen. Here's some sensitive information you may want to know about.


 Just who the hell is this guy? And why is his office so cool?
 Just who the hell is this guy? And why is his office so cool?
I'm going to tell you some things now about Mass Effect 2, things I learned after starting a new game right from the title screen. If you're some kind of raging purist that wants to know absolutely nothing about this sequel, you should probably stop reading. But realistically, the average person isn't going to make it to the January 26 release without hearing about most of this stuff; it's all contained in the game's introductory moments, after all. It's all central to the storyline.

But! If you want to know the truth about Project Lazarus, Commander Shepard's killed-in-action status, and your allegiances in Mass Effect 2, I encourage you to keep on readin'.

Remember that initial teaser trailer from earlier this year, the one that was all "Shepard KIA" and everything? That wasn't smoke and mirrors. It wasn't the Citadel helping Shepard pull a vanishing act in order to go undercover, like I suspected. Shepard dies in the first five minutes of the game. Dead as a doornail. As the Normandy is savaged by a mysterious alien warship, humanity's first Spectre agent is sucked into the void and seemingly lost. Things look pretty grim.

The next things you see are computer displays of lab-grown internal organs, robotic arms bolting cybernetic doohickeys onto bone structures, a desperate scientific effort to resurrect a man who was nothing but "meat and tubes" when they brought him in.

That's right: Commander Shepard is Robocop. He was dead, and they brought him back. They made him better.

 Yep, definitely Mass Effect.
 Yep, definitely Mass Effect.
"They" is actually more like "he," and he is the Illusive Man, the shadowy figure at the head of the extremist pro-human faction Cerberus. You may remember Cerberus from some of the first game's cookie-cutter side missions, in which the group's agents opened fire on you mercilessly in defense of their morally dubious experimentation and take-no-prisoners philosophy of human advancement. The rebuilt Shepard finds himself working for Cerberus and for the Illusive Man, who looks and sounds an awful lot like Martin Sheen, if Martin Sheen had cyborg eyeballs and communicated from a secret location only by hologram. He shares Shepard's apparently unpopular belief that the Reaper menace you defeated in the first game is only in hiding and not actually vanquished, and he's at least ostensibly bent on nothing but stopping it. The Illusive Man apparently poured infinite resources over two years into what he called Project Lazarus, an effort to revive not just any soldier but the only soldier he considers capable of both galvanizing humanity's spirit and beating back the threats to its liberty and its existence that are lurking in deep space.

That was the biggest surprise to me about the setup in Mass Effect 2. Not that Shepard is some sort of bizarre cyborg zombie--which is evident by the fissures in his face through which you can see the faint glow of machinery. That part is a little creepy to me, but the people involved in the project like the scientist Miranda and the biotic soldier Jacob assure you early on that you're as much Commander Shepard as you ever were (other than the cybernetic bones and all that). For all I know, the resurrection story was just an excuse to let you completely remake your appearance and class (which you can) when you import your save from the first game. The surprise for me was that Shepard is working for Cerberus, a largely reviled organization he finds personally repugnant but that, at least for the moment, seems to share his goals. No more Spectre, no more Citadel. Shepard's original team is scattered to the four corners of the galaxy. The Normandy is lost. After the relatively upbeat ending of the first game, this isn't where you expected the big hero to end up.

For a little visual reference, here's Shepard and Jacob, escaping from the Lazarus facility as it comes under attack by unknown forces.

  
  

Game-changing setup or not, though, it's not long before you start to settle back into Mass Effect's old rhythms. Jacob and Miranda respectively make for biotic and engineering squadmates that are every bit as effective as their counterparts from the last game. The Illusive Man refuses to give you orders, but he does provide guidance, guiding you to a deserted human colony called Freedom's Progress, the latest settlement to be stripped of its inhabitants but otherwise remain seemingly undamaged. It's during your investigation that you run into Tali, the first familiar face from the first Mass Effect you'll encounter. She doesn't join up with you immediately, but there's some great tension (and the chance to gain renegade or paragon points) between Miranda's drive to find out what happened at all costs, and Tali's desire to protect her own people.

Hey, let's look at some of that!


  

Once you return from the Freedom's Progress mission, the game goes about as Mass Effect as it can get: You get a new ship. And it happens to look an awful lot like the Normandy. And the Seth Green-voiced Joker shows up to pilot it, and hey, he's walking on his previously useless legs! It's like a big old happy family reunion. This is the point where BioWare wrested the controller from my hands, but i can tell you before they did that Shepard's new ship has an advisor artificial intelligence called EDI (read: Edie), and the "Uncharted Worlds" music you hear while you're navigating the galactic map is almost exactly the same. Man, I loved that track.

 Something looks off here.
 Something looks off here.
My short time with the game shed a little bit of light on how the save-importing feature will work, though I wasn't provided with a sample save to try importing myself. That at least made it clear what the game's default history will be, if you don't import a save. It assumes that you allowed the Citadel high council to die at the end of the first game, for instance, allowing humans to take control of the highest positions of government. It also says that you allowed Kaidan Alenko to die, sparing that space bigot Ashley Williams for the sequel. Of course, the reverse might be true in your game, depending on how you played. After your hasty departure from the Lazarus facility, these answers are provided to you as a nice refresher course when Miranda and Jacob grill Shepard on a few "random" facts to test his cognitive functions. So if you're like me and have no recollection of some of the less significant choices you might or might not have made when the first game came out two years ago, this is a good way to get you back up to speed on the nature of your personal version of Shepard.

You might also have spared the life of all-star Krogan badass Wrex in the last game, and BioWare let me see a non-interactive presentation indicating one example of how the game will differ depending on who's dead and who's alive. At some point, you'll travel to the Krogan homeworld, and if Wrex is dead, you'll understandably meet with an icy reception. But if he's alive, you'll find that he's united all the Krogan clans under the banner of Clan Urdnot to combat the genophage and strengthen the Krogan race. That Wrex... what a guy. Shepard.

At this point, Mass Effect 2 is looking like a better version of Mass Effect with a way more mysterious story and a steadier frame rate. All the touches I loved before, from the '70s sci-fi synth soundtrack to the film-grain visual filter, are still in place. I think I'm warming up to this new crew of misfits Shepard has gotten involved with, and the Illusive Man/Cerberus/resurrected Shepard storyline is such a curveball that I really can't wait to find out where it goes. I hope no one at BioWare takes it the wrong way when I say I'd rather not see anymore of Mass Effect 2 until I can sit down with a final copy and play through it for real. 
 

Brad Shoemaker on Google+

147 Comments

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freakin

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Edited By freakin

Mass Effect had a lot of great elements but that game's story and some of the gameplay didn't click at all for me.  It's a shame, since atmosphere wise it was pretty epic.

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TheHBK

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Edited By TheHBK

Just read it.  Thats fucking retarded.

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Colonel_Fury

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Edited By Colonel_Fury

I am really very excited for this game.

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Stephen_Von_Cloud

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Skipped the post here because Brad apparently thinks its fine to spoil everything (WTF Brad, read 1up.com's preview for one that hides the spoilers unless you really want them) but the game keeps sounding better and better.  Can't wait.

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essaregee

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Edited By essaregee

Ahh, the magic of the internets. Torrents can get you anything nowadays XD

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lamegame621

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Edited By lamegame621

So...one of those videos is very clearly the PC version...is the PC version releasing at the same time as consoles?

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EthanML

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Edited By EthanML
@Agent47CSim2 said:
" I hope you can turn the film grain off, I hated it in ME 1. "
It was an option in the settings in ME1 =/
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essaregee

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Edited By essaregee
@lamegame621: Yes.
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lamegame621

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Edited By lamegame621
@essaregee:  Excellent
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spilledmilkfactory

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oh man i want this so bad. i hope it comes to the ps3 at some point, cuz i wouldn't want to buy another 360 just for this

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yogetoutdaway

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Edited By yogetoutdaway

Shepard = Robocop? Hmmmmm..........
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rjayb89

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Edited By rjayb89

All I needed to read was Commander Shepherd=Robocop.  I'm sold even more.

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theironyuppie

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Edited By theironyuppie

I, for one, welcome our Cyber-Shepard overlords.

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Siris

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Edited By Siris

Having not read this article, this game will be much more fun to experience story-wise - can't wait!

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Jayzilla

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Edited By Jayzilla

Great read man. Hopefully, Elusive man is, "The Shadow Broker". I was really mad when I didn't get to meet that cat in the first game.

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EvolutionX0

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Edited By EvolutionX0

Just finished mass effect 1, it was f**king awesome and i cant wait to see the next one in January.

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Brad

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Edited By Brad
@Agent47CSim2: It's a toggle, same as before.
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dagas

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Edited By dagas

"  That's right: Commander Shepard is Robocop." Dude what the foxtrot!!!  
 
"  sparing that space bigot Ashley Williams for the sequel." Why does everyone hate Ashley? She was great! I don't know much about this new Miranda who is supposed to be the perfect woman, but I doubt she can beat Ashley in that department.

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NAKent

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Edited By NAKent
@Andvari: YES
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korwin

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Edited By korwin
@lamegame621: Yep same day release, mad pumped.
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RVonE

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Edited By RVonE
@dagas said:
""  That's right: Commander Shepard is Robocop." Dude what the foxtrot!!!  
 
"  sparing that space bigot Ashley Williams for the sequel." Why does everyone hate Ashley? She was great! I don't know much about this new Miranda who is supposed to be the perfect woman, but I doubt she can beat Ashley in that department. "

It's not that everyone hates Ashley, it's just that she makes some unpopular comments. Remember: "I can't tell the difference between the animals and the aliens." Yeah, space bigot sound about right to me.
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jamescheong

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Edited By jamescheong

Is his ankle broken?

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megalowho

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Edited By megalowho

So ready to play this. Some sweet intro surprises in this article.  
 
I hope BioWare is planning on taking Shepard down an even darker synthetic road. I want to embrace the Reapers, lead machines to victory, destroy the galaxy! Or at least feign doing so only to turn the tables in the end. So many places they can go with the story.. and it's just around the corner. Badass.

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Jedted

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Edited By Jedted

I resisted reading the paragraph about the story but i just couldn't hold back any longer! 
 
That deffinatly sounds like a plot device to give you the oppertunity to change your Shepard's apperance but i'm more interested in what Brad mentioned.  Granted that it makes sense for your Spectre status to be revoked if everyone thinks your dead but it's kind of a bummer that they pull you down off that pedestal. 

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GozerTC

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Edited By GozerTC

Sweetness.  Wrex rules!  This is the first I've read showing what will become of him since I saved his arse in the first game. (My wife didn't)  
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deactivated-5aeccee38cdf9

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I'm doing my best here to stay on complete media blackout with Mass Effect 2 (I just scrolled down the page here, didn't read), I wanna be as surprised and blown away as possible.

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deactivated-5ffc9b0923f9f

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@RVonE said:
" @dagas said:
""  That's right: Commander Shepard is Robocop." Dude what the foxtrot!!!  
 
"  sparing that space bigot Ashley Williams for the sequel." Why does everyone hate Ashley? She was great! I don't know much about this new Miranda who is supposed to be the perfect woman, but I doubt she can beat Ashley in that department. "
It's not that everyone hates Ashley, it's just that she makes some unpopular comments. Remember: "I can't tell the difference between the animals and the aliens." Yeah, space bigot sound about right to me. "
Yeah, everyone usually hates Ashely because she comes off as kinda racist. If you keep talking to her she becomes more interesting though and starts to explain why she distrusts aliens. But Liara and Tali are still my girls.
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Solarus

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Edited By Solarus
@CL60:  Technically, it's not ammo. It measures how long before your heat sinks die, basically. As far as the game mechanics are concerned, it can be considered ammo. However, as far as the story integration part is concerned, the guns still have the whole overheating thing like in the first game, it's just that now you can manually manage it instead of having to wait. I think Bioware did a great job of being able to integrate ammo while not harming the story in any way. 
 
As far as the cyborg Sheppard thing is concerned, that just adds a whole new layer of "wtf" to the story. I'm sure there's going to be more curve-balls involving that part, and I can't wait to see how that turns out!
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stinky

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Edited By stinky
@TripMasterMunky: and i keep waiting for Liara news. so far i havent heard anything about her.
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haggis

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Edited By haggis

I was pretty sure Bioware said that *some* guns (the heavy weapons) have limited ammo. Everything else is unlimited, but the overheat mechanic has changed to heat syncs. You don't run out of ammo on the regular guns, but do have to swap out heat syncs.
 
Anyway, I loved the first game (just played through it again last week), but was forcefully reminded of the game's technical problems (texture pop-in, load times, frame rate drops) and gameplay shortcomings (cookie-cutter side missions). The best praise that I can offer is that despite the numerous flaws and shortcomings, I've still played through the game three times. It looks like ME2 fixes the technical problems, enhances the shooter aspects, and has a more engaging story. I notice that the videos come from the PC version (am I right?) and I'm interested in seeing how the Xbox 360 version looks. ME2 was fine looking (when it finally loaded the textures) but not great. I'm hoping the extra layers of polish shine through. So far it looks like they've licked the more obvious problems. Let's hope that the more minor issues (inventory management, for example) are also fixed.
 
If everything I'm seeing in the previews is right, ME2 will be fantastic. I've already got it pre-ordered.

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deactivated-5ffc9b0923f9f

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@stinky said:
" @TripMasterMunky: and i keep waiting for Liara news. so far i havent heard anything about her. "
I'm sure she'll show up eventually. They're just saving everyone's favorite playmate for last.
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deactivated-594edfbbc45ca

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@EthanML said:
" @Agent47CSim2 said:
" I hope you can turn the film grain off, I hated it in ME 1. "
It was an option in the settings in ME1 =/ "

I know, I didn't notice until just before I finished the game.
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Konanda

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Edited By Konanda

In the second Mass Effect novel titled Mass Effect: Ascension, Cerberus, the Illusive Man and why the Quarians are rightfully really pissed off at Cerberus are all given more fleshing out, through the events that occur in the story. The Collectors are also first introduced in the novel. Anyway it's a good side-story that factors back in to Mass Effect 2 somewhat by further establishing the fucked up shit that Cerberus does along with the other points I mentioned.

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blazter

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Edited By blazter

Is this running on Xbox360? If it is, it's running WAY more smooth then the first game.

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akiman89

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Edited By akiman89

I wish I didn't read this....

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Venom09

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Edited By Venom09

Damn i wish i could have lasted until it came out...but i am so weak.

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phonics

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Edited By phonics

So will this one run at more than 10 frames per second?

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rta

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Edited By rta

i read the books first and loved them. actually makes it hard for me to play this game. weird, i know. but was kinda like "'meh" with the first game because of that.

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fentonalpha

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Edited By fentonalpha

Looking at the pic it's clearly Marty McFly.

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giyanks22

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Edited By giyanks22

Cannot wait.

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EthanML

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Edited By EthanML
@AndrewB said:
" I'll admit, I didn't read everything here because I'm trying to avoid spoilers, but I did happen to watch that gameplay clip and noticed the mention of mouse controls. Thus, I'll assume it came from a demonstration of the PC version, which makes me wonder: are they not delaying the PC release as heavily as the first game, this time? I'll probably still buy it on 360, since I did with the first, but still... "
They're coming out at the same time, no delay. As far as I know the original wasn't so much "delayed" for PC, it simply wasn't originally going to come out on PC at all until they decided to port it.
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chilipeppersman

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Edited By chilipeppersman

this looks real sick. and miranda is pretty hot

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Media_Master

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Edited By Media_Master

Looks action-packed!

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Edited By AndrewB
@EthanML: Yeah, you're right. I didn't realize the port wasn't actually done by Bioware. I just always assumed that, with Bioware being such a PC-heavy company up until they were "influenced" by Microsoft and bought by EA, a PC port would be a no-brainer.
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bcooper56

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Edited By bcooper56

Game is looking good. Can't wait for it!

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ahoodedfigure

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Edited By ahoodedfigure

The lip-synch and the graphics look a lot sharper and more detailed, and the gun combat looks less wonky.  Nice not to hear that overheat beep all the time.  Here's hopin'
 
 
By the way, Brad?  Your "space bigot" remark was pretty damned funny.

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spugeddy24

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Edited By spugeddy24

space bigot.  oooh,  thats kinda harsh.  I used her the whole time.  Does that make me a bigot too?  :)