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Meet the People Who Call Home...Home

Patrick dives into the misunderstood virtual world, talking to those who love it...and those who make money off it.

PlayStation Home was supposed to be something for everyone. It didn't catch, but for some, it was everything they were looking for.
PlayStation Home was supposed to be something for everyone. It didn't catch, but for some, it was everything they were looking for.

In case you'd forgotten, PlayStation Home still exists, and, yes, it's still in Beta.

Sony's ambitious virtual world may not have become the all-inclusive revelation proposed by Phil Harrison back in 2007, but it's still kicking. The service recently received its biggest back end update yet (version 1.5), and it's making money for Sony.

You might not love Home, but plenty of others do, and they truly do care.

I've been endlessly fascinated by Home. I published a series at G4 called "My Life in Home," where I hopped back in and tried to figure out the appeal, even if that appeal was lost on me. I researched those stories in January 2010, when I hadn't booted up Home since December 2008. Since then, Home has remained just a skipped over icon, finally changing last week.

Much has evolved in Home. It's faster, with plenty more places to go. I can't knock Sony's virtual E3 booth, either, even if it's pretty hokey, but that's coming from someone who's been attending E3 for over a decade. For someone who's never been, I'd imagine it's pretty neat. There's still an obnoxious amount of loading in Home, but some of that's been remedied by a new interface that appears before you actually launch into Home, allowing you to queue downloads for new rooms.

Much about Home hasn't changed, though. The art style is still...well, let's call it questionable. There are more items to mask your sort of real-looking face, but the general look of Home has remained. It's still a glorified chat room that just happens to have other things to do. Then again, I know plenty of people who treat World of Warcraft the same way. It's not inherently a bad thing.

I spent an hour on the phone last week with Sony's director of Home, Jack Buser, but you'll read that conversation tomorrow. Today, I'd like to introduce two people: Jason Sorensen, editor of HomeStation Magazine, and Tammy McDonald, CEO of a content creation company who pays the majority of its roughly 20 employee salaries by producing items, worlds and games for Home.

Each represents pillars of Home's success. They have little to do with whether you (or me) like it.

== TEASER ==

Where Everybody Knows Your Name (And PSN ID)

Sodium 2 is one of the
Sodium 2 is one of the "big budget" games launched in Home, with multiplayer and decent visuals.

Sorensen is an editor, not unlike me. He just writes for a very different audience: Home users.

"Home is indeed a very misconstrued entity," said 31-year-old Sorensen, who goes by NorseGamer. "It has the interface of a video game and it's populated by video gamers who are used to the handholding of a video game, but it's not a video game, and the fan publication that I run is devoted to examining Home from a sociological perspective, rather than a gaming perspective."

Sex, gender and avatar politics are some of the most common topics amongst Home users.
Sex, gender and avatar politics are some of the most common topics amongst Home users.

A quick glance at the headlines for HomeStation Magazine prove out his point.

"Yes, Sex Sells — But At What Price?" is an examination of the sexualized expansion of clothing in Home.

"Home Athletes: Club VIP (Very Important Pixels)," highlighting a group within Home featuring purple and gold jacket-laden members, jackets that can only be earned by beating a certain number of Home-exclusive games. The latter was written by Burbie52, a 59-year-old member of Home and founder of the Grey Gamers, a group catering to Home's oldest crowd.

New issues of HomeStation Magazine are uploaded roughly once per month, but the website updates daily. If you want direct insight into the diversity of the Home community, here you go.

"There are some genuinely fascinating human stories in Home," said Sorensen. "People who meet in virtual reality, fall in love, relocate, marry and start new lives together. Quadriplegics who can walk. Deaf people who can communicate without any social stigma. Agoraphobics who can travel. Schizophrenics who need not worry about being shunned."

When I last checked in with Home, the experience reminded me of the a/s/l era of an Internet dominated by America Online. That was fine in my teenage years, but not something I'd like to return to. Then, I thought about my own Internet habits. I'm a frequent visitor of the NeoGAF message boards. And that's it. Outside of interacting with Giant Bomb's users, it's the only place I'd call my virtual home. Sometimes I don't care for it, but it's always one thing: familiar.

That's when I started to understand part of the appeal of Home. It's just a community that happens to exist on a game platform. The games part means much less than the people in it, their shared appreciation for games simply being the connection that brought them together.

"In real life, none of us would probably ever interact with each other," said Sorensen. "Yet we all find purpose, validation, relief or enjoyment in Home, and we work together as friends and colleagues."

If you wanted a slice of E3, Home had trailers--and even live streamed the press conference.
If you wanted a slice of E3, Home had trailers--and even live streamed the press conference.

Imagine what it's like when your favorite place on the Internet disappears. While it was a bummer that Mortal Kombat multiplayer didn't work during the PlayStation Network outage, it also meant the Home community suddenly found themselves without its primary means of communication.

"One thing that happened to every Home fansite is that visitor traffic numbers went up considerably," explained Sorensen. "The beating heart of Home isn't its gaming experiences--and it never will be. The true strength of Home, and where its long-term revenue generation opportunities are, lie in its ability to provide a social environment for people to interact and express themselves. The core community is quite resilient, and took to various fan websites to maintain those connections."

Sorensen's prediction that Home isn't about games is noteworthy, given Home's director told me there would be even more games coming to Home in the future, filling out the service. It reminds me of my original critique of Sony's approach to home during the series of articles at G4, where it seemed Sony's desire to court everyone basically ignored those who already got it.

HomeStation Magazine isn't the only dedicated magazine or community for Home users, but it does appear to be the most well-written. It probably helps the authors are mostly older.

Home, like other virtual services, gives people a place to be someone else, perhaps the person they'd like to be, rather than the person they are in the real-world. That's not the case for everyone, but viewed from that perspective, Home could seem extremely attractive.

"Thoreau once famously wrote that most people lead lives of quiet desperation and go to the grave with the song still in them," said Sorensen. "This is why social networking websites and virtual realities are so inherently addictive: because they give people a sense of significance and at the same time allow for tremendous creative expression and control over one's own self-portrayal."

For some people, that world is Second Life. For these people, it's Home.

Where There's Virtual Smoke and Virtual Fire, There's Real Money

Heavy Water wasn't called Heavy Water originally--it was Vision Scape Interactive in 1997. The company was a jack of all trades for-hire developer, working on over 100 different titles. Everything changed four years ago, when Electronic Arts approached Heavy Water about creating the EA Sports Complex space for Home. Heavy Water decided to take a gamble.

EA Sports Complex was one of the first publisher-specific spaces to appear in Home.
EA Sports Complex was one of the first publisher-specific spaces to appear in Home.

"Home was not up at the time and there were quite a few unknowns in the process," said Heavy Water CEO Tammy McDonald, "but my husband, Matt McDonald [CCO and president], saw Home as an opportunity to create a hybrid of content that spoke to our strengths and we could take advantage of our ability to use old-school development techniques to optimize content and tools."

EA Sports Complex launched in spring 2009, formally announced at CES the same year, sporting what you'd expect from a publisher-branded space in Home: trailers, mini-games, leaderboards. It was also a place for fans to hang out.

Right now, Heavy Water is one of the largest contributors of content for the Home platform, with much of its business now defined by Home. McDonald couldn't share specifics on what kind of money it's making off Home ("We make enough money to do what we love, and we love working in Home") or how profit sharing works with Sony ("We work within a variety of models with Sony, some is work for hire and others include a royalty share"), but it's clear Home is working out for it.

The company was employing more than 120 people in the San Diego area at one point, but that's down to about 20. The difference seems to be the impact outsourcing's had on the industry.

"We have an art team in India that we have been working with since 2003," explained McDonald, "so we can have as many as 100 additional artists/animators or as few as five, just depends on what our needs are at the time. It all comes down to planning."

Heavy Water most recently launched the second line in its "Heavy Ink" series, featuring tribal tattoos and full body looks modeled after classic pin-up girls aimed at "female fans of Home."

Even with such success, for the foreseeable future, Heavy Water doesn't expect to leave Home.

"Home is our core focus and our pipeline is set up around creating content, games and interactive experiences in Home," said McDonald. "Creating games for other platforms that do not have an obvious connection to what we are doing would be a distraction at this point."

When in Doubt, Just Click the Dance Button

Home isn't perfect, which I'd argue comes from the now-flawed premise it was based upon, compared to what the audience latched on to. Community Theater, something I'm flattered to learn was largely prompted from my last pieces on Home, was a step in the right direction, giving back to the people who fell in love for what Home was, not the "Game 3.0" it was "supposed" to be.

It's worth checking out how Home has changed, if you haven't. Chances are there's nothing that will shift your original opinion either way, but if you take the time to look, it's moving forward. If you already have a "home" on the Internet, though, there may not be much for Home to offer you.

As for how that Home might be changing, stay tuned for my conversation with Jack Buser, the authentically enthusiastic man at Sony spearheading Home. The man is a true believer.

Patrick Klepek on Google+

148 Comments

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dagas

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Edited By dagas

I'd check it out if I had a PS3, those things are still too expensive.

@Sinful said:

So Pat, getting a huge check from Sony for this advertisement?

Why would he? Do you think Jeff gets money for reviewing a game or Ryan gets money for talking about something on the podcast?

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pixelsnthoughts

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Edited By pixelsnthoughts

Great article Patrick! Looking forward to your follow up with Jack!

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Forcen

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Edited By Forcen

I want to see a quicklook of Home, i have never seen it played.

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Nmckee503

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Edited By Nmckee503

I remember getting into home when they did that ARG but haven't been back since, I keep thinking about it then remember all the downloading/waiting it took to actually get into it and decide against it. Maybe I should try it again soon.

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patrickklepek

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Edited By patrickklepek

I didn't get into it here, but the ARG is basically referenced as the single coolest thing that happened in Home, outside of what people use it for that have little to do with the service itself (i.e. hang out with friends).

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somethingdumb

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Edited By somethingdumb

Patrick Klepek hits every nail on every head.

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somethingdumb

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Edited By somethingdumb
@Ygg said:
Home has to be one of the biggest failures this generation. They hyped it so much and it amounted to nothing.
If you think that, then you didn't read this article.
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SSully

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Edited By SSully

I never got the hate it deserves. It is a great little social playground for those who want one. I used to go on a few times a month to mess around and check out different places and I personally enjoyed doing so. I havent been on in maybe a year or two, so I obviously am not a dedicated fan, but I appreciate what it does.

Also great article Patrick, I enjoyed it.

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damswedon

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Edited By damswedon

Home isn't for me. That said I understood why people like it when I spent an hour playing Chess with a guy while talking about Rom-Coms to someone who was just watching.

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MildMolasses

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Edited By MildMolasses

Great read. Its things like this that make me glad that GB brought aboard an actual games journalist that isn't concerned solely with hitting a daily post quota which regurgitates press releases and banal thoughts (ie destructoid, kotaku). Nice work Patrick. I look forward to the rest

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priorityseven

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Edited By priorityseven

@dagas said:

I'd check it out if I had a PS3, those things are still too expensive.

@Sinful said:

So Pat, getting a huge check from Sony for this advertisement?

Why would he? Do you think Jeff gets money for reviewing a game or Ryan gets money for talking about something on the podcast?

Don't feed the trolls, dude.

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CharlesAlanRatliff

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Great article, Patrick!

I checked out Home myself fairly recently after not logging in for a while, and I was surprised by how many unique locations they had and how many people there were. The most impressive place I went to was Konami's dance club, where you go onto a dance floor and play a DDR mini-game with other players. The only real problem with Home I have is that advertisements are automatically removed from any screenshots you take, leaving a bunch of ugly, black squares everywhere.

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SomeJerk

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Edited By SomeJerk

I still think there needs to be a Home quicklook done. Testing games, people-watching, playing virtual IKEA, janua. And anyone who hasn't gone onto Home at all, or not in 1-2 years, need to install it and give it a shot.

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Sinful

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Edited By Sinful
@dagas said:

I'd check it out if I had a PS3, those things are still too expensive.

@Sinful said:

So Pat, getting a huge check from Sony for this advertisement?

Why would he? Do you think Jeff gets money for reviewing a game or Ryan gets money for talking about something on the podcast?

Sorry you took that seriously.
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Sinful

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Edited By Sinful
@PrioritySeven said:

@dagas said:

I'd check it out if I had a PS3, those things are still too expensive.

@Sinful said:

So Pat, getting a huge check from Sony for this advertisement?

Why would he? Do you think Jeff gets money for reviewing a game or Ryan gets money for talking about something on the podcast?

Don't feed the trolls, dude.

No Trolls here.  Just people saying things.
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monkfishesq

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Edited By monkfishesq

One of the most surreal things I've seen in home was a youtube video (which has since been removed) of 2 groups of people having a "gang war" where they just stood around and shouted the name of their own group in the chat. I just can't imagine in my mind what that kind of person is like in real life.

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musubi

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Edited By musubi

More power to ya if you wanna use your ps3 for this but I shall never visit home ever again.

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comradecrash

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Edited By comradecrash

Wow this was enlightening...I kinda want to check it out. Like a zoo.

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Sinful

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Edited By Sinful

Woot! Whoever was the Mod that checked out my Profile! Thank you for the quest!! :)

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MagikGimp

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Edited By MagikGimp

I did Home once. Went bowling for the first time; worked out how to strike every time in about two goes. Then I played some free games, that was a pretty cool interface idea and then I did some shoot-out promotional game. I was quite impressed by that idea even though it was quite simple. Then I went back to fixing my blu-ray drive...

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CaptainComedy

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Edited By CaptainComedy

i love to people watch in Home, some of the conversations i have overheard have been just incredible
 
i always show it to my friends when i remember to, they usually agree that it's one of the most fascinating things on any platform right now

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mnzy

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Edited By mnzy

So it's bascially IRC?
 
edit: With hats.

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Edited By Sooty
@somethingdumb said:

@Ygg said:

Home has to be one of the biggest failures this generation. They hyped it so much and it amounted to nothing.
If you think that, then you didn't read this article.
What does that have to do with anything? It IS a failure as it did not achieve what Sony said it would.
 
Like, who the hell launches a game from Home in order to gather friends together? That's one of the things Sony wanted people to do with it. It was a poor alternative to the Xbox Live party system.
 
While it may have a following full of people weird enough to spend money on virtual furniture it doesn't detract from it being a flop.
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Deusx

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Edited By Deusx

Another great, article. Thanks Patrick that was a good read.

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Christoffer

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Edited By Christoffer

That Thoreau quote proves we should all stop using famous quotes as arguments. It's quite good but doesn't fit at all in this context. Is it any better that we go to our graves having pretended to be who we always wanted to be?

But I don't want to dismiss the whole community. As far as I know, Home is far greater than any game in the social aspect, so the joke's on me I guess.

This article was a great read. I only knew Home as a... home... for idiots and griefers and this humanizes them a whole lot. Maybe you could do something similar about the simulator community (Trainz, Farming Simulator, Ship Simulators Extremes etc.). I need to know what the hell is up with that.

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TadThuggish

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Edited By TadThuggish

The first time I used Home, a 25 year old guy tried to pick up a 14 year old girl. Since everything is public (including the word bubbles when people speak), the girl gave out her phone number to the world.

Home is for two types of people:

A. Pedophiles

B. 14-year-old girls who like to click on flashing sidebars that say things like "Dress Up MySimz!", which offer limited options and install a hundred trojans onto your computer.

Also happened during the first time I used Home: I typed "WHY DO YOU PEOPLE STILL PLAY THIS GAME", and another young girl went "Pfft, it's not a game! It's a social experience.", then went back to talking about Naruto with her friends.

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McQuinn

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Edited By McQuinn

Whenever I'm in there I always have a hankering to make fun of everybody. The there is not a lot to do in home, I think.

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onarum

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"Meet the People Who Call Home...Home"
 
umm... no... thanks, I'd rather stay clear of them.
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Oni

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Edited By Oni

I've had a PS3 since early 2008 and have never once installed or loaded up Home. I'm pretty alright with that.

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TwoOneFive

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Edited By TwoOneFive

great article!!

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LisVender

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Edited By LisVender

I play video games to get away from people.

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TheDudeOfGaming

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Edited By TheDudeOfGaming
@patrickklepek said:

 Sex, gender and avatar politics are some of the most common topics amongst Home users.
Sex, gender and avatar politics are some of the most common topics amongst Home users.

Fucks yeah.
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MisterMouse

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Edited By MisterMouse

interesting stuff, I look forward to more on this topic!

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No Caption Provided
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deactivated-59011e8c08e03

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patrickklepek

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Edited By patrickklepek

@Kesselrun said:

None of the interactions between this "community" are any different (or more significant) from what has been going on in chatrooms and MMOs for years. A guy that writes for a Home magazine and a guy that creates and sells content on the platform have every reason to talk up the platform. Second Life was also idealized for years in the press, presented as something very different from what actually went on in the game. It's good that people can find others to chat up and have fun with, but you can poke around and find equally large and active communities in all sorts of games. I'm not sure why things like Home are viewed as different or more human-centric when they are almost purely about advertising and cash shops.

They're not, it's the perception that Home failed. It didn't. It just didn't become a phenomenon, but there are large groups of people that feel Home is very important to them.

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bearshamanbro

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Edited By bearshamanbro

Would love to see a Home Quick Look please! I won't go in there but I'd love to watch a Quick Look of it.

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WerewolfGuy

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"Since then, Home has remained just a skipped over icon since then, finally changing last week." "It probably helps the authors mostly skew older." "That's not the case for everyone, but viewed from that perspective, Home's attraction could be extremely attractive." You know, its nice that Patrick now writes more original and longer stories, but it would also be nice if he actually attempted to have consistently good grammar for these more involved posts. The AP Lit and Lang student inside just cant ignore those mistakes, not to mention issues of style as well as smaller mistakes.

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risseless

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Edited By risseless

Good article, but -- duh. Home is just another incarnation of the online social meeting place. It started with BBSs and MUDs, and now includes discussion forums, MMORPGs and apparently Home. I don't see anything new here really. But still, good read.

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deactivated-59011e8c08e03

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Edited By ghost_cat

It's just amazing to think that, if you create a virtual space with some toys, traveling and communication functions, it will blossom with virtual life.  At the same time, it's a little sad to think how so many people rely software like Home because they cannot bring themselves to communicate with others in the real world.

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Edited By ShaggE
@louiedog said:
Interesting, but I'm not sure if I'm ready to move on from The Palace yet.  And yes, I did hang out there for a month when I was 14. It was a different time.
I shudder to think of the hundreds of hours I sank into Palace, and the thousands of avatars I collected in that time.  
 
If you have any love for it at all, though, avoid checking up on it now. It's a depressing wasteland for the most part.
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Branthog

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Edited By Branthog

Thank you, Patrick! Now I finally can point to a group of people who have a lamer life than even I do. Phew!

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clstirens

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Edited By clstirens
@Vager said:

Kinda did this back when I was playing Ultima Online. All I ever did was craft armor sets and try keep good relations with the server's player base despite being the head guild smith of the most notorious murderers guild on the server.

I hate PvP, I never participate in it and being killed and looted by other players is a terrible experience. Yet that environment makes it insanely interesting socially and economically. Similarly to how EVE is like but far less complicated.

I constantly gave out low quality armor sets to new players as a political/business strategy of sorts. The players that would stay and grow to be more powerful trusted me as they're sole vendor for quality armor/weapons. The ones that became murder's also did not try to kill/loot me, even if they considered my guild an enemy.

I made huge profits by reselling armor sets that I obtained from my guildmates who murdered and looted one of my customers. Despite this, I still maintained good relations with the person most of the time. Once and a while giving the armor back to keep that relationship, if it seemed to sour.

I kinda want to experience that again.

Hell, I kind of want to experience that, myself!
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williamhenry

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Edited By williamhenry

@Ghost_Cat said:

It's just amazing to think that, if you create a virtual space with some toys, traveling and communication functions, it will blossom with virtual life. At the same time, it's a little sad to think how so many people rely software like Home because they cannot bring themselves to communicate with others in the real world.

Saying those people use Home because they can't make real world relationships is dismissive. Its not that they can't do that, its that its easier to find people with similar interests in a place like Home than it is in the real world.

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Krenor

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Edited By Krenor

god damn Patrick really like to write, good stuff though, thank you for the article.

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deactivated-660208a327978

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@WerewolfGuy: I've noticed it too and made a comment on one of his other articles. He really needs to start proof-reading his writing before he posts. Fun and wacky is what I associate with GiantBomb, not amateur.

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YOUNGLINK

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Edited By YOUNGLINK

creepy yet kinda cool at the same time, maybe i'll check it out

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CzarTim

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Edited By CzarTim

Great article. I would enjoy home a lot more if the controls were better.