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Microsoft Confirms Self-Publishing on Xbox One

Plus, an interview with Xbox corporate VP Marc Whitten about the changes.

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One of the more surprising changes Microsoft didn’t make with its new hardware, Xbox One, was allowing independent developers to self-publish. Instead, developers would have to (still) be published by Microsoft or align themselves with an established third-party.

That policy is now gone.

“Our vision is that every person can be a creator,” said Xbox corporate VP Marc Whitten in a statement. “That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.”

There are some important details there.

One, every Xbox One is a development kit. That’s an unmistakably huge move on Microsoft's part, and while it only goes so far to repair the company’s relationship with the independent community, it has removed an enormous bar towards publishing on its platform. Development kits for any piece of hardware, whether we’re talking from Sony, Microsoft, or Nintendo, can cost thousands.

Two, having access to achievements means independent games are no longer relegated to a weird, dark corner of the Xbox marketplace. Achievements will most likely not be as huge of a selling point this generation, but plenty of people still love unlocking them, and being able to include achievements on any game that’s released on Xbox One is a good step towards equality.

There are details we still don’t know about yet, though, including the revenue share between Microsoft and developers.

For more, I got on the phone with Whitten for a little under 10 minutes. Here's our conversation (or listen to here!)

Giant Bomb: There are a lot of really little things that I’d like to go over first, to see what you guys are and aren’t talking about in terms of specifics. One thing that I’ve heard from a lot of folks is whether you’re talking about the revenue share yet?

Marc Whitten: Yeah, more details to come, but mostly, you should think about it the way you think about [Xbox] Marketplace is today on Xbox Live.

GB: If people want to part of the development community, if they want to participate in self-publishing, is that part of a service they have to sign up for? On 360, that was XNA, and you were paying for a subscription yearly to participate in that. Is something similar happening on this end?

Whitten: There will be more details to come about how you sign up for the program. Our goal is to lower the barrier to entry as much as we can, to make it easy for people to create content for the system. While there’s more details to come, take at the top level, that the reason we’re doing all of this architectural work is really about “how do we make this simple and easy for people?”

GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?

Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. There’s no “this is a second class sort of experience” type of thing. Right now, obviously, in the build-up to a platform launch, there’s lots of special builds and lots of special kits and all that kind of stuff, but that’s more time and place.

GB: But this isn’t a situation where, if you just pick up an Xbox One at Target, you’re only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once it’s all put into place, to be able to do everything that someone like Respawn is doing?

Whitten: That’s right.

GB: I want to read a quote from one of the World of Tanks developers, who was recently talking about working on free-to-play on 360 and he said “one of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play. We are working with them to do quicker updates.” I’m wondering if, alongside this self-publishing model, you guys are trying to streamline the certification and title update process?

Whitten: Yeah, that’s been something that we’ve been focused on for a long time. In particular, as you think about--ignore free-to-play for a second and think games as a service, this idea that games are updated more frequently for constant gameplay or whatever reason. To do that, it’s all about “how do you build the automation? How do you really simplify that certification experience?” That’s a pretty key goal for us.

GB: So the goal is, then, to make that turnaround time a lot faster? Obviously, there will still be a certification process, I would imagine, given that you’re still a platform holder.

Whitten: Yeah, that’s the goal. Again, I’m not committing to a specific timing. It’s always the goal. That’s always the function of “how could can you get at being great at automating that work?”

GB: One of the reasons, in the past, development kits have been pretty coveted and when they show up on eBay people are pretty quick to bring those down, are fears of giving access to the infrastructure--fears over piracy. How are you guys handling that, given that you’re giving the keys to the castle to a much wider audience, once this rolls out?

Whitten: That’s the key thing about really building this, from an architectural perspective. We couldn’t have done this on the Xbox 360. Well, you could have only done this on the Xbox 360 if you designed it this way in 2003 to 2004 to 2005. This is about how we’ve built the service, how we’ve built the hardware, what the linkage is between that, to enable this type of capability. You can always do that at the launch of a generation because that’s where you get to put those foundational things in. I think people are thinking about the Xbox 360 version of the world, which is different than the Xbox One version.

GB: Correct me if I’m wrong, but my understanding is that this isn’t going to have a split similar to the Xbox 360, where you had Xbox Live Indie Games and Xbox Live Arcade proper. These are all supposed to filter into the regular games tab, correct?

Whitten: That’s right. We want more discoverability than that. I’m not saying that it wouldn’t be possible for it to say “show me hot new indie games,” but it should be additive to that experience, not like there’s some segregation in there.

GB: With the App Store on iOS, Amazon’s App Store--basically these app stores that already have these self-publishing, low barrier to entry models--some of the big problems there are discoverability and cloning. What big lessons have you guys taken away, based on what you’ve seen already happen with similar models?

Whitten: I think the curation and the experience is still really important. The key thing is how you use social engagement on the service and the service itself to drive discoverability. The “what are my friends playing? What are the hot trending things on Xbox Live?” We think those are really important. But we also still think the top level of “how do you curate and spotlight amazing game experiences, regardless of where they came from, that really show off what’s magical about Xbox One or really fun?” is the key.

GB: One of the big changes that’s happened over the past couple of years, especially if you use Steam as an example, is more direct control over pricing and dynamic pricing, being able to launch your own sales and have more control over how that is handled in the marketplace. For people publish on Xbox One, are they going to have more dynamic control over that? In the past, Microsoft directly worked with and, in some ways, dictated the the pricing of content that appeared on the Marketplace.

Whitten: There’s two things there. The first one is “hey, we want to set up a real self-publishing model, and we want to give people a bunch of control about that particular experience.” The second one is why we keep talking so much about how important it is to build Xbox One around this kind of digital infrastructure, this digital future. There is an infinitely interesting set of things to go do when you really have a broad digital platform, and I’m not going to commit to a specific feature or a specific timeframe, but the types of things that you’re talking about and, frankly, much more, is why we’ve architected the system we have. We can really innovate around that over the next 10 years on the platform.

Patrick Klepek on Google+

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Nicked

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@humanity said:

@yukoasho said:

@angrighandi said:

Microsoft confirms competition is, indeed, really good for the customer!

I mean seriously, holy shit. After these past few months, nobody in video games is allowed to say "complaining about it probably won't matter" ever again.

I even forgot to mention Mass Effect! My God!!

WE'VE ALL GONE MAD WITH POWER!!!

Yeah, pretty much. Complaining has pretty much changed an astounding 75% of MS' plans for this coming generation. I almost expect an "Okay, okay, we're not forcing Kinect on you," post in a month or so at the rate they're backpedaling. And it's all, 100%, because of competition keeping MS honest.

People need to see a clear difference between complaining and a clear lack of pre-order sale numbers. The vocal outburst of negativity, while oftentimes highly exaggerated, was one thing - but the fact that Sony used this to their advantage and gained a very tangible upper hand in sales is most probably what drove them to such drastic changes. This is a very unique situation as the consoles aren't out yet and they can start to measure the success of their system based on how many people opted out of buying it. If this sort of complaining happened in the middle of a console generation it wouldn't have mattered much as the install base would be already there.

This is a good thing for now, but everyone needs to understand that you definitely shouldn't expect the industry to shift gears each time the internet doesn't like something in the future - and more importantly it shouldn't embolden the already quite hyperbolic online masses to whine and complain at every turn as the industry will quickly become insufferable.

Yeah, correlation not causation w/r/t complaints, I think.

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DharmaBum

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Nice. Now I hope that rumor about them releasing a Kinect-less SKU in 2014 turns out to be true. Then I really would have no issue with their product.

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BlazeHedgehog

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If you're going to about-face on 75% of your originally stated policies, well, hey, why not go all the way to 100%?

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@lucien21 said:

Man, next they will be changing the name of the console to the ps4.

Except for the part where they are going beyond what the PS4 is doing? Man, it's like the internet is just a bullet in space that ignores all laws of physics. Once it gets it's mind set on something being shit, it can never change, no matter how many good moves are made.

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jArmAhead

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@darji said:

@bigjeffrey said:

PACK IT UP SONY, Once the KINECTLESS $299 Version comes out you'll go the way of the Wii U. Xbox Won.

@darji said:

LOL

Ah, the catch. Xbox One devkit functionality won't be available at launch, Microsoft just told us

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954

OH SO LIKE GAIKI, except this one is not a promise to consumers.

Yeah sure believe in Microsofts lies. while they betrayed almost everyone in their history and Indie devs wont come back that easily as well. Sony speaks for gamers at the moment and gamer and also indie devs are rewarding this stand right now.

Just because it is now easier to publish some games does not mean indie devs will forget. For example the Fez 2 guy already said that even with these changes they FEZ2 will most likely not come out on Xbox.

The "Fez guy" is the last example of reason you should go to. That guy is a douche in just about every way. I can speak from personal experience when he shoved gamers off of his demo to get a press guy in. Just because some guy holds a grudge doesn't mean anything. Both he and gamers will suffer because of it, despite MS having fixed the issues that he seemed to have with the platform.

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TheSouthernDandy

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Edited By TheSouthernDandy

Our bitching and moaning is slowly but surely working you guys.

Seriously, this whole thing has made me completely reevaluate my stance on bitching on the internet. Apparently it can serve a purpose.

Really happy to see these changes, I was never anti MS, the DRM thing didn't bug me from the beginning, if anything it was the way they seemed to not care about indies. All these changes though or really great. This is turning into an actual race and I couldn't be happier.

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trucksimulator

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Competition is fun!

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Soviut

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@cjdunn said:

Microsoft's doing the right things, but all of them due to intense pressure by their customers and competitors.

This next generation is a joy to behold. I love a good fight.

As a developer, I doubt they haven't considered these angles already and are just trying to gauge the temperature of the water. Releasing a dev environment generally isn't something you turn out on a whim, unless you want it to be the most impossible thing to use ever. Certainly, if they can make the deployment experience less painful than iOS, they'll be onto something.

But I agree, competition means we consumers are the winners.

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OurSin_360

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I feel like this launch is going to be completely broken, they seem to change every policy just to compete with Sony and this close to launch seems like the reverse engineering is going to be crazy.

Have they even attempted to show an actual game running on the hardware yet?

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Peanut

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Internet: All these Xbox One policies suck! UGH! DRM is disgusting! No thanks, MS! Change your shit up! You need to be more like Sony and the PS4!

Microsoft: OK! We dun fucked up! DRM is gone!

Internet: Whatever! You were GOING to do it, MS! That's just as bad! UGH! Can't even stick to your plan and what about indies!? Get lost!

Microsoft: OK! Indie stuff, too! Don't get upset! Hey, maybe you'll buy an Xbox One now, Internet?

Internet: UGH! What are you? A PS4? Your wishy-washy policies make me want you less! What are you trying to do? Make me happy and give me things I want!? Fuck right off!

Is this about it? Is this right? Seems like it.

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@peanut said:

Internet: All these Xbox One policies suck! UGH! DRM is disgusting! No thanks, MS! Change your shit up! You need to be more like Sony and the PS4!

Microsoft: OK! We dun fucked up! DRM is gone!

Internet: Whatever! You were GOING to do it, MS! That's just as bad! UGH! Can't even stick to your plan and what about indies!? Get lost!

Microsoft: OK! Indie stuff, too! Don't get upset! Hey, maybe you'll buy an Xbox One now, Internet?

Internet: UGH! What are you? A PS4? Your wishy-washy policies make me want you less! What are you trying to do? Make me happy and give me things I want!? Fuck right off!

Is this about it? Is this right? Seems like it.

This is so true it hurts. It actually makes me cringe when I see this happening simply because it's happening so much. People are so up in arms about business etiquette and idealism. In reality they're just buying a fucking product to play other products on. It shouldn't matter about a companies business philosophies as long as they deliver the content we want, but somehow so many people are against Microsoft because they're "wishy washy" as you say.

Just UGH.

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Jazz_Lafayette

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Iiiiinteresting...

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TheLegendOfMart

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God Microsoft has made a pigs ear out of Xbox One so far, so many mouthpieces with conflicting information, so many policy reversals, I wouldn't trust Microsoft with safety scissors at this point.

Even this announcement is a joke, so much non-information it's silly "more to come" "that's the goal", I know GI kind of forced their hand but if they genuinely believed in these policies there would be no reversals and they would have all the information ready to share.

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xyzygy

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Edited By xyzygy

@jarmahead said:

@darji said:

@bigjeffrey said:

PACK IT UP SONY, Once the KINECTLESS $299 Version comes out you'll go the way of the Wii U. Xbox Won.

@darji said:

LOL

Ah, the catch. Xbox One devkit functionality won't be available at launch, Microsoft just told us

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954

OH SO LIKE GAIKI, except this one is not a promise to consumers.

Yeah sure believe in Microsofts lies. while they betrayed almost everyone in their history and Indie devs wont come back that easily as well. Sony speaks for gamers at the moment and gamer and also indie devs are rewarding this stand right now.

Just because it is now easier to publish some games does not mean indie devs will forget. For example the Fez 2 guy already said that even with these changes they FEZ2 will most likely not come out on Xbox.

The "Fez guy" is the last example of reason you should go to. That guy is a douche in just about every way. I can speak from personal experience when he shoved gamers off of his demo to get a press guy in. Just because some guy holds a grudge doesn't mean anything. Both he and gamers will suffer because of it, despite MS having fixed the issues that he seemed to have with the platform.

Not only that, but if he is still going to be a twat and not release the game on X1 because of his Anti-MS beliefs after all these new developments and changes to their policies, he is a complete idiot. He can now self publish, doesn't require a super expensive dev kit to be bought, AND isn't charged to issue patches anymore, yet he still willfully decides to not put Fez 2 up on X1 and potentially miss out on hundreds of thousands of sales?!

Phil Fish is a fucking tool.

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TheHT

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Good on them! Any of this being their "vision" is highly dubious, but hey, good on them.

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Next time on Microsoft backpedal theatre, Microsoft announces they are changing their controller and calling it the "Double-Shock 4". Also the Xbox One will be renamed to the Boxstation 4 and will come bundled with a free "Microsoft Move" controller.

Seriously though this is a good thing, but it's becoming more and more obvious that Microsoft has no idea what the fuck they are doing.

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Darji

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@darji said:

@bigjeffrey said:

PACK IT UP SONY, Once the KINECTLESS $299 Version comes out you'll go the way of the Wii U. Xbox Won.

@darji said:

LOL

Ah, the catch. Xbox One devkit functionality won't be available at launch, Microsoft just told us

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954

OH SO LIKE GAIKI, except this one is not a promise to consumers.

Yeah sure believe in Microsofts lies. while they betrayed almost everyone in their history and Indie devs wont come back that easily as well. Sony speaks for gamers at the moment and gamer and also indie devs are rewarding this stand right now.

Just because it is now easier to publish some games does not mean indie devs will forget. For example the Fez 2 guy already said that even with these changes they FEZ2 will most likely not come out on Xbox.

The "Fez guy" is the last example of reason you should go to. That guy is a douche in just about every way. I can speak from personal experience when he shoved gamers off of his demo to get a press guy in. Just because some guy holds a grudge doesn't mean anything. Both he and gamers will suffer because of it, despite MS having fixed the issues that he seemed to have with the platform.

one guy huh?

http://www.vg247.com/2013/07/25/indies-mixed-on-xbox-one-self-publishing/

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misterdecosta

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Edited By misterdecosta

So caught up in the wind that you forgot to look at the big picture. Go outside and look at the picture ok? Look at it hard and good. Does the fact that Xbox is going to come with a dev kit going to change your decision in buying one? I think most people have already made up their minds in what console they are getting at launch due to pre orders and fanboyism.

I don't see why people think that this changes anything for consumers. Yeah you made it easier for some joe to develop a game but I think it's too niche to make any major effect.

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yukoasho

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Edited By yukoasho

@humanity said:

People need to see a clear difference between complaining and a clear lack of pre-order sale numbers. The vocal outburst of negativity, while oftentimes highly exaggerated, was one thing - but the fact that Sony used this to their advantage and gained a very tangible upper hand in sales is most probably what drove them to such drastic changes. This is a very unique situation as the consoles aren't out yet and they can start to measure the success of their system based on how many people opted out of buying it. If this sort of complaining happened in the middle of a console generation it wouldn't have mattered much as the install base would be already there.

This is a good thing for now, but everyone needs to understand that you definitely shouldn't expect the industry to shift gears each time the internet doesn't like something in the future - and more importantly it shouldn't embolden the already quite hyperbolic online masses to whine and complain at every turn as the industry will quickly become insufferable.

Perhaps the complaining by itself wouldn't have done anything, but people seem to forget that the internet doesn't exist in a vacuum. As @sdharrison pointed out, many gaming journalists were justifying, or even defending, these idiotic policies and saying that it was a foregone conclusion that Sony would follow suit. It was our complaining that made this an issue, got it on the Army Times, got Rachel Maddow talking about it on Twitter and put this on the radar of non-gaming websites and shows, including Jimmy Fallon. Whether Sony was going to go down this route and decided not to after the #PS4noDRM Twitter campaign or never had any intention in the first place, we'll likely never know. But it was getting the word out, making sure that people who don't follow these things as closely knew about this, that led to MS' capitulation.

Even had it happened in the middle of the generation, that would have led to even more anger and stunted future sales, which is almost certainly be important in the 8th generation (which most believe will last longer than the 7th). There's a reason the PS4 beat out the Xbone by 95% in that Amazon poll, and that's because people learned what was up, unfiltered from the gutless gaming journalists afraid of losing access to MS, or worse, the gaming journalists pushing a digital-only agenda like the ones here on GB.

The worst thing that could have happened was for us to be quiet. Noise carries, especially in business, so while you're right that it was stunning lack of pre-orders, that lack of pre-orders wouldn't have happened if only positive press was getting to the more casual users.

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xyzygy

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Edited By xyzygy

@darji said:

@jarmahead said:

@darji said:

@bigjeffrey said:

PACK IT UP SONY, Once the KINECTLESS $299 Version comes out you'll go the way of the Wii U. Xbox Won.

@darji said:

LOL

Ah, the catch. Xbox One devkit functionality won't be available at launch, Microsoft just told us

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954

OH SO LIKE GAIKI, except this one is not a promise to consumers.

Yeah sure believe in Microsofts lies. while they betrayed almost everyone in their history and Indie devs wont come back that easily as well. Sony speaks for gamers at the moment and gamer and also indie devs are rewarding this stand right now.

Just because it is now easier to publish some games does not mean indie devs will forget. For example the Fez 2 guy already said that even with these changes they FEZ2 will most likely not come out on Xbox.

The "Fez guy" is the last example of reason you should go to. That guy is a douche in just about every way. I can speak from personal experience when he shoved gamers off of his demo to get a press guy in. Just because some guy holds a grudge doesn't mean anything. Both he and gamers will suffer because of it, despite MS having fixed the issues that he seemed to have with the platform.

one guy huh?

http://www.vg247.com/2013/07/25/indies-mixed-on-xbox-one-self-publishing/

To be fair, the negatives in that article were basically saying "We have to wait and see", "I hear it's limited" (hearsay, not fact), and "I hope we can find indie games easier on the dashboard". No one in that article really had a mixed feeling about the actual ability to self publish. Microsoft will have more to prove to indies with all these announcements to gain their trust, that much is certain.

Inevitably though, there will be a ton of indie games on the X1. Once people start developing and the platform gets big, there is no reason for a publisher to willingly exclude it, especially since they don't need a dev kit, publisher, or money for patches/updates.

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Humanity

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@yukoasho: Remember that the whole ROD happened to Microsoft during the height of the generation and lingered for quite a long time and yet they still did just fine in the end.

I don't know about journalists defending "idiotic decisions" and I can't speculate how that console would have fared have it gotten released onto the market in it's original incarnation - but I do think there is something to be said about releasing a product onto the market and people choosing to buy it or not. There is something wrong about a multi million dollar corporation rushing to change core elements of their system that they've been working on for years simply at the whim of their audience. I stress that it's a good thing that consumers will get a better deal because of this situation, but at the same time I think they should have stuck with their guns and with time tried tried to demonstrate through use why their way is better rather than haphazardly scrapping the entire idea in favor of pushing more initial sales.

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cbk486

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@davidwitten22:

Ehh? It seems like they have a clear idea of what they need to do now.

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yukoasho

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@humanity said:

@yukoasho: Remember that the whole ROD happened to Microsoft during the height of the generation and lingered for quite a long time and yet they still did just fine in the end.

I don't know about journalists defending "idiotic decisions" and I can't speculate how that console would have fared have it gotten released onto the market in it's original incarnation - but I do think there is something to be said about releasing a product onto the market and people choosing to buy it or not. There is something wrong about a multi million dollar corporation rushing to change core elements of their system that they've been working on for years simply at the whim of their audience. I stress that it's a good thing that consumers will get a better deal because of this situation, but at the same time I think they should have stuck with their guns and with time tried tried to demonstrate through use why their way is better rather than haphazardly scrapping the entire idea in favor of pushing more initial sales.

Well, let's be fair, MS also dealt with the RROD after people went crazy about it, mainly by extending RROD-related warranty service to an unprecedented three years. That did a lot to ease it for many people, and MS DID eventually release a redesigned console, which further helped put this behind them.

Put short, they did what they had to do after they had their feet put to the fire.

Part of me would have loved to see what the result of going ahead with their DRM scheme would have been, but at the end of the day, a console that people have reasons to stay away from isn't going to get many games, as we're seeing with the Wii U. The whim of the audience shouldn't always be followed, but when the audience makes it clear that their money will go elsewhere, action is needed. Ideology has no place in the product market.

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Darji

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@xyzygy:

I do not think it is a bad thing but it is not a game changer at all. For example: This is how it seems to look

"This is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed," Provinciano told Engadget. "Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer."

"On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."

http://www.eurogamer.net/articles/2013-07-24-microsoft-will-allow-self-publishing-after-all-rumour

So it is very restricted and rumors are that you will be able to use 3GB at most and you do not get full access to the tools AAA get as well.

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Diablos1125

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Talk about Xbox One Eighty

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Plipster

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Man, people turning this into a bad thing is ridiculous.

To be fair these people can't have nice things for this reason. They think the nice things are bad. :-\

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zaccheus

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@darji: @jarmahead: Hey guys, I'm organizing a PS4 vs. XONE naked jello wrestling match and I think you two would be perfect for it! Are you in?

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deactivated-6620058d9fa01

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People who talk shit about Phil Fish are some of the dumbest motherfuckers on the internet.

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HS_Alpha_Wolf

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@belegorm said:

Looking good for the competition this gen. I'm still probably going to go with the PS4 anyway (I mean even if Microsoft backed off on a lot of what they were going to do, the fact that they had the gall to try that in the first place is unappealing). Also I forget what the GB crew has said about the xbone's controller, but I don't feel like they'll ever make a decent one with a decent d-pad judging by their track record.

You do realize that despite the D-Pad concerns the Xbox 360 controller is widely regarded as the best of the controllers available? Also, the XBone pad has the Nintendo style D-Pad now that the patent on cross D-Pads has run out. Both of the new systems feature controllers that look to be upgrades over their current models, although in my mind, the Dualshock had more room for improvement, making the PS4 controller a greater leap over previous versions.

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tebbit

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I mean, it's great that they are doing all this stuff...

But it's so reactive to being essentially booed off stage at E3. Fuck Microsoft for even thinking the things they were saying at the time were positive.

It's like having the man who stabbed you 50 times pull you up off the ground and rush you to hospital.

"Like... thanks man. But you fucking stabbed me".

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Budwyzer

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"We can really innovate around that over the next 10 years on the platform."

What? I'll have upgraded my PC 14 times by then.

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probablytuna

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Making every Xbone console a dev kit is a surprisingly bold move. It'll be great if this will attract more up and coming indie developers to create games on the platform.

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leftie68

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Edited By leftie68

In marketing and business perception is reality. If 90% of the people think your item is sh*t even though, if it got into their hands, they would love it, means NOTHING because they won't buy that product to begin with, especially when the price of ownership is so high. Microsoft marketing and P.R. department screwed up, and the back peddling makes it seem like they don't know what the hell they are doing. The negativity is warranted and expected. I hate it when Microsoft apologists get on message boards and call people idiots for not being satisfied with the way Microsoft has handle this console pre-launch. The back-pedaling isn't in response to the internet outcry (well not for the most part), it is simply the response of cold hard pre-order numbers. I am with those developers and gamers that say "Hey, wait a minute, you shouting PSYCH!!! after being "totally" invested in your previous console plans, is kind of weird and shitty. Lets wait and see how this really turns out". That is a legitimate response to this situation.

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Corvak

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This is the sort of stuff that'll sell an Xbox One to me, even now.

The Xbox One would have been an immediate buy for me a few years ago. But Microsoft's obvious disconnect with how digital games are sold on and off the Xbox Marketplace has really made me less likely to buy on their platform.

- Points. They are getting rid of them, thankfully. More points would have been an instant no for me, unless they could manage some pretty incredible digital-only exclusives.

- Pricing. Xbox is the most expensive platform for games, and right now theres no real value other than the simple fact that Microsoft is greedy. Games run just as well on other platforms, yet Microsoft has been slow in adopting the model of frequently discounting games that is present in both brick and mortar retail, and on Steam. Sony and Nintendo haven't done much better here, aside from using actual currency. I will say that the deals this year have been much better than any previous year, though not quite as platform-wide as Steam / GOG / Green Man Gaming tend to manage. Steam itself has allowed itself to be dethroned as the leader in this field - the other PC storefronts frequently beat their sale prices, and it can be worthwhile to shop around. My current theory is that Valve wants to promote the Steam platform to developers by stepping back from a position as a monopoly holder - many games sold through other sources are in fact, steam codes.

- UI design. I haven't really liked the 360 dashboard since blades, and it's gotten worse with each major re-design. More ads, and each one makes it harder to find and sort my installed games. I really hope they can turn things around on the One.

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shinjin977

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Edited By shinjin977

@plipster said:

@joshthebear said:

Man, people turning this into a bad thing is ridiculous.

To be fair these people can't have nice things for this reason. They think the nice things are bad. :-\

Just heard from people I know, this is not the whole story. Same with the whole every X1 being a dev kit. They are once again not telling the whole story. Retail X1 are basically the same deal as Vita thing with PSmobile, meaning its not a true dev kit. The guy who made Retro City Rampage just tweeted the same thing I heard. I would wait and see before saying this is a "nice thing".

Sony just went on record saying ps4 dev-kit is 2,500$ us and a 1 year free loan period is known I believe. Why cant microsoft just be straight like that?

Edit: Did a bit of google research, CBOAT also confirmed what I heard.

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pweidman

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This is good news and even though there's obviously much more to find out and clarify, it is a move in the right direction. Not surprising to me as the new boss is very developer friendly...was in the past at least. And all the bitter on the internet comes off as knee jerked PS4 preorder justifying bullshit.

As others have said in so many words: It appears both new consoles are gonna be pretty great, and consumers win with such aggressive competition.

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theglobe88

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All these new articles and videos.... So much from Patrick. He's running this bitch. Great job Pat.

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colourful_hippie

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Edited By colourful_hippie

@zaccheus said:

@darji: @jarmahead: Hey guys, I'm organizing a PS4 vs. XONE naked jello wrestling match and I think you two would be perfect for it! Are you in?

I'll start the line for tickets.

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EXTomar

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Every XBox 360 was a could handle XNA deployment so this isn't such a radical idea since they were doing that before.

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Bill_Rizer

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The best and most entertaining thing about these articles is the EPIC butthurt from Sony fanboys who just can't seem to get enough Xbox news that they read EVERY Xbox related article.

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Syed117

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Edited By Syed117

The Internet mob is the worst. Nothing but misinformation and people being hypocrites. It's pathetic. It's times like when I realize that gaming will always be looked down upon by society. No matter how big it gets, it's always going to have the basement dweller stereotype.

Microsoft didnt do a good job of showing what their plans were. There is no denying that. People who say they don't know what they are doing have no idea what they are talking about.

They knew exactly what they were doing despite not communicating it in a good way. The problem is that the Internet didnt want those things. You guys bitched and moaned and created a thousand Internet memes laughing at your own perceived cleverness.

So they turn around before the product is released and give you all the things you said you wanted. All the amazing things that Sony is doing, despite them not doing anything at all. They are keeping things exactly how they have always been. Whether you believed in their vision or not, it was a vision of where they wanted to take things. They wanted to do something different and the Internet mob violently reacted and they went back on all of it.

It doesn't matter if they did it because of preorder sales or because they want to love you like you think Sony does. The point is that they did it. That's all that affects you.

People need a reason to complain. They always have, but the Internet has made it infinitely worse. The fact that people think indie games are worth crying for on the next platforms is hilarious. So you want the newest consoles to play the least graphically intensive games possible? Ok. It's just another thing to complain about. Indie games may be getting bigger, but there are countless games that never amount to anything. For every braid or super meat boy, there are a hundred games that sell five copies.

You want to complain about Microsoft being some big evil corporation, but you're perfectly fine with some of these indie developers who act like entitled pieces of trash. They publicly complain about eveything even when they themselves create the issues. I wonder what the issue is. Is it really that Microsoft treats every indie like shit, despite so many having nothing but nice things to say. Or is it the babies crying about not getting everything their way? That gets the attention. No one writes or talks about when an indie has a good experience.

Times are changing and change is hard to accept. The future is digital. Movies are going that way, music is pretty much already there and games will follow soon. In some ways I agree that PC gaming is the master race. They have been digital for years and for the most part, it's fantastic. Even before PC games went digital, they came with product keys and you couldn't trade them in. The worst hypocrites are the ones who have been railing on Microsoft from day one about consumer rights and then go on to tell everyone how they have a huge steam library.

At this point it doesn't matter. Microsoft could come out and say they are giving people a free ps4 with every xbox one purchase and people would still find a way to make it a bad thing.

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HellknightLeon

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Hahaha... this makes me smile. I love videos game... drama!

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Shingro

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Edited By Shingro

@syed117: Competition only works when a company is held acountable for it's policies and practices. The longer the consumer's 'memory' is when a company pulls a dick move the better it works. Sony got raked over the coals for YEARS and arguably STILL hasn't lived down "You'll get a second job to afford one" I don't see how you can tell people they're awful for having memories greater then one month in relation to the biggest power grab on consumer rights in the last decade.

As for indies, even people who worked and did exclusive deals with microsoft (the Skulls of the Shoguns guys in particular comes to mind) have complained about how they were treated.

Sure it's possible that EVERY indie developer have banded together in some Machiavellian smear xbox scheme, that gamers are doing this just 'cause it's microsoft... or is it a gaming culture more and more pissed off when companies dump their core audience to chase a mainstream market just aren't that interested in the XBO? Kinect is a neat toy for the casual, but it's never been a hardcore game experience. I won't deny that a lot of hardcore gamers are rooting for the system to fail, but frankly, I don't blame them. Nintendo's massive success with the Wii ment slim pickings in hardcore games for 6+ years, and they've still not gotten their mojo back.

Why should gamers forgive and forget over the course of one month when Microsoft seems to be more interested in being Apple/Nintendo then being Original Xbox?

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The_Laughing_Man

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Phil says they are not limited to 3 gigs of ram.

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Darji

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Phil says they are not limited to 3 gigs of ram.

No he says our goal is. BIG difference.

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xyzygy

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@darji said:
@the_laughing_man said:

Phil says they are not limited to 3 gigs of ram.

No he says our goal is. BIG difference.

Come on. The difference isn't big. Maybe by choosing the word goal he's saying that things will be limited for the first couple months but they will open it up to the full system later on. You really need to stop this anti-Xbox One crusade you're going on, it's just annoying and completely illogical and senseless. Again, do you not realize that you are the second highest poster on the Xbox One because all you do is talk shit about it? There are better things to spend your time doing.

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Otacon

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Good move. Best thing that could happen for the industry is to have the two major consoles allow self publishing.

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Darji

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@xyzygy: It is a big difference. First of it will not be available at launch but a year later or so and secondly Microsoft does this all the time. Remember the family share thingy and how this turned out for example?

Do you even know what would happen if the people had access to the wholle system? it will be hacked in a very short period of time. It is impossible to do so.

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The_Laughing_Man

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@darji said:

@xyzygy: It is a big difference. First of it will not be available at launch but a year later or so and secondly Microsoft does this all the time. Remember the family share thingy and how this turned out for example?

Do you even know what would happen if the people had access to the wholle system? it will be hacked in a very short period of time. It is impossible to do so.

Says right here full ram usage.

http://www.vg247.com/2013/07/26/xbox-one-indie-devs-to-receive-consoles-full-ram-potential-says-spencer/