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Microsoft's Marc Whitten Talks Xbox One's Big Policy Changes

Xbox's chief product officer explains why the company is reversing course just days after E3.

No Caption Provided

In a surprise move, Microsoft today ditched many of the new policies for how Xbox One treats used games, always-on connectivity, and the role of physical discs.

You can read about that here. It's big news, and places Xbox One much closer to PlayStation 4 on a policy level.

After announcing the changes, Microsoft put me in touch with Xbox chief product officer Marc Whitten, and we had a whopping five minutes to talk with one another. We ended up talking for almost eight!

Here's our full conversation.

Giant Bomb: You guys spent last week talking a lot about the policies that were already in place. Clearly, these were things you had thought about for months, if not years, and were building for it. And just several days after E3, to reverse a lot of these big, bold choices about the machine...why does this come just days after E3 closed?

Marc Whitten: This was our first opportunity, frankly, if you look over the last month, from the Xbox One unveil to E3, to actually lay out what our program is, and to talk about it. We’ve been working on it for a very long time, and this is our first time to start getting feedback. By the end of E3, we’ve given a view across our entire program of how the system works, [from] the amazing line-up of games and how those games take unique advantage of Xbox One and the cloud and what they can do. We’ve gotten a lot of great feedback. It was the time where we heard from everybody and what they loved about our games, what they loved about our vision--but they also wanted more choice. They wanted the flexibility to use your console offline, and they wanted the flexibility to be able to use physical discs the way they've always used them. Frankly, we just listened. We wanted to take that feedback and make changes.

Giant Bomb: You characterize this as responding to feedback from customers, and this being your first chance to respond. But couldn't you have anticipated some of this backlash in the first place? Why do you think consumers were so upset and so vocal about the original policies put in place for the machine?

Whitten: We believe a lot in this digital future, and we think most people will be using Xbox One connected, and they're going to be taking advantage of the cloud with games like Titanfall or with Forza and how it uses drivatars. And, frankly, just to stream content online with video or to play multiplayer. So much of what we believe in that vision, frankly, I do think that people have responded in a really, really deep and rich way--that they love that vision, they love the experience. They love what they saw about how the NFL experience could be changed, for instance. But we clearly heard that there were times that they needed the box to work in an offline state, whether they just wanted to use it offline or were going on vacation or they were in a low connectivity area, and, frankly, that they loved the familiarity of physical discs and really wanted it. So, we just responded to that.

Giant Bomb: Right after this news broke, GameStop's stock went up 6%. Do you think that's related?

Whitten: [pause] [laughs] Uh, I don't know. I'm not a good person to ask about stock market prices.

Giant Bomb: Along with this, a lot of these were related to policy changes in regard to DRM and an always-on connection. Has there been any discussion about addressing any of the privacy concerns in terms of the Kinect, and that being on all the time and also being a requirement for turning on the box?

Whitten: We're really focused on how Kinect can change the experience, and the importance of having Kinect be a deep part of the architecture, so that game creators [and] experience creators can always take advantage of it. As a user, you can rely on it always being able to work. That said, we're also focused on making sure that you're in control, that you understand what Kinect's doing, and that you have great privacy controls around them. We've put some information there on how that's going to work on Xbox One. Of course, I'll also just say that you have the choice to have your console work offline. We're here to give you control over that experience.

Giant Bomb: The machine does require a connection at least once when a user purchases it. Why is that?

Whitten: It was always part of the plan for Xbox One. It's as simple as the difference between our manufacturing schedules and our software schedules. There was always going to be a day-one update when we launched it.

Giant Bomb: Regardless of these policy changes, you guys had built in that there was going to be a day-one update to the machine, even if when these policies were announced, everyone was honky dory?

Whitten: Oh, yeah. It's always been the plan.

Giant Bomb: You guys have mentioned that this essentially kills, at least for launch, some of the more progressive, interesting policies, such as the family sharing and lending policies. Are those killed permanently or are they things that can come back in future software updates for the operating system?

Whitten: Part of it's a mix because of the reality of how you're changing the experience. Let me give you an example. Before, one of the things that's exciting about a digital ecosystem, is if I go to any Xbox and I see all my games, they show up in my games library? Well, obviously, if you're gonna use physical discs, those games wouldn't show up because it's only showing the content that's in the cloud--that's in your online library. That wouldn't change. The difference is the choice you have of using physical discs or having purchased things online. That said, so much of how we built the program is really built on that digital infrastructure. You get a ton of the advantage of that at launch, and we're going to continue to invest in that. Examples are, obviously, things like day-and-date [digital purchases], and I can choose to buy either of them online or physical--it's my choice. Similarly, if I went to your house with my physical-based game, and we played and I left and took my disc with me, you could instantly purchase that game with no download because it's all built on that same functionality. You're going to see us continue to really invest in that. We believe a lot in that cloud powered future.

Giant Bomb: Does that mean, specifically, the family sharing and stuff like that is not off the table, or just something we're not talking about for launch?

Whitten: We're talking about where we are at launch, and we'll continue to invest and deliver interesting, cool, new scenarios. We'll see where we go.

Giant Bomb: Some of the games you mentioned--Titanfall is one, Foza is another--are games that are investing in the cloud infrastructure to enhance the gameplay experience. Obviously, third-parties have a little more leverage in terms of how they handle those policies, but Forza is a first-party game. What happens for the consumer that chooses to just be offline, and purchases a copy of Forza? Does that impact their singleplayer experience, or only start to cut them off from things that require the cloud, such as drivatar?

Whitten: It's really up to the game creators. Either in first-party or third-party, we don't have any specific policies around that. We want to give them access to a ton of capabilities in the cloud, we think most people will probably be playing connected to the live service and to our cloud servers. We think it can really change the experience in a whole bunch of ways, and, frankly, we hope we see game creators come up with amazing things that could only happen when you're connected to the cloud because they're using that power. If that's single player, multiplayer, whatever--that's their choice.

Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?

Whitten: [laughs] You know, I don't know. I focus on listening to our customers and our fans. I love the fact that they tell us what they love, and they tell us what they don't love. Frankly, that's what we've always been doing around here--to deliver what they love, and make changes when they don't like things. That's our focus.

Patrick Klepek on Google+

319 Comments

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HS21

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@chose: Because they don't talk as fast as you read....

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knoxt

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pat, great questions.

frankly, microsoft is hilarious today

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SchrodngrsFalco

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Really curious to see which direction developers go now with the use of Cloud. Do they make use of it and require always-online, or do they give the flexibility of offline by sacrificing the almighty power of the cloud?

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Darji

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WOW even now MS is not admitting any fault. And planned for a long time? I totally call bullshit on that. Two days ago they defended this policy heavily but now it was planned a while ago to change these?.... WOW MS how about being honest once....

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Slam_Squatthrust

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Oh shit, I've been found out!

-posted from cardboard box under the bridge on my Moto StarTach

@slam_squatthrust said:

Good on them for doing the right thing. Bad on them for insulting their customers for the last month. They can kiss my ass and I'll hold on to my $500.

I don't think you even have $500 dollars.

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chibio

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Edited By chibio

@gkhan said:

Did he really use the word "drivatars"?

That's what the Forza developers want to establish at least.

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ghost_cat

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"May I ask you some real questions?"
"Sure, but I will only answer with short descriptions about our product, games, and how much we love our fans."

"Yup."

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theveej

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@pillclinton said:

What a fucking PR robot this guy is...

Politicians and business execs. They all speak the exact same way.

it's straight up disgusting, someone should update this dudes drivers and add some realtalk to that programming.

Maybe its just me being a business graduate, but people are way too harsh on PR people.

I don't know what you guys expect PR people and execs to do in these kind of situations. Do you want execs and PR people to respond the way MS people did few weeks a go and give different convoluting answers causing a PR disaster?

MS probably doesn't even know the answer to most of these questions and a lot of things are probably up in the air. Dude is trying to just do his job and not fuck up like ALL THE OTHER MS EXECS HAVE DONE the last few weeks. He is sticking to the script and buzz words, there are a very few people that can do PR and not sound like robots and still keep their jobs. One fuck up in this situation can be devastating for the company.

Don't get me wrong, dude does sound like a robot and he could do a better job at not sounding like one; but realistically he most likely is not able to give any clear answers even if he wanted to.

But yes you are right, politicians and business execs sound the same and they could use a driver update.

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SchrodngrsFalco

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Edited By SchrodngrsFalco

@darji said:

...WOW MS how about being honest once....

Whoa there, let's not get ahead of ourselves...

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Dr_Perscitus

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"honky dory?".... hahahahahaha

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ei8htbit

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Edited By ei8htbit

Man so many pouty pants up in here. Guys, have you never been in a fight with your girlfriend/wife? A lot of you are really starting to sound like a petty girlfriend who still complains after getting what she wants, it's kind of sad.

Personally I think it's about time for some violent makeup sex...

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Jazz_Lafayette

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Competition is healthy, but Microsoft still hasn't convinced me they're prepared to compete.

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Darji

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Edited By Darji

@hurricaneivan29 said:

@darji said:

...WOW MS how about being honest once....

Whoa there, let's not get ahead of ourselves...

How so? Did you read their statement? That it was not some outrage over the past month? Or that they wanted to change that a long time ago already? Sony actually admitted they were wrong with the leadership of the PS3 and the Cell Architecture for example.

The only thing I want them to do is an apology like Sony did with the PSN outrage for example. Do that and everything will be forgiven. It will be remembered but also forgiven.

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vigorousjammer

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@darji said:

WOW even now MS is not admitting any fault. And planned for a long time? I totally call bullshit on that. Two days ago they defended this policy heavily but now it was planned a while ago to change these?.... WOW MS how about being honest once....

I think he was more saying that they had planned to gauge customer feedback at E3 and decide weather or not to change it afterwards. At least, that's how I interpreted it.
I'm still likely going to get a PS4, just because I'm worried Microsoft could pull something like this a few system updates down the line, and then where would we be?
I trust Sony more, just as a company... I also think Sony had a better showing in terms of games, especially looking at that launch lineup.

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Darji

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@vigorousjammer:

@darji said:

WOW even now MS is not admitting any fault. And planned for a long time? I totally call bullshit on that. Two days ago they defended this policy heavily but now it was planned a while ago to change these?.... WOW MS how about being honest once....

I think he was more saying that they had planned to gauge customer feedback at E3 and decide weather or not to change it afterwards. At least, that's how I interpreted it.

I'm still likely going to get a PS4, just because I'm worried Microsoft could pull something like this a few system updates down the line, and then where would we be?

I trust Sony more, just as a company... I also think Sony had a better showing in terms of games, especially looking at that launch lineup.

But 2 days ago they still defended this policy heavily. They even said they will never change it because of the backslash they have gotten at E3 and that the "normal" people do not care about stuff like that.

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jarowdowsky

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Edited By jarowdowsky

Eh, seeing a different name for the Microsoft interview and given the change of direction I'd assumed that some people with a little more personality had taken things over at Microsoft. Great questions but really strange, marketing speak answers.

Why change a policy and a supposed attitude if all you're able to do is roll out the same garbage answers and buzz words. It's just incredibly disappointing to read and personally just cements why I can't trust Microsoft this generation. The way he chooses to describe the day one update, that's just really, really bad PR. That's the thing, it's not that marketing is the problem - it's fucking terrible marketing that's the problem.

Oh and not sure if it's been mentioned @patrickklepek - pretty sure it's 'hunky dory' rather than 'honky dory' but not sure if you're just taking it all from a recording ;)

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yerolo

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I still dont understand this whole cloud thing. Is this just an all encompassing buzzword/term MS are calling being connected to their servers and playing online multiplayer games ?

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manicmyna

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So who reckons the day one update will put the drm back in?

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freakin9

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Edited By freakin9

@likeametaphor said:

A lot of real non-answers, here. I appreciate all the questions asked, but it still kind of bugs me that some things weren't answered explicitly, such as offline functionality. Sure, people will probably be connected, and thecloudhas some cool stuff, but he didn't answer the question of offline. I live in an area with terrible Internet connectivity and play single-player games; I desperately wanted to know the answer to how this connectivity malarkey affects that experience.

I'd be cool giving you money, Microsoft, but you're not doing much to make me feel like giving you money. :(

I think it's pretty obvious that if you aren't online you can't reap the benefits of the cloud computing. Now whether that means you'll get a borked version of the game offline or no version at all isn't completely clear, but he did say it would be up to the publishers, which is technically enough of an answer. I'd guess with something like Titanfall you'd be pretty hosed, or at least I'm pretty positive it's a online only experience. Unless the developers change something.

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Darji

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Edited By Darji

@yerolo said:

I still dont understand this whole cloud thing. Is this just an all encompassing buzzword/term MS are calling being connected to their servers and playing online multiplayer games ?

it is basically dedicated servers developers can use and also upload AI behavior on the servers.

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brazzle

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Edited By brazzle

Frankly, I didn't find they gave a lot of frank answers.

Frankly.

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Zainyboy

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This is crazy! Nice work Scoops! Also fuck day one software updates >:(

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TheHT

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Well, this at least shows some folks Microsoft didn't actually lose their fucking minds.

The race just got a fair bit closer. The months leading up to release should be interesting.

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mefipulate

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EndlessMike

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@manicmyna: The update is probably going to take it out since the DRM is already built into the system. I'm pretty sure most countries have laws against marketing your product a certain way than slipping in a software update that takes it all back. The scary thing is they could easily turn the DRM back on anytime in the future, say once physical game sales are completely dead or the market stops caring about these DRM policies.

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Gremmel

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Edited By Gremmel

WHY. DID. YOU. INTERVIEW. A. ROBOT? BEEP BOOP!

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GiantAdenoid

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Edited By GiantAdenoid

Don't call me Frankly! (this would be funnier if I were Leslie Nielsen)

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radioactivez0r

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Edited By radioactivez0r

Yeah, they have some neat ideas and we could see some cool features, and yeah a lot of people will play online - but it was the "our way or the highway" delivery that pissed me off the most.

Pop quiz: Microsoft was not able to respond to feedback until after E3 because:

a) They had their fingers in their ears screaming at the top of their lungs

b) They were actually shocked at what they were seeing

c) They really believed "GAMES GAMES GAMES" would sway public opinion

d) all of the above

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Smokey_Earhole

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Edited By Smokey_Earhole

@finalizer0 said:

Frankly, that was a nice interview.

Frankly, you beat me to it.

Frankly my dear i don't give a damn.

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Humanity

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@chibio said:

@gkhan said:

Did he really use the word "drivatars"?

That's what the Forza developers want to establish at least.

did he really say "honky dory" ?

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aseddon130

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Is Driveatar this generations "GRAW"??? Nobody liked saying it but it stuck for no good reason whatsoever.

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deactivated-5f71e1dc474f5

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drivatar

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xXHesekielXx

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great interview patrick.

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Jonny_Anonymous

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Giant Bomb:So you royally fucked up with your DRM policy and now Sony has gained a head in public perception, how do you guys plan to make up that difference?

Mark Whitten: Cloud powered Drivatars will carry us to glory!!

Giant Bomb: Ummm.............

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Zevvion

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Don't call me Frankly! (this would be funnier if I were Leslie Nielsen)

Indeed, cause you'd be dead.

(Joking)

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Edited By Kazona

So now everything that made the Xbox One interesting is gone, all thanks to the angry, idiotic, mob that lashed out without thinking. So thank you, angry people, for ensuring that we went two steps forward and two steps back.

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Redhorn

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"Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?"

Hahahahaha. Ice cold.

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ian280291

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and, frankly, we hope we see game "creators come up with amazon things that could only happen when you're connected to the cloud"

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Pop

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Edited By Pop

So much cloud talk, "users will take advantage of the cloud" sure dude, do you think he gets paid every time he says the words "cloud" and "drivatar"?

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RaidenMitsuru

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Edited By RaidenMitsuru

Well I don't love the Kinect or any of the 'experiences' I've had with it, it's a unnecessary add on that I know many of your core users that will buy Xbox One on the first day could do without. So please take it away and pass the savings down to the consumer. Do the right thing.

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Thompson820

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Frankly.

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RaidenMitsuru

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Edited By RaidenMitsuru

@ei8htbit: You would makeup with someone even after you found out their true intentions of something this incredibly heinous? You must have some pretty low morals and standards for what people can do to you.

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smiddy

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Frankly I find it hilarious how this guy couldn't resist trying to slip in more of the great features that only X-Box One can offer. Even in an interview such as this where his only message should have been "We hear you, you're pissed, this is how we're going to try and make it right" it's in his blood to try put a spin on everything. I almost feel sorry for him but I'm sure he only got where he is today but completely believing what he's saying. Frankly that shows exactly why Microsoft have got themselves into this situation in the first place.

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datarez

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Edited By datarez

Just for reference. Whitten's buzzword count - frankly: 7 cloud: 7

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scraz

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Edited By scraz

I dont know how patrick and other folks in the media dont go psycho when a person that agrees to be interviewed to answer questions gives you the most pathetic PR speak imaginable. The only person that seems to be able of saying yes or no these days is Shuhei Yoshida .

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ObsideonDarman

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@kazona said:

So now everything that made the Xbox One interesting is gone, all thanks to the angry, idiotic, mob that lashed out without thinking. So thank you, angry people, for ensuring that we went two steps forward and two steps back.

Exactly how I feel too. People love Steam and Xbox One seemed to be the console version of that so I don't get why people are up in arms about it. If you don't have internet in this day and age then there is something seriously wrong. I also get that some places around the world can't get internet but isn't that a very small minority at this point?

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Quarters

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This interview cements why I still don't trust Microsoft.

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SolongWrex

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Edited By SolongWrex

@chibio said:

@gkhan said:

Did he really use the word "drivatars"?

That's what the Forza developers want to establish at least.

They first had a learning driver called Drivatar in FM1 back in 2005. You could name them (mine was an older German dude called Günther), teach them your driving style and then have them race for you in career mode. I believe they dropped it for subsequent releases, but it was a pretty cool feature and I'm glad they're bringing it back.

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monkfishesq

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Ah the art of great PR. Saying something while at the same time saying absolutely nothing at all.