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Money Bags And Powder Kegs Make Lead And Gold Exciting

We get our hands on Fatshark's upcoming downloadable shooter.

 Once the trapper has you on her scope, it's lights out.
This comparison is going to sell Lead And Gold: Gangs of the Wild West short a little bit, but it's an effective bit of shorthand that'll give you a fairly clear top-level view of what Fatshark's upcoming game is all about. Lead And Gold is a Western-themed, third-person take on Team Fortress 2, offering class-based multiplayer in a variety of team-based modes. Fatshark brought the PC version of the game by the offices earlier this week, and though it may take a few cues from other popular shooters, Lead And Gold has a feel all its own.

There are four different player archetypes to choose from in Lead And Gold. The gunslinger is probably the most straightforward of the bunch. He's armed with a pistol, and his special ability lets him shoot faster than any of the other types. The blaster is your typical shotgun/heavy weapons guy. He carries a double-barreled shotgun that can wipe players out at close range, and his special ability is a dynamite toss. The deputy (my favorite of the four, if you must know) carries a repeater carbine that lets you get off 12 shots fairly quickly before you have to reload. His rifle is pretty accurate, making it good for headshots. The deputy's special skill marks enemies for all to see, causing a skull icon to appear on them that can be seen through walls by all players on your team. If you're marked, another player on your side can come up and remove the mark. The fourth class is the trapper, a sniper class that, as you might expect, can lay out traps.

The special abilities work on a timer, so you can just mark an entire team at once with your deputy or repeatedly toss dynamite as the blaster. Also, each class has its own unique "synergy" bonus. These are benefits that you gain and share by being close to the other players on your team, so being close to a deputy will increase your damage, while being near a blaster reduces the amount of damage you take. Also, getting close to other players automatically heals you. As long as you aren't getting shot in the head, the players feel fairly resilient, especially if you're sticking together. But no amount of friendly healing will save if you if someone shoots at you while you happen to be running around with a powder keg in your arms...

You can shoot from the hip, but aiming down your sights is always more accurate.      
The modes in Lead And Gold start at simple team deathmatch and get into more objective-based territory. Greed spawns a sack of gold in a central spot on the map, and players must fight to pick up the sack and lug it back to base, essentially making it a version of one-flag CTF. Conquest is a zone control mode, but the zones are connected, meaning teams will have to capture them in order as they work their way across the map and attempt to take over the enemy home base, ending the match. Another mode has one team on the attack and attempting to bring explosives to multiple bomb sites, which the defenders are trying to stop. The catch is that the bomb is a very volatile powder keg that can't take more than a few shots before blowing up. So the carriers will have to be quick to drop or throw the keg if it gets hit, while the rest of the team will have to form a perimeter around the carrier to keep him safe. Once you've planted the keg, a few shots take it, and your target, down.

The game will support up to ten players in all and will contain six different maps, which feels like a good number for a downloadable game. Visually, the different maps cover typical spots like rundown town settings, mines, and so on. Lead And Gold is running on a version of the Diesel Engine, the same technology that powered games from the now-defunct developer, GRIN. Overall, it looks pretty nice, and since that technology has already appeared on the PC, PlayStation 3, and Xbox 360, it seems likely that it will maintain a similar level of quality across all three of those platforms.

Lead And Gold: Gangs of the Wild West is currently scheduled to hit Xbox Live Arcade, Steam, and the PlayStation Network in Q1 of 2010. 
 
  
    
Jeff Gerstmann on Google+
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Posted by Jeff
 Once the trapper has you on her scope, it's lights out.
This comparison is going to sell Lead And Gold: Gangs of the Wild West short a little bit, but it's an effective bit of shorthand that'll give you a fairly clear top-level view of what Fatshark's upcoming game is all about. Lead And Gold is a Western-themed, third-person take on Team Fortress 2, offering class-based multiplayer in a variety of team-based modes. Fatshark brought the PC version of the game by the offices earlier this week, and though it may take a few cues from other popular shooters, Lead And Gold has a feel all its own.

There are four different player archetypes to choose from in Lead And Gold. The gunslinger is probably the most straightforward of the bunch. He's armed with a pistol, and his special ability lets him shoot faster than any of the other types. The blaster is your typical shotgun/heavy weapons guy. He carries a double-barreled shotgun that can wipe players out at close range, and his special ability is a dynamite toss. The deputy (my favorite of the four, if you must know) carries a repeater carbine that lets you get off 12 shots fairly quickly before you have to reload. His rifle is pretty accurate, making it good for headshots. The deputy's special skill marks enemies for all to see, causing a skull icon to appear on them that can be seen through walls by all players on your team. If you're marked, another player on your side can come up and remove the mark. The fourth class is the trapper, a sniper class that, as you might expect, can lay out traps.

The special abilities work on a timer, so you can just mark an entire team at once with your deputy or repeatedly toss dynamite as the blaster. Also, each class has its own unique "synergy" bonus. These are benefits that you gain and share by being close to the other players on your team, so being close to a deputy will increase your damage, while being near a blaster reduces the amount of damage you take. Also, getting close to other players automatically heals you. As long as you aren't getting shot in the head, the players feel fairly resilient, especially if you're sticking together. But no amount of friendly healing will save if you if someone shoots at you while you happen to be running around with a powder keg in your arms...

You can shoot from the hip, but aiming down your sights is always more accurate.      
The modes in Lead And Gold start at simple team deathmatch and get into more objective-based territory. Greed spawns a sack of gold in a central spot on the map, and players must fight to pick up the sack and lug it back to base, essentially making it a version of one-flag CTF. Conquest is a zone control mode, but the zones are connected, meaning teams will have to capture them in order as they work their way across the map and attempt to take over the enemy home base, ending the match. Another mode has one team on the attack and attempting to bring explosives to multiple bomb sites, which the defenders are trying to stop. The catch is that the bomb is a very volatile powder keg that can't take more than a few shots before blowing up. So the carriers will have to be quick to drop or throw the keg if it gets hit, while the rest of the team will have to form a perimeter around the carrier to keep him safe. Once you've planted the keg, a few shots take it, and your target, down.

The game will support up to ten players in all and will contain six different maps, which feels like a good number for a downloadable game. Visually, the different maps cover typical spots like rundown town settings, mines, and so on. Lead And Gold is running on a version of the Diesel Engine, the same technology that powered games from the now-defunct developer, GRIN. Overall, it looks pretty nice, and since that technology has already appeared on the PC, PlayStation 3, and Xbox 360, it seems likely that it will maintain a similar level of quality across all three of those platforms.

Lead And Gold: Gangs of the Wild West is currently scheduled to hit Xbox Live Arcade, Steam, and the PlayStation Network in Q1 of 2010. 
 
  
    
Staff
Edited by Brontes_Muse

This seams really fun, and polished.  I can't believe it's an xbox live arcade game.  

Posted by dbz1995

Might get this.

Posted by Turbo_Toaster

Didn't expect to be as interested in this as I am.

Posted by DanielJW

It will depend on how much it'll run me. This is definitely on my radar though.

Posted by Sjupp
@Brontes_Muse said:
" This seams really fun, and polished.  I can't believe it's an xbox live arcade game.   "
What? :U
 
I thought this was a "normal" game.. Damn, then i'm totally getting this.
Posted by NeoGecko

looks pretty awesome! 

Posted by WreckinRodRumbler

Ever since I first lay my eyes on this, I've been anxious to get it. Looks mighty fine!

Posted by buzz_killington

I'll get it if it's $20.

Posted by BirthWild

wahoo! I've been waiting for this game! A good multi-player western shooter is something I've been HANKER'N FER

Posted by acecards

this games looks really polished for a xbox arcade game...definitely in my radar

Posted by PsychedelicET

I like what I'm seeing and hearing about this game so far - I hope it turns out well.

Posted by Downandout

Now to choose whether to get it on PC or 360, hmmm this is an annoying choice ¬¬

Posted by Rowr

i would also like to express my positive feelings towards this game.

Posted by ImperiousRix

This has actually been on my radar for some time.  Might have to pick it up.

Posted by Linkyshinks

I like the look of this.

Posted by addictedtopinescent

I'm liking this, looks very fun if there are enough people out there playing

Posted by crusnchill
@Rowr said:
"i would also like to express my positive feelings towards this game. "

Go on then. lol. You said you'd like to and then didn't actually show them. nah, I'm just playing. 
 
I agree with you though, this game look's pretty cool and kinda different. 
 
I give it 4 star's at the moment.
Posted by Daniel

Looks pretty fun! Definitely gonna have to pick it up on PSN.

Posted by jim_dandy

This looks really good, but it makes me wonder:
 
Fatshark is a Swedish company. 
 
If Italian made westerns are spaghetti westerns, then what are Swedish made westerns?

Edited by Brontes_Muse
@jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
 
Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.  
Posted by HydraHam

At first i thought eww looks like a mediocre retail game, but seeing as its XBLA and will probably be between 10-20 dollars looks pretty pretty good

Posted by CowMuffins
@jim_dandy said:
" This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
Fish westerns.
Posted by KuribosShoe
@jim_dandy said:
" This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
Meatball Westerns.
Posted by Abercromby3

looks pretty good, hope it doesn't suffer from XBL TF2 syndrome where nobody plays, but hopefully the fact it's on the arcade will mean it recieves the purchases it looks like it'll deserve.

Posted by demontium
@Abercromby3 said:
" looks pretty good, hope it doesn't suffer from XBL TF2 syndrome where nobody plays, but hopefully the fact it's on the arcade will mean it recieves the purchases it looks like it'll deserve. "
or too many people play 
 
seriously TF2 is packed on xbl (even tho i play steam) 
 
its biggest problem was lag
Posted by jakob187

Okay, I'm interested.  I hadn't really heard anything about this game, but I'll check out anything that involves shooting and XP...

Posted by BRNK

This seems to be more the spiritual successor to Red Dead Revolver than RDR: Redemption is in terms of tone and style. This is a very good thing! We're lucky, we're going to get two westerns with mucho style in 2010.

Posted by RedSox8933

I really want to get this but I don't think that the multiplayer will ever take off.

Posted by BD_Mr_Bubbles
@Linkyshinks said:
"I like the look of this. "
Posted by Carlos1408

Looks interesting. Hadn't heard of it before this... I might keep this one under my radar. :)

Posted by CitizenJP

Cant wait for this one. Its like online Red Dead. :D

Edited by Antihero
@Brontes_Muse said:

" @jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
 
Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.   "

That's what you get for believing everything you read from the bottom of  Snapple caps. 
 
On Topic: This game looks really fun. I regularly play a HL2 mod called Fistful of Frags and this could be a good successor to that.
Posted by aproposshadows

that's an xbox arcade game!? definitely getting it 

Posted by Johanz
@KuribosShoe said:
" @jim_dandy said:
" This looks really good, but it makes me wonder:  Fatshark is a Swedish company.   If Italian made westerns are spaghetti westerns, then what are Swedish made westerns? "
Meatball Westerns. "
IKEA-Westerns!
 
But yeah, I'm getting this. It looks fun, good, and really well made for an arcade title. Besides, how many well polished western MP shooters are there out there? Hmm? Hmmmmm!?
 
Call of Juarez - Bound in Blood had pretty nice MP but I dunno if it was the netcode or the players being on the other side of the world but I always had lag issues in that game.
Posted by Stonyman65

Reminds me of a western Fortress Forever for some reason.   Looks good.

Edited by MeatSim

Looks good so far and I like the idea of a multiplayer focused wild west shooter.

Posted by august

Looks just different enough from tf2 to be interesting.
Posted by Nemesis

Looks like Gears of Fortress 2: Western. 
 
I'm surprisingly interested in the game.

Posted by Rebirth1337

Looks awesome. I'll buy for the PC if it's $20 or lower.

Posted by FiestaUnicorn
@Brontes_Muse said:
"@jim_dandy: italian made western are not spaghetti westerns.  That name derived from cheap black and white westerns on early TV on during dinner time.  Like Maverick.  People would eat dinner and watch them.   
 
Edit: Since writing this I proved myself wrong by looking it up on wikipedia.  Now that I look at my explanation it seems absurd.  However It's what I was told once, and I believed it.  Spaghetti westerns are made by italians.   "

If you keep admitting your mistakes you will be banned from the internet.  LEARN THA RUL3S!
Posted by Ghostiet

If the price on the Polish PSN will be decent and the amount of players good, I'm definetly getting this. The shooting looks okay, it's a pretty game and also it has some neat ideas - like the teamwork stuff and the shooting while waiting for respawn.

Posted by xyzygy

As soon as I seen "40 XP" pop up, I was interested.

Posted by Daryl

I'm really looking forward to this.

Posted by titio1300

I wasn't expecting to care about this game but from the preview and the gameplay videos it actually looks damn good.

Posted by AgentofChaos

Wow, im totally getting this.

Posted by cspiffo

Interesting Arcade style Western Shooter.  I'll have to look into this.

Posted by SaucySala
@BRNK said:
" This seems to be more the spiritual successor to Red Dead Revolver than RDR: Redemption is in terms of tone and style. This is a very good thing! We're lucky, we're going to get two westerns with mucho style in 2010. "
You are correct sir. Looks like a better controlling Red Dead to me. With actual awesome multiplayer
Posted by EndlessMike

The weirdest part of this story is the publisher, Paradox Interactive. They usually publish super niche history-based strategy games.

Posted by RHCPfan24

Looks like a fun game!! I love Westerns and a pseudo-Team Fortress 2/Borderlands one has my interest.

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