Catherine proved a little divisive here in the office. I ended up liking it quite a bit more than Jeff, despite sharing some of the same grievances.
The rest of the world seemed to like it alright, too, with the offbeat adventure selling more than 500,000 copies worldwide, reports Andriasang.
The sales split was basically down the middle, with Atlus revealing 260,000 units were sold in Japan and 230,000 sold elsewhere. The company didn’t break down which platform moved more copies.
Whatever you thought of Catherine, the industry could use more games like it. Few games touch upon sex, love and relationships, let alone base an entire game around it, and for all of Catherine’s missteps in paying with that idea, it’s really admirable Atlus even tried.