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New Super Meat Boy Level Editor Lets You Construct Your Own Sadistic Challenges

Now you too can give Super Meat Boy players conniption fits!

A quick confession before getting onto this news: I never quite finished Super Meat Boy. As completely awesome as it is--one of my top ten from last year, in fact!--at a point, the game just became too hard for my namby-pamby sensibilities. The pure, unadulterated anger this game inspired in me too often made my eyes go green with pre- Hulk rage, to the point where at least one controller of mine is guaranteed to never work quite right again. Eventually, I just had to stop for the sake of everyone and everything around me. I never wanted to hurt anyone, I swear.

 What unholy brand of Hell will you design?
Maybe I can find some catharsis for my still bubbling bitterness by inflicting pain on others via the newly released level editor on Steam for PC players. It's been long-talked about, and now Super Meat Boy players can design and construct their very own bite-sized chunks of hellish platforming acrimony by accessing it via the "Tools" option in your Steam library.

The editor is replete with all sorts of nifty features. You can use any element you've seen in-game in one of your created levels (short of bosses and warp zones--those are off-limits), and you can use all 20 characters to play through them, regardless as to whether you've unlocked them in the main game or not. You can even create your own chapter selections (five levels minimum) with your own par times, titles, and music.

Finished levels are uploaded to the Super Meat World community zone, which players can access via an in-game pad once they have collected 20 bandages. Community members can vote on their favorite  levels, and the best stuff will be highlighted by Team Meat as "recommended levels." And by the best, we're sure they mean the most hateful, skin-peelingly torturous levels, of course. == TEASER ==

The best part of all of this is that it's free. As the Team Meat blog entry regarding the editor so succinctly puts it:

"It was a labor of Love/Hate but something we did because we knew the fans wanted it and were already creating so many awesome levels using our devmode. So think of this as a thank you to all the awesome fans who sent us cool shit, nice emails and created amazing levels with devmode, if you bitched us out because the free level editor was delayed, you should probably not update your game and burn in hell."

Nicely put. Again, this is currently only available via the PC version of the game. The Mac version of the editor is apparently forthcoming, but regrettably, Xbox Live Arcade players won't ever have their own editor. Apparently there's just no good way to do an unregulated level editor via Xbox Live, but Team Meat assured players that they hope to keep releasing new chapters for that version of the game.

As a final sign-off, the game-developing Cenobites at Team Meat made it abundantly clear that they are not planning on a Super Meat Boy sequel. It's a bittersweet notion, one that seems likely to inspire equal amounts of sadness and solace among players. We'll just have to wait and see what dastardly horrors the Team Meat crew are plotting next. I'm already cowering in fear just thinking about the possibilities... Alex Navarro on Google+
26 Comments
Posted by Alex

A quick confession before getting onto this news: I never quite finished Super Meat Boy. As completely awesome as it is--one of my top ten from last year, in fact!--at a point, the game just became too hard for my namby-pamby sensibilities. The pure, unadulterated anger this game inspired in me too often made my eyes go green with pre- Hulk rage, to the point where at least one controller of mine is guaranteed to never work quite right again. Eventually, I just had to stop for the sake of everyone and everything around me. I never wanted to hurt anyone, I swear.

 What unholy brand of Hell will you design?
Maybe I can find some catharsis for my still bubbling bitterness by inflicting pain on others via the newly released level editor on Steam for PC players. It's been long-talked about, and now Super Meat Boy players can design and construct their very own bite-sized chunks of hellish platforming acrimony by accessing it via the "Tools" option in your Steam library.

The editor is replete with all sorts of nifty features. You can use any element you've seen in-game in one of your created levels (short of bosses and warp zones--those are off-limits), and you can use all 20 characters to play through them, regardless as to whether you've unlocked them in the main game or not. You can even create your own chapter selections (five levels minimum) with your own par times, titles, and music.

Finished levels are uploaded to the Super Meat World community zone, which players can access via an in-game pad once they have collected 20 bandages. Community members can vote on their favorite  levels, and the best stuff will be highlighted by Team Meat as "recommended levels." And by the best, we're sure they mean the most hateful, skin-peelingly torturous levels, of course. == TEASER ==

The best part of all of this is that it's free. As the Team Meat blog entry regarding the editor so succinctly puts it:

"It was a labor of Love/Hate but something we did because we knew the fans wanted it and were already creating so many awesome levels using our devmode. So think of this as a thank you to all the awesome fans who sent us cool shit, nice emails and created amazing levels with devmode, if you bitched us out because the free level editor was delayed, you should probably not update your game and burn in hell."

Nicely put. Again, this is currently only available via the PC version of the game. The Mac version of the editor is apparently forthcoming, but regrettably, Xbox Live Arcade players won't ever have their own editor. Apparently there's just no good way to do an unregulated level editor via Xbox Live, but Team Meat assured players that they hope to keep releasing new chapters for that version of the game.

As a final sign-off, the game-developing Cenobites at Team Meat made it abundantly clear that they are not planning on a Super Meat Boy sequel. It's a bittersweet notion, one that seems likely to inspire equal amounts of sadness and solace among players. We'll just have to wait and see what dastardly horrors the Team Meat crew are plotting next. I'm already cowering in fear just thinking about the possibilities...
Posted by raiz265

Those levels are going to be brutal... Yay \o/

Posted by SpacePenguin

More super meat boy, yes please!

Posted by TEHMAXXORZ
@raiz265 said:
" Those levels are going to be brutal... Yay \o/ "
damn you!
Posted by MooseyMcMan

Man, and people thought the game was hard before...

Posted by PhatSeeJay

Wonder if it's even possible to go beyond the level of brutality in some of the levels in Super Meat Boy.

 SURE IT IS! What was I thinking?! There's always something worse around the corner.

Posted by m0rdr3d

Those levels have to be so exact I don't think I wanna play em made by you idiots.

Posted by Bumpton

How long until someone makes Mario 1-1?

Posted by Scooper

I wonder how many phallic looking levels have been made yet.


I also wonder how long it'll take for a complete 1 to 1 recreation of Super Mario Bros to be made. That would be pretty cool.
Posted by Chindie

My skills fail me at the final level, and thats not even the hardest level in the game, so I think the creations the community could muster would break me.

Posted by Brendan

I'm going to recreate "Hamlet"!

Online
Posted by Video_Game_King

And this is when Super Meat Boy and I Wanna Be the Guy finally merged into one.

Posted by Alphazero

C'mon baby make it hurt so good.

Posted by MattyFTM

I'm looking forward to trying out some levels people make, but I'm not much of a level editor guy myself. I saw Team Meat tweet the other day saying that someone had already made a VVVVV themed pack, which sounds awesome. I'll have to check it out soon.

Moderator
Posted by Vonocourt

The Mac editor is apparently forthcoming



The Mac version is still forthcoming.
Posted by emem

"  As a final sign-off, the game-developing Cenobites at Team Meat made it abundantly clear that they are not planning on a Super Meat Boy sequel." <- Thank god.. as much as I loved it for the time being, I'm glad I won't be tempted to play a 2nd part.

Posted by Krakn3Dfx

The Enrichment Center regrets to inform you that this next test is impossible.  Make no attempt to solve it.

Posted by Vigorousjammer

I wonder if Team Meat might select some of the best user made levels and put them onto "Teh Internets"  in an update, much like the levelpacks for N+, except in a free title update.

Posted by lumberingjackal

Just the thought of this reminds me of that impossible mario levels video 30 minute video thing. The one with that guys commentary over the whole thing. 

Posted by fr0y0
@Vigorousjammer said:
" I wonder if Team Meat might select some of the best user made levels and put them onto "Teh Internets"  in an update, much like the levelpacks for N+, except in a free title update. "
Yes, they say that in the blog post Alex is quoting here.
Posted by Jaqen_HGhar

Beating the Dark-side version of the final Boss was hard enough for me thanks. Plus, I only got this on 360... Still, quite tempted to get it on Steam just to check out some levels.

Posted by Little_Socrates

Will probably play around with this when I have some free time. I fucking LOVE Super Meat Boy, and I've done everything I care to do with what's already in the game (read; 302 levels completed, 100 bandages.)


Edited by zudthespud

I can't wait to play 1-1 with circular saws everywhere.

Posted by LordAndrew
@Bumpton said:
"

How long until someone makes Mario 1-1?

"
How long does it take to make a level? It will take that long.
Posted by Gregomasta
@Bumpton said:
"

How long until someone makes Mario 1-1?

"
fucking doing it now
Posted by Xpgamer7

Love you Team Meat!