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Oboromuramasa Is Easier to Play Than It Is to Say

The makers of Odin Sphere show off some crazy ninja action for the Wii at TGS 2008.

It looks even better in motion.
It looks even better in motion.
The team at Vanillaware made quite a splash with last year's Odin Sphere for the PlayStation 2, a unique action RPG that featured a highly detailed and fluid 2D art style. On the recommendation of The Behemoth's Tom Fulp, I checked out Oboromuramasa, also known as Muramasa: The Demon Blade, the latest from Vanillaware, which was being shown at the Marvelous Entertainment booth at TGS 2008. While the game features a similar hand-drawn art style, it trades Odin Sphere's Norse mythology for the Japanese variety, and the game itself seems much more action-oriented.

After choosing between a male and female ninja, the demo played out as a series of self-contained battles. I'd run on to a screen, a bunch of demons would appear, I'd leap around and use my ninja sword to slice them all to hell, progress to the next screen, and repeat. I played the game using the Wii's classic controller, though it can also be played with a standard remote-and-nuchuk setup. Either way, the air-combo-heavy combat looked cool, and the controls seem simple enough, with all movement handled by the analog stick, one button for all sword attacks, and another for a more-powerful attack that would shoot pillars of ninja magic across the screen. Occasionally my ninja sword would break, though I could always summon a fresh, sharp blade with the press of a button. It wasn't a highly technical experience, but there's something to be said for a game that lets you be an effortless badass.

Marvelous is calling Oboromuramasa an RPG, though there were no apparent role-playing elements in the demo being shown. Even if the game doesn't end up being much more than a 2D button-masher, it'll be a really good-looking one. The final shot of the demo showed my ninja standing in a small boat in a roiling sea that recalled Hokusai's The Great Wave off Kanagawa, albeit in motion. It was one of the more stunning sights I saw at TGS, and it definitely left me eager to see more of this game.