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Off To the Races at E3

We compare and contrast six of the biggest racing games shown at E3 2009.

There was no shortage of high-profile racing games being shown at E3 2009. I managed to play the good majority of them myself, and what surprised me most was that between Gran Turismo PSP, Blur, Need for Speed: SHIFT, DiRT2, Forza Motorsport 3, and Split/Second, I came away pretty impressed by just about everything, though for usually for decidedly different reasons.

Gran Turismo PSP


That definitely looks like Gran Tursimo to me.
That definitely looks like Gran Tursimo to me.
Gran Turismo PSP is something that's seemed like a bit of a pipe-dream, having been name-dropped before the PSP hardware even came out, but never really materializing until just now. From what was being shown on the floor at E3, this looks and feels like pretty much exactly what people want from a pocket-sized version of Gran Turismo. The graphics have been scaled down to perform well on the PSP hardware, but the handling feels like what has come to be expected from the series, and there's still plenty of content to be had. In just the E3 demo alone there were 100 real-world licensed cars to choose from, and 14 tracks, several of which are recognizable from past Gran Turismo games. And that's, presumably, just a taste of things to come. This doesn't look like a game that will change what Gran Turismo will be, but it's primed to deliver on what Gran Turismo is.

Forza Motorsport 3


Now imagine this moving at 60 frames.
Now imagine this moving at 60 frames.
Similarly, Forza Motorsport 3 is shaping up to be a bigger, better version of Forza Motorsport 2. The expanded scope extends to just about every aspect of the Forza formula. Just talking pure numbers, there's more of everything. There will be 400 cars from 50 manufacturers. The cars themselves will contain 10 times the polygons, four times the texture resolution of the cars in Forza 2, and full damage models, including rollovers--all of that, by the way, while delivering a solid 60 frames-per-second. User-generated content for custom-painted cars was a huge deal in Forza 2, and it's something that Forza 3 will expand to the tuning aspect of the game, which is itself being made even more detailed. In Forza 2, there were 49 different upgrade types you could apply and tweak; in Forza 3, there will be 75. During a close-door meeting with Turn 10's Dan Greenawalt--the guy who threw down at the Microsoft press conference, saying that Forza 3 would be the defining racing experience of this console generation--he spoke extensively about how much the physics have been improved, from simulating how tire roll effects turning to spending time in the wind tunnel at McLaren headquarters to get a better idea of how a car disrupts the air around it. 

For as much effort as Turn 10 seems to be putting into making Forza 3 that much more of an honest simulation, there are some key features being added that have the potential to make this a much more accessible racing game than its predecessors. There's stuff like auto-braking, allowing less-skilled players to focus entirely on steering, though the noticeable feature is the rewind, which you can activate up to four times at any time during a race to take the action back a couple of beats. It seems like a pretty bold move, one that will potentially upset hardcore racing fans, but it addresses the issue of having a perfectly good run blown by one bad turn or an unforeseeable pileup. Honestly, so long as it doesn't break what was great about Forza 2, I have a hard time seeing this game disappointing anyone.

Need for Speed: SHIFT


There seems to be a little more grit to SHIFT than Forza.
There seems to be a little more grit to SHIFT than Forza.
While the Forza name carries a lot of weight with race fans these days, the Need for Speed series has a lot to prove right now. Pardon the wordplay, but Need for Speed: SHIFT represents a major shift for the franchise, and it definitely looks like it's setting its sights on Forza, opting for closed-track, simulation style racing, instead of the open-world, story-driven format that has been the focus of the past few games. I managed to get three races in with SHIFT, and compared to Forza, I found the handling to be a little looser and a little more exaggerated. It's certainly no Ridge Racer, but I found it easier to kick out my back tires and do some controlled drifting around corners. Graphically, I think SHIFT is looking superb. I don't think it can claim the 60 frames that Forza's been touting, but it seems like it's got a little more flair and a more dramatic damage model. 

While Forza has its rewind feature, SHIFT addresses the issue of restarting botched races by rewarding you points, regardless of whether you win or lose, based on your driving style. Where this gets real interesting is that your driving style will inform the order in which you'll unlock cars in the single-player progression. So, if you're a precision driver, you might get something fast-but-fragile before a dirtier, more aggressive driver, who in turn might get something that can take a few bumps earlier. This, to me, seems like the most interesting aspect of Need for Speed: SHIFT, and it's something that I think is key in keeping it from feeling like a Forza also-ran.

Blur


This is only a glimpse of Blur's visual panache.
This is only a glimpse of Blur's visual panache.
Blur's another interesting case, because it represents such a huge departure for developer Bizarre Creations, which is best known for its Project Gotham games. While PGR was a closed-course racer with a modest eye for style, Blur is a combat racing game that soaks its every frame with neon-lit motion blur and puts a premium on juiced-up, chaotic action. The pronounced visual style is quite striking, and it makes Blur an easy game to pick out of a lineup. There will be power-ups in Blur, though rather than blue shells or machine guns, you'll be knocking other racers around with pure force with moves like the shunt, which shoots a blast of force out of the front of your car, and the barge, which sends it out from the sides. There are currently five power-ups in Blur, though BC is working on more, and they're key to the rambunctious feel of the game. 

The big number that Blur posts up is the support for up to 20 cars on the track at one time, something that will apply to both the online and offline modes. Also bridging the single- and multiplayer mode will be the game's social networking motif. In the career, it'll help establish the idea that you're trying to work your way up to the top of various regional scenes as you globe-trot from location to location. Online, you'll actually be able to create your own groups, with Bizarre Creations planning an actual website to go along with it. Playing a race on the game's LA River track, I definitely found it to be a chaotic experience, but there was something kind of hollow about the way the car handled. Power-ups like the shunt move made it feel like the cars didn't have any real weight. It's got a fast-and-loose feel that definitely seems like a reaction to the more rigid handling of the PGR games, but at the moment, it goes too far. Still, Bizarre Creations has got plenty of time to fine-tune this stuff, and if they can get it right, this could be a flashy package that's hard to ignore.

Split/Second


Boom goes the dynamite!
Boom goes the dynamite!
Perhaps the biggest surprise of the lot, Split/Second marries high-speed racing and sublime carnage in a pretty novel way. The premise as it was explained to me is that you're racing on a reality show where the tracks have been rigged with explosives at key points. You've got a meter that fills up as you draft, drift, and jump your way around the track, and you can use it at specific points to trigger explosions, knocking any opponents that might be in the wrong place at the wrong time. If you fill your meter up all the way, you can take down entire buildings, which will then alter the flow of the course for the rest of the race. The explosions just look terrific, and as gimmicky as the concept is, the fact that it manages to combine speed and destruction in an inventive new way makes it quite intriguing. The frame rate on what was being shown was a little choppy, but if developer Black Rock can get it as stable as it was in last year's under-appreciated Pure, this could be a viscerally satisfying Burnout alternative.

DiRT2


Dirt in DiRT2 confirmed.
Dirt in DiRT2 confirmed.
DiRT2 stood out from the field simply because the handling on the cars was so wildly different from anything else I played at the show. Which makes sense, since this is first and foremost a rally racing game, though it will offer other rally-like experiences as well. I didn't play the first DiRT, and I'm generally not a huge rally nut, so I can't speak much to the changes and improvements being made here, but I found what I experienced of the edge-of-oblivion racing model quite satisfying, even when I was constantly flying out of corners.

I think Blur's going to be the toughest sell of the lot, just because it's so unlike Bizarre Creations past racers, and Split/Second has a really interesting conceit that will live or die based on implementation and whether Black Rock can maintain a good frame rate, but all of these games look potentially awesome. If I had to call a winner, I'd say it's pretty obviously the race fans that are coming out ahead in 2009.

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Ryan

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Edited By Ryan  Staff
There was no shortage of high-profile racing games being shown at E3 2009. I managed to play the good majority of them myself, and what surprised me most was that between Gran Turismo PSP, Blur, Need for Speed: SHIFT, DiRT2, Forza Motorsport 3, and Split/Second, I came away pretty impressed by just about everything, though for usually for decidedly different reasons.

Gran Turismo PSP


That definitely looks like Gran Tursimo to me.
That definitely looks like Gran Tursimo to me.
Gran Turismo PSP is something that's seemed like a bit of a pipe-dream, having been name-dropped before the PSP hardware even came out, but never really materializing until just now. From what was being shown on the floor at E3, this looks and feels like pretty much exactly what people want from a pocket-sized version of Gran Turismo. The graphics have been scaled down to perform well on the PSP hardware, but the handling feels like what has come to be expected from the series, and there's still plenty of content to be had. In just the E3 demo alone there were 100 real-world licensed cars to choose from, and 14 tracks, several of which are recognizable from past Gran Turismo games. And that's, presumably, just a taste of things to come. This doesn't look like a game that will change what Gran Turismo will be, but it's primed to deliver on what Gran Turismo is.

Forza Motorsport 3


Now imagine this moving at 60 frames.
Now imagine this moving at 60 frames.
Similarly, Forza Motorsport 3 is shaping up to be a bigger, better version of Forza Motorsport 2. The expanded scope extends to just about every aspect of the Forza formula. Just talking pure numbers, there's more of everything. There will be 400 cars from 50 manufacturers. The cars themselves will contain 10 times the polygons, four times the texture resolution of the cars in Forza 2, and full damage models, including rollovers--all of that, by the way, while delivering a solid 60 frames-per-second. User-generated content for custom-painted cars was a huge deal in Forza 2, and it's something that Forza 3 will expand to the tuning aspect of the game, which is itself being made even more detailed. In Forza 2, there were 49 different upgrade types you could apply and tweak; in Forza 3, there will be 75. During a close-door meeting with Turn 10's Dan Greenawalt--the guy who threw down at the Microsoft press conference, saying that Forza 3 would be the defining racing experience of this console generation--he spoke extensively about how much the physics have been improved, from simulating how tire roll effects turning to spending time in the wind tunnel at McLaren headquarters to get a better idea of how a car disrupts the air around it. 

For as much effort as Turn 10 seems to be putting into making Forza 3 that much more of an honest simulation, there are some key features being added that have the potential to make this a much more accessible racing game than its predecessors. There's stuff like auto-braking, allowing less-skilled players to focus entirely on steering, though the noticeable feature is the rewind, which you can activate up to four times at any time during a race to take the action back a couple of beats. It seems like a pretty bold move, one that will potentially upset hardcore racing fans, but it addresses the issue of having a perfectly good run blown by one bad turn or an unforeseeable pileup. Honestly, so long as it doesn't break what was great about Forza 2, I have a hard time seeing this game disappointing anyone.

Need for Speed: SHIFT


There seems to be a little more grit to SHIFT than Forza.
There seems to be a little more grit to SHIFT than Forza.
While the Forza name carries a lot of weight with race fans these days, the Need for Speed series has a lot to prove right now. Pardon the wordplay, but Need for Speed: SHIFT represents a major shift for the franchise, and it definitely looks like it's setting its sights on Forza, opting for closed-track, simulation style racing, instead of the open-world, story-driven format that has been the focus of the past few games. I managed to get three races in with SHIFT, and compared to Forza, I found the handling to be a little looser and a little more exaggerated. It's certainly no Ridge Racer, but I found it easier to kick out my back tires and do some controlled drifting around corners. Graphically, I think SHIFT is looking superb. I don't think it can claim the 60 frames that Forza's been touting, but it seems like it's got a little more flair and a more dramatic damage model. 

While Forza has its rewind feature, SHIFT addresses the issue of restarting botched races by rewarding you points, regardless of whether you win or lose, based on your driving style. Where this gets real interesting is that your driving style will inform the order in which you'll unlock cars in the single-player progression. So, if you're a precision driver, you might get something fast-but-fragile before a dirtier, more aggressive driver, who in turn might get something that can take a few bumps earlier. This, to me, seems like the most interesting aspect of Need for Speed: SHIFT, and it's something that I think is key in keeping it from feeling like a Forza also-ran.

Blur


This is only a glimpse of Blur's visual panache.
This is only a glimpse of Blur's visual panache.
Blur's another interesting case, because it represents such a huge departure for developer Bizarre Creations, which is best known for its Project Gotham games. While PGR was a closed-course racer with a modest eye for style, Blur is a combat racing game that soaks its every frame with neon-lit motion blur and puts a premium on juiced-up, chaotic action. The pronounced visual style is quite striking, and it makes Blur an easy game to pick out of a lineup. There will be power-ups in Blur, though rather than blue shells or machine guns, you'll be knocking other racers around with pure force with moves like the shunt, which shoots a blast of force out of the front of your car, and the barge, which sends it out from the sides. There are currently five power-ups in Blur, though BC is working on more, and they're key to the rambunctious feel of the game. 

The big number that Blur posts up is the support for up to 20 cars on the track at one time, something that will apply to both the online and offline modes. Also bridging the single- and multiplayer mode will be the game's social networking motif. In the career, it'll help establish the idea that you're trying to work your way up to the top of various regional scenes as you globe-trot from location to location. Online, you'll actually be able to create your own groups, with Bizarre Creations planning an actual website to go along with it. Playing a race on the game's LA River track, I definitely found it to be a chaotic experience, but there was something kind of hollow about the way the car handled. Power-ups like the shunt move made it feel like the cars didn't have any real weight. It's got a fast-and-loose feel that definitely seems like a reaction to the more rigid handling of the PGR games, but at the moment, it goes too far. Still, Bizarre Creations has got plenty of time to fine-tune this stuff, and if they can get it right, this could be a flashy package that's hard to ignore.

Split/Second


Boom goes the dynamite!
Boom goes the dynamite!
Perhaps the biggest surprise of the lot, Split/Second marries high-speed racing and sublime carnage in a pretty novel way. The premise as it was explained to me is that you're racing on a reality show where the tracks have been rigged with explosives at key points. You've got a meter that fills up as you draft, drift, and jump your way around the track, and you can use it at specific points to trigger explosions, knocking any opponents that might be in the wrong place at the wrong time. If you fill your meter up all the way, you can take down entire buildings, which will then alter the flow of the course for the rest of the race. The explosions just look terrific, and as gimmicky as the concept is, the fact that it manages to combine speed and destruction in an inventive new way makes it quite intriguing. The frame rate on what was being shown was a little choppy, but if developer Black Rock can get it as stable as it was in last year's under-appreciated Pure, this could be a viscerally satisfying Burnout alternative.

DiRT2


Dirt in DiRT2 confirmed.
Dirt in DiRT2 confirmed.
DiRT2 stood out from the field simply because the handling on the cars was so wildly different from anything else I played at the show. Which makes sense, since this is first and foremost a rally racing game, though it will offer other rally-like experiences as well. I didn't play the first DiRT, and I'm generally not a huge rally nut, so I can't speak much to the changes and improvements being made here, but I found what I experienced of the edge-of-oblivion racing model quite satisfying, even when I was constantly flying out of corners.

I think Blur's going to be the toughest sell of the lot, just because it's so unlike Bizarre Creations past racers, and Split/Second has a really interesting conceit that will live or die based on implementation and whether Black Rock can maintain a good frame rate, but all of these games look potentially awesome. If I had to call a winner, I'd say it's pretty obviously the race fans that are coming out ahead in 2009.
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JJWeatherman

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Edited By JJWeatherman

Forza looks awesome!

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Edited By JackiJinx

What, no Joy Ride? LAME!

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FLStyle

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Edited By FLStyle

And I'll thank you for not using a dead man in your jokes Mr Davis, I saw that comment in the Microsoft Booth tour. RIP Colin McRae.

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ip007

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Edited By ip007

Everything looks awesome except I don't like racing/driving games that much..

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Edited By sparky_buzzsaw

All of those look great.  Really looking forward to Gran Turismo 5, Forza 2, and Split/Second.  As a crappy driver, I really appreciate the fact that Forza 3 will accomodate my craptacular skills with some options to correct my flaws.

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Edited By shinyd3mon

"If I had to call a winner, I'd say it's pretty obviously the race fans that are coming out ahead in 2009."

Nice cop-out, Ryan! =S

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Edited By buzz_killington

DiRT 2 looks great.

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Edited By JJWeatherman

Is it weird that this is posted in the Forza 3 forum?

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Edited By PLWolf

Looking forward to GTPSP. :D

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Edited By dethfish

I'm probably gonna end up playing all these, except maybe the PSP game.

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Edited By LosDub

Forza 3 and Dirt 2 are among the only few games i will be buying this year. with others being Modern Warfare2 and Diablo 3 if it does happen to be release this year or not. i havent even bought any new games yet this year.

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Edited By BigBoss1911

GT psp and split/second might be must buys for me.

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Edited By AllanIceman

Burnout has kept me satisfied on the racing front so far. But DiRT2 looks different enough, from that, to be cool.

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Edited By dagas

I remember debating buying GT4 on the PS2 or waiting for GT on the PSP (which had been talked about) I've bought and sold GT4 three times since then lol. I hope it will be worth the wait. Forza 3 is what I'm looking forward to the most though. Can't wait to try those better looking, more physical cars on the new courses. After a few thousand laps around Laguna Seca I want something new.

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Edited By JaxDaxter

this same kind of article was on joystiq, except they didn't use gran turismo or dirt2. Then again, they used interviews. Good article, interesting to compare all the games. Especially since there are fairly significant differences in each game.

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Edited By DrewBruschi

ill definately pick up dirt 2 out of all those, i just hope they added real drivers this time

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Edited By Diamond

Of those I plan on picking up Forza 3 and NFS Shift.

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Edited By MKHavoc

I wasn't at all excited for Split/Second until I read this.  I'm now really looking forward to that as well as Forza 3.

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Edited By Oy

so was GT5 not on the show floor at all? 

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Edited By RHCPfan24

I think all of them look cool in some way or another. Forza 3 and Split/Second are the two standouts for me.

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Edited By manathirst

I think I'm getting Blur, Split/Second and Shift.

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Edited By hexogen
@Oy: As far as I know, the trailer shown at Sony's press conference was the only appearance GT5 made at E3.
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Edited By natetodamax

All of those games have great potential

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Edited By mnzy

Forza 3 is the only one I'm looking forward to.
I only buy one racing game in about two years, and that's definately the one :)

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Edited By Adamk24

Forza 3 will blow everyone away, the others here can't even touch it.

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Edited By UnheardWar

I cannot even begin to understand why people would play GT on the PSP, but whatever.  I'll definitely be trying all of them, although Split/Second sounds way to gimmicky, and the one trailer was not at all exciting.  But Shift, Blur and Forza 3 will be excellent I'm sure.  This fall/holiday season is going to be a blast with all these games coming out.

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Edited By FrankCanada97

I'm curious to see how the new development team for Shift shakes things up for NFS.

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Trilogy

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Edited By Trilogy

I am long overdue for a Forza game since I never played forza 2. I can't wait.

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Edited By Player1

God so many choices. 


I will pick up Forza 3 for damn sure. Maybe I'll check out another one if it gets good reviews and hypes me up
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Edited By TwoOneFive
@Adamk24 said:
" Forza 3 will blow everyone away, the others here can't even touch it. "
okay greeny, wait until GT5 comes out....

in fact, why hell wasn't GT5 included here. 

That trailer was all in-game, and it showed off 3 major things: Damage, WRC, and NASCAR!!

Also, Gran Turismo PSP looks way better in motion, the screen shots look terrible. seriously, look it up, you will be surprised. 
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Edited By Crixaliz

Good cause I really need buy a racer, the closest thing to a racing game I own is Mirror's Edge =(

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Edited By killdave

Forza 3 bring it on ^^

No GT5 ? I guess that game is just a shitty demo that they dared charge you cash for... Vapourware ...

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Edited By FrankCanada97
@TwoOneFive said:
"
@Adamk24 said:
" Forza 3 will blow everyone away, the others here can't even touch it. "
okay greeny, wait until GT5 comes out....

in fact, why hell wasn't GT5 included here. 

That trailer was all in-game, and it showed off 3 major things: Damage, WRC, and NASCAR!!

Also, Gran Turismo PSP looks way better in motion, the screen shots look terrible. seriously, look it up, you will be surprised. 
"

Personally, I think that NASCAR is sort of detrimental. But, I think Polyphony Digital can do it much more justice than EA.
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Edited By graf1k

Split/Second is the one I naturally gravitate to most right now, although Forza definitely sounds impressive. I don't know why but Blur does nothing for me, even knowing Bizarre Creations is behind it and honestly I don't care to play another NFS game until the rumored Criterion one and that's mostly just out of curiosity to see how they change it. I loved me some Paradise. Honestly though I've always been a GT guy so GT5 is the game to beat in my eyes.

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TwoOneFive

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Edited By TwoOneFive
@killdave said:
" Forza 3 bring it on ^^No GT5 ? I guess that game is just a shitty demo that they dared charge you cash for... Vapourware ... "
um GT5 a shitty demo??? You mean GT5 Prologue? are you seriously hating on that? get a life. 
GT5 will poop on Forza 3, a big fat deuce on forza 3. (i will totally own both though LOL)


How those games Ryan chose as the ones the surprised him the most is really bewildering. What exactly was "Surprising" there dude?
GT5's trailer had damage (something never in GT game before), WRC, and NASCAR. Thats surprising. i'll say it again NASCAR!?!!! WRC!?!! It is taking on Forza 3, Dirt, and EA all at once. And who knows, maybe it will have INDY or F1 by the time it is released.  Hell it might even have fucking monster trucks. 
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Edited By gunslingerNZ

I'll be grabbing GT5 and Shift as the best combo of the racers on offer.

GT5 gets me the closest simulation to the real thing and races on all the classic tracks that I love. Plus WRC, awesome!

Shift seems to be the one to provide the most intense and exciting racing experiences out of the games on offer. That preview video was so damn visceral!

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hexogen

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Edited By hexogen
@TwoOneFive said:
"
@Adamk24 said:
" Forza 3 will blow everyone away, the others here can't even touch it. "
okay greeny, wait until GT5 comes out....

in fact, why hell wasn't GT5 included here. 

That trailer was all in-game, and it showed off 3 major things: Damage, WRC, and NASCAR!!

Also, Gran Turismo PSP looks way better in motion, the screen shots look terrible. seriously, look it up, you will be surprised. 
"
All they showed of GT5 at E3 was a trailer. As far as I know, Ryan got hands-on with most, if not all of the games that are in this article, which is why GT5 was not included. Not to mention all these games are coming out in 2009, with the exception of Split Second, which is coming out in early 2010. You tell him to "wait for GT5", but everyone has been waiting for it for years! And there's still no release date. Not even a window. I think GT5 will be nothing short of amazing when it's finally released, but I honestly don't believe it's coming out until at least mid/late 2010. You can wait, but you'll probably be waiting for a while. In the meantime, the rest of us will be enjoying all the great racing games that are actually coming out sometime soon.
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TheHBK

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Edited By TheHBK

Huh...anyone notice GT5 is not here?  Usually it would just be Forza and GT, but I guess its not coming any time soon.

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TwoOneFive

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Edited By TwoOneFive
@Hexogen said:
"
@TwoOneFive said:
"
@Adamk24 said:
" Forza 3 will blow everyone away, the others here can't even touch it. "
okay greeny, wait until GT5 comes out....

in fact, why hell wasn't GT5 included here. 

That trailer was all in-game, and it showed off 3 major things: Damage, WRC, and NASCAR!!

Also, Gran Turismo PSP looks way better in motion, the screen shots look terrible. seriously, look it up, you will be surprised. 
"
All they showed of GT5 at E3 was a trailer. As far as I know, Ryan got hands-on with most, if not all of the games that are in this article, which is why GT5 was not included. Not to mention all these games are coming out in 2009, with the exception of Split Second, which is coming out in early 2010. You tell him to "wait for GT5", but everyone has been waiting for it for years! And there's still no release date. Not even a window. I think GT5 will be nothing short of amazing when it's finally released, but I honestly don't believe it's coming out until at least mid/late 2010. You can wait, but you'll probably be waiting for a while. In the meantime, the rest of us will be enjoying all the great racing games that are actually coming out sometime soon. "
The trailer they showed was in game and had 3 big announcements, DAMAGE, WRC and NASCAR. Thats worthy of this little article if you ask me. 
I will be buying Forza 3 and GT5, its just after that trailer, I am way more excited about GT5 now. 
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Adamk24

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Edited By Adamk24
@TwoOneFive:
Man you are waaaaay drinking the PD kool-aid  hahaha.
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Seppli

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Edited By Seppli
  • Forza for value
  • NfS : Shift for the intensity of its cockpit view
  • Split Second for the destructible environments and general crazyness
  • Blur for a great and fun competitive online multiplayer experience
  • Dirt 2 for rally fans
  • Gran Tourismo PSP for PSP owners

Personally, I am most interested in NfS : Shift, since I am a cockpit driver; even in GTA IV. And yes. Cockpit drivers play the better games, because driving games are so much more intense that way. An arcade/sim racer focusing on the best possible cockpit experience is pure gold for me. It's like with shooters. 3rd person shooters just can't compete  with a good FPS in terms of intensity, precision and athmosphere. In addition to that, cockpit drivers get the better sense for speed, and speed is everything!

On a side-note. All this games are looking rock solid and will be a good purchase; I'm quite sure of that.
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AutomaticSnake

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Edited By AutomaticSnake

God this site sucks, they dont even mention the best one of all GT5. Fucking xbots

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iamcool388

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Edited By iamcool388
@AutomaticSnake said:
" God this site sucks, they dont even mention the best one of all GT5. Fucking xbots "

You know GT5 wasnt shown on the showfloor right? What are they supposed to say about a trailer? I think they are only talking about games they could play.
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Bouke

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Edited By Bouke

Its to bad that GT5 wasn´t at E3 except for the trailer they showed. I figured it would be playable and they would at least confirm a release date, but non of that....

Meanwhile Forza 3 is shaping up to be an incredible experience later this year, with tons of improvements over the second installment. As a sim racing fan, and with the lack of a GT release on the consoles this year, i´m buying Forza 3. Also i´m sceptical of the rally series included in GT5, it seems to me that a game like Colin McRea Dirt 2 has got the rally part covered. I´m just not sure Polyphony Digital will do as good of a job, let alone do a better job then the Dirt games.

On the arcade side i´m looking at Split/second the gameplay looks fun, and the HUD on the bumper is a nice touch, although i usually don´t use that camera angle.

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Nzwei

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Edited By Nzwei
@AutomaticSnake: HAHAHAHA ... good one. Burn with anger PSboy. I just love to see fanboys explode with no reason what so ever.
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Grillbar

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Edited By Grillbar
@AutomaticSnake said:
"God this site sucks, they dont even mention the best one of all GT5. Fucking xbots"

if you dont like it then get the fuck off.
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Edited By ScottEFresh

GT5 does look better then these but then again ModNation Racers looks better then the whole lot as well.

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Edited By MorkkiTH

GranTurismo 5, Dirt 2 are must buy for me. I would buy Forza 3 if I would have x360. Forza 2 was great game! and now that Forza 3 has cockpit view... I think it will be good year for us driving games fans :)

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crunchUK

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Edited By crunchUK

I'll imagine that you can disable the "replay" feature in forza 3 for more earnings like you can currently do with assists, racing line, damage, etc

Also... i just want forza3 so much