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Oh, Hell Yeah: Minerva's Den Creatives Form Studio

Former 2K Marin developers convene in Portland to create something new.

I pulled this off The Fullbright Company's website, and it was labeled bulb.jpg. Deep, man.
I pulled this off The Fullbright Company's website, and it was labeled bulb.jpg. Deep, man.

If you haven’t played Minerva’s Den, an exceptional piece of storytelling delivered as downloadable content for BioShock 2, just stop reading this. Yes, even if you didn’t care for BioShock 2--Minerva’s Den is absolutely worth the price of admission.

Thankfully, anyone still reading has played Minerva’s Den, right?

When Irrational Games picked up Minerva’s Den designer and writer Steve Gaynor, I smiled. When Gaynor left Irrational Games last year, I frowned. Now, however, we know why he left: he’s formed his own studio.

Gaynor announced The Fullbright Company today, a development partnership with some of his former Minerva’s Den cohorts, programmer Johnnemann Nordhagen and assistant director and graphic artist Karla Zimonja.

“We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way,” said Gaynor on the studio’s website. “We wanted to do that again. It was fun last time.”

And you have to love a company with a mission statement like this:

Our intent in the end is simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.

You tell me that several of the creative forces behind Minerva’s Den are coming together to produce something new, and you’ve told me all I need to know about opening up my wallet and saying “yes.”

Patrick Klepek on Google+

66 Comments

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WateryFire

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Edited By WateryFire

"Hot Scoops" the game, I'll buy that

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EndlessLotus

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Edited By EndlessLotus

"A nonviolent game in an unfantastical locale."

...

Meh.

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paulunga

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Edited By paulunga

Any reason why Gaynor doesn't have a page? Did he even work on anything besides Bioshock 2? Otherwise this doesn't really impress me and I feel like whoever wrote this story is exaggerating (I'm gonna guess it's Trick, not Alex).

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Coafi

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Edited By Coafi

They desperately need a new logo. Damn.

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blacklab

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Edited By blacklab

Portland totally sucks.

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mattclassic

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Edited By mattclassic

@SaturdayNightSpecials said:

No, I haven't played Minerva's Den and I never will, because I own the game on PC.

It's too bad because I actually like the main game a good deal, unlike most of the people who seem to love Minerva's Den.

Minerva's Den is available on PC, you just have to get it through GFWL. That shouldn't be a big deal though since Bioshock 2 requires it as well last time I checked. If you liked Bioshock 2, you should give it a go. It's definitely worth the $5 asking price.

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FormulaDeuce

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Edited By FormulaDeuce

When I finished Bioshock 2 on the PC about a year ago, I wanted to jump straight into Minerva's Den but couldn't. It was only available on GFWL and they only accepted Microsoft points at the time. Not owning a Xbox, I didn't want to buy a 1600 points card just to use 400 on the only piece of content I'd probably every buy from that store so I didn't. I think that policy has finally changed now but I'll have to check. If so, yes I'll pick it up.

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Arlecchino

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Edited By Arlecchino

Brad should totally be hired to do PR for this company.

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aaronchance

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Edited By aaronchance

The story of Bioshock 2 is much worse than the first. It's contradictory in places, and approaches nonsense in others, and like the first game doesn't end when it should obviously be over. I also think it did a worse job of encouraging you to use different powers, but the overall gameplay was better, and most of the combat stuff was just pure fun, even the defend the area stuff that I was worried about going in.

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probablytuna

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Edited By probablytuna

Still haven't played Bioshock 2 yet.

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impartialgecko

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Edited By impartialgecko
Ta, Patrick. Nice to see that the mind behind Minerva's Den can still go on doing what he does best. Wonder if he's going to create an original IP or if he's going attached himself to another franchise
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phanthomas

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Edited By phanthomas

Oh god, that light bulb looks like a really big, stretched smile. :>

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valiantgrizzly

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Edited By valiantgrizzly

@beef_melody said:

Hot Scoops!

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raviolisumo

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Edited By raviolisumo

@digitalsea87 said:

@beef_melody said:

Hot Scoops!

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xxxlynchxxx

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Edited By xxxlynchxxx

Great. Minerva's Den was the best part of Bioshock 2.

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MeatSim

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Edited By MeatSim

I still need to play Bioshock 2 which I got during a Steam sale.