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On Games, Reviews, And Criticism -- Part 1

Patrick and BioWare senior designer Manveer Heir begin a three-part conversation about the role of criticism in today's writing about games.

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When Simon Parkin published his review of Uncharted 3: Drake’s Deception at Eurogamer, a mild firestorm erupted, launching a contentious debate about the role of criticism during the review process.

Parkin’s review took issue with the Uncharted design philosophy as a whole, but still awarded the game an 8/10 at the bottom of the page--a respectable score from an outlet as tough as Eurogamer!

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Fans, developers, and even some writers wondered aloud whether Parkin had picked the appropriate venue for his examination of Naughty Dog’s choices. I wrote my own piece about the ensuing response, which prompted a more intimate conversation about the subject with game developer Manveer Heir, who is currently a senior designer on Mass Effect 3 at BioWare Montreal.

Heir has been kicking around the industry for a while now, having landed at BioWare Montreal and the Mass Effect series after five years with Raven Software in Wisconsin, the home state of my dearest football rivals. Heir is known for his outspoken nature, and isn’t one to walk away from a controversial subject. In fact, it was Heir that proposed we start a back-and-forth letter series about game reviews and publish it.

I suggested we throw it up on Giant Bomb in its entirety, and he agreed.

If you’re not familiar with Heir, you can read his dusty blog Design Rampage (which he promises to update), follow him on Twitter, scope this Kill Screen interview about his early years, or load up a Gamasutra interview about race.

Take it away, Manveer.

Note: This exchange took place over email, and I've done minimal editing to reflect the casual style.

--

Patrick,

Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.
Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.

Thanks for agreeing to discuss the role of game criticism and reviews with me. It's something that has been bothering me for some time now, and I wanted to discuss it with someone who works in the field, instead of just talking to other people like myself who often bitch on Twitter. So you know where I'm coming from, I'll give you a brief background about myself before I became a game developer. I used to cover the news, write previews, reviews, and do interviews for the enthusiast press (what is now known as bloggers) for a couple sites when I was in high school and early college (late 90s, early 2000s). It was a means to an end to get connected to the game development community, instead of wanting to be a journalist, but hey, it worked. More specifically, I don't think I was particularly good at my job. I judged games on 100-point scales that broke scores down into component parts like graphics, sound, etc. (something I find abhorrent now in my life). I say this so you understand that I've actually done the job (to a novice extent) for over five years, and so I understand some of the pressures reviewers are under in today's climate, as well as how the job goes.

My issues currently stem from games criticism and games reviewing, and should they even be the same thing. I am of the mind that they should not, and here's why. I should explicitly note that all my opinions are my own and not my employer's. Games criticism is new, it's in its infancy, and it's growing with every day. Game reviews, on the other hand, have been consumed for a very long time. As a developer, I love game criticism. I love reading my issues of Kill Screen, I love reading how someone finds a game sexist or offensive due to certain elements that are engrained in our culture, when we never stop to sit and think WHY they are engrained. I love all of that, I want more criticism. As a developer, I thrive and grow off criticism. I need it from my peers and those outside to better my own sensibilities, lest my colleagues and I rest on our collective laurels in the future.

But when we give those criticisms a score, we do something else. We make the criticism the focus of the entire product. To use specific examples, let's look at Simon Parkin's Eurogamer review of Uncharted 3: Drake's Deception. Parkin is an author I greatly respect and someone whose work as a critic I find to be on point often times, and his review is recent, which is why I cite it. In his review he states "Uncharted 3 is the most exciting game in the world, but only until you deviate from the script." He goes on to expand on how the game makes you feel like nothing more than an "interactive butler" at times.

Now, this is a criticism of how linear the game is. Like Uncharted 2, Uncharted 3 is very linear. In fact, like Modern Warfare 2, it is very linear. Like Gears of War 3, it is very linear. Like countless other 90+ rated titles, it is very linear. Many blockbuster games that are coming out are very linear. This is the choice they have made. All of them have this problem. The issue I have isn't with this criticism, but rather the calling out of this criticism on Uncharted 3 as a reason for a rating. Because, if that's the case, then shouldn't Modern Warfare 2 have similar criticisms embedded in it and review score docked accordingly? Yet a review of that game by Parkin doesn't mention, in-depth, the linearity issues like it does with Uncharted 3.

If a sequel is just following the path established by the other games, is that a knock against it?
If a sequel is just following the path established by the other games, is that a knock against it?

The issue does not lie with the criticism. The issue lies with what the game is. I do not judge a pie poorly because it is not cake. Both are delicious desserts, and there is a time and a place for both (the place, specifically, is in my belly). So when talking about player agency regarding linear vs. open-world games, I find these to be drastically different styles that are like comparing pies to cakes. I have a strong preference to see more player agency, and I, too, get frustrated when it is stripped away from me in games. But how do we reconcile this when all of our games that are linear have the same base problem? Do they all just get judged down a point because they are linear? Do we make sure all reviewers from a publication know that when they have different reviewers judge a game?

It seems difficult to handle things this way. I think making pointed criticisms about Uncharted 3's linearity, and then potentially tying it in into the entire industry's reliance on scripted narrative, Parkin could have made a wonderful piece that wasn't overshadowed by the 8/10 score he gave that sent fans into an uproar. The existence of the score took the piece away from criticism of the work and into a review of the work, and sadly, to me, it took away Parkin's ability to actually make a wonderful point because people got too up in arms about a number. To me, a review serves a different purpose. Criticism exists absolutely. Reviews exist relatively. What I mean is, I don't rate Iron Man the movie the same way I may rate Crash. However, if you asked me what I thought of both pieces I would say, in a word, "must see." But clearly their goals are different; one is a well-done piece of Hollywood blockbuster and the other is a poignant piece about race relations in contemporary society. Sometimes I'm in the mood for Iron Man. Sometimes I'm in the mood for Crash. Sometimes I'm in the mood for pie. Ok, I'm almost always in the mood for pie. But I think you get the point.

Shouldn't we then review our games in the same light? Shouldn't a game that is trying to be a linear piece of Hollywood blockbuster be rated against how those types of games typically play and the expectation of the audience? Shouldn't a review tell me if this piece of work is worth my time or not? Is that not a different question than "does this piece of work have flaws"? Trying to relate Uncharted 2 to something like Dark Souls is very hard to do, and I think we go down a bad path when we try to do it.

Let's keep criticizing games. Let's do it louder than ever. The development community needs it! But let's not mix our critique with our reviews. To me one is about recommendations to an audience, and the other is about the state of the art. The latter is far more useful than the former in my world. I'm all for the abolishment of reviews, but I think sites like yours may take a readership hit if that happens. So, without that happening, I think we should separate the two. Am I crazy? Do I have the wrong expectations for what the function of the two are? Or are my opinions just colored too darkly from my life as a developer who has to live with the score of reviews? Let me know your thoughts.

Sincerely,

Manveer

--

Manveer,

Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.
Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.

One of the things I love about the video games industry is our collective commitment to self-reflection, a willingness to open ourselves up in the pursuit of becoming better players, creators or writers. In my case, I'm a journalist first and a critic second, a path I started walking down in high school, when an English teacher suggested the best way to ensure I could make a buck putting words on a page was journalism. I'd been writing about video games earlier than that, however, having attended my first E3 back in 1998. If memory serves me right, I was 14 back then, and I've been writing about games in some form since then, attending college for print journalism and rotating between news posts at various outlets.

And while reporting is my daily bread and butter, I'm also a reviewer, having recently endured the trial-by-fire that was reviewing a new Zelda game--The Legend of Zelda: Skyward Sword. My experience giving the latest Zelda a less-than-perfect score fits right in to this conversation, as it was the first review I'd written after reading Simon's review of Uncharted 3 and writing a follow-up editorial that criticized the hyperbolic response from fans.

Before I launch into my own process, perhaps we should back up and examine the purpose of a review. Until only recently, reviews have had more in common with what you'd read in Consumer Reports than a serious critical analysis, an attempt to explain what a game is, isn't and whether it's worth spending any money on. That alone is useful to a great many people, and part of the reason reviews are so important to video games in particular is because, individually, they cost more money than other mediums. You don't feel as burned about wasting $10 on the latest bucket of CGI from Michael Bay compared to shelling out $60 at GameStop, realizing the marketing mislead you, and having nothing but a set of achievements to show for it. There is a very real, important role for reviews that intends to accomplish no more than answering the question of yes or no.

But is that all we should expect from our reviews? Often times, we already know if we're going to buy a game or not, and a review is just a way to read about the game in some opinionated specificity before the game unlocks on Steam. For that audience, of which I'd argue there's a very large one visiting most enthusiast publications, a typical review doesn't provide any real service. As publications evolve, game companies have only themselves to blame for the predicament we're now in. Metacritic has its own issues, but the importance publishers have placed upon Metacritic is the bigger problem, and it's clear publications are beginning to understand the power of Metacritic to varying degrees. For some, it's a recognition that reviews may not impact video game sales in any meaningful way, but the reviews (and the scores attached) are, in fact, meaningful, as publishers have made them important, and the words that appear in those reviews suddenly take on a different weight.

Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.
Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.

I don't want this to become yet another conversation about Metacritic, as it's only part of the issue, and the evolution of the review seems more encouraged by the homogeneous nature of so many of them. Unless I'm seeking out the opinions of a specific author, I'm not interested in reading a dozen glowing reviews of The Elder Scrolls V: Skyrim. I want to read the review from the one guy that fucking hated it, the guy who wants to make the argument about why it's actually terrible. Maybe I don't end up agreeing with this hypothetical guy, but I don't need my opinions validated, I need my opinions challenged.

You do point to one real problem with game reviews that publications deal with in different ways. Edge does not specify who actually reviewed a game. Edge is known for being tough, so when Edge proclaims your game is worthy of a 10 (which, for the record, does not mean perfect!), that actually means something. Most publications, however, have a byline in the review, and when it comes to games that don't receive 10/10 or 5/5, the comparative analysis begins. "Well," so the argument goes, "they gave Skyward Sword and Fruit Ninja Kinect a 4/5, so they're both of equal quality." This isn't fair to either game or the reviewer. I'm not of the mind a publication should find itself beholden to making sure its reviews are wholly consistent against everything that has come before it, as games are good, bad and weird for entirely individual reasons that aren't comparable.

What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.
What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.

And here's how I'll circle back to my Skyward Sword review. The Zelda series has existed for more than 20 years, essentially becoming a genre unto itself. This happens to many longtime franchises, and it's happening before our eyes with Call of Duty. The reviews for Modern Warfare 3 almost universally ding the game for being more of the game, but the game's sales suggest that doesn't mean very much to the fans--they want more of the same. The struggle for the reviewer, then, is the audience he's writing to. Haven't most Call of Duty fans made up their mind about whether they are buying the new Call of Duty? Is there anyone who is really "on the fence" about buying Modern Warfare 3? Knowing that, a review that's targeted directly at Call of Duty fans isn't much use to anybody at all, and launching into a larger criticism of this subgenre could be useful to someone like myself, who isn't really interested in yet another on-rails shooter. Parkin didn't review Modern Warfare 3, so we can't predict what he would have said about that one, but the Uncharted series falls into the same boat, and writing 1,000 words about how "Did you like Uncharted 2? Let me tell you why you would like Uncharted 3!" isn't much use, and a grand critique of the foundational philosophy of the series' game design is only possible with the perspective of three games.

With Skyward Sword, I found myself as someone who was no longer satisfied with many of the tropes that had come to define the Zelda series, even if Skyward Sword is a game that works within them very well. The review I wrote, if successful, will read like a five to someone who doesn't have the same hangups, but I'm not that person and I can't write a review for that person. I can only hope to string together a series of words and sentences that allow them to see why I came to my conclusion, and how they might draw another one. But writing a review of Skyward Sword that ignored everything around it would be purposeful ignorance, and a disservice to the same amount of lavish, immaculate detail Nintendo spent crafting the game.

The easy way out would be to drop scores, but let's not kid ourselves, as that won't happen. What's the middle ground?

Good luck finishing Mass Effect,

Patrick

Look for the next installment of our three-part conversation on Monday. Want more pieces like this? Let me know.

Patrick Klepek on Google+

409 Comments

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handsomepete

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Edited By handsomepete

Oh, come on. People aren't dumb, they're perfectly aware that outside of the big gaming sites there's an endless selection of lower-scoring and non-scoring reviewers. They go to the big gaming sites because they're good places to find cheap reviewers willing to give perfect scores to Call Of Duty, and no one cares what they say while they do it. So when one of these reviewers gives lackluster scores to Zelda and Uncharted, no one on Earth mistakes that for scruples.

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izzygraze

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Edited By izzygraze

I like pie.

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markonfire

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Edited By markonfire

I'm a bit late to the party, but please--MORE pieces like this.

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Edited By Jayesslee

I've gained so much respect for Patrick after reading this.

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cursormonkey

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Edited By cursormonkey

I've only just got around to reading this but I was thinking; is the difference between the linear experience of Modern Warfare and the linear experience of Uncharted 3 down to presentation and map design?

I don't have a PS3 and haven't played any of the Uncharted games, but from what I read where Uncharted 3 broke down is when you could manage to stray off the linear path at which point the game would kill you even when it wouldn't make sense for Drake to die.

Although it's obvious that the Call of Duty games are linear, when you're playing you're never really thinking about how you're being funneled towards a specific point. The maps are designed in such a way that you can't really stray off the path.

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OZ

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Edited By OZ

@KoolAid: I am the proud owner of SR3 for the same reason. However, there is some validity to the argument that this was not the result of the 5 star review but the overall coverage of the game. I do think however that a high metacritic score can also help point you in the direction of a game you may not have been considering. And I think the overall focus on high review scores on the game industry is, on the whole, a good thing. Metacritic is, as painful as it may be for some developers, helping. However, no one wants to be told their baby is ugly.

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koolaid

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Edited By koolaid

I like Patrick's points, but I think his idea that reviews don't really serve anyone is false. I can see where he is coming from, as many people do make up their minds before games out. But not all do. I have a friend who bought MW3. It's his first COD and he doesn't know anything about the other ones. In our big world, these people do exist!

And I may have made my mind up about the biggest titles like skyrim, but what about Space Marine? I didn't know anything about it! I needed the review (and quick look/ podcast) to tell me all about it.

Hell, the best example is Saints row. This is the third game in that series. I've seen the other two and I said "No, thank you." Then Giant Bomb's coverage comes out and it's all "BTW, it might be GOTY. You should play Saints row the third." Well, hell. Maybe I should.

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OZ

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Edited By OZ

Reviews are someone's opinions about a game. This is influenced by player preferences and context. By context I mean what the player has played before and other similar products which are currently in the market competing for your money and, more importantly, your time.

The issue I have with Patrick's response, albeit well articulated, is that is does not address the fundamental point of discussion. That is, whether or not reviews should exist at all. He instead dismisses the issue by saying that regardless of anyone's opinion, they exist and will continue to exist.

I would like to address that issue AND metacritic. I might not agree with Edge's review of Skyward Sword and I might not agree with Patrick's review either. But, if 9 out of 10 gamers liked Skyward Sword does this not give me a good indication that I might. Statistics say it does.

Regardless of the science of metacritic one can argue that it provides some indication of what the reviewing community thinks on average about a game. Comparison between scores are not as meaningful given the population is not homogeneous. That is, the sites considered change from game to game and the reviewers within each publication also change, however, considering this as an indication of the opinion of a number of gamers about a game is valid.

I find all this information super useful, we should always want more tools to make our purchasing decisions instead of fewer. I like to read reviews of each site to understand the likes and dislikes of each reviewer and give the number some context. But once I know the individual I am no longer interested in the detailed description of why a game was given a particular score, regardless of how fulfilled the reviewer might be with what he has written. I want to know whether he liked it and in five words why. If I can get this without reading the review, this is even better.

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Ciao

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Edited By Ciao

Good first part, can't wait for the next.

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littlehippie

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Edited By littlehippie

Mr. Klepek, you bring a tear to my eye. You're attitude and style as of late has been incredible. Truly a paragon of journalistic.... something-or-other.

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JimmyPancakes

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Edited By JimmyPancakes

I like Manveer, I enjoyed reading his blog that detailed his past struggles with alcohol. Sad to see undiagnosed bipolar sufferers self medicating and super glad hes gone onto success at bioware. Intense dude.

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L8_KnightZ

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Edited By L8_KnightZ

I'm looking forward to reading the next installment of this discussion.

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Edited By urban_ryoga

@stryker1121: I'm so indifferent about review scores. In the end, the reviewers are human and to be honest, to each his own. I've had a very broad conversation regarding Skyrim with friends from all around. Some praised the reviews, some that flat out don't get it. Some that preferred Fallout 3 and a few that preferred Morrowind and Oblivion.

As with pretty much everything in life there are those who agree, those who disagree, those who are sheep, and those that combine to form Jim Sterling (trolls). Despite any idea I think that can be applied to change the review process globally/regionally, these entities will all still exist and the reviews will continue to be quantified. Hell, I'm sure trolls go out of their way to try to quantify Kotaku's reviews...

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Ujio

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Edited By Ujio

Very good feature. I agree 1000% with this Manveer (seriously, that's his name?), and I have been beating this drum since I can remember about people getting hung up on the score of the review. I'm all for dropping scores entirely. In fact, personally, when I write a review I don't score it all! I list the pros and cons and make a recommendation based off those stating whether it's worth to buy, rent or leave it the hell alone.

When you assign a number (or stars or whatever) to rate something, you then assign a specific numerical value to that game which is unfair because people misinterpret that value and take it literally. The only precedent they can use to judge are games that have received the same scores in the past. There's no universal scale that defines what a 10 is versus a 9.5; it's all subjective and relative to the individual who reviews the game and the standards of the company they work for. This is reflected by every single gaming site out there (both print and online), and why one site gives a game a 9 while another deems it a 7.

Taken in that context, reviews are highly inconsistent and only reinforce my point when I say the numerical rating system needs to go because it is not an accurate or fair way to judge a product when there are so many different skewed scores for the same product.

As someone who loves gaming and has a passion for writing and wants to break into this industry, I want people to READ what I have to say and not skip all the way to the bottom just to see what I scored a game and call it a day. That's unfair to me and the time I took to write a lengthy review. If that's the case and all that matters is a number, any idiot can do that. The real talent comes from being able to express your thoughts in a cohesive manner; not everyone can do that.

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weetle_canary

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Edited By weetle_canary

As a gamer, its so douchey for me to not be in the industry and think about games critically like some pretentious fop. So what Uncharted got a bad review, if Nintendo and everyone else gets flak by making the same games over and over for their fan base ... somehow the whole game review industry have to change because someone criticized a naughty dog game?

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ghostNPC

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Edited By ghostNPC

@agentboolen:

So you think GB should have less of this kind of content on its site?

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ultra2extreme

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Edited By ultra2extreme

I think its important that reviewers remember that they are not there to please the masses, entertain and advise, sure. But not necessarily please. Once emotion is involved the impartial function of critical assessment is lost, you will only respond in any meaningful way (ie by buying the game or avoiding) if you have no emotion towards the product to begin with. Thus any response at all to a review, outwardly or not, invalidates the function of the review.

Great article!

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sam89

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Edited By sam89

"The easy way out would be to drop scores, but let's not kid ourselves, as that won't happen."

Am I high or does this statement not make sense. The easy way out of what? This systematic approach to video game reviews? I feel like I should be intrigued by this "delving of video game/journalism philosophy" but I only feel like this is already subconsciously known by everybody that reads more than one game review. Giant Bomb could stop using their five star rating system but they don't. And I'm guessing that is because they wouldn't be included in metacritic or they believe people won't take the time to read the review. To which I think they are correct. In the end I believe scores are meaningless but quite helpful. Haha. I think I am high.

Anyway, decent read.

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daindjer

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Edited By daindjer

I usually just watch the videos here, but stuff like this makes me want to read more. Great article, Patrick!

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stryker1121

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Edited By stryker1121

Game reviews should not abolished, but review scores should be. Too many gamers read the scores w/o getting into the context, which results in flame wars and the death of any good conversation one can have about the title in question. I can't tell ya how dull it is to see xSnipaKilla69 parse the 9.5 MW3 received as compared to the 9.3 given to Battlefield3. These kind of conversations happen all the time on gaming sites, as you all know. It's friggin boring.

I don't quite understand Manveer's argument. Using the Parkin example, maybe the linearity presented in MW2 was better masked than it was in the new Uncharted game? I haven't played either game, so can't add to that part of the discussion, but it's not like these linear shooter franchises are exactly alike. Manveer should know better than that.

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pwnmachine

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Edited By pwnmachine

lol great job Patrick, next time ask how to spell the last name of the interviewee...Hayer. Not Heir. LOL.

Unless he sold out...

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Edited By clstirens

@M3rlin: There aren't many, that's for sure.

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Edited By yukoasho

I gotta agree with Manveer. It does no help to anyone to complain about a genre in a review for an individual game. It makes you sound like an asshat who shouldn't be reviewing the game. "Waaaaah, I don't like [insert genre here], 1/5!" is NOT useful to anyone. Ever.

I also disagree with Patrick that most people reading reviews were going to buy the game regardless. Certainly most of the loud, obnoxious internet sorts are that way, but I think we know that the internet is not representative of anything but the most base aspects of the human gene pool. While the "checklist" review method isn't good reading, it's useful to talk about what a game does wrong, even if it gets the fanboys riled up and leads to nasty comment threads.

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M3rlin

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Edited By M3rlin

Please more pieces like this!

Too few sites go beyond the "simple" reviewing of games but actually publish some Editorials that cover trends/developments/problems in the industry. The only other outlet I know of to get these kinds of discussions is the Shacknews Weekend Confirmed Podcast with Garnett Lee.

Can anyone recommend more sites/writers who tackle topics like this? I'm fairly knew to the table...

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Done101

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Edited By Done101

very good

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Edited By Dan_CiTi

At the end of the day, we all know pie is better than cake.

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deactivated-6610658acf7f5

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Scores, format... it doesn't really matter to me. Each review / critic piece is an articulated opinion by an individual. Better understanding an article's message can usually be accomplished by learning something about the author.

Ebert may give a movie 2 stars, but my Van Damme fan brother may give the same movie an 82/100. Both are valid. Both are useful for different situations.

EDIT: Actually, everyone should really abandon the 100 point rating system in games because everyone associates it with the educational system where 69 and below is a failing grade.

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ectoplasma

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Edited By ectoplasma

He didn't really answer Manveer's question. I was excited to read what Patrick has to say. Of course he touched it, but didn't really answer it directly.

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nerdmotron

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Edited By nerdmotron

Great article. More please.

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evanbower

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Edited By evanbower

@BeachThunder: That is so great.

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Geo888

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Edited By Geo888

Articles like this validate my subscription to giantbomb. I definately would like more game criticism coming from the other writers on the site about issues they have with modern games

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Megafaun

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Edited By Megafaun

More Content like this please. Short and sweet so hopefully our collective message will be heard!

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jhosaphat

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Edited By jhosaphat

Well done

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agentboolen

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Edited By agentboolen

Ehhh, this article is just for the idiot that can't understand why a mini-game got a 4 out of 5 and why something like the newest Zelda game gets a 4 out of 5, why are people even questioning this in the 1st place. If your this moron that can't understand that not all games are the same, and some are simple and some are complicated this is a perfect read for you. I also think the 1st part was a bit of a bore. Why are we comparing linear games to free roaming and how the script can be movie based and why its not just a free roaming story. Shouldn't a review just state if the game is fun or not?! Sure its nice to know if the game is free roam gta style over action movie style like Uncharted but doesn't the genre of the game usually hint this? I just think some people want a review to have way to much information.

Anytime I'm looking for a review of a game I am interested in the main area I'm looking for is is the gameplay any fun or is it a total borefest, and what make it one of these, that an if the game is having issues (frame rate, crashing) due to lots of bugs, you know is it a quality game or a rushed piece of junk. Do we really need someone to tell us how the graphics are when we can just look at the pictures posted? IMO gamereviews can be overly complicated, and for this I tend to never read a whole review just skim through them. I always felt like reviews should be shorter and more like opinions then these big lengthy reads.

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mayday

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Edited By mayday

I would love to see more content like this on GB, very insightful and provides a nice contrast to the sometimes goofy (not a bad thing) nature of the sites' video content.

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deactivated-5f90eabee6bba

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"...I'm not interested in reading a dozen glowing reviews of The Elder Scrolls V: Skyrim. I want to read the review from the one guy that fucking hated it, the guy who wants to make the argument about why it's actually terrible. Maybe I don't end up agreeing with this hypothetical guy, but I don't need my opinions validated, I need my opinions challenged." This.

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majohanimo

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Edited By majohanimo

Great Job! I'm really looking forward to the next Part and I would love more content in this vein.

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warrenEBB

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Edited By warrenEBB

I'll tend to buy games (within my favored genres) if I can find any excuse to. When I see a game being lambasted, I tend to read reviews looking for the "but this part was genius" caveat. If it has that, i'll still probably buy it just to witness the good bits. Overcoming the glitches or bad designs of a game (as long as there some genius waiting on the other end) feels like a badge of honor. (Amy would be a good example of this phenom).

I've never understood simple number systems though, and don't know how anyone can give them any weight. Seems more like a way of rating the reviewer than any individual game. (ah, this is a guy that gives 1 star reviews. Ah, this is the asshole who gives a lot of 5/5 stars.)

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solarisdeschain

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Edited By solarisdeschain

I'm not interested in reading the game review from the one guy who hated it per se, I read the opinions of the publications I trust and go from there. The rest of Gamerankings or Metacritic is kind of an afterthought to maybe help correct if there are outliers in the reviews I did read. Maybe I'm conspiratorial, but I can't help but feel that a good chunk of gaming journalism represents an "enthusiast press" in a way different than Manveer Heir defined, that many (especially Game Informer) act as cheerleaders and marketing agents for the publishers and developers they're buddy-buddy with.

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deactivated-5dac8b1b10957

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This is good stuff. I'm glad I subscribed to this site. Good journalism and good conversation deserve my money.

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Forderz

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Edited By Forderz

Who WOULDN'T want more content like this?

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Griddler

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Edited By Griddler

I write game reviews myself for a local student magazine but unfortunately I am limited to 500 words per review. This is enough for me to point out some of the pros and cons of the game, weigh them up and give a conclusion but when you're reviewing a game like Skyrim, you want to actually get down to the details of the game. What makes it work, what could have been done differently, how pacing can suffer when you allow the player such freedom.

You mentioned EDGE in your email and since their redesign last summer they have included a Post Script feature on their main review in which they interview one of the developers or critique aspects of the game. One of their first Post Scripts was on LA Noire and how the player sometimes knew more than the protagonist which lead to frustration when the game's structure wouldn't allow the user to interrogate a character even though they knew they were to blame. Instead they had to play for Cole Phelps to figure it out.

I find the feature fascinating to read and is now one of the main reasons I subscribe to the magazine. It is something I would like to see from GB more often. Great article, I look forward to the next two parts.

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FirebirdINF

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Edited By FirebirdINF

First, yes, great topic. Happy for more. Manveer's distinction is a little artificial, but I would give up "reviews" in his sense in a heartbeat. Buying advice is always suspect, even if consumer funded. I would want to know if the game is completely busted without hope of patching, but otherwise a provocative criticism is more likely to intrigue me.

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NickL

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Edited By NickL

I really enjoyed this. Looking forward to the next part and hopefully more stuff like this in the future!

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MrWizard6600

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Edited By MrWizard6600

@D5tryr: Because a score can be a useful abstraction. If you know what a bethesda game is and you love that style of game, then, when Skyrim comes out and receives near perfect scores your not really surprised; you dont care enough to dig into the review because you expect that its going to validate everything that you think about that game.

Let me use another industry as an example; I worked as an IT pro for a local tel-co for a couple of years, and so I like to think I know a thing or two about hardware. When Seasonic launches a new unit, all I really look at from jonny-guru is the final score, because I know what a Seasonic unit is. I know its going to be one of the quieter PSU's the reviewer's seen, I know its going to cling to its voltages like no other power supply does but is probably going to have ripple characteristics slightly worse than those of a CWT unit. When JonnyGuru gives the unit a 9, I feel like I don't need to dig into the review since I already know what he's probably going to say. If he'd given it a 6 or a 10 it would've given me enough pause to investigate.

There are lots of things a score can be used for, but alot of things it also shouldn't be used for.

Which brings me to my next point about Modern Warfare 3. Maybe Yahtzee and I are the only people in this situation, but I thought the writing in Modern Warfare was great, but that the writing in Modern Warfare 2 was terrible. So the writing in Modern Warfare 3 was a big wildcard for me. In this huge exodus of Infinity ward, had the writing talent been lost? So reading the review for me was very relevant since I got my (disappointing) answer. The score wasn't so much, because, based purely on that games multi-player merits I knew it was going to get at least a 4.

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RedRavN

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Edited By RedRavN

@D5tryr: Because the general public can't effectively disect an opinion for personal relevance. If you want to maintain readership you need to include some sort of score system. I am all for scoreless reviews and like to interpret a review as I see fit. I'm not trying to sound like an elitist but how many people would really be interested in a scoreless review? I guess Kotaku is a good example of this. You put out great, interesting, challenging content and have a small readership. I really think that something must be done about the reliance on metacritic and numbers in general before scoreless content becomes the norm.

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D5tryr

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Edited By D5tryr

Why is so heretical to suggest dropping scores?

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YOUNGLINK

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Edited By YOUNGLINK

Good one Patrick. Extremely interesting!

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nnotdead

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Edited By nnotdead

like it. keep up the good work.

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Kerned

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Edited By Kerned

Articles like this are why I am happy to give Giant Bomb my money.