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Ouya Wants to Give Away $1 Million to Developers, But to Whom?

The company's Free the Games campaign is riddled with requirements that aren't very appealing to developers.

The makers of Ouya want to give back to developers and secure some platform exclusives in the process, but it’s unclear if the company’s Free the Games program will end up helping anyone. Developers that Giant Bomb talked to were universally pessimistic about its chances.

“Ouya is expecting developers to pull off several, subsequent miracles before they themselves even take a single risk on a game they want to serve as a flagship title for their own platform,” said Dust: An Elysian Tail writer Alex Kain.

No Caption Provided

Ouya’s creators have one million dollars to spread around, but there are a series of catches. Developers have to launch a Kickstarter campaign for a game on or after August 9, 2013. The promo ends on August 10, 2014. The campaigns must raise at least $50,000, and release the game exclusively on Ouya for the first six months. If a game qualifies, Ouya will match everything raised on Kickstarter up to $250,000 per project. You don’t get a lump sum right away, though. 25% is paid out when the Kickstarter project ends, 50% is paid out when the game launches, and the final 25% arrives when the exclusivity period ends.

“We wanted the amount to be meaningful and make a difference,” said the company in a statement, explaining the $50,000 requirement. “Based on our conversations with developers this amount felt right. We do not tell developers how to spend the money--they can spend it on development or marketing, or something else. They know what's best. In terms of the timeframe--six months is a sign of a real partnership. It gives us enough time to work with and promote the developer to the Ouya community.”

It’s a bit ironic that a program called Free the Games ends up requiring every game to be locked into exclusivity for several months.

Exclusivity windows are not new to video games, though. Microsoft and Sony routinely lock games to their platforms for a set amount of time, usually exclusive to the console, and allow the developer to release on the PC a certain number of months later.

“I mean, maybe I’m not one to talk, having signed an exclusivity with Microsoft...” said Dust: An Elysian Tail designer Dean Dodrill, “but of course we are talking about a massive publisher with a proven outlet for indies (XBLA) vs. an unproven and somewhat questionable Ouya market. And generally when you sign exclusivity, or work with a publisher, you have the potential to receive funding anyway.”

While developers I spoke to applauded Ouya’s well-intentioned desire to back some potentially cool games, it didn’t take long for them to detect a number of huge flaws in the company’s plan.

“A $50k Kickstarter goal filters out anyone small or unknown,” said former Harmonix and Twisted Pixel (and now independent) designer Dan Teasdale. “From that point, you're then raising money for an exclusive on a console, which filters out any backers not on that console. The Ouya's small install base makes that even worse. To even pass the minimum threshold, you'd need to get a double digit percentage of all Ouya owners to back your Kickstarter, which is grossly unrealistic.”

Response to the Ouya has not been very positive. The console still has enormous potential, but the controller was universally panned, glitches remain an issue, and a good portion of the store is filled with junk games. Even beloved exclusives like Towerfall (coming to PC this year) only show off its true potential with several players in the room at once. So it makes total sense the people behind Ouya would want to entice more people onto the platform with new material, games that won’t be available anywhere else until later on.

It’s the way the money is being distributed, specifically the call for exclusivity, that rubs some developers the wrong way.

“One of the easiest ways for Kickstarters to make more money is to promise support for additional systems,” said Robert Boyd, designer at Penny Arcade’s On the Rain-Slick Precipice of Darkness developer Zeboyd Games. “It's possible to make large amounts of money off of a single system--for example, Pier Solar raised around $100,000 just off of their Dreamcast rewards--but the system in question has to have some level of popularity to begin with. People make fun of the Wii U & Vita for selling poorly, but these ‘failures’ are still selling millions of systems with the potential to sell far more after the inevitable price drop and more software arises.”

When asked about such concerns, Ouya’s creators didn’t have much of a response.

“We have over 262 games today and over 21,000 developers registered to build games for Ouya," said the company in a statement. "They see gamers buying Ouya every day, downloading, and playing games. For a developer, finding traction within the Ouya community not only benefits them financially but we believe increases their chances to succeed on other platforms. We already have some fan favorites--Towerfall, Amazing Frog, ittle Dew, to name a few. If they want to support us, we'll support them.”

“Ouya is expecting developers to pull off several, subsequent miracles before they themselves even take a single risk on a game they want to serve as a flagship title for their own platform."

In the Free the Games announcement, it was suggested committing to Ouya could be a financial boon to developers, as the company said “some of our early developers are already seeing very nice numbers.” Unfortunately, when asked, the company declined to release any sales data.

The promotion is backing developers into a corner, and doesn’t make much sense for Ouya or the developers, argued Size Five Games designer Dan Marshall.

“I mean hey,” said Marshall, creator of Ben There, Dan That! and the recent Gun Monkeys, “if you've got a million bucks to blow, take it to some indie devs you admire, and whose style of games you desperately want on your system and say ‘Here! Look! Here's $100k, make something spectacular for us that'll make our system a must-have.’ THAT would be a tactic I'd respect them for. Six months exclusivity on a hundred games that'll be out on Steam eventually doesn't feel like a particularly wise way to spend that money and get systems selling, I'm afraid.”

It’s just a few weeks until Free the Games kicks off. If you’re a developer that’s planning to participate, let me know, will you?

Patrick Klepek on Google+

99 Comments

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martyarf

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@yukoasho said:

@martyarf said:

@i_stay_puft said:

Maybe if this games thing doesn't work out Ouya might possibly think of being a video streaming box. I'm more excited for the capabilities it has with media streaming over games.

Their revenue model depends entirely on taking a cut of sales from the store. At best, they are breaking even on the console. If they cut the controller (a piece of garbage by all accounts, that is also costing them a fortune), they can bring the price down, but then what exactly will they do with the 60k suckers backers who they sold this thing to as a game console?

Remember that they got $8m more in venture capital. They are dedicated to this thing, and it is going to go down in flames (perhaps literally).

So, bets on these tools being able to make their yearly console updates?

I'm betting against.

Oh man I forgot all about that part. Pissing millions of dollars up the wall is nothing really spectacular in the game industry, its the godawful rhetoric and hubris that is killing me - "bringing games back to the TV", "the Stradivarius of controllers", "taking on the big three", "free the games", good lord just go bankrupt already. I'd rather have monopolies than this pandering horseshit.

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Strife777

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That thing seems like it's going to do fantastic. Just what the market needs and wants.

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Edited By Branthog

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

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@emgeejay said:

"We already have some fan favorites--Towerfall, Amazing Frog"

Loading Video...

Just a reminder that The Amazing Frog? (note the baffling question mark) looks like THIS.

What did I just spend 15 minutes watching?

Congratulations, Ouya! You just discovered the PSN game PAIN that came out SIX YEARS AGO.

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Hailinel

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@branthog said:

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

Even if new consoles weren't coming out this year, it still would have floundered. The Ouya was nothing more than a bad idea funded by a crowd of idealistic suckers.

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yukoasho

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Edited By yukoasho

@hailinel said:

@branthog said:

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

Even if new consoles weren't coming out this year, it still would have floundered. The Ouya was nothing more than a bad idea funded by a crowd of idealistic suckers.

Well, "suckers" is a strong term now. Now see, if people buy the OUYA 2, you can go ahead and call 'em suckers. For now, we're in the "fool me once" stage.

And yeah, the new consoles don't factor in. People didn't buy this system expecting Skyrim-level games. They expected something that could play android games and emulators competently on the TV, which this bloody thing simply can't do.

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Branthog

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@yukoasho said:

@hailinel said:

@branthog said:

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

Even if new consoles weren't coming out this year, it still would have floundered. The Ouya was nothing more than a bad idea funded by a crowd of idealistic suckers.

Well, "suckers" is a strong term now. Now see, if people buy the OUYA 2, you can go ahead and call 'em suckers. For now, we're in the "fool me once" stage.

And yeah, the new consoles don't factor in. People didn't buy this system expecting Skyrim-level games. They expected something that could play android games and emulators competently on the TV, which this bloody thing simply can't do.

People didn't care about playing four year old android games on their bigscreen television and emulators were a fallback "well, if nothing else, at least we can do this on it" thing.

People didn't back this, hoping it could play Skyrim (though Julie kept trying to convince people it was somehow going to play the latest and greatest games, anyway). People backed it because they were starved for *something*. Some sort of new hardware. It was filling this temporary gadget vacuum. Nobody expected it was going to supplant a next generation of consoles -- but it filled that little need for a new gaming thing to come out and it didn't hurt that it touched on all the "free, free-to-play, crowd-funding, open-source, open-architecture" stuff alongside it.

Even if this thing were ten times cooler than it is, it wouldn't matter, because that vacuum between console releases has been filled by the certainty of a nearing pair of console releases. Now it has to truly bring something special to the table to justify the purchase (and, so far, it doesn't).

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Hailinel

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@branthog said:

@yukoasho said:

@hailinel said:

@branthog said:

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

Even if new consoles weren't coming out this year, it still would have floundered. The Ouya was nothing more than a bad idea funded by a crowd of idealistic suckers.

Well, "suckers" is a strong term now. Now see, if people buy the OUYA 2, you can go ahead and call 'em suckers. For now, we're in the "fool me once" stage.

And yeah, the new consoles don't factor in. People didn't buy this system expecting Skyrim-level games. They expected something that could play android games and emulators competently on the TV, which this bloody thing simply can't do.

People didn't care about playing four year old android games on their bigscreen television and emulators were a fallback "well, if nothing else, at least we can do this on it" thing.

People didn't back this, hoping it could play Skyrim (though Julie kept trying to convince people it was somehow going to play the latest and greatest games, anyway). People backed it because they were starved for *something*. Some sort of new hardware. It was filling this temporary gadget vacuum. Nobody expected it was going to supplant a next generation of consoles -- but it filled that little need for a new gaming thing to come out and it didn't hurt that it touched on all the "free, free-to-play, crowd-funding, open-source, open-architecture" stuff alongside it.

Even if this thing were ten times cooler than it is, it wouldn't matter, because that vacuum between console releases has been filled by the certainty of a nearing pair of console releases. Now it has to truly bring something special to the table to justify the purchase (and, so far, it doesn't).

People didn't back it out of starvation. They backed it out of the promise of a $100 console and an indie utopia. Devs backed it because of crazy dreams of an indie Shangri-La. They helped fund a trek in search of El Dorado and came back with fool's gold.

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Branthog

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Edited By Branthog

@hailinel said:

@branthog said:

@yukoasho said:

@hailinel said:

@branthog said:

They needed to start this a year ago.

Also, the Ouya blew its chance. People were excited, because we didn't know when we were going to get new consoles and they were exhausted from eight years of the same old shit. Then we found out consoles were coming this year, so we're going to get the new fun shit we have wanted for awhile -- and it's not this cheap half-broken scammy Ouya shit, either.

Even if new consoles weren't coming out this year, it still would have floundered. The Ouya was nothing more than a bad idea funded by a crowd of idealistic suckers.

Well, "suckers" is a strong term now. Now see, if people buy the OUYA 2, you can go ahead and call 'em suckers. For now, we're in the "fool me once" stage.

And yeah, the new consoles don't factor in. People didn't buy this system expecting Skyrim-level games. They expected something that could play android games and emulators competently on the TV, which this bloody thing simply can't do.

People didn't care about playing four year old android games on their bigscreen television and emulators were a fallback "well, if nothing else, at least we can do this on it" thing.

People didn't back this, hoping it could play Skyrim (though Julie kept trying to convince people it was somehow going to play the latest and greatest games, anyway). People backed it because they were starved for *something*. Some sort of new hardware. It was filling this temporary gadget vacuum. Nobody expected it was going to supplant a next generation of consoles -- but it filled that little need for a new gaming thing to come out and it didn't hurt that it touched on all the "free, free-to-play, crowd-funding, open-source, open-architecture" stuff alongside it.

Even if this thing were ten times cooler than it is, it wouldn't matter, because that vacuum between console releases has been filled by the certainty of a nearing pair of console releases. Now it has to truly bring something special to the table to justify the purchase (and, so far, it doesn't).

People didn't back it out of starvation. They backed it out of the promise of a $100 console and an indie utopia. Devs backed it because of crazy dreams of an indie Shangri-La. They helped fund a trek in search of El Dorado and came back with fool's gold.

Actually, a significant amount of the community comments during fundraising made it clear that they were excited because they just wanted something new. The other aspects of it were exciting, but if fundraising launched today, it wouldn't even get off the ground (not knowing what we do now).

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I'm just curious when Kingdoms of Amalur: Reckoning will be coming to the console.

............wait for it.

...............................................waaaaaaaaait for it.

Okay. It was a bad joke. I'm done.

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arx724

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The OUYA is pretty entertaining, though not in the way they intended.

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matseffect

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50k on kickstarter is really hard to get these days. No one small time is going to be able to apply for this. They would have been better straight up buying a few exclusives with that $1m.

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50k on kickstarter is really hard to get these days. No one small time is going to be able to apply for this. They would have been better straight up buying a few exclusives with that $1m.

Yeah, unless you're Double Fine or a reputable developer pitching the revival of a classic franchise, you'd be lucky to make a fifth of that amount at this point.

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Edited By Corvak

They should take a page from the Indie Games Fund.

No kickstarters or wierd rules, just get devs to pitch games directly, like any other investor.

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Outside of the PC, I think the PS4 and the Vita will be the indies' haven.

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@buddyleer said:

@emgeejay said:

"We already have some fan favorites--Towerfall, Amazing Frog"

Loading Video...

Just a reminder that The Amazing Frog? (note the baffling question mark) looks like THIS.

What did I just spend 15 minutes watching?

A badly-made remake of Jet Set Radio by fans of the Burnout Crash mode? But fuck man, you've got some hardcore commitment there, I didn't get past 2 minutes.

They eventually go into a two-player simultaneous mode and use a bouncy castle because why the hell not.

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I love the delicious catch-22 here: if you have a game proposal that looks great enough to entire a double-digit percentage of Ouya owners to kickstart it over $50k, then presumably you could make MORE than an extra $250k (up front, not doled out like allowance) by casting a wider net and making it a standard, non-exclusive kickstarter and taking money from every schlub out there.

So why would any dev with a great game idea shoot themselves in the foot like this? Fear of failure (not generally something I have observed in kickstarter devs), or just a love of the platform?

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Edited By jarowdowsky

Man, I do enjoy Kickstarter, it's just a laugh and a great chance from some odd stuff to get developed. So don't want to seem to hard on it as an avenue for funding but Ouya doing it this way just seems all about them and less about getting good games made. Can't help feeling that using Kickstarter as a promotional shop-front rather than true funding tool (the time limits here clearly preclude the funding really being about game development rather than giving money to developers to promote something Ouya has made exclusive) is only going to slowly drag the experience down.

Fuck, remember when ebay was a place to find rare stuff and bargains, not just a shop-front for people who don't want to declare tax properly. Damn, miss that.

Anyway, just rambling really as an excuse to link to the shit-starter tumbler. It's absolutely cracking to see some of the projects that failed on Kickstarter - loving the 3D tape for the iPhone :)

http://shit-starter.tumblr.com/

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Edited By Ronald

Nice Ouya, you'll help developers fund their games by giving them 75% of the money you promise to them after the game is released. I wonder if that would work on my current employees at my job. "Just work here for the next six months and I'll pay you then." I get the "idea" of not giving them most of the money until the game is released to make sure they actually develop the thing and then again when the exclusivity contract ends to ensure the stay exclusive. But it just looks terrible in practice.

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The OUYA's only advantage is that it is cheaper than PCs or consoles, so the dev's should be aiming to provide the games other platforms have and succeed based on price alone.

Trying to attain exclusives is just going to confuse and annoy people since it defeats the point of the OUYA.

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evanbower

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@hailinel: I'm not following. Maybe one more metaphor would clear it up for me.

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Free your games by being a console exclusive on a dead platform!!!!!!

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Whats an Ouya?

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The Ouya continuing to prove that it's the worst with this amazing Catch-22 of an offer.

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"FREE THE GAMES" Ouya is the best comedy act in gaming! They should kickstart a podcast so I can hear the insanity right from their mouths weekly, it would have segments like "What ya not been playing on THE BIG THREE" and "This week in emulators".

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jasondesante

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give all the money to Double Fine. They're hurt dawg! Don't ask them if they're alright!

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Edited By mathkor89

I'm I the only guy that's imagining the doctor evils "one million dollars" scene ?

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Use it to make, like 8 exclusive Skullgirls characters. Then maybe get the game at some point in the future.

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I've said it before, I'll say it again: this thing was one of the most AMAZINGLY well-executed Kickstarters of ALL time. I'm not going to call it a "scam," because it clearly wasn't. They've shipped EXACTLY what they promised, they just used words and phrases that were SPECIFICALLY designed to manipulate and appeal to internet elitists who think they're above being manipulated. It was brilliant and I applaud them for it.

I don't know a single person who bought an Ouya thinking they were getting anything other than a Tegra3 Android device for TV. The appeal here is that it's a set top box, not that it's a new console, regardless of how it's positioned. The only novelty here is they've got their own storefront, much like the Amazon Fire, but at least it's got expandable storage. Anyone who expected more than that is damn fool who can't read between the lines.

There was no manipulation to be seen here, people got what they wanted, a box that would play emulated games and stream media, run apps like Pandora into decent speakers. The hardware was well made aside from the controllers, which were a disappointment, but really, the only people losing here are the venture capitalists who didn't know better and sunk millions into this expecting a big payday, or the people employed by Ouya, who put their faith into the device.

I hope they're making a profit on the hardware, because that's the only profit they're likely to see short of one or two app purchases. If they're taking a loss on the hardware and gambled it all on marketplace sales, then the only ones they've been misleading are themselves.

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More garbage for the garbage dumps of the future.

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Edited By Wacomole

As the exclusivity includes the alpha and beta builds, I think there may be a fair few games that are going to be in alpha/beta for exactly 6 months and then release the full version universally on all platforms.

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I, like many people, like to see things get really big quickly, crash hard, then prove themselves by rising out of the ashes. By that standard it seems OUYA is two thirds of the way there to becoming a great system.

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Edited By feces_pieces

@emgeejay: This entire game is basically just the insurance fraud missions from Saints Row 2...

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martyarf

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@onan said:

@undeadpool said:

I've said it before, I'll say it again: this thing was one of the most AMAZINGLY well-executed Kickstarters of ALL time. I'm not going to call it a "scam," because it clearly wasn't. They've shipped EXACTLY what they promised, they just used words and phrases that were SPECIFICALLY designed to manipulate and appeal to internet elitists who think they're above being manipulated. It was brilliant and I applaud them for it.

I don't know a single person who bought an Ouya thinking they were getting anything other than a Tegra3 Android device for TV. The appeal here is that it's a set top box, not that it's a new console, regardless of how it's positioned. The only novelty here is they've got their own storefront, much like the Amazon Fire, but at least it's got expandable storage. Anyone who expected more than that is damn fool who can't read between the lines.

There was no manipulation to be seen here, people got what they wanted, a box that would play emulated games and stream media, run apps like Pandora into decent speakers. The hardware was well made aside from the controllers, which were a disappointment, but really, the only people losing here are the venture capitalists who didn't know better and sunk millions into this expecting a big payday, or the people employed by Ouya, who put their faith into the device.

"There was no manipulation to be seen here"

Are you high son?

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MiniPato

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Man, that "free the games" thing seems like some amateur business policy I would come up with. Not to mention the name of it itself. So fucking pretentious.

It's ridiculous how many people defend the Ouya simply because it has potential. Every games system has potential. The Wii U has potential, the Dreamcast has potential. Hell, kickstarter itself is funding based on potential and it's up to the person asking for money to deliver on that potential or at least prove some of it once the project is finished. Right now the Ouya is coasting, with its head just barely above water, on naive suckers still waiting for that potential to be unveiled. But so far all it has to show for itself are phone games and NES knockoffs on the emulators. Maybe that sounds shallow, but I don't want to pay for a console to play every goddamn flash/indie game in the world just like I wouldn't pay for a channel/service that only broadcasts amateur student film projects. That's what the Ouya reminds me of, bad public access TV where anyone can make any show for anyone bored enough to watch it. However if they can get Time Belt on Ouya I may reconsider my harsh stance.

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brydello

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@emgeejay: As terrible as that looks... I can't stop watching.

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Dinkmers

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Yeah, I don't think this promotion really works for anyone, unless you were already planning on making an Ouya exclusive game via Kickstarter for more than 50k and this just happens to be a perfect storm of convoluted requirements.

So I bet that one guy is really psyched about this.

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rick

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With Java as the development environment I expect to see lots of Enterprise Ready titles available really soon now...

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divergence

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Not sure what to think about all this but I can say that Ouya has done what a lot of other hopefuls have not done: deliver an actual product. (Sorry donators that didn't get your systems on time, at least the system does exist). I'm not intrigued by what the system does more than I am by the size of it. I frequently lug my Xbox to my weekend get-a-away and that's no fun. A small, portable system is very appealing. The dollar figures they are talking about here are pretty small for game development. Not sure what they hope to achieve but at the same time it seems like they are at least trying. In the end I'm not interested in this product unless there are games on it that I'm interested in. :) And so far I have not seen that.

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Brackynews

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As a game player, I think I'll choose to ignore this, and give my attention to a future Ouya Gamejam.

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MiniPato

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@divergence said:

I'm not intrigued by what the system does more than I am by the size of it. I frequently lug my Xbox to my weekend get-a-away and that's no fun. A small, portable system is very appealing.

How about a phone or tablet? Or better yet maybe a Vita. Seems like they're pushing hard to get as many indie games on there as possible.

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fatalflame

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I wonder if there's scope for a follow up to this.. How many developers were able to launch successful kickstarters that actually met the requirements (if any)?