Something went wrong. Try again later

Giant Bomb News

130 Comments

Persona 4 Post-Mortem Tells You What Went Right, Wrong

"In the end, we all wish for our next project to be an action game."

 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
Gamasutra has a fascinating article from the team responsible for Atlus' Shin Megami Tensei: Persona 4. I... don't know if you've heard of this game, but it's a pretty amazing PS2 role-playing game that was held back here and there by the occasional interface quirk and some unclear structure. But hey, I'm just some dude who played the game. The article, attributed to "Persona 4 Team," briefly covers the "what went right" and "what went wrong" side of the game.

Here's what I feel is the biggest "wrong" about the entire game...

2. Real-time weather design: Unlike in the previous title, Persona 4's time limit for each dungeon was affected by the in-game weather. We did this with the belief that such a system would create the feeling of urgency, since the player didn't know when damage-causing fog would appear. 

However, when we implemented it in the game, players were inclined to make dungeon investigation their first priority. Their mentality was, "If I don’t know when the fog appears, I should finish the dungeon as soon as possible." As a result, dungeon crawling and working on the inter-character Social Links, which are equally important, became completely separate and imbalanced. 

We tried to compensate by adjusting the weather, in-game messages and story progression, but that created an unexpected workload. A huge amount of data could not be finalized until the weather was set, but the weather kept changing due to our design adjustments.

I would also add something like "fusing isn't clear to people who haven't been following the series" to that list. Parts of the game felt almost impenetrable at first, and even after seeing well over 100 hours of the game, I only feel partially closer to making sense of that stuff. Anyway, if you're interested in RPG design, it's a good, quick read. Also, if I may read into this a bit, these guys sure don't sound like they're in the right frame of mind to pick up development and move it to the PS3 for another sequel just yet.
Jeff Gerstmann on Google+

130 Comments

Avatar image for icysandman
IcySandman

484

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By IcySandman
@CrazyManAndy said:
" Chie with a bulge. Mmm...now that's hot. "
No Caption Provided
Avatar image for growl
growl

72

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By growl
@SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8?
Avatar image for gregomasta
Gregomasta

1599

Forum Posts

438

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Gregomasta
@growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old.
Avatar image for lordandrew
LordAndrew

14609

Forum Posts

98305

Wiki Points

0

Followers

Reviews: 0

User Lists: 36

Edited By LordAndrew

The fusion system is rather complex, and its intricacies are not easily explained.
That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job.

Avatar image for bartman3010
Bartman3010

486

Forum Posts

7278

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

Edited By Bartman3010

If they want to go with an action game...might want to try and make it into an adventure game. At least somewhat. 
 
Perhaps make more puzzles in the dungeon crawling areas to make it a little similar to the Mario RPG games in terms of puzzle solving?

Avatar image for mrklorox
MrKlorox

11220

Forum Posts

1071

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By MrKlorox
@Gregomasta said:
" @growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old. "
Yup. Any "your mom" reference is automatic comedy gold. No matter how inane. >_>
Avatar image for spiritof
Spiritof

2471

Forum Posts

28754

Wiki Points

0

Followers

Reviews: 25

User Lists: 27

Edited By Spiritof
@MrKlorox said:
" @Gregomasta said:
" @growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old. "
Yup. Any "your mom" reference is automatic comedy gold. No matter how inane. >_> "
When there's a fish in a barrel, I shoot it.
Avatar image for dazzhardy
dazzhardy

1513

Forum Posts

4300

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Edited By dazzhardy
@Blueblur1:  Thanks
 
And if there's anything else you guys could tear into it and help make it better, please go right ahead.  Never improve if people don't point out massive bulging mistakes I miss ;;>_>
Avatar image for media_master
Media_Master

3259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Media_Master

Full on action game sounds cool coming from these guys

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel
@LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor.
Avatar image for satelliteoflove
SatelliteOfLove

1379

Forum Posts

2315

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By SatelliteOfLove

I'm kind of amazed that they didn't mention a "shuffle button" for fusions, as it is one of those good quality of game things mentioned previously, and on the ER itself many a time.
 
Also, Jeff: P4 is surprisingly easy on fusion learning; there isn't any real drive to get great persona till the 65+, and even then there are fusion fodder like Tzitzimitl late in the game, in addition to ringers (some of which you used, Senri, Black Frost, and Tam Lin). 
 
Nocturne on the other hand, which I cut my SMT teeth on, oh, the difference.

Avatar image for max_power_
Max_Power_

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Max_Power_

Persona and Persona 3 on PSP, hmmmmmmmm... me thinks me crystal ball is lighting up

Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE

Interesting article. I agree that they don't seem to be in the mindset for another persona just yet. Then again, I'm not ready for one either. 
 
For now, how about some Chie: 
 
 
Avatar image for rjaylee
rjaylee

3804

Forum Posts

529

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

Edited By rjaylee
@PenguinDust said:
"I think you folks criticizing the drawing in this article should chill out.  It was obviously created by a member and I think you are being unnecessarily harsh.  But, it wouldn't be the internet if people weren't finding fault with any little detail.  Way to live up to the stereotype. "

Nobody is really criticizing the artistic depiction or style of the drawing. It's simply the fact that IT LOOKS LIKES SHE HAS A PENIS

But if you dig anime-tranny porn or something... well... Cool story bro.
Avatar image for commodoregroovy
CommodoreGroovy

631

Forum Posts

186

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By CommodoreGroovy
@Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well. 
Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel
@CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown.
Avatar image for fluxwavez
FluxWaveZ

19845

Forum Posts

19798

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By FluxWaveZ
@Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating.
Avatar image for endaround
endaround

2275

Forum Posts

8320

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By endaround

The big thing is the manual provides you with a 1x1 fusing table for arcana which is really helpful in targeting persona of arcanas you have high SLs in.

Avatar image for commodoregroovy
CommodoreGroovy

631

Forum Posts

186

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By CommodoreGroovy
@FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers.
Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel
@CommodoreGroovy said:
" @FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers. "
The same could be said of other genres, though.  Accessibility is something that any developer needs to be aware of.  At the same time, make things too accessible and you risk sacrificing complexity that veterans desire.  The only way I could see myself enjoying an RTS game is if it were dumbed down to the point that anyone that made it through the campaign of StarCraft would feel insulted.
Avatar image for commodoregroovy
CommodoreGroovy

631

Forum Posts

186

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By CommodoreGroovy
@Hailinel:  TouchéBalance is key in situating a formula, from what I read of the post-mortem they did lots of tweaking on Persona 4. No matter how frustrating the process was, it really made Persona 4, an outstanding quality product. I just believe one of the things they should have tweaked was a better explanation of the mechanics of the velvet room.  
 
Speaking of which, I really crave some Persona now. *pops disc into tv*
Avatar image for atariv8
atariv8

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By atariv8
@Hailinel said:
" @CommodoreGroovy said:
" @FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers. "
The same could be said of other genres, though.  Accessibility is something that any developer needs to be aware of.  At the same time, make things too accessible and you risk sacrificing complexity that veterans desire.  The only way I could see myself enjoying an RTS game is if it were dumbed down to the point that anyone that made it through the campaign of StarCraft would feel insulted. "
That's not what your mom told me.
 
You guys need to keep with the theme of the thread! ;)
Avatar image for fluxwavez
FluxWaveZ

19845

Forum Posts

19798

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By FluxWaveZ
@AtariV8: This is the theme of the thread.  "What went right, wrong" is even in the title.
Avatar image for sneakysnake128
sneakysnake128

186

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sneakysnake128
@CommodoreGroovy said:
" @Hailinel:  TouchéBalance is key in situating a formula, from what I read of the post-mortem they did lots of tweaking on Persona 4. No matter how frustrating the process was, it really made Persona 4, an outstanding quality product. I just believe one of the things they should have tweaked was a better explanation of the mechanics of the velvet room.    Speaking of which, I really crave some Persona now. *pops disc into tv* "
Great job. Now you have to go back in the Shadow World to get it.
Avatar image for commodoregroovy
CommodoreGroovy

631

Forum Posts

186

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By CommodoreGroovy
@sneakysnake128: lol
Avatar image for lind_l_taylor
Lind_L_Taylor

4125

Forum Posts

6

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Lind_L_Taylor

Waitaminnit.  Endurance run?  Persona 4?  What are these things of which you speak?

Avatar image for allhailthetv
allhailthetv

173

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By allhailthetv

Wnile I do admit that I could not brave the impenetrable fog of fusing at first, I managed to pick it up eventually. It helps that you can't make that much in the beginning. The weather was just fine, though.

Avatar image for scarace360
scarace360

4813

Forum Posts

41

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By scarace360

I hope it comes to the ps3 i would love to see what they could do with a blue ray. 200 hour game anyone. Or hell persona 4 FES that would also be cool.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel
@scarace360: Atlus has already come out and said that there will not be a FES version of Persona 4.  That of course does not rule out the possiblity of a portable version, at the very least, but I doubt we'll be seeing a PS3 version of the game any time soon.
Avatar image for ch3burashka
ch3burashka

6086

Forum Posts

100

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By ch3burashka
@scarace360 said:
" I hope it comes to the ps3 i would love to see what they could do with a blue ray. 200 hour game anyone. Or hell persona 4 FES that would also be cool. "
Games are measured by their quality, not quantity: I put in 120 hours into P3 (mostly because I grinded a lot) and felt it was approximately 20 hours too long. Unless they have enough content to fill 200 hours (not grinding), no thank you.